09/11/24, 07:45
Ability Dex

Welcome to the Ability database. Every Pokemon has an ability, and they help aid their moves / items / typing etc. This section is an area for easy navigation between abilities.

Search Abilities here:


Ability Description
Adaptability Powers up moves of the same type.\r\nMoves with the same type as this Pokemon become more powerful.
Aftermath Damages the foe landing the finishing hit.\r\n\"When this Pokemon is fainted by a contact move, the attacker takes 1/4 its max HP in damage.\"
Air Lock Eliminates the effects of weather.\r\nWeather does not affect this Pokemon.
Analytic Strengthens moves when moving last.
This Pokémon inflicts more damage when it moves last in a turn.
analyze This Pokémon inflicts more damage when it moves last in a turn.
Strengthens moves when moving last.
Anger Point Raises Attack upon taking a critical hit.\r\nThis Pokemon\'s Attack rises to its maximum when it is hit with a critical hit.
Antagonist Stat modifiers are inverted for this Pokémon.
Inverts stat modifiers.
Anticipation Senses the foe\'s dangerous moves.\r\nThis Pokemon will be aware when an opposing Pokemon with a move that would do super-effective damage against it switches in.
Arena Trap Prevents the foe from fleeing.\r\nPrevents enemy Pokemon (except Flying Pokemon and Pokemon that can Levitate) from running or being switched out.
Bad Dreams Reduces a sleeping foe\'s HP.\r\nEnemy Pokemon lose HP every turn they are Sleeping.
Battle Armor The Pokémon is protected against critical hits.\r\nNo moves will critically hit this Pokemon.
Big Pecks This Pokémon\'s Defense cannot be lowered.
Protects against Defense drops.
Blaze Powers up Fire-type moves in a pinch.\r\n\"When this Pokemon\'s HP is 1/3 its max or lower, its Fire moves do 50% more damage.\"
Chlorophyll Boosts the Pokémon\'s Speed in sunshine.\r\nThis Pokemon\'s Speed doubles during Sunny Day.
Clear Body Prevents the Pokémon\'s stats from being lowered.\r\nThis Pokemon\'s stats cannot be lowered.
Cloud Nine Eliminates the effects of weather.\r\nWeather does not affect this Pokemon.
Color Change Changes the Pokémon\'s type to the foe\'s move.\r\nThis Pokemon\'s type changes to that of the last move that inflicted damage.
Competitive spirit When any of this Pokémon\'s stats are lowered, its Attack rises by two stages.
Raises Attack two stages upon having any stat lowered.
Compoundeyes The Pokémon\'s accuracy is boosted.\r\nThis Pokemon\'s moves receive a 30% increase in Accuracy.
Cursed body Moves that hit this Pokémon have a 30% chance of being Disabled afterward.
Has a 30% chance of Disabling any move that hits the Pokémon.
Cute Charm Contact with the Pokémon may cause infatuation.\r\nEnemy Pokemon have a 30% chance of becoming Attracted every time they touch this Pokemon.
Damp Prevents combatants from self destructing.\r\nNeither this Pokemon nor the enemy can use Explosion or Selfdestruct.
Daruma mode This Pokémon changes to daruma mode when it falls below 50% of its maximum HP.
This ability has no effect if this Pokémon is not a Darmanitan. Changes Darmanitan to daruma mode below 50% max HP.
Download Adjusts power according to the foe\'s ability.\r\n\"When this Pokemon enters battle, it raises one level in the Attack stat corresponding to its opponent\'s weaker Defense stat.\"
Drizzle The Pokémon makes it rain if it appears in battle.\r\nRain Dance is in effect while this Pokemon is in battle.
Drought The Pokémon makes it sunny if it is in battle.\r\nSunny Day is in effect while this Pokemon is in battle.
Dry Skin Reduces HP if it is hot. Water restores HP.\r\n\"This Pokemon gradually loses HP per turn during Sunny Day, and gradually heals during Rain Dance. This Pokemon takes double damage from Fire attacks, but Water attacks heal it for 1/4 its HP.\"
Early Bird The Pokémon awakens quickly from sleep.\r\n\"This Pokemon wakes up from Sleep in half as many turns, including Sleep from Rest.\"
eccentric This Pokémon uses Transform upon entering battle.
Transforms upon entering battle.
Effect Spore Contact may paralyze, poison, or cause sleep. Enemy Pokemon have a 30% chance of becoming Paralyzed, Poisoned, or Asleep every time they touch this Pokemon.
fainthearted This Pokémon\'s Attack and Special Attack are halved when it has less than half its HP.
Halves Attack and Special Attack below 50% HP.
Filter Powers down super-effective moves.\r\nThis Pokemon takes half damage from super-effective moves.
Flame Body Contact with the Pokémon may burn the foe.\r\nEnemy Pokemon have a 30% chance of becoming Burned every time they touch this Pokemon.
Flash Fire Powers up Fire-type moves if hit by a fire move.\r\n\"When this Pokemon takes damage from a Fire move, it becomes immune to Fire moves and all its Fire moves do 50% more damage until it leaves battle.\"
Flower Gift Powers up party Pokémon when it is sunny.\r\n\"During Sunny Day, this Pokemon changes form and both it and its ally\'s Attack and Special Attack increase by 50%.\"
Forecast CASTFORM transforms with the weather.\r\nThis Pokemon\'s type changes to match the weather.
Forewarn Determines what moves the foe has.\r\n\"This Pokemon can see its opponent\'s move with the highest power, or one of them at random in the case of a tie.\"
Fragile armor Whenever any move hits this Pokémon, its Speed rises one stage and its Defense falls one stage.
This ability triggers on every hit of a multiplehit move. Raises Speed and lowers Defense by one stage each upon being hit by any move.
Friend guard This Pokémon\'s moves inflict less damage against friendly Pokémon.
Decreases damage inflicted against friendly Pokémon.
Frisk The Pokémon can check the foe\'s held item.\r\nThis Pokemon can see what enemy Pokemon are holding.
Gluttony Encourages the early use of a held Berry.\r\nThis Pokemon will eat held berries triggered by low HP at 1/2 its max HP rather than 1/4.
Guts Boosts Attack if there is a status problem.\r\n\"When this Pokemon has a major status ailment, its Attack increases by 50%.\"
Harvest After each turn, if this Pokémon ate a held Berry or used it with Natural Gift that turn, the Pokémon regains its Berry. If the Pokémon then meets the requirements to eat the Berry again, it will do so immediately, and will not be able restore the Berry again.
Restores any held Berry after the turn on which it is used.
Healing heart Friendly Pokémon next to this Pokémon in double and triple battles each have a 30% chance of being cured of any major status ailment after each turn.
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Heat Proof Weakens the power of Fire-type moves.\r\nThis Pokemon takes half damage from Fire moves.
Heat rampage This Pokémon has 1.5x— its Special Attack when burned.
Increases Special Attack to 1.5x— when burned.
Heavy metal This Pokémon has double the usual weight for its species.
Doubles the Pokémon\'s weight.
Herbivore Whenever a Grasstype move hits this Pokémon, its Attack rises one stage, negating any other effect on it.
Absorbs Grass moves, raising Attack one stage.
Honey Gather The Pokémon may gather Honey from somewhere.\r\nThis Pokemon picks up a Sweet Honey after battle.
Huge Power Raises the Pokémon\'s Attack stat.\r\nThis Pokemon\'s Attack is doubled.
Hustle \"Boosts the Attack stat, but lowers accuracy.\"\"This Pokemon\'s base Attack is increased by 50%, but its physical moves have 80% of their usual accuracy.\"
Hydration Heals status problems if it is raining.\r\nThis Pokemon is cured of any major status effects during Rain Dance.
Hyper Cutter Prevents the Attack stat from being lowered.\r\nThis Pokemon cannot have its Attack lowered.
Ice Body The Pokémon regains HP in a hailstorm.\r\nThis Pokemon regains HP during Hail.
Illuminate Raises the likelihood of meeting wild Pokémon.\r\n\"If this Pokemon is first on your belt, the chance of a wild encounter rises.\"
Illusion This Pokémon, upon being sent out, appears to have the species, nickname, and Poké Ball of the last Pokémon in the party that is able to battle. This illusion breaks upon being hit by a damaging move.
Other damage, e.g. from weather or Spikes, does not break the illusion, nor does damage done to a Substitute. If the party order becomes temporarily shuffled around as Pokémon are switched out in battle, this ability chooses the last Pokémon according to that shuffled order. Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
Immunity Prevents the Pokémon from getting poisoned.\r\nThis Pokemon cannot become Poisoned.
Inner Focus The Pokémon is protected from flinching.\r\nThis Pokemon will not Flinch.
Insomnia Prevents the Pokémon from falling asleep.\r\nThis Pokemon cannot become Asleep.
Intimidate Lowers the foe\'s Attack stat.\r\nThis Pokemon lowers the enemy\'s Attack one level when it enters battle.
Iron barbs Whenever a move makes contact with this Pokémon, the move\'s user takes 1/8 of its maximum HP in damage.
This ability functions identically to Rough Skin. Damages attacking Pokémon for 1/8 their max HP on contact.
Iron Fist Boosts the power of punching moves.\r\nThis Pokemon\'s Punch moves do 20% more damage.
Justified Raises Attack one stage upon being hit by a Dark move.
Whenever a Dark-type move hits this Pokémon, its Attack rises one stage.\r\n\r\nThe move is not negated in any way.
Keen Eye Prevents the Pokémon from losing accuracy.\r\nThis Pokemon cannot have its Accuracy lowered.
Klutz The Pokémon can\'t use any held items.\r\nThis Pokemon cannot use its held item.
Leaf Guard Prevents status problems in sunny weather.\r\nThis Pokemon is immune to major status effects during Sunny Day.
Levitate Gives full immunity to all Ground-type moves.\r\nThis Pokemon does not take damage from Ground moves.
Light metal This Pokémon has half the usual weight for its species.
Halves the Pokémon\'s weight.
Lightningrod The Pokémon draws in all Electric-type moves.\r\nThis Pokemon takes damage from Electric moves aimed at its partner.
Limber The Pokémon is protected from paralysis.\r\nThis Pokemon cannot become Paralyzed.
Liquid Ooze Inflicts damage on foes using any draining move.\r\n\"When the enemy uses absorbtion moves on this Pokemon, it loses HP instead of gaining.\"
Magic Guard The Pokémon only takes damage from attacks.\r\nThis Pokemon is immune to damage not caused directly by an attack.
magic mirror When this Pokémon is targeted by a nondamaging move flagged as being reflectable, as most nondamaging, nonselftargetted moves are, the move is redirected to its user.
This ability cannot reflect moves that have already been reflected by another Pokémon with this ability. Reflects most nondamaging moves back at their user.
Magma Armor Prevents the Pokémon from becoming frozen.\r\nThis Pokemon cannot become Frozen.
Magnet Pull Prevents Steel-type Pokémon from escaping.\r\nSteel enemies cannot run or be switched out.
Marvel Scale Boosts Defense if there is a status problem.\r\n\"When this Pokemon has a status condition, its Defense increases by 50%.\"
Minus Boosts Sp. Atk if another Pokémon has Plus.\r\n\"When this Pokemon\'s partner has Plus, its Special Attack increases by 50%.\"
miracle skin Nondamaging moves that inflict major status ailments, such as Thunder Wave, have a 50% chance of failing against this Pokémon.
Has a 50% chance of protecting against nondamaging moves that inflict major status ailments.
Mischievous heart This Pokémon\'s nondamaging moves have their priority increased by one stage.
Raises nondamaging moves\' Priority by one stage.
Mold Breaker Moves can be used regardless of abilities.\r\nEnemy Pokemon cannot prevent attacks with abilities.
Motor Drive Raises Speed if hit by an Electric-type move.\r\nThis Pokemon\'s Speed rises one level when it is struck by an Electric move.
Moxie This Pokémon\'s Attack rises one stage upon knocking out another Pokémon, even a friendly Pokémon.
This ability does not take effect when the Pokémon indirectly causes another Pokémon to faint, e.g. through poison or Spikes. Raises Attack one stage upon KOing a Pokémon.
Multiscale This Pokémon takes half as much damage when it is hit having full HP.
Halves damage taken from full HP.
Multitype Changes type to match the held Plate.\r\nThis Pokemon changes type and form to match the Plate it holds.
Mummy Whenever a contact move hits this Pokémon, the attacking Pokémon\'s ability changes to mummify.
Changes attacking Pokémon\'s abilities to mummify on contact.
Natural Cure All status problems are healed upon switching out.\r\nThis Pokemon\'s status returns to normal when it leaves battle.
No Ability This Pokemon has no special ability.
No Guard Ensures the Pokémon and its foe\'s attacks land.\r\nAll damage-inflicting moves have 100% Accuracy while this Pokemon is in battle.
Normalize All the Pokémon\'s moves become the Normal type.\r\nAll of this Pokemon\'s moves are Normal.
Oblivious Prevents the Pokémon from becoming infatuated.\r\nThis Pokemon cannot become Attracted.
Overcoat This Pokémon does not take damage from weather.
Protects against damage from weather.
Overgrow Powers up Grass-type moves in a pinch.\r\n\"When this Pokemon\'s HP is 1/3 its max or lower, its Grass moves do 50% more damage.\"
Own Tempo Prevents the Pokémon from becoming confused.\r\nThis Pokemon cannot become Confused.
Pickup The Pokémon may pick up items.\r\n\"After battle, this Pokemon will sometimes be holding an item if it was not already.\"
Plus Boosts Sp. Atk if another Pokémon has Minus.\r\n\"When this Pokemon\'s partner has Minus, its Special Attack increases by 50%.\"
Poison Heal Restores HP if the Pokémon is poisoned.\r\nThis Pokemon regains 1/8 its max HP each turn when it is Poisoned.
Poison Point Contact with the Pokémon may poison the foe.\r\nEnemy Pokemon have a 30% chance of becoming Poisoned every time they touch this Pokemon.
Poison rampage This Pokémon has 1.5x— its Attack when poisoned.
Increases Attack to 1.5x— when poisoned.
poisoned drink This Pokémon\'s contact moves have a 20% chance of poisoning the target with each hit.
Has a 20% chance of poisoning Pokémon upon contact when attacking.
Pressure The Pokémon raises the foe\'s PP usage.\r\nOpposing Pokemon must use 2 PP per move.
Pure Power Boosts the power of physical attacks.\r\nThis Pokemon\'s Attack is doubled.
Quick Feet Boosts Speed if there is a status problem.\r\nThis Pokemon\'s Speed rises one level when it has a major status effect.
Rain Dish The Pokémon gradually recovers HP in rain.\r\nThis Pokemon regains 1/16 its max HP every turn during Rain Dance.
Reckless Powers up moves that have recoil damage.\r\nOpposing Pokemon take 30% more damage from recoil.
regeneration This Pokémon regains 1/3 of its maximum HP upon leaving battle.
Heals for 1/3 max HP upon leaving battle.
Regenerator Heals for 1/3 max HP upon switching out.
This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon.
righteous heart Whenever a Darktype move hits this Pokémon, its Attack rises one stage.
The move is not negated in any way. Raises Attack when hit by darktype moves.
Rivalry Raises Attack if the foe is of the same gender.\r\nThis Pokemon\'s Attack rises when fighting an enemy of the same gender.
Rock Head Protects the Pokémon from recoil damage.\r\nThis Pokemon does not receive any recoil from moves.
Rough Skin Inflicts damage to the foe on contact.\r\nEnemy Pokemon receive 1/8 their max HP in damage every time they touch this Pokemon.
Run Away Enables sure getaway from wild Pokémon.\r\nThis Pokemon can always run from wild battles.
Sand Force During a sandstorm, this Pokémon\'s Rock, Ground, and Steeltype moves have 1.3x— their base power. This Pokémon does not take sandstorm damage, regardless of type.
Strengthens Rock, Ground, and Steel moves to 1.3x— their power during a sandstorm.
Sand Rush This Pokémon\'s Speed is doubled during a sandstorm.
Doubles Speed during a sandstorm.
Sand Stream The Pokémon summons a sandstorm in battle.\r\nSandstorm is in effect while this Pokemon is in battle.
Sand Veil Boosts the Pokémon\'s evasion in a sandstorm.\r\nThis Pokemon\'s Evasion rises one level during Sandstorm.
Scrappy Enables moves to hit Ghost-type foes.\r\nThis Pokemon can hit Ghost Pokemon with Normal and Fighting moves.
Serene Grace Boosts the likelihood of added effects appearing.\r\nThe chance of a move\'s stat/status effect occuring is double for this Pokemon.
Shadow Tag Prevents the foe from escaping.\r\nEnemy Pokemon cannot run or be switched out.
Shed Skin The Pokémon may heal its own status problems.\r\n\"Each turn, this Pokemon has a 1/3 chance of its status becoming normal.\"
Sheer Force This Pokémon\'s moves with extra effects have 1.3x— their power, but their effect chances are reduced to 0.
Strengthens moves with extra effects to 1.3x— their power, but prevents their extra effects.
Shell Armor The Pokémon is protected against critical hits.\r\nNo moves will critically hit this Pokemon.
Shield Dust Blocks the added effects of attacks taken.\r\nThis Pokemon is immune to stat/status changes from damaging moves.
Simple The Pokémon is prone to wild stat changes.\r\n\"Stat changes are doubled against this Pokemon, although the maximum of six is unchanged.\"
Skill Link Increases the frequency of multi-strike moves.\r\nThis Pokemon always hits five times with 2-to-5-hit moves.
Skittish This Pokémon\'s Speed rises one stage with each hit from a damaging Dark, Ghost, or Bugtype move.
Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.
Slip through This Pokémon\'s moves ignore Light Screen, Reflect, and Safeguard.
Ignores Light Screen, Reflect, and Safeguard.
Slow Start Temporarily halves Attack and Speed.\r\nThis Pokemon\'s Attack and Speed are halved for the first few turns it\'s in battle.
Sniper Powers up moves if they become critical hits.\r\nThis Pokemon inflicts double damage with critical hits.
Snow Cloak Raises evasion in a hailstorm.\r\nThis Pokemon\'s Evasion rises one level during Hail.
Snow Warning The Pokémon summons a hailstorm in battle.\r\nHail is in effect while this Pokemon is in battle.
Solar Power \"Boosts Sp. Atk, but lowers HP in sunshine.\"This Pokemon\'s max HP lowers and Special Attack rises one level during Sunny Day.
Solid Rock Powers down super-effective moves.\r\nThis Pokemon takes less damage from super-effective moves.
Soundproof Gives full immunity to all sound-based moves.\r\n\"This Pokemon is immune to Growl, Grasswhistle, Hyper Voice, Heal Bell, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic, and Uproar.\"
Speed Boost The Pokémon\'s Speed stat is gradually boosted.\r\nThis Pokemon\'s Speed rises one level every turn.
Stall The Pokémon moves after even slower foes.\r\nThis Pokemon always goes second.
Static Contact with the Pokémon may cause paralysis.\r\nEnemy Pokemon have a 30% chance of becoming Paralyzed every time they touch this Pokemon.
Steadfast Raises Speed each time the Pokémon flinches.\r\nThis Pokemon\'s Speed rises one level when it Flinches.
Stench The stench helps keep wild Pokémon away.\r\nIf this Pokemon is first on your belt, the chance of a wild encounter drops.
Sticky Hold Protects the Pokémon from item theft.\r\nThis Pokemon\'s item cannot be removed by enemy moves.
Storm Drain The Pokémon draws in all Water-type moves.\r\nAll Water moves are drawn to this Pokemon.
Sturdy The Pokémon is protected against 1-hit KO attacks.\r\nOne-hit KO moves do not work on this Pokemon.
Suction Cups Negates moves that force switching out.\r\nThis Pokemon cannot be switched with Roar or Whirlwind.
Sudden impulse After each turn, one of this Pokémon\'s stats at random rises two stages, and another falls one stage.
Raises a random stat two stages and lowers another one stage after each turn.
Super Luck Heightens the critical-hit ratios of moves.\r\nThis Pokemon has a higher chance to hit critically..
Swarm Powers up Bug-type moves in a pinch.\r\n\"When this Pokemon\'s HP is 1/3 its max or lower, its Bug moves do 50% more damage.\"
Swift Swim Boosts the Pokémon\'s Speed in rain.\r\nThis Pokemon\'s Speed doubles during Rain Dance.
Synchronize Passes on a burn, poison, or paralysis to the foe. When this Pokemon becomes Burned, Paralyzed, or Poisoned, the enemy does too.
Tangled Feet Raises evasion if the Pokémon is confused.\r\nThis Pokemon\'s Evasion rises when it\'s Confused.
Technician Powers up the Pokémon\'s weaker moves.\r\nThis Pokemon inflicts 50% more damage with moves that have power of 60 or less. Hidden Power is not affected.
telepathy This Pokémon does not take damage from friendly Pokémon\'s moves, including singletarged moves aimed at it.
Protects against damaging moves from friendly Pokémon.
Tension Opposing Pokémon cannot eat held Berries while this Pokémon is in battle.
Prevents opposing Pokémon from eating held Berries.
Teravolt When this Pokémon acts, if the target has an ability that would hinder or prevent this Pokémon\'s selected move, that ability is ignored.
Makes moves ignore targets\' abilities if they could hinder or prevent them.
Thick Fat Raises resistance to Fire-and Ice-type moves.\r\nFire and Ice moves only do half damage against this Pokemon.
Tinted Lens \"Powers up \"\"not very effective\"\" moves.\"This Pokemon inflicts double damage with not-very-effective moves.
Torrent Powers up Water-type moves in a pinch.\r\n\"When this Pokemon\'s HP is 1/3 its max or lower, its Water moves do 50% more damage.\"
Trace The Pokémon copies the foe\'s ability.\r\nThis Pokemon copies the ability of the enemy when entering battle.
Truant The Pokémon can\'t attack on consecutive turns.\r\n\"Whenever this Pokemon deals damage, it skips its next turn.\"
Turboblaze When this Pokémon acts, if the target has an ability that would hinder or prevent this Pokémon\'s selected move, that ability is ignored.
Makes moves ignore targets\' abilities if they could hinder or prevent them.
Unaware Ignores any change in ability by the foe.\r\nThis Pokemon ignores any of the enemy\'s stat changes. Speed calculations are unaffected.
Unburden Raises Speed if a held item is used.\r\nThis Pokemon\'s Speed rises one level when it uses or loses its held item.
Unnerve Opposing Pokémon cannot eat held Berries while this Pokémon is in battle.
Prevents opposing Pokémon from eating held Berries.
Victory star All friendly Pokémon\'s moves, including this Pokémon\'s own moves, have 1.1x— their usual accuracy while this Pokémon is in battle.
Raises moves\' accuracy to 1.1x— for friendly Pokémon.
Vital Spirit Prevents the Pokémon from falling asleep.\r\nThis Pokemon cannot become Asleep.
Volt Absorb Restores HP if hit by an Electric-type move.\r\nDamage from Electric moves instead heals up to 1/4 of this Pokemon\'s max HP.
Water Absorb Restores HP if hit by a Water-type move.\r\nDamage from Water moves instead heals up to 1/4 of this Pokemon\'s max HP.
Water Veil Prevents the Pokémon from getting a burn.\r\nThis Pokemon cannot become Burned.
White Smoke Prevents the Pokémon\'s stats from being lowered.\r\nThis Pokemon\'s stats cannot be lowered.
wicked trick Whenever a move makes contact with this Pokémon, it steals the attacker\'s held item if it does not already have an item.
This Pokémon cannot steal upon being knocked out. It can steal if the attacker has a Substitute, but cannot steal when its own Substitute is hit. Steals attacking Pokémon\'s held item on contact.
Wonder Guard Only supereffective moves will hit.\r\nThis Pokemon can only be damaged by moves of types it is weak to.







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