| #305 | Lairon | Pokédex Strategy Moves Database | Meditite | #307 |

This article gives you ideas of how to use Aggron in battle in the Pokémon Black, Pokémon White and Pokemon B2W2 Games. It lists popular movesets used by competitive battlers, as well as a description on how to use each set to help you understand why the moves were chosen. These popular sets are usually the best to use in battle and so reading this guide will help you in your team building.
Gen 4: OverviewOnce you see an Aggron, you can conclude that your opponent’s team has problems with Swellow or Normal-types in general. Hence you should try to get rid or weaken Aggron so you can perform a late game sweep with Swellow or any other Normal-type Pokémon on your team.
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| Ability | Nature | Item | HP | Atk. | Def. | SpAtk. | SpDef. | Speed | |
| Sturdy / Rock Head | Adamant | leftovers | 252 | 252 | 0 | 0 | 0 | 6 | |
| There are no current set statistics analysed | |||||||||
The goal of this set is to come in on something that will barely hurt Aggron and then to start using Substitute. A good example of this is if you predict an incoming Toxic or you are facing something like a Choice Band Normal-type, like say the Choice Band version of Vigoroth.
Stone Edge may have less PP and accuracy than Rock Slide, but you won´t be getting any flinch hax with Aggron’s terrible Speed, so Rock Slide is kind of useless on Aggron. You could try using Stone Edge + Avalanche if you want to hit hard. But it’s recommended to go for Rock Slide and Thunder Wave. Ideally you´d have the Substitute up and would get a Thunder Wave on your opponent´s switch-in. From there you could try to ParaFlinch your opponent into submission. The one big problem with this thing though is Volt Absorb Pokémon. Lanturn comes to mind since it can easily switch-in, it’s unaffected by Thunder Wave, and doesn’t take much damage from Rock Side, and it can also break your Substitute on the following turn.
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| Ability | Nature | Item | HP | Atk. | Def. | SpAtk. | SpDef. | Speed | |
| Sturdy / Rock Head | Adamant | leftovers | 252 | 252 | 0 | 0 | 0 | 6 | |
| There are no current set statistics analysed | |||||||||
Not much to be said here. Try to switch-in on something that won’t cause you any problems, get in Stealth Rock, and Toxic or Roar to stall and rack up entry hazards damage. Stone Edge and Earthquake combine to form the amazing Rock-Quake combanation, which will give you excellent coverage. This set will obviously like Toxic Spikes and Spikes support to further rack up residual damage.
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| Ability | Nature | Item | HP | Atk. | Def. | SpAtk. | SpDef. | Speed | |
| Rock Head | Adamant | choice band | 6 | 252 | 0 | 0 | 0 | 252 | |
| There are no current set statistics analysed | |||||||||
As with any Choice set, you want good coverage to help with predictions. The more moves you have to play with, the better prepared you are for whatever your opponent will switch-in. Stone Edge is for STAB, and the reason Rock Slide isn’t listed here is because you need as much power as you can get with a Pokémon like Aggron. Focus Punch is for the expected switch to Normal-types such as Clefable, Raticate etc. Ice Punch for Dragons and other Pokémon that resist Rock & Fighting moves (Nidoking, Nidoqueen, and Claydol).
As a point of preference I´d go with Double-Edge over Earthquake. Most Under Used Poison-types have a secondary type being Grass, which makes them neutral to Earthquake thus making Double-Edge more powerful against them. Double-Edge is also able to score a 2HKO on Quagsire which Earthquake can’t accomplish.
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| Ability | Nature | Item | HP | Atk. | Def. | SpAtk. | SpDef. | Speed | |
| Sturdy / Rock Head | Relaxed | leftovers / focus sash | 252 | 252 | 0 | 0 | 0 | 6 | |
| There are no current set statistics analysed | |||||||||
Metal Burst is like Counter and Mirror Coat; the user has to go last for the move to be executed properly. This is why you should make Aggron’s Speed stat extremely low. After one Curse boost you will be able to survive Dynamic Punches from Machamp and Earthquakes from Dugtrio, and also receive an Attack boost which will make your Metal Burst furthermore powerful. If you suspect that your opponent is trying to use a non damaging attack, then you could opt to use Focus Punch. Stone Edge is for a reliable STAB move, but you could use Iron Head as an alternative.
Aggron is usually used as a Choice Bander. Its reasonable Attack stat and high powered moves make it an excellent candidate for a Choice Band set. Aggron also is a great counter for Swellow, Raticate, Linoone, and basically every Under Used Normal-type Pokémon. This makes it a reasonable Pokémon to be considered when constructing an Under Used team.
Other OptionsA Counter-Sash set might make Physical Ground or Fighting-types cry in a corner but it’s really not competitively viable. Fire Punch might seem interesting to use because it helps against Steel-types, but its uses are very limited.
Usual CountersAnything with a Fighting or Ground-type move will give Aggron problems. Even with Aggron’s sky-high Defense stat, it will still not enjoy taking Fighting or Ground-type moves from some powerful Physical or Special Attackers. Claydol, Hitmontop, Hitmonchan, Hitmonlee, Golem, and many more users of Physical or Special Fighting or Ground moves will make Aggron cry in a corner.
OpinionAggron is a really underestimated Pokémon. In the Under Used environment it is able to counter a lot of those pesky Normal-type Pokémon and still maintain the ability to destroy a lot of Pokémon with its high powered moves.












