03/28/24, 20:30
Manectric Moves
#309 Electrike Pokédex Strategy Moves Database Plusle #311


This Pokemon can learn: 64 moves!

Name: Power: Accuracy: Type: Target: PP: Description:
Charge -- --% User 20 Charges power to boost the electric move used next.
Howl -- --% User 40 Howls to raise the spirit and boosts ATTACK.
Endure -- --% User 10 Endures any attack for 1 turn, leaving at least 1HP.
Strength 80 100% Chosen Target 15 Builds enormous power, then slams the foe.
Swagger -- 90% Chosen Target 15 Confuses the foe, but also sharply raises ATTACK.
Spark 65 100% Chosen Target 20 An electrified tackle that may paralyze the foe.
Attract -- 100% Chosen Target 15 Makes the opposite gender less likely to attack.
Flame burst 70 100% Chosen Target 15 Hits all targets.
Switcheroo -- 100% Chosen Target 10 Exchanges held item with foe
Sleep talk -- --% User 10 Uses an own move randomly while asleep.
Flash -- 100% Chosen Target 20 Looses a powerful blast of light that cuts accuracy.
Giga impact 150 90% Chosen Target 5 User cannot attack next turn
Return ??? 100% Chosen Target 20 An attack that increases in power with friendship.
Shock wave 60 --% Chosen Target 20 A fast and unavoidable electric attack.
Frustration ??? 100% Chosen Target 20 An attack that is stronger if the TRAINER is disliked.
Electro ball ??? 100% Chosen Target 10 Has a higher Base Power the higher your speed is compared to the target.
Thunderbolt 95 100% Chosen Target 15 A strong electrical attack that may paralyze the foe.
Snarl 55 95% Opponents 15 May decrease opponent's Special Attack by 1 stage.
Thunder wave -- 100% Chosen Target 20 A weak jolt of electricity that paralyzes the foe.
Refresh -- --% User 20 Heals poisoning, paralysis, or a burn.
Thunder 120 70% Chosen Target 10 A lightning attack that may cause paralysis.
Thunder fang 65 95% Chosen Target 15 Has a chance of paralyzing and flinching the foe
Ice fang 65 95% Chosen Target 15 Has a chance of freezing and flinching the foe
Rest -- --% User 10 The user sleeps for 2 turns, restoring HP and status.
Fire fang 65 95% Chosen Target 15 Has a chance of burning and flinching the foe
Secret power 70 100% Chosen Target 20 An attack with effects that vary by location.
Toxic -- 90% Chosen Target 10 Poisons the foe with an intensifying toxin.
Round 60 100% Chosen Target 15 Raises Base Power the more Pokemon you have with the attack.
Natural gift ??? 100% Chosen Target 15 Power and type of move depends on the held berry
Headbutt 70 100% Chosen Target 15 A ramming attack that may cause flinching.
Substitute -- --% User 10 Creates a decoy using 1/4 of the user's maximum HP.
Iron tail 100 75% Chosen Target 15 Attacks with a rock-hard tail. May lower DEFENSE.
Quick attack 40 100% Chosen Target 30 An extremely fast attack that always strikes first.
Discharge 80 100% All but yourself 15 May induce paralysis
Tackle 50 100% Chosen Target 35 Charges the foe with a full- body tackle.
Thief 40 100% Chosen Target 10 While attacking, it may steal the foe's held item.
Body slam 85 100% Chosen Target 15 A full-body slam that may cause paralysis.
Mimic -- --% Chosen Target 10 Copies a move used by the foe during one battle.
Hidden power ??? 100% Chosen Target 15 The effectiveness varies with the user.
Double team -- --% User 15 Creates illusory copies to raise evasiveness.
Double-edge 120 100% Chosen Target 15 A life-risking tackle that also hurts the user.
Rain dance -- --% Field 5 Boosts the power of WATER- type moves for 5 turns.
Snore 40 100% Chosen Target 15 A loud attack that can be used only while asleep.
Curse -- --% Intermediate Target 10 A move that functions differently for GHOSTS.
Crunch 80 100% Chosen Target 15 Crunches with sharp fangs. May lower DEF.
Leer -- 100% Opponents 30 Frightens the foe with a leer to lower DEFENSE.
Captivate -- 100% Opponents 20 Lowers opposite gender foe's SP.ATT two stages
Bite 60 100% Chosen Target 25 Bites with vicious fangs. May cause flinching.
Light screen -- --% Team Side 30 Creates a wall of light that lowers SP. ATK damage.
Roar -- 100% Chosen Target 20 Makes the foe flee to end the battle.
Overheat 140 90% Chosen Target 5 Allows a full-power attack, but sharply lowers SP. ATK.
Odor sleuth -- --% Chosen Target 40 Negates the foe's efforts to heighten evasiveness.
Protect -- --% User 10 Evades attack, but may fail if used in succession.
Charge beam 50 90% Chosen Target 10 High chance of raising user's SP.ATT one stage
Volt switch 70 100% Chosen Target 20 Switch to another Pokémon
Uproar 90 100% Random Target 10 Causes an uproar for 2 to 5 turns and prevents sleep.
Flamethrower 95 100% Chosen Target 15 A powerful fire attack that may inflict a burn.
Mud-slap 20 100% Chosen Target 10 Hurls mud in the foe's face to reduce its accuracy.
Signal beam 75 100% Chosen Target 15 A strange beam attack that may confuse the foe.
Magnet rise -- --% User 10 Changes own ability to levitate
Wild charge 90 100% Chosen Target 15 Returns to user 1/4 of HP lost by opponent due to this attack (recoil).
Facade 70 100% Chosen Target 20 Boosts ATTACK when burned, paralyzed, or poisoned.
Swift 60 --% Opponents 20 Sprays star-shaped rays that never miss.
Hyper beam 150 90% Chosen Target 5 Powerful, but leaves the user immobile the next turn.







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