| Low kick |
??? |
100% |
 |
Chosen Target |
20 |
A kick that inflicts more damage on heavier foes. |
| Strength |
80 |
100% |
 |
Chosen Target |
15 |
Builds enormous power, then slams the foe. |
| Dream eater |
100 |
100% |
 |
Chosen Target |
15 |
Takes one half the damage inflicted on a sleeping foe. |
| Swagger |
-- |
90% |
 |
Chosen Target |
15 |
Confuses the foe, but also sharply raises ATTACK. |
| Focus blast |
120 |
70% |
 |
Chosen Target |
5 |
May lower foe's SP.DEF one stage |
| Mean look |
-- |
--% |
 |
Chosen Target |
5 |
Fixes the foe with a mean look that prevents escape. |
| Revenge |
60 |
100% |
 |
Chosen Target |
10 |
An attack that gains power if injured by the foe. |
| Attract |
-- |
100% |
 |
Chosen Target |
15 |
Makes the opposite gender less likely to attack. |
| Flash |
-- |
100% |
 |
Chosen Target |
20 |
Looses a powerful blast of light that cuts accuracy. |
| Giga impact |
150 |
90% |
 |
Chosen Target |
5 |
User cannot attack next turn |
| Swords dance |
-- |
--% |
 |
User |
30 |
A fighting dance that sharply raises ATTACK. |
| Cut |
50 |
95% |
 |
Chosen Target |
30 |
Cuts the foe with sharp scythes, claws, etc. |
| Return |
??? |
100% |
 |
Chosen Target |
20 |
An attack that increases in power with friendship. |
| Frustration |
??? |
100% |
 |
Chosen Target |
20 |
An attack that is stronger if the TRAINER is disliked. |
| Thunderbolt |
95 |
100% |
 |
Chosen Target |
15 |
A strong electrical attack that may paralyze the foe. |
| Thunder wave |
-- |
100% |
 |
Chosen Target |
20 |
A weak jolt of electricity that paralyzes the foe. |
| Thunder |
120 |
70% |
 |
Chosen Target |
10 |
A lightning attack that may cause paralysis. |
| Slam |
80 |
75% |
 |
Chosen Target |
20 |
Slams the foe with a long tail, vine, etc. |
| Rest |
-- |
--% |
 |
User |
10 |
The user sleeps for 2 turns, restoring HP and status. |
| Dig |
80 |
100% |
 |
Chosen Target |
10 |
Digs underground the first turn and strikes next turn. |
| Hyper fang |
80 |
90% |
 |
Chosen Target |
15 |
Attacks with sharp fangs. May cause flinching. |
| Toxic |
-- |
90% |
 |
Chosen Target |
10 |
Poisons the foe with an intensifying toxin. |
| Baton pass |
-- |
--% |
 |
User |
40 |
Switches out the user while keeping effects in play. |
| After you |
-- |
--% |
 |
Chosen Target |
15 |
Makes the target move immediately after the user. |
| Round |
60 |
100% |
 |
Chosen Target |
15 |
Raises Base Power the more Pokemon you have with the attack. |
| Pursuit |
40 |
100% |
 |
Chosen Target |
20 |
Inflicts bad damage if used on a foe switching out. |
| Sand-attack |
-- |
100% |
 |
Chosen Target |
15 |
Reduces the foe's accuracy by hurling sand in its face. |
| Hypnosis |
-- |
60% |
 |
Chosen Target |
20 |
A hypnotizing move that may induce sleep. |
| Super fang |
??? |
90% |
 |
Chosen Target |
10 |
Attacks with sharp fangs and cuts half the foe's HP. |
| Substitute |
-- |
--% |
 |
User |
10 |
Creates a decoy using 1/4 of the user's maximum HP. |
| Iron tail |
100 |
75% |
 |
Chosen Target |
15 |
Attacks with a rock-hard tail. May lower DEFENSE. |
| Tackle |
50 |
100% |
 |
Chosen Target |
35 |
Charges the foe with a full- body tackle. |
| Hidden power |
??? |
100% |
 |
Chosen Target |
15 |
The effectiveness varies with the user. |
| Screech |
-- |
85% |
 |
Chosen Target |
40 |
Emits a screech to sharply reduce the foe's DEFENSE. |
| Double team |
-- |
--% |
 |
User |
15 |
Creates illusory copies to raise evasiveness. |
| Assurance |
50 |
100% |
 |
Chosen Target |
10 |
Power doubles if foe already receives damage that turn |
| Fling |
??? |
100% |
 |
Chosen Target |
10 |
Hurls out held item, power depends on held item |
| Rain dance |
-- |
--% |
 |
Field |
5 |
Boosts the power of WATER- type moves for 5 turns. |
| Sunny day |
-- |
--% |
 |
Field |
5 |
Boosts the power of FIRE- type moves for 5 turns. |
| Crunch |
80 |
100% |
 |
Chosen Target |
15 |
Crunches with sharp fangs. May lower DEF. |
| Flail |
??? |
100% |
 |
Chosen Target |
15 |
Inflicts more damage when the user's HP is down. |
| Confuse ray |
-- |
100% |
 |
Chosen Target |
10 |
A sinister ray that confuses the foe. |
| Psych up |
-- |
--% |
 |
Chosen Target |
10 |
Copies the foe's effect(s) and gives to the user. |
| Leer |
-- |
100% |
 |
Opponents |
30 |
Frightens the foe with a leer to lower DEFENSE. |
| Bite |
60 |
100% |
 |
Chosen Target |
25 |
Bites with vicious fangs. May cause flinching. |
| Grass knot |
??? |
100% |
 |
Chosen Target |
20 |
Power increases if foe is heavy |
| Retaliate |
70 |
100% |
 |
Chosen Target |
5 |
Deals more damage if teammate was KO'd last turn. |
| Light screen |
-- |
--% |
 |
Team Side |
30 |
Creates a wall of light that lowers SP. ATK damage. |
| Shadow ball |
80 |
100% |
 |
Chosen Target |
15 |
Hurls a black blob that may lower the foe's SP. DEF. |
| Rock smash |
40 |
100% |
 |
Chosen Target |
15 |
A rock-crushing attack that may lower DEFENSE. |
| Protect |
-- |
--% |
 |
User |
10 |
Evades attack, but may fail if used in succession. |
| Bide |
??? |
--% |
 |
User |
10 |
Endures attack for 2 turns to retaliate double. |
| Flamethrower |
95 |
100% |
 |
Chosen Target |
15 |
A powerful fire attack that may inflict a burn. |
| Work up |
-- |
--% |
 |
User |
30 |
Raises the user's Atk and SpAtk. |
| Foresight |
-- |
--% |
 |
Chosen Target |
40 |
Negates the foe's efforts to heighten evasiveness. |
| Facade |
70 |
100% |
 |
Chosen Target |
20 |
Boosts ATTACK when burned, paralyzed, or poisoned. |
| Hyper beam |
150 |
90% |
 |
Chosen Target |
5 |
Powerful, but leaves the user immobile the next turn. |
| Detect |
-- |
--% |
 |
User |
5 |
Evades attack, but may fail if used in succession. |