03/29/24, 06:25
Yamask Moves
#561 Sigilyph Pokédex Strategy Moves Database Cofagrigus #563


This Pokemon can learn: 46 moves!

Name: Power: Accuracy: Type: Target: PP: Description:
Guard split -- --% Chosen Target 10 Averages the user's and target's Def and SpDef.
Power split -- --% Chosen Target 10 Averages the user's and target's Atk and SpAtk.
Endure -- --% User 10 Endures any attack for 1 turn, leaving at least 1HP.
Dream eater 100 100% Chosen Target 15 Takes one half the damage inflicted on a sleeping foe.
Swagger -- 90% Chosen Target 15 Confuses the foe, but also sharply raises ATTACK.
Telekinesis -- --% Chosen Target 15 Makes Target easier to hit for 3 turns.
Energy ball 80 100% Chosen Target 10 May lower foe's SP.DEF one stage
Mean look -- --% Chosen Target 5 Fixes the foe with a mean look that prevents escape.
Calm mind -- --% User 20 Raises SP. ATK and SP. DEF by focusing the mind.
Attract -- 100% Chosen Target 15 Makes the opposite gender less likely to attack.
Flash -- 100% Chosen Target 20 Looses a powerful blast of light that cuts accuracy.
Return ??? 100% Chosen Target 20 An attack that increases in power with friendship.
Nasty plot -- --% User 20 Raises SP.ATT two stages
Frustration ??? 100% Chosen Target 20 An attack that is stronger if the TRAINER is disliked.
Safeguard -- --% Team Side 25 A mystical force prevents all status problems.
Imprison -- --% User 10 Prevents foes from using moves known by the user.
Grudge -- --% User 5 If the user faints, deletes the PP of the final move.
Rest -- --% User 10 The user sleeps for 2 turns, restoring HP and status.
Toxic -- 90% Chosen Target 10 Poisons the foe with an intensifying toxin.
Round 60 100% Chosen Target 15 Raises Base Power the more Pokemon you have with the attack.
Psychic 90 100% Chosen Target 10 A powerful psychic attack that may lower SP. DEF.
Substitute -- --% User 10 Creates a decoy using 1/4 of the user's maximum HP.
Trick room -- --% Field 5 Slower Pok�mon attacks first in 5 turns
Thief 40 100% Chosen Target 10 While attacking, it may steal the foe's held item.
Night shade ??? 100% Chosen Target 15 Inflicts damage identical to the user's level.
Payback 50 100% Chosen Target 10 Power doubles if user receives damage first
Hidden power ??? 100% Chosen Target 15 The effectiveness varies with the user.
Hex 50 100% Chosen Target 10 Doubles in power if the target has a status ailment.
Double team -- --% User 15 Creates illusory copies to raise evasiveness.
Nightmare -- 100% Chosen Target 15 Inflicts 1/4 damage on a sleeping foe every turn.
Embargo -- 100% Chosen Target 15 Foe is unable to use held items
Rain dance -- --% Field 5 Boosts the power of WATER- type moves for 5 turns.
Curse -- --% Intermediate Target 10 A move that functions differently for GHOSTS.
Astonish 30 100% Chosen Target 15 An attack that may shock the foe into flinching.
Heal block -- 100% Opponents 15 Foe is unable to restore HP in 5 turns
Psych up -- --% Chosen Target 10 Copies the foe's effect(s) and gives to the user.
Fake tears -- 100% Chosen Target 20 Feigns crying to sharply lower the foe's SP. DEF.
Shadow ball 80 100% Chosen Target 15 Hurls a black blob that may lower the foe's SP. DEF.
Haze -- --% Field 30 Creates a black haze that eliminates all stat changes.
Protect -- --% User 10 Evades attack, but may fail if used in succession.
Disable -- 100% Chosen Target 20 Psychically disables one of the foe's moves.
Will-o-wisp -- 75% Chosen Target 15 Inflicts a burn on the foe with intense fire.
Destiny bond -- --% User 5 If the user faints, the foe is also made to faint.
Memento -- 100% Chosen Target 10 The user faints and lowers the foe's abilities.
Facade 70 100% Chosen Target 20 Boosts ATTACK when burned, paralyzed, or poisoned.
Ominous wind 60 100% Chosen Target 5 May raise all user's stats one stage







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