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05/23/13, 19:20
Snubbull Moves
#208 Steelix Pokédex Strategy Moves Database Granbull #210


This Pokemon can learn: 87 moves!

Name: Power: Accuracy: Type: Target: PP: Description:
Facade 70 100% Chosen Target 20 Boosts ATTACK when burned, paralyzed, or poisoned.
Work up -- --% User 30 Raises the user's Atk and SpAtk.
Focus punch 150 100% Chosen Target 20 A powerful loyalty attack. The user flinches if hit.
Smellingsalt 60 100% Chosen Target 10 Powerful against paralyzed foes, but also heals them.
Wild charge 90 100% Chosen Target 15 Returns to user 1/4 of HP lost by opponent due to this attack (recoil).
Mega punch 80 85% Chosen Target 20 A strong punch thrown with incredible power.
Taunt -- 100% Chosen Target 20 Taunts the foe into only using attack moves.
Fire punch 75 100% Chosen Target 15 A fiery punch that may burn the foe.
Ice punch 75 100% Chosen Target 15 An icy punch that may freeze the foe.
Thunderpunch 75 100% Chosen Target 15 An electrified punch that may paralyze the foe.
Superpower 120 100% Chosen Target 5 Boosts strength sharply, but lowers abilities.
Brick break 75 100% Chosen Target 15 Destroys barriers such as REFLECT and causes damage.
Rest -- --% User 10 The user sleeps for 2 turns, restoring HP and status.
Mega kick 120 75% Chosen Target 5 An extremely powerful kick with intense force.
Secret power 70 100% Chosen Target 20 An attack with effects that vary by location.
Thunder fang 65 95% Chosen Target 15 Has a chance of paralyzing and flinching the foe
Headbutt 70 100% Chosen Target 15 A ramming attack that may cause flinching.
Ice fang 65 95% Chosen Target 15 Has a chance of freezing and flinching the foe
Snarl 55 95% Opponents 15 May decrease opponent's Special Attack by 1 stage.
Fire fang 65 95% Chosen Target 15 Has a chance of burning and flinching the foe
Super fang ??? 90% Chosen Target 10 Attacks with sharp fangs and cuts half the foe's HP.
Substitute -- --% User 10 Creates a decoy using 1/4 of the user's maximum HP.
Tackle 50 100% Chosen Target 35 Charges the foe with a full- body tackle.
Body slam 85 100% Chosen Target 15 A full-body slam that may cause paralysis.
Take down 90 85% Chosen Target 20 A reckless charge attack that also hurts the user.
Thief 40 100% Chosen Target 10 While attacking, it may steal the foe's held item.
Double-edge 120 100% Chosen Target 15 A life-risking tackle that also hurts the user.
Tail whip -- 100% Opponents 30 Wags the tail to lower the foe's DEFENSE.
Snore 40 100% Chosen Target 15 A loud attack that can be used only while asleep.
Bite 60 100% Chosen Target 25 Bites with vicious fangs. May cause flinching.
Roar -- 100% Chosen Target 20 Makes the foe flee to end the battle.
Protect -- --% User 10 Evades attack, but may fail if used in succession.
Captivate -- 100% Opponents 20 Lowers opposite gender foe's SP.ATT two stages
Overheat 140 90% Chosen Target 5 Allows a full-power attack, but sharply lowers SP. ATK.
Scary face -- 100% Chosen Target 10 Frightens with a scary face to sharply reduce SPEED.
Flamethrower 95 100% Chosen Target 15 A powerful fire attack that may inflict a burn.
Faint attack 60 --% Chosen Target 20 Draws the foe close, then strikes without fail.
Sludge bomb 90 100% Chosen Target 10 Sludge is hurled to inflict damage. May also poison.
Mud-slap 20 100% Chosen Target 10 Hurls mud in the foe's face to reduce its accuracy.
Low kick ??? 100% Chosen Target 20 A kick that inflicts more damage on heavier foes.
Counter ??? 100% Intermediate Target 20 Retaliates any physical hit with double the power.
Seismic toss ??? 100% Chosen Target 20 Inflicts damage identical to the user's level.
Strength 80 100% Chosen Target 15 Builds enormous power, then slams the foe.
Endure -- --% User 10 Endures any attack for 1 turn, leaving at least 1HP.
Charm -- 100% Chosen Target 20 Charms the foe and sharply reduces its ATTACK.
Swagger -- 90% Chosen Target 15 Confuses the foe, but also sharply raises ATTACK.
Solarbeam 120 100% Chosen Target 10 Absorbs light in one turn, then attacks next turn.
Bulk up -- --% User 20 Bulks up the body to boost both ATTACK and DEFENSE.
Attract -- 100% Chosen Target 15 Makes the opposite gender less likely to attack.
Sleep talk -- --% User 10 Uses an own move randomly while asleep.
Heal bell -- --% Team Party 5 Chimes soothingly to heal all status abnormalities.
Return ??? 100% Chosen Target 20 An attack that increases in power with friendship.
Thunderbolt 95 100% Chosen Target 15 A strong electrical attack that may paralyze the foe.
Present ??? 90% Chosen Target 15 A gift in the form of a bomb. May restore HP.
Thunder wave -- 100% Chosen Target 20 A weak jolt of electricity that paralyzes the foe.
Frustration ??? 100% Chosen Target 20 An attack that is stronger if the TRAINER is disliked.
Thunder 120 70% Chosen Target 10 A lightning attack that may cause paralysis.
Earthquake 100 100% All but yourself 10 A powerful quake, but has no effect on flying foes.
Shock wave 60 --% Chosen Target 20 A fast and unavoidable electric attack.
Water pulse 60 100% Chosen Target 20 Attacks with ultrasonic waves. May confuse the foe
Dig 80 100% Chosen Target 10 Digs underground the first turn and strikes next turn.
Toxic -- 90% Chosen Target 10 Poisons the foe with an intensifying toxin.
Dynamicpunch 100 50% Chosen Target 5 Powerful and sure to cause confusion, but inaccurate.
Rage 20 100% Chosen Target 20 Raises the user's ATTACK every time it is hit.
Natural gift ??? 100% Chosen Target 15 Power and type of move depends on the held berry
Mimic -- --% Chosen Target 10 Copies a move used by the foe during one battle.
Round 60 100% Chosen Target 15 Raises Base Power the more Pokemon you have with the attack.
Double team -- --% User 15 Creates illusory copies to raise evasiveness.
Hidden power ??? 100% Chosen Target 15 The effectiveness varies with the user.
Close combat 120 100% Chosen Target 5 Lowers user's DEFENSE and SP.DEF
Payback 50 100% Chosen Target 10 Power doubles if user receives damage first
Rain dance -- --% Field 5 Boosts the power of WATER- type moves for 5 turns.
Sunny day -- --% Field 5 Boosts the power of FIRE- type moves for 5 turns.
Crunch 80 100% Chosen Target 15 Crunches with sharp fangs. May lower DEF.
Defense curl -- --% User 40 Curls up to conceal weak spots and raise DEFENSE.
Fling ??? 100% Chosen Target 10 Hurls out held item, power depends on held item
Reflect -- --% Team Side 20 Creates a wall of light that weakens physical attacks.
Shadow ball 80 100% Chosen Target 15 Hurls a black blob that may lower the foe's SP. DEF.
Incinerate 30 100% Opponents 15 Removes the target's Berry.
Rock smash 40 100% Chosen Target 15 A rock-crushing attack that may lower DEFENSE.
Metronome -- --% User 10 Waggles a finger to use any POKEMON move at random.
Retaliate 70 100% Chosen Target 5 Deals more damage if teammate was KO'd last turn.
Lick 20 100% Chosen Target 30 Licks with a long tongue to injure. May also paralyze.
Last resort 140 100% Chosen Target 5 Only usable when all other attacks have been used
Fire blast 120 85% Chosen Target 5 A fiery blast that scorches all. May cause a burn.
Torment -- 100% Chosen Target 15 Torments the foe and stops successive use of a move.
Bulldoze 60 100% All but yourself 20 May decrease opponent's Speed by 1 stage.







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