| Facade |
70 |
100% |
 |
Chosen Target |
20 |
Boosts ATTACK when burned, paralyzed, or poisoned. |
| Work up |
-- |
--% |
 |
User |
30 |
Raises the user's Atk and SpAtk. |
| Wild charge |
90 |
100% |
 |
Chosen Target |
15 |
Returns to user 1/4 of HP lost by opponent due to this attack (recoil). |
| Dream eater |
100 |
100% |
 |
Chosen Target |
15 |
Takes one half the damage inflicted on a sleeping foe. |
| Role play |
-- |
--% |
 |
Chosen Target |
10 |
Mimics the target and copies its special ability. |
| Flash |
-- |
100% |
 |
Chosen Target |
20 |
Looses a powerful blast of light that cuts accuracy. |
| Energy ball |
80 |
100% |
 |
Chosen Target |
10 |
May lower foe's SP.DEF one stage |
| Giga impact |
150 |
90% |
 |
Chosen Target |
5 |
User cannot attack next turn |
| Skill swap |
-- |
--% |
 |
Chosen Target |
10 |
The user swaps special abilities with the target. |
| Stomp |
65 |
100% |
 |
Chosen Target |
20 |
Stomps the enemy with a big foot. May cause flinching. |
| Imprison |
-- |
--% |
 |
User |
10 |
Prevents foes from using moves known by the user. |
| Double kick |
30 |
100% |
 |
Chosen Target |
30 |
A double-kicking attack that strikes the foe twice. |
| Rest |
-- |
--% |
 |
User |
10 |
The user sleeps for 2 turns, restoring HP and status. |
| Jump kick |
100 |
95% |
 |
Chosen Target |
10 |
A strong jumping kick. May miss and hurt the kicker. |
| Sand-attack |
-- |
100% |
 |
Chosen Target |
15 |
Reduces the foe's accuracy by hurling sand in its face. |
| Secret power |
70 |
100% |
 |
Chosen Target |
20 |
An attack with effects that vary by location. |
| Headbutt |
70 |
100% |
 |
Chosen Target |
15 |
A ramming attack that may cause flinching. |
| Substitute |
-- |
--% |
 |
User |
10 |
Creates a decoy using 1/4 of the user's maximum HP. |
| Tackle |
50 |
100% |
 |
Chosen Target |
35 |
Charges the foe with a full- body tackle. |
| Body slam |
85 |
100% |
 |
Chosen Target |
15 |
A full-body slam that may cause paralysis. |
| Zen headbutt |
80 |
90% |
 |
Chosen Target |
15 |
May cause foe to flinch. |
| Take down |
90 |
85% |
 |
Chosen Target |
20 |
A reckless charge attack that also hurts the user. |
| Thief |
40 |
100% |
 |
Chosen Target |
10 |
While attacking, it may steal the foe's held item. |
| Thrash |
120 |
100% |
 |
Random Target |
10 |
A rampage of 2 to 3 turns that confuses the user. |
| Mud sport |
-- |
--% |
 |
Field |
15 |
Covers the user in mud to raise electrical resistance. |
| Double-edge |
120 |
100% |
 |
Chosen Target |
15 |
A life-risking tackle that also hurts the user. |
| Trick room |
-- |
--% |
 |
Field |
5 |
Slower Pok�mon attacks first in 5 turns |
| Nightmare |
-- |
100% |
 |
Chosen Target |
15 |
Inflicts 1/4 damage on a sleeping foe every turn. |
| Snore |
40 |
100% |
 |
Chosen Target |
15 |
A loud attack that can be used only while asleep. |
| Leer |
-- |
100% |
 |
Opponents |
30 |
Frightens the foe with a leer to lower DEFENSE. |
| Bite |
60 |
100% |
 |
Chosen Target |
25 |
Bites with vicious fangs. May cause flinching. |
| Roar |
-- |
100% |
 |
Chosen Target |
20 |
Makes the foe flee to end the battle. |
| Astonish |
30 |
100% |
 |
Chosen Target |
15 |
An attack that may shock the foe into flinching. |
| Spite |
-- |
100% |
 |
Chosen Target |
10 |
Spitefully cuts the PP of the foe's last move. |
| Disable |
-- |
100% |
 |
Chosen Target |
20 |
Psychically disables one of the foe's moves. |
| Protect |
-- |
--% |
 |
User |
10 |
Evades attack, but may fail if used in succession. |
| Captivate |
-- |
100% |
 |
Opponents |
20 |
Lowers opposite gender foe's SP.ATT two stages |
| Charge beam |
50 |
90% |
 |
Chosen Target |
10 |
High chance of raising user's SP.ATT one stage |
| Mud-slap |
20 |
100% |
 |
Chosen Target |
10 |
Hurls mud in the foe's face to reduce its accuracy. |
| Signal beam |
75 |
100% |
 |
Chosen Target |
15 |
A strange beam attack that may confuse the foe. |
| Extrasensory |
80 |
100% |
 |
Chosen Target |
30 |
Attacks with a peculiar power. May cause flinching. |
| Endure |
-- |
--% |
 |
User |
10 |
Endures any attack for 1 turn, leaving at least 1HP. |
| Swagger |
-- |
90% |
 |
Chosen Target |
15 |
Confuses the foe, but also sharply raises ATTACK. |
| Solarbeam |
120 |
100% |
 |
Chosen Target |
10 |
Absorbs light in one turn, then attacks next turn. |
| Bounce |
85 |
85% |
 |
Chosen Target |
5 |
Bounces up, then down the next turn. May paralyze. |
| Psyshock |
80 |
100% |
 |
Chosen Target |
10 |
Calculate's damage with the target's Def stat. |
| Attract |
-- |
100% |
 |
Chosen Target |
15 |
Makes the opposite gender less likely to attack. |
| Sleep talk |
-- |
--% |
 |
User |
10 |
Uses an own move randomly while asleep. |
| Calm mind |
-- |
--% |
 |
User |
20 |
Raises SP. ATK and SP. DEF by focusing the mind. |
| Return |
??? |
100% |
 |
Chosen Target |
20 |
An attack that increases in power with friendship. |
| Thunderbolt |
95 |
100% |
 |
Chosen Target |
15 |
A strong electrical attack that may paralyze the foe. |
| Thunder wave |
-- |
100% |
 |
Chosen Target |
20 |
A weak jolt of electricity that paralyzes the foe. |
| Frustration |
??? |
100% |
 |
Chosen Target |
20 |
An attack that is stronger if the TRAINER is disliked. |
| Thunder |
120 |
70% |
 |
Chosen Target |
10 |
A lightning attack that may cause paralysis. |
| Earthquake |
100 |
100% |
 |
All but yourself |
10 |
A powerful quake, but has no effect on flying foes. |
| Shock wave |
60 |
--% |
 |
Chosen Target |
20 |
A fast and unavoidable electric attack. |
| Toxic |
-- |
90% |
 |
Chosen Target |
10 |
Poisons the foe with an intensifying toxin. |
| Megahorn |
120 |
85% |
 |
Chosen Target |
10 |
A brutal ramming attack using out-thrust horns. |
| Psychic |
90 |
100% |
 |
Chosen Target |
10 |
A powerful psychic attack that may lower SP. DEF. |
| Gravity |
-- |
--% |
 |
Field |
5 |
Disables moves that fly or levitate in 5 turns |
| Hypnosis |
-- |
60% |
 |
Chosen Target |
20 |
A hypnotizing move that may induce sleep. |
| Rage |
20 |
100% |
 |
Chosen Target |
20 |
Raises the user's ATTACK every time it is hit. |
| Iron tail |
100 |
75% |
 |
Chosen Target |
15 |
Attacks with a rock-hard tail. May lower DEFENSE. |
| Natural gift |
??? |
100% |
 |
Chosen Target |
15 |
Power and type of move depends on the held berry |
| Mimic |
-- |
--% |
 |
Chosen Target |
10 |
Copies a move used by the foe during one battle. |
| Round |
60 |
100% |
 |
Chosen Target |
15 |
Raises Base Power the more Pokemon you have with the attack. |
| Double team |
-- |
--% |
 |
User |
15 |
Creates illusory copies to raise evasiveness. |
| Hidden power |
??? |
100% |
 |
Chosen Target |
15 |
The effectiveness varies with the user. |
| Rain dance |
-- |
--% |
 |
Field |
5 |
Boosts the power of WATER- type moves for 5 turns. |
| Confuse ray |
-- |
100% |
 |
Chosen Target |
10 |
A sinister ray that confuses the foe. |
| Sunny day |
-- |
--% |
 |
Field |
5 |
Boosts the power of FIRE- type moves for 5 turns. |
| Psych up |
-- |
--% |
 |
Chosen Target |
10 |
Copies the foe's effect(s) and gives to the user. |
| Light screen |
-- |
--% |
 |
Team Side |
30 |
Creates a wall of light that lowers SP. ATK damage. |
| Reflect |
-- |
--% |
 |
Team Side |
20 |
Creates a wall of light that weakens physical attacks. |
| Shadow ball |
80 |
100% |
 |
Chosen Target |
15 |
Hurls a black blob that may lower the foe's SP. DEF. |
| Me first |
??? |
--% |
 |
Me First Target |
20 |
Strikes first with foe's attack at 1.5 power |
| Retaliate |
70 |
100% |
 |
Chosen Target |
5 |
Deals more damage if teammate was KO'd last turn. |
| Uproar |
90 |
100% |
 |
Random Target |
10 |
Causes an uproar for 2 to 5 turns and prevents sleep. |
| Last resort |
140 |
100% |
 |
Chosen Target |
5 |
Only usable when all other attacks have been used |
| Sucker punch |
80 |
100% |
 |
Chosen Target |
5 |
Always strikes first, but fails if foe is not using attacking move |
| Swift |
60 |
--% |
 |
Opponents |
20 |
Sprays star-shaped rays that never miss. |
| Bulldoze |
60 |
100% |
 |
All but yourself |
20 |
May decrease opponent's Speed by 1 stage. |