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i am cool
08-13-2009, 06:39 PM
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Sunflora

http://arkeis.com/images/pokemonfactory/sunflora.png

Summary:

Most Used Set:

Sunflora's usefulness relies solidly in its 2 Abilities. The weather move Sunny Day is crucial to Sunflora's performance. Sunny Day activates either one of Sunflora's Abilities: Solar Power or Chlorophyll. Sunflora can either gain a huge Special Attack boost or a significant raise on its mediocre Speed. Sunflora can carry Sunny Day but usually prefers the help of a teammate to do this job. After that you can expect SolarBeams blasted at you or Energy Balls/Leaf Storms coming from the players that like the secure way. After that you can expect Hidden Power Fire as it benefits from the Sunny Day boost and hits Steels. Since Sunflora's movepool is very limited, the last move will more than likely result in the use of the unpopular Poison move, Sludge Bomb. Although this may lack coverage, it can hit some things for neutral damage.

Usual Counters:

After a Sunny Day you can expect Sunflora to take quite a chunk of your Pokémon's HP if you fail to predict correctly. The trick is to predict a non supper effective move so that your desired Pokémon can come in. In OU Sunflora is completely wall by Heatran, Tyranitar also ruins its sweeping party by cancelling out Sunny Day and hitting back really hard. In NU, where Sunflora is most popular, Flareon can come in and destroy it with a Fire move. Swalot can come in on its moves quite easily as it resists Sunflora's Grass and Poison arsenal. Once Sunny Day is gone Sunflora is no bother, as it would be either slow or its Special Attack will be weakened severely, after that any powerful STAB move should work perfectly against Sunflora.

Types of Teams Pokémon is Used in:

Sunflora can be found in your typical Sunny Day team to abuse either one of its Abilities.

http://i141.photobucket.com/albums/r48/squirtleboy12/192m.pngChlorophyll@ Heat Rock / Focus Sash / Life Orb
Ability: Chlorophyll
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Modest / Timid

- Sunny Day / SolarBeam
- SolarBeam / Energy Ball / Leaf Storm
- Sludge Bomb
- Hidden Power Fire

The idea of this set is simple, use Sunny Day if you want Sunflora to try and setup or replace it with either of the other choices if you’re using something else to setup Sun. SolarBeam is typically used, but if you fear the Sun failing you and want to have a back-up move, then you can try Leaf Storm. However, you could try Energy Ball if you dislike Leaf Storm’s Special Attack drop.

Hidden Power Fire and Sludge Bomb are basically there to try and help the poor coverage Grass offers. Hidden Power Fire benefits from Sunny Day and hits Steels, while Sludge Bomb can hit things for neutral damage. Use Focus Sash if you are setting up Sun with Sunflora, otherwise Heat Rock can be used to make Sun last longer or Life Orb to try and give Sunflora a power boost. Use a Timid Nature if you want to try and outspeed things with Sunflora.

http://i141.photobucket.com/albums/r48/squirtleboy12/192m.pngSolar Power@ Choice Specs / Life Orb
Ability: Chlorophyll
EVs: 252 HP / 252 SpA / 6 Def
Nature: Modest / Quiet

- SolarBeam
- Leaf Storm / Energy Ball
- Sludge Bomb
- Hidden Power Fire

Very much similar to the Chlorophyll Sunflora, except this one relies on Sunflora's amazing Special power. SolarBeam benefits from the Sun while Leaf Storm can be used as a back up, however, if you fear the SpA drop from Leaf Storm, then once again use Energy Ball; although, beware that Energy Ball is very weak. Sludge Bomb and Hidden Power Fire are basically there once again to help the poor coverage Grass offers.

This time Sunny Day is not recommended for Sunflora to use because this one does not get a Speed boost from the Sun; meaning Sunflora can easily be taken care of with two moves, this means you need something else to do this job for Sunflora. Modest is the recommended Nature as it hits hard, a Timid Nature won't really help Sunflora much as it's not outspeeding many things. You can try Quiet with 0 Speed IVs if you think you can run Trick Room and Sunny Day at the same time; but this a much arduous task to accomplish.

The Item is a matter of preference. Choice Specs and Solar Power give you a Special Attack stat of seven hundred. Life Orb does not boost as much but it gives you the option of utilizing your other moves.

Other Options:

Like many friends in the NU environment, Sunflora's movepool is very limited. Hidden Power Ice can be used but it does not gain any boost from Sunny Day and it won't really hit very hard. Grasswhistle can be attempted but its low accuracy is very disappointing. Once again Sunflora also gets Growth but it does not have the time to setup because of its frailness, and unlike Sunny Day which can provide a huge boost, Growth only provides a +1 Special Attacking boost after one use.

Opinion:

Sunflora is a nice, useful Pokémon, it has two very good Abilities and can hit tremendously hard if put to play, however, Sunflora is slow and fragile making sweeping potential quite disappointing. Sunflora's movepool is also extremely limited and only having STAB Grass is a shame. Sunflora might be fragile, slow, and lacking a good movepool, but in the NU metagame it can hit very hard, and is capable of sweeping entire teams.