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NidoTheKing
03-23-2010, 12:46 AM
Slaking

http://pokemondb.net/images/sprites/diamond-pearl/normal/slaking.png

http://www.gtsplus.net/files/images/sprites/plat2bn/289Back_f.png King Kong's final choice @ Choice Band/Choice Scarf
Ability: Truant
EVs: 252 Attack/4 Defense/252 Speed
Nature: Adamant

- Return
- Earthquake
- Fire Punch/Ice Punch
- Night Slash/Shadow Claw/Pursuit

Let's face it, Slaking's ability ruins it. But, there is still hope, it's strength is still godly enough to be terrifying, especially since it's in NU. Return is insanely powerful; more powerful than Rhyperior's Stone Edge, 2HKOing almost everything in sight that doesn't resist it! And those lucky Pokemon who can survive a stab move from 690 Attack are demolished by Fire Punch (for Steels in OU) and Earthquake (for Rocks). The last move is to take care of Ghost types. Night Slash and Shadow Claw don't really have much of a difference, only replacing a Normal immunity with a Fighting resistance. Pursuit, however, demolishes anything that decides to run from its Deoxys-like strength. Ice Punch is for NU, since there's no point in using Fire Punch anymore in there.

http://www.gtsplus.net/files/images/sprites/plat2bn/289Back_f.png A special surprise @ Choice Specs/Choice Scarf
Ability: Truant
EVs: 36 Attack/ 232 Special Attack/ 240 Speed
Nature: Rash

- Return
- Thunderbolt
- Flamethrower
- Hidden Power Grass

This set is dumb enough to work in NU, and super easy to wall in OU. Return is a "duh" move. Hidden Power Grass assimilates Quagsise and Gastrodon if Special Defense EVs aren't maxed out (still a OHKO after Spikes adding Leftover sand a high chance of that with Gastrodon), Flamethrower kills Steels, Grass, and Ice types in your way, and Thunderbolt beats the rest! Easy, isn't it?

http://www.gtsplus.net/files/images/sprites/plat2bn/289Back_f.png Substitute SubPuncher @ Leftovers
Ability: Truant
EVs: 252 Attack/ 4 Defense/ 252 Speed
Nature: Adamant

- Substitute
- Focus Punch
- Shadow Claw
- Return/Fire Punch/Flail

You shouldn't try this set, but it automatically makes 110 HP Substitutes, so why not? Give it Shadow Claw for Ghosts, Return for its signature STAB move, or Fire Punch for more coverage. If you're lucky enough, Flail can be able to kill ANYTHING once weakened. But still, this set will never work. Don't use it...

http://www.gtsplus.net/files/images/sprites/plat2bn/289Back_f.png HAX!!! @ Leftovers
Ability: Truant
EVs: 252 HP/ 4 Attack/ 252 Speed
Nature: Jolly/Adamant

- Yawn
- Encore/Taunt
- Return
- Fire Punch/Taunt

If you have all Entry Hazards up that isn't Toxic Spikes, you will be laughing at your opponent while you phaze them back and forth without their control. If they switch after you used Yawn, it will be "loafing around" by then. Meaning, you can use it again after they switch to a new sucker, since the horrid side-effect won't matter anymore!! Encore is another way to tell your opponent who wants to set up on you "get out, or I'll destroy you next turn" (with Return, of coarse). Fire Punch is for coverage, and Taunt can destroy your opponents more.

Types of Teams Used On: Purely offensive pros use Slaking.

Most Used Set: Choice Band, due to its obnoxious power.

Other Options: It has the other elemental punches if you want, and Brick Break shatters screens, making people lose all hope of walling it. Punishment is a useful move to rid away of stat boosters who dare try to use you as set-up bait. Encore can trap people into uncontrollably spam Substitute or a set-up move. Return is better than Body Slam and Double-Edge because the paralysis isn't quite needed (although cool to have) and recoil on Slaking, even with its ginormous HP, isn't quite a good idea, even though it's stronger. Rock Slide isn't needed. I mean, you have Return and the elemental punches already! Slack Off, Rest, or any of its stat-up moves, should never be used. Ever

A lot of people use Giga Impact because of its steroid-ed power the recharge won't matter, thinking it is better; don't. That recharge stops you from being able to switch out, so it is easy to set up on and/or revenge kill afterwards.

Finally, do not EVER use a move with less than 90% accuracy, because Slaking can't afford to miss! The only exception is Fury Swipes to shatter the well-made Substitutes that your opponent made. The problem is its, again, very bad accuracy and is weaker than Return, even if all of them hit.

Counters: A Pokemon with Protect/Substitute = Slaking counter! Or...you could just try to revenge kill it with a special attacker or Fighting type (Lucario!!). Slaking takes pure prediction and skill to not only use, but to beat, hence why it's a "pro" Pokemon.

Opinion: EVERYONE says that Slaking is horrible and worthless just because of its low Special Defense and that it's holding one of the worst abilities in the entire game: Truant. To be frank; they are mostly correct. But they don't see the true potential of Slaking. Truant makes it seem useless, but, 160 Base Attack!? Only Regigigas (whose even WORSE ability makes it horrible, despite higher Special Defense) and Rampardos (who was never reliable to even start with) can match it, and they're both even worse than it (Rampardos has a few exceptions, but is still crap nonetheless)! In OU it seems to be extremely gimmicky (it truly is in all honesty), but it still is understatement strong up there, and the dumb ones who decided to shoot it right down into NU makes it seem like they're pretty much dropping Rayquaza to UU; destruction.

Slaking is overall the "sudden death" Pokemon of prediction. Both players must either predict properly, making your used Pokemon your MVP, or predict incorrectly, turning your dreams into shreds.



*edit* More is done

Dimes
03-23-2010, 08:35 PM
lol no.

As much as I love the amount of writing that you've done, more than one set is needed. And Slaking can't switch moves after Traunt if it has a Choice Band.

FIL
03-23-2010, 10:14 PM
please work on more sets

NidoTheKing
03-24-2010, 06:55 PM
lol no.

As much as I love the amount of writing that you've done, more than one set is needed. And Slaking can't switch moves after Traunt if it has a Choice Band.


Wow. I could have sworn it could. I'll retype it....



*edit* Finished!

Dimes
03-25-2010, 08:13 PM
You shouldn't try this set, but it automatically makes 110 HP Substitutes, so why not? Give it Shadow Claw for Ghosts, Return for its signature STAB move, or Fire Punch for more coverage. If you're lucky enough, Flail can be able to kill ANYTHING once weakened. But still, this set will never work. Don't use it...

>___>

Don't post sets and only talk about how bad the set is. If it's that bad then don't have it at all.

Scarf should be it's own set, and not the same as Band. Choice Banded sets are for power, but Scarf should be used for revenge killing specific threats.