steel dragons
10-12-2010, 08:57 PM
http://shaym.in/media/bw-sprites/593.pnghttp://shaym.in/media/bw-sprites/593.pnghttp://shaym.in/media/bw-sprites/593.png
Jellicent
Type: Ghost/Water
Abilities:
Water Absorb- "The Pokemon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves." (from Serebii)
Cursed Body- "When a move makes physical contact with the Pokemon, that move has a 30% chance of being disabled." (from Serebii)
Damp (Dream World)- "Explosion and Selfdestruct will not work while the Pokemon is on the field." (from Serebii)
Base Stats:
HP: 100
Attack: 60
Defense: 70
Special Attack: 85
Special Defense: 105
Speed: 60
http://www.serebii.net/pokedex-bw/593.shtml
Overview
Jellicent brings some unique options to the table. In addition to being the only Water and Ghost typed Pokemon (besides its preevolution, Frillish), Jellicent has a total of eight resistances and immunities. These include resistances to Normal, Fire, Fighting, Water, Ice, Poison, Bug, and Steel typed moves. Jellicent is weak to four types: Electric, Grass, Ghost, and Dark. However, it can take some hits because of its good defensive stats. Jellicent gets moves like Recover, Toxic, Will-o-Wisp, Scald, and Pain Split to help its walling capabilities. Jellicent also gets the great ability Water Absorb, which helps when combating Water-typed Pokemon. Jellicent, Ferrothorn, and Zapdos form a trio that resists all 17 move types, which is impressive. Having a switch in to almost every attack is very helpful, and can determine whether you win or lose.
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In Depth / Move Sets:
http://shaym.in/media/bw-sprites/593.png
Floating Wall
Jellicent w/ Leftovers
Ability: Water Absorb
Bold / Calm nature
EVs: 252 HP, 156 Def, 100 Spe
Scald / Surf
Toxic / Will-O-Wisp
Recover
Shadow Ball / Ice Beam / Hidden Power Electric
Set Comments
Jellicent can perform well as a defensive Pokemon. It sports resistances to many common special attacks like Surf, Flamethrower, and Ice Beam, as well as some common physical moves like Close Combat and Bullet Punch. Scald is preferred for the first slot mainly because of its 30% burn chance, and with Toxic, those two moves can form a good double status combination. However, if more power is desired for the STAB move, then Surf can be used along with Will-O Wisp to have a more powerful STAB move and a more reliable burn-inducing move. Recover is necessary for the third slot, allowing Jellicent to preform its walling duties well. For the last slot, Shadow Ball is the preferred move because it is Jellicent's second strongest stab move. However, Ice Beam can be used instead to hit Pokemon like Garchomp, Gliscor, and Dragonite hard, while Hidden Power Electric can be used mainly to hit Gyarados.
Additional Comments
The listed EV spread, along with a Bold nature, is recommended for this set. It allows Jellicent to have decent bulk while having the ability to out-speed most defensive Pokemon, most notably 16 Speed Skarmory. However, there are additional EV spreads that can be used. A spread of 252 HP, 252 Def, 4 Spe with a Bold nature will give great physical bulk, while a spread of 252 HP, 252 SpD, 4 Spe with a Calm nature will have good special bulk. You could also "mix and match" the natures and EVs for the bulkier spreads; for example, you could use a Bold nature with max specially defensive EVs. Leftovers should always be the held item, while Water Absorb should always be the ability.
http://shaym.in/media/bw-sprites/593.png
Taunt + Will-o-Wisp - suggested by MikeDecIsHere
Jellicent w/ Leftovers
Ability: Water Absorb
Bold / Calm nature
EVs: 252 HP, 156 Def, 100 Spe
Surf / Shadow Ball
Taunt
Will-o-Wisp
Recover
Set Comments
With this particular set, Jellicent aims to shut down many popular walls and many slow Pokemon like Blissey, Skarmory, Forretress, and even most other Jellicents. However, this set's main purpose is to shut down Ferrothorn, one of Jellicent's top counters, by taunting and burning. Once taunted, most of these walls will be forced to switch out, allowing Jellicent to inflict status on the Pokemon switching in. Jellicent can take most attacks from walls and shut them down, and still be a good defensive Pokemon. Surf should be the main attacking choice, as it is Jellicent's most reliable move that hits for the most damage. Shadow Ball could also be used here, particularly to hit other water-typed Pokemon and other Jellicents for decent damage. Taunt is used in the second slot to shut down many walls. Will-o-Wisp is recommended for slot three to allow Jellicent to cripple many physical attackers, like Tyranitar and Machamp, and cripple some defensive Pokemon like Ferrothorn and Skarmory. Recover is absolutely necessary for the last slot, as it is Jellicent's best method of healing.
Additional Comments
For this set, Jellicent needs the speed EVs to effectively Taunt the slower walls, like Blissey and Skarmory. An alternate EV spread is 252 HP, 172 Def, 84 Spe, which allows Jellicent to out-speed almost all of the Pokemon that the other spread out-speeds, besides Skarmory with 16 speed EVs. Again, Leftovers should be used as the item and Water Absorb should be used as the ability.
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Other Options
Trick Room - definitely could be a support option for Jellicent, since Jellicent is slow and decently bulky.
Choice Specs - could be used on Jellicent because of its decent special attack and defenses, as well as its good coverage moves. Other Pokemon utilize the Choice Specs better than Jellicent though.
Pain Split - Could be used as an alternate form of recovering lost HP, however Recover is better in most cases.
Hydro Pump - Could be used for a stronger water attack. However, Surf or Scald are generally preferred due to their reliability.
Energy Ball - Could be used to hit some specific targets, like Vaporeon, Swampert, and Gastrodon.
Psychic - Mainly used to hit fighting Pokemon, like Conkeldurr and Machamp, hard.
Teammates
Defensively, Ferrothorn and Zapdos make great teammates, as the trio of Ferrothorn, Zapdos, and Jellicent resist all 17 move types. Ferrothorn in particular makes a good teammate to Jellicent, since Ferrothorn resists all of Jellicent's weaknesses while Jellicent resists all of Ferrothorn's weaknesses. However, many of Jellicent's counters are Pokemon that can also do well against Ferrothorn. Offensively, Swords Dance Scizor makes a good partner to Jellicent. Scizor can fare well against most of Jellicent's counters, and they actually work together defensively as well, since they resist nearly all of each others' weaknesses. Infernape can also work well with Jellicent. Infernape does well against Ferrothorn, Tyranitar, and Breloom, and can deliver a solid hit against Conkeldurr. Starmie also works well with Jellicent, as Starmie can check many of Jellicent's checks and counters. However, be wary of the fact that Starmie and Jellicent share a lot of weaknesses with each other.
Counters
Ferrothorn can effectively counter the main Jellicent sets, as it resists Jellicent's STAB moves, and Leech Seed and Power Whip both do well against Jellicent. However, Ferrothorn will have a harder time with the Taunt + Will-o-Wisp set. Tyranitar, provided that it avoids a burn, can deal severe damage to Jellicent with Crunch. Tyranitar can also switch in on Jellicent's attacking moves; even Surf doesn't do much damage to Tyranitar. Conkeldurr makes a decent counter as well, especially since Conkeldurr doesn't mind being burned due to its Guts ability. Toxic Orb Breloom is a good counter, and can actually set up on Jellicent, since Jellicent can't cripple Breloom with its main status moves. Jellicent is a good defensive Pokemon, but repeated hits will bring it down. Some other good checks to Jellicent are Gengar, Hydreigon, Latios, and Thundurus.
Opinion
Jellicent is a very good defensive Pokemon. With access to moves like Recover and Will-o-Wisp, Jellicent will continue to be a good choice for most defensive-oriented teams. Its offensive stats may be lacking, but Jellicent gets some good coverage moves, like Scald, Shadow Ball, and Ice Beam, that make up for this shortcoming.
Credits
I give credit to Serebii for the move, stat, and other information concerning Jellicent. I also give credit to the page on Smogon concerning Jellicent also. I give credit to shaym.in.com for the images. I give credit to all of the helpful people on TU who helped me with this analysis.
From,
Steel Dragons
Jellicent
Type: Ghost/Water
Abilities:
Water Absorb- "The Pokemon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves." (from Serebii)
Cursed Body- "When a move makes physical contact with the Pokemon, that move has a 30% chance of being disabled." (from Serebii)
Damp (Dream World)- "Explosion and Selfdestruct will not work while the Pokemon is on the field." (from Serebii)
Base Stats:
HP: 100
Attack: 60
Defense: 70
Special Attack: 85
Special Defense: 105
Speed: 60
http://www.serebii.net/pokedex-bw/593.shtml
Overview
Jellicent brings some unique options to the table. In addition to being the only Water and Ghost typed Pokemon (besides its preevolution, Frillish), Jellicent has a total of eight resistances and immunities. These include resistances to Normal, Fire, Fighting, Water, Ice, Poison, Bug, and Steel typed moves. Jellicent is weak to four types: Electric, Grass, Ghost, and Dark. However, it can take some hits because of its good defensive stats. Jellicent gets moves like Recover, Toxic, Will-o-Wisp, Scald, and Pain Split to help its walling capabilities. Jellicent also gets the great ability Water Absorb, which helps when combating Water-typed Pokemon. Jellicent, Ferrothorn, and Zapdos form a trio that resists all 17 move types, which is impressive. Having a switch in to almost every attack is very helpful, and can determine whether you win or lose.
~~~~~~~~~~~~~~~~~~~~~~
In Depth / Move Sets:
http://shaym.in/media/bw-sprites/593.png
Floating Wall
Jellicent w/ Leftovers
Ability: Water Absorb
Bold / Calm nature
EVs: 252 HP, 156 Def, 100 Spe
Scald / Surf
Toxic / Will-O-Wisp
Recover
Shadow Ball / Ice Beam / Hidden Power Electric
Set Comments
Jellicent can perform well as a defensive Pokemon. It sports resistances to many common special attacks like Surf, Flamethrower, and Ice Beam, as well as some common physical moves like Close Combat and Bullet Punch. Scald is preferred for the first slot mainly because of its 30% burn chance, and with Toxic, those two moves can form a good double status combination. However, if more power is desired for the STAB move, then Surf can be used along with Will-O Wisp to have a more powerful STAB move and a more reliable burn-inducing move. Recover is necessary for the third slot, allowing Jellicent to preform its walling duties well. For the last slot, Shadow Ball is the preferred move because it is Jellicent's second strongest stab move. However, Ice Beam can be used instead to hit Pokemon like Garchomp, Gliscor, and Dragonite hard, while Hidden Power Electric can be used mainly to hit Gyarados.
Additional Comments
The listed EV spread, along with a Bold nature, is recommended for this set. It allows Jellicent to have decent bulk while having the ability to out-speed most defensive Pokemon, most notably 16 Speed Skarmory. However, there are additional EV spreads that can be used. A spread of 252 HP, 252 Def, 4 Spe with a Bold nature will give great physical bulk, while a spread of 252 HP, 252 SpD, 4 Spe with a Calm nature will have good special bulk. You could also "mix and match" the natures and EVs for the bulkier spreads; for example, you could use a Bold nature with max specially defensive EVs. Leftovers should always be the held item, while Water Absorb should always be the ability.
http://shaym.in/media/bw-sprites/593.png
Taunt + Will-o-Wisp - suggested by MikeDecIsHere
Jellicent w/ Leftovers
Ability: Water Absorb
Bold / Calm nature
EVs: 252 HP, 156 Def, 100 Spe
Surf / Shadow Ball
Taunt
Will-o-Wisp
Recover
Set Comments
With this particular set, Jellicent aims to shut down many popular walls and many slow Pokemon like Blissey, Skarmory, Forretress, and even most other Jellicents. However, this set's main purpose is to shut down Ferrothorn, one of Jellicent's top counters, by taunting and burning. Once taunted, most of these walls will be forced to switch out, allowing Jellicent to inflict status on the Pokemon switching in. Jellicent can take most attacks from walls and shut them down, and still be a good defensive Pokemon. Surf should be the main attacking choice, as it is Jellicent's most reliable move that hits for the most damage. Shadow Ball could also be used here, particularly to hit other water-typed Pokemon and other Jellicents for decent damage. Taunt is used in the second slot to shut down many walls. Will-o-Wisp is recommended for slot three to allow Jellicent to cripple many physical attackers, like Tyranitar and Machamp, and cripple some defensive Pokemon like Ferrothorn and Skarmory. Recover is absolutely necessary for the last slot, as it is Jellicent's best method of healing.
Additional Comments
For this set, Jellicent needs the speed EVs to effectively Taunt the slower walls, like Blissey and Skarmory. An alternate EV spread is 252 HP, 172 Def, 84 Spe, which allows Jellicent to out-speed almost all of the Pokemon that the other spread out-speeds, besides Skarmory with 16 speed EVs. Again, Leftovers should be used as the item and Water Absorb should be used as the ability.
~~~~~~~~~~~~~~~~~~~~~~
Other Options
Trick Room - definitely could be a support option for Jellicent, since Jellicent is slow and decently bulky.
Choice Specs - could be used on Jellicent because of its decent special attack and defenses, as well as its good coverage moves. Other Pokemon utilize the Choice Specs better than Jellicent though.
Pain Split - Could be used as an alternate form of recovering lost HP, however Recover is better in most cases.
Hydro Pump - Could be used for a stronger water attack. However, Surf or Scald are generally preferred due to their reliability.
Energy Ball - Could be used to hit some specific targets, like Vaporeon, Swampert, and Gastrodon.
Psychic - Mainly used to hit fighting Pokemon, like Conkeldurr and Machamp, hard.
Teammates
Defensively, Ferrothorn and Zapdos make great teammates, as the trio of Ferrothorn, Zapdos, and Jellicent resist all 17 move types. Ferrothorn in particular makes a good teammate to Jellicent, since Ferrothorn resists all of Jellicent's weaknesses while Jellicent resists all of Ferrothorn's weaknesses. However, many of Jellicent's counters are Pokemon that can also do well against Ferrothorn. Offensively, Swords Dance Scizor makes a good partner to Jellicent. Scizor can fare well against most of Jellicent's counters, and they actually work together defensively as well, since they resist nearly all of each others' weaknesses. Infernape can also work well with Jellicent. Infernape does well against Ferrothorn, Tyranitar, and Breloom, and can deliver a solid hit against Conkeldurr. Starmie also works well with Jellicent, as Starmie can check many of Jellicent's checks and counters. However, be wary of the fact that Starmie and Jellicent share a lot of weaknesses with each other.
Counters
Ferrothorn can effectively counter the main Jellicent sets, as it resists Jellicent's STAB moves, and Leech Seed and Power Whip both do well against Jellicent. However, Ferrothorn will have a harder time with the Taunt + Will-o-Wisp set. Tyranitar, provided that it avoids a burn, can deal severe damage to Jellicent with Crunch. Tyranitar can also switch in on Jellicent's attacking moves; even Surf doesn't do much damage to Tyranitar. Conkeldurr makes a decent counter as well, especially since Conkeldurr doesn't mind being burned due to its Guts ability. Toxic Orb Breloom is a good counter, and can actually set up on Jellicent, since Jellicent can't cripple Breloom with its main status moves. Jellicent is a good defensive Pokemon, but repeated hits will bring it down. Some other good checks to Jellicent are Gengar, Hydreigon, Latios, and Thundurus.
Opinion
Jellicent is a very good defensive Pokemon. With access to moves like Recover and Will-o-Wisp, Jellicent will continue to be a good choice for most defensive-oriented teams. Its offensive stats may be lacking, but Jellicent gets some good coverage moves, like Scald, Shadow Ball, and Ice Beam, that make up for this shortcoming.
Credits
I give credit to Serebii for the move, stat, and other information concerning Jellicent. I also give credit to the page on Smogon concerning Jellicent also. I give credit to shaym.in.com for the images. I give credit to all of the helpful people on TU who helped me with this analysis.
From,
Steel Dragons