Dimes
02-13-2011, 07:33 PM
Need Pictures, finish Opinion section and get a grammar check.
http://sprites.kraftpaper.org/i/445.gif
Garchomp
Type(s): Dragon / Ground
Abilities: Sand Veil
Rough Skin (Dream World)
Base Stats:
HP: 108
Attack: 130
Defense: 95
Special Attack: 80
Special Defense: 85
Speed: 102
http://www.serebii.net/pokedex-bw/445.shtml
Overview
Garchomp is a new threat from an old generation. Living in the dark depths of Ubers for most of the Fourth Generation, Garchomp reins again, aiding into the offensive shift from semi stall in extremely early BW (Where Nattorei/ Burungel cores were common). Boasting the amazing 102 speed stat, Garchomp can outpace threats such as Landorus and Salamence and strike hard doing it. If there was one single threat that could be described as dominating the game, it would be Garchomp
http://archives.bulbagarden.net/media/upload/1/19/Spr_5b_445_m.png
Swords Dance
Garchomp:@ Leftovers/Yache Berry
Sand Veil
12 Hp, 244 Att, 252 Spe
Jolly
-Swords Dance
-Earthquake
-Dragon Claw/ Outrage
-Substitute/Fire Blast/ Dragon Tail
Take 130 Attack, multiply by Swords Dance, Add in Earthquake STAB and add 102 Speed. What do you get? Garchomp! Garchomp is one of the most used, and most abused, Pokemon in the game. After a Swords Dance, Garchomp already can OHKO Swampert with an Earthquake (84.1% - 99.3%) after Stealth Rock and previous damage, while 2HKOing Evolution Stone Porygon2 with Earthquake (46.5% - 54.8%), when Porygon2 can only 2HKO back if Chomp has a Yache Berry.
Garchomp can take on most sweepers with ease too. OHKOing and outspeeding Randorosu with Dragon Claw (118.50% - 139.50%). Scizor dents at most with Bullet Punch, but Garchomp easily wins with Fire Blast. Roobushin takes 82.13% - 97.10% from an Earthquake after Swords Dance (106.76% - 126.09% with Life Orb).
The slashed options are all based upon preference and needs. Using Outrage over Dragon Claw leads to a huge increase in power, but leads to being trapped, leaving you to be revenge killed easily or set up fodder for Nattorei. However, if you are able to remove Steel types, Outrage should be used for late game sweeping.
The more commonly used Substitute is used to scout for a switch, to block status and to abuse Sand Veil. In cases where Substitute is used, Leftovers should probably be used instead, so Garchomp doesn't take recoil and Substitute damage. Unfortunately, it's useless for stopping phazers, and is halted completely by Skarmory. Fire Blast is one of the most useful options, but a Life Orb boosted Fire Blast can only 2HKO Skarmory, meaning that the Iron Bird can Whirlwind Garchomp and lose your boosts. Unlike Ononokusu, Garchomp can't stop that with Taunt, so Dragon Tail can be used to send Skarmory out before Skarmory can throw you out. However, Life Orb will take its toll once Dragon Tail hits, so you can't phaze Skarmory forever. Because of this, you may want to use Yache Berry or even in some cases, Muscle Band.
<Additional Comments>
Life Orb gives Garchomp that extra "oomph", and is factored in all calculations in this analysis. Yache Berry prevents Life Orb recoil, can fake a Choice Item, and protect Garchomp from a revenge kill, usually from a random Ice Beam.
The 12 Hit Point Effort Points are to allow Garchomp to switch into Stealth Rock or take Life Orb recoil one more time than usual.
http://archives.bulbagarden.net/media/upload/1/19/Spr_5b_445_m.png
Choice Scarf
Garchomp:@ Choice Scarf
Sand Veil
12 Hp, 244 Att, 252 Spe
Jolly
- Dragon Claw
- Outrage
- Earthquake
- Fire Blast
Garchomp is and has always been remembered as one of the greatest revenge killers of all time. Garchomp's true selling point as a revenge killer is the 102 base speed that it has, with or without Choice Scarf. However, with a Choice Scarf, Garchomp can outspeed and KO threats such as Salamence after one Dragon Dance and Choice Specs Latios. In fact, never has there been a time where outspeeding boosted 100 base Speed Pokemon been such a priority. However, Garchomp doesn't just complete this task. With strong STAB attacks in Earthquake and Outrage, there's also very few Pokemon that can take a hit from good old Chompy.
<Additional Comments>
Thanks to Choice Scarf, Garchomp may revenge kill almost any offensive threat that is common in Wifi, such as Dragon Dance Salamence, though you must be weary of Draco Meteor. Again, the 12 Hit Point Effort Values are to allow Garchomp to switch into Stealth Rock one more time than usual.
http://archives.bulbagarden.net/media/upload/1/19/Spr_5b_445_m.png
Choice Band
Garchomp:@ Choice Band
Sand Veil
12 Hp, 244 Att, 252 Spe
Jolly Nature
Outrage
Earthquake
Fire Fang
Dragon Claw/ Dragon Tail
One of the less common sets, Choice Band Garchomp is one of the best hit and run Pokemon available. With 538 Attack and 333 Speed, Garchomp is a threat the moment it comes in. Having unresisted coverage, Garchomp is also difficult to switch in to, especially when most walls will fall instantly. Swampert and Vaporeon both can not enter the field on an Earthquake, being 2HKO'd by both. Nattorei automatically loses to Fire Fang, along with other Steel Types, such as Scizor. The use of Dragon Claw and Outrage may seem unorthodox, but Outrage, while having power, locks the user in the attack, so Dragon Claw would be the main attack. However, if you have Stealth Rock and hazards up, you could run Dragon Tail to still deal a fair amount of damage, cause switches and force hazard damage.
<Additional Comments>
This form of Garchomp is different from other sets, as this Garchomp mostly provides support in the form of damage for another Pokemon. Sweepers like Terakion, Ulgamoth, Ononokus and Salamence all benefit from Garchomp's raw offensive power late game.
http://archives.bulbagarden.net/media/upload/1/19/Spr_5b_445_m.png
Bulky Garchomp
Garchomp w/ Leftovers/Yache Berry
Ability: Sand Veil
Nature: Relaxed
EVs: 252 HP; 188 Def; 88 spAtk
-Earthquake
-Fire Blast
-Dragon Tail
-Stealth Rock/ Dragon Claw
I've also included some Damage Calcs with some of the more common Pokemon that Garchomp might need to hit (T-Tar is included due to it being so common, and can KO after some Dragon Tail Phazing/Residual Damage buildup)
Damage Calculations:
Fire Blast vs 252 HP/240 spDef Scizor ~ 84.9-101.2% (solid chance to OHKO after Rocks)
Fire Blast vs 252 HP/188 spDef Ferrothorn ~ 68.2-80.7%
Earthquake vs 252 HP/0 Def Tyranitar ~ 59.4-70.3%
Fire Blast vs 4 HP/0 spDef Excadrill ~ 56.9-67.4%
252 Atk Jolly Doryuuzu Earthquake vs 252 HP/188 Def Garchomp ~ 31.7-34.4%
16 Atk Scizor Bug Bite vs 252 HP/188 Def Garchomp ~ 17.4~ 20.5%
I can run some more calcs if you want, but this is the most effective spread that I've found. I was also debating a Lax Nature, since Garchomp won't really be staying in on that many Special Attackers, but as of right now, I chose a Relaxed Nature to maintain some bulk.
Thanks to mikedecishere.
Other Options
Dragon Tail is one of Garchomp's more interesting options, as Garchomp alone causes many switches, meaning that the opponent has to switch in a counter or check, take damage from hazards, then even more damage from Dragon Tail, then the switch in takes hazard damage, so it makes Garchomp an interesting choice on Semistall. Dual Chop is the exact same as Dragon Claw, power wise, and can break subs. However, it only has an 80% chance of hitting, making it a little off putting. Aqua Tail is an interesting move, because in Rain, it acts like a pseudo-STAB, hitting what Garchomp's other moves can't hard.
Item wise, Haban Berry can be used to live through a Dragon Pulse from Latios and Latias. However, Latias is quite rare and Latios usually uses Draco Meteor with Choice Specs, which can OHKO Garchomp.
Other than that, there are not many other notable choices for Garchomp. Keen observers note that Garchomp has better defenses than Swampert, but Garchomp is weak to two common types, making it's use somewhat unideal. If you do wish to use a Defensive Garchomp, Dragon Tail/Rest/ Sleep Talk/ Stealth Rock is a recommended set.
Teammates
Tyranitar provides Stealth Rock and Sand Storm to help stack up damage for Garchomp, and in Sand Storm's case, to boost Garchomp's Sand Veil ability. Offensively, Starmie can sweep through most of Garchomp's checks, and can cause some damage for Garchomp to gain some more Knock Outs. Magnezone traps Skarmory, who walls Swords Dance sets without Fire Blast, Scizors that leave giant dents with Bullet Punch. Choice Scarf sets like to play in endgame, where everything is weakened. Due to this, Scizor, Infernape, or Doryuzuu would be good choices, as they can wreck the field early game.
Defensive wise, Ferrothorn provides the hazards that Garchomp requires, along with the added benefit of Paralysis, while having near perfect defensive synergy with Garchomp. Forretress is in the same boat, but instead has Volt Change to scout for set up fodder.
Counters
Garchomp is one of the hardest things to counter in the game, and lacks any true counter, with the possible exception of Quagsire and some forms of Cresselia. However, Garchomp has many checks, such as Starmie, Mamoswine, Gengar, Cloyster, and Latios. Garchomp usually will not be living an Ice Beam, so most Choice Scarfed Ice Beams will beat it. Skarmory can't really take a Fire Blast and laugh it off, however, Substitute Garchomp are easy set up fodder for the Iron Bird.
Opinion
Garchomp's amazing versatility will always have players on their toes. Being more bulky than Swampert, Garchomp can really take a hit, which is very useful in a game that focuses on offensive pressure. As a revenge killer, Garchomp's odd 102 Speed allows it to outspeed Scarf Randorusu and 100s, notably Dragon Dance Salamence.
For sweeping, Garchomp is still unmatched. Even though it fights with Terakion for a spot on your team, Garchomp does not have a weakness to the most common priority move, Mach Punch. Conkeldurr easily walls Terakion, while Garchomp sets up on it. Garchomp is also one of the only Dragon Type Pokemon to recieve Swords Dance (the other being Ononokus). But with STAB Earthquake and Outrage, it's a wonder why you would even think of not using Garchomp.
http://sprites.kraftpaper.org/i/445.gif
Garchomp
Type(s): Dragon / Ground
Abilities: Sand Veil
Rough Skin (Dream World)
Base Stats:
HP: 108
Attack: 130
Defense: 95
Special Attack: 80
Special Defense: 85
Speed: 102
http://www.serebii.net/pokedex-bw/445.shtml
Overview
Garchomp is a new threat from an old generation. Living in the dark depths of Ubers for most of the Fourth Generation, Garchomp reins again, aiding into the offensive shift from semi stall in extremely early BW (Where Nattorei/ Burungel cores were common). Boasting the amazing 102 speed stat, Garchomp can outpace threats such as Landorus and Salamence and strike hard doing it. If there was one single threat that could be described as dominating the game, it would be Garchomp
http://archives.bulbagarden.net/media/upload/1/19/Spr_5b_445_m.png
Swords Dance
Garchomp:@ Leftovers/Yache Berry
Sand Veil
12 Hp, 244 Att, 252 Spe
Jolly
-Swords Dance
-Earthquake
-Dragon Claw/ Outrage
-Substitute/Fire Blast/ Dragon Tail
Take 130 Attack, multiply by Swords Dance, Add in Earthquake STAB and add 102 Speed. What do you get? Garchomp! Garchomp is one of the most used, and most abused, Pokemon in the game. After a Swords Dance, Garchomp already can OHKO Swampert with an Earthquake (84.1% - 99.3%) after Stealth Rock and previous damage, while 2HKOing Evolution Stone Porygon2 with Earthquake (46.5% - 54.8%), when Porygon2 can only 2HKO back if Chomp has a Yache Berry.
Garchomp can take on most sweepers with ease too. OHKOing and outspeeding Randorosu with Dragon Claw (118.50% - 139.50%). Scizor dents at most with Bullet Punch, but Garchomp easily wins with Fire Blast. Roobushin takes 82.13% - 97.10% from an Earthquake after Swords Dance (106.76% - 126.09% with Life Orb).
The slashed options are all based upon preference and needs. Using Outrage over Dragon Claw leads to a huge increase in power, but leads to being trapped, leaving you to be revenge killed easily or set up fodder for Nattorei. However, if you are able to remove Steel types, Outrage should be used for late game sweeping.
The more commonly used Substitute is used to scout for a switch, to block status and to abuse Sand Veil. In cases where Substitute is used, Leftovers should probably be used instead, so Garchomp doesn't take recoil and Substitute damage. Unfortunately, it's useless for stopping phazers, and is halted completely by Skarmory. Fire Blast is one of the most useful options, but a Life Orb boosted Fire Blast can only 2HKO Skarmory, meaning that the Iron Bird can Whirlwind Garchomp and lose your boosts. Unlike Ononokusu, Garchomp can't stop that with Taunt, so Dragon Tail can be used to send Skarmory out before Skarmory can throw you out. However, Life Orb will take its toll once Dragon Tail hits, so you can't phaze Skarmory forever. Because of this, you may want to use Yache Berry or even in some cases, Muscle Band.
<Additional Comments>
Life Orb gives Garchomp that extra "oomph", and is factored in all calculations in this analysis. Yache Berry prevents Life Orb recoil, can fake a Choice Item, and protect Garchomp from a revenge kill, usually from a random Ice Beam.
The 12 Hit Point Effort Points are to allow Garchomp to switch into Stealth Rock or take Life Orb recoil one more time than usual.
http://archives.bulbagarden.net/media/upload/1/19/Spr_5b_445_m.png
Choice Scarf
Garchomp:@ Choice Scarf
Sand Veil
12 Hp, 244 Att, 252 Spe
Jolly
- Dragon Claw
- Outrage
- Earthquake
- Fire Blast
Garchomp is and has always been remembered as one of the greatest revenge killers of all time. Garchomp's true selling point as a revenge killer is the 102 base speed that it has, with or without Choice Scarf. However, with a Choice Scarf, Garchomp can outspeed and KO threats such as Salamence after one Dragon Dance and Choice Specs Latios. In fact, never has there been a time where outspeeding boosted 100 base Speed Pokemon been such a priority. However, Garchomp doesn't just complete this task. With strong STAB attacks in Earthquake and Outrage, there's also very few Pokemon that can take a hit from good old Chompy.
<Additional Comments>
Thanks to Choice Scarf, Garchomp may revenge kill almost any offensive threat that is common in Wifi, such as Dragon Dance Salamence, though you must be weary of Draco Meteor. Again, the 12 Hit Point Effort Values are to allow Garchomp to switch into Stealth Rock one more time than usual.
http://archives.bulbagarden.net/media/upload/1/19/Spr_5b_445_m.png
Choice Band
Garchomp:@ Choice Band
Sand Veil
12 Hp, 244 Att, 252 Spe
Jolly Nature
Outrage
Earthquake
Fire Fang
Dragon Claw/ Dragon Tail
One of the less common sets, Choice Band Garchomp is one of the best hit and run Pokemon available. With 538 Attack and 333 Speed, Garchomp is a threat the moment it comes in. Having unresisted coverage, Garchomp is also difficult to switch in to, especially when most walls will fall instantly. Swampert and Vaporeon both can not enter the field on an Earthquake, being 2HKO'd by both. Nattorei automatically loses to Fire Fang, along with other Steel Types, such as Scizor. The use of Dragon Claw and Outrage may seem unorthodox, but Outrage, while having power, locks the user in the attack, so Dragon Claw would be the main attack. However, if you have Stealth Rock and hazards up, you could run Dragon Tail to still deal a fair amount of damage, cause switches and force hazard damage.
<Additional Comments>
This form of Garchomp is different from other sets, as this Garchomp mostly provides support in the form of damage for another Pokemon. Sweepers like Terakion, Ulgamoth, Ononokus and Salamence all benefit from Garchomp's raw offensive power late game.
http://archives.bulbagarden.net/media/upload/1/19/Spr_5b_445_m.png
Bulky Garchomp
Garchomp w/ Leftovers/Yache Berry
Ability: Sand Veil
Nature: Relaxed
EVs: 252 HP; 188 Def; 88 spAtk
-Earthquake
-Fire Blast
-Dragon Tail
-Stealth Rock/ Dragon Claw
I've also included some Damage Calcs with some of the more common Pokemon that Garchomp might need to hit (T-Tar is included due to it being so common, and can KO after some Dragon Tail Phazing/Residual Damage buildup)
Damage Calculations:
Fire Blast vs 252 HP/240 spDef Scizor ~ 84.9-101.2% (solid chance to OHKO after Rocks)
Fire Blast vs 252 HP/188 spDef Ferrothorn ~ 68.2-80.7%
Earthquake vs 252 HP/0 Def Tyranitar ~ 59.4-70.3%
Fire Blast vs 4 HP/0 spDef Excadrill ~ 56.9-67.4%
252 Atk Jolly Doryuuzu Earthquake vs 252 HP/188 Def Garchomp ~ 31.7-34.4%
16 Atk Scizor Bug Bite vs 252 HP/188 Def Garchomp ~ 17.4~ 20.5%
I can run some more calcs if you want, but this is the most effective spread that I've found. I was also debating a Lax Nature, since Garchomp won't really be staying in on that many Special Attackers, but as of right now, I chose a Relaxed Nature to maintain some bulk.
Thanks to mikedecishere.
Other Options
Dragon Tail is one of Garchomp's more interesting options, as Garchomp alone causes many switches, meaning that the opponent has to switch in a counter or check, take damage from hazards, then even more damage from Dragon Tail, then the switch in takes hazard damage, so it makes Garchomp an interesting choice on Semistall. Dual Chop is the exact same as Dragon Claw, power wise, and can break subs. However, it only has an 80% chance of hitting, making it a little off putting. Aqua Tail is an interesting move, because in Rain, it acts like a pseudo-STAB, hitting what Garchomp's other moves can't hard.
Item wise, Haban Berry can be used to live through a Dragon Pulse from Latios and Latias. However, Latias is quite rare and Latios usually uses Draco Meteor with Choice Specs, which can OHKO Garchomp.
Other than that, there are not many other notable choices for Garchomp. Keen observers note that Garchomp has better defenses than Swampert, but Garchomp is weak to two common types, making it's use somewhat unideal. If you do wish to use a Defensive Garchomp, Dragon Tail/Rest/ Sleep Talk/ Stealth Rock is a recommended set.
Teammates
Tyranitar provides Stealth Rock and Sand Storm to help stack up damage for Garchomp, and in Sand Storm's case, to boost Garchomp's Sand Veil ability. Offensively, Starmie can sweep through most of Garchomp's checks, and can cause some damage for Garchomp to gain some more Knock Outs. Magnezone traps Skarmory, who walls Swords Dance sets without Fire Blast, Scizors that leave giant dents with Bullet Punch. Choice Scarf sets like to play in endgame, where everything is weakened. Due to this, Scizor, Infernape, or Doryuzuu would be good choices, as they can wreck the field early game.
Defensive wise, Ferrothorn provides the hazards that Garchomp requires, along with the added benefit of Paralysis, while having near perfect defensive synergy with Garchomp. Forretress is in the same boat, but instead has Volt Change to scout for set up fodder.
Counters
Garchomp is one of the hardest things to counter in the game, and lacks any true counter, with the possible exception of Quagsire and some forms of Cresselia. However, Garchomp has many checks, such as Starmie, Mamoswine, Gengar, Cloyster, and Latios. Garchomp usually will not be living an Ice Beam, so most Choice Scarfed Ice Beams will beat it. Skarmory can't really take a Fire Blast and laugh it off, however, Substitute Garchomp are easy set up fodder for the Iron Bird.
Opinion
Garchomp's amazing versatility will always have players on their toes. Being more bulky than Swampert, Garchomp can really take a hit, which is very useful in a game that focuses on offensive pressure. As a revenge killer, Garchomp's odd 102 Speed allows it to outspeed Scarf Randorusu and 100s, notably Dragon Dance Salamence.
For sweeping, Garchomp is still unmatched. Even though it fights with Terakion for a spot on your team, Garchomp does not have a weakness to the most common priority move, Mach Punch. Conkeldurr easily walls Terakion, while Garchomp sets up on it. Garchomp is also one of the only Dragon Type Pokemon to recieve Swords Dance (the other being Ononokus). But with STAB Earthquake and Outrage, it's a wonder why you would even think of not using Garchomp.