ShadowMudkip
02-20-2013, 10:17 PM
Note: This team is still a work in progress
Froslass @ Focus Sash
Trait: Cursed Body
252 SpA/ 252 Spe
Timid Nature
- Shadow Ball
- Ice Beam
- Spikes
- Destiny Bond
Skarmory @ Red Card
Trait: Sturdy
76 HP/ 152 Def/ 244 SpD/ 40 Spe
Impish Nature
- Whirl Wind
- Tail Wind
- Roost
- Stealth Rock
Metagross @ Life Orb
Trait: Clear Body
252 HP/ 252 Atk
Adamant Nature
- Bullet Punch
- Zen Head-butt
- Thunder Punch
- Earthquake
Breloom @ Toxic Orb
Trait: Poison Heal
158 Atk/ 120 Spe/ 92 HP/ 140 SpD
Adamant Nature
- Substitute
- Focus Punch
- Spore
- Seed Bomb
Volcarona @ Left Overs
Trait: Flame Body
192 SpA/ 64 HP/ 108 Def/ 64 SpD/ 80 Spe
Hasty Nature
- Substitute
- Firey Dance
- Whirl Wind
- Tail Wind
Cloyster @ Focus Sash
Trait: Skill Link
252 Atk/ 84 SpD/ 168 Spe
Hasty Nature
- Icicle Spear
- Shell Smash
- Rock Blast
- Razor Shell
Moves for the set up/ Battle flow interpretation of Volcarona + Froslass lead, and Breloom + Metagross back.
1. Volcarona + Froslass; Volcarona Substitute, Froslass Spikes
2. Volcarona Whirl Wind threat/ Firey Dance, Froslass Spikes/ Destiny Bond if down to half or less. If Froslass dies then Metagross/Cloyster switch in
3. Volcarona Re-Substitute, Froslass Spikes (If not dead); (If dead) Volcarona Tail Wind, Metagross/Cloyster attack/shell smash
4. Volcarona (Probably Dead, or Firey Dance/ Whirl Wind if not) Metagross/Cloyster attacks
5. Breloom comes in for a late game sweep if we are 2 down :)
Back Party is usually Breloom, unless not very useful during team preview. Volcarona is also always chosen. The team mostly rely's on it's Whirl Wind and Tail Wind set up, which Volcarona has along with some attacking and substitute power. However, Skarmory can carry Entry Hazard and Volcarona's set up at once. However it will take longer for Skarmory to set up. As Froslass is switch to Skarmory, and Metagross is switch to Cloyster. These four pokemon mostly fit the role of it's switch.
Froslass @ Focus Sash
Trait: Cursed Body
252 SpA/ 252 Spe
Timid Nature
- Shadow Ball
- Ice Beam
- Spikes
- Destiny Bond
Skarmory @ Red Card
Trait: Sturdy
76 HP/ 152 Def/ 244 SpD/ 40 Spe
Impish Nature
- Whirl Wind
- Tail Wind
- Roost
- Stealth Rock
Metagross @ Life Orb
Trait: Clear Body
252 HP/ 252 Atk
Adamant Nature
- Bullet Punch
- Zen Head-butt
- Thunder Punch
- Earthquake
Breloom @ Toxic Orb
Trait: Poison Heal
158 Atk/ 120 Spe/ 92 HP/ 140 SpD
Adamant Nature
- Substitute
- Focus Punch
- Spore
- Seed Bomb
Volcarona @ Left Overs
Trait: Flame Body
192 SpA/ 64 HP/ 108 Def/ 64 SpD/ 80 Spe
Hasty Nature
- Substitute
- Firey Dance
- Whirl Wind
- Tail Wind
Cloyster @ Focus Sash
Trait: Skill Link
252 Atk/ 84 SpD/ 168 Spe
Hasty Nature
- Icicle Spear
- Shell Smash
- Rock Blast
- Razor Shell
Moves for the set up/ Battle flow interpretation of Volcarona + Froslass lead, and Breloom + Metagross back.
1. Volcarona + Froslass; Volcarona Substitute, Froslass Spikes
2. Volcarona Whirl Wind threat/ Firey Dance, Froslass Spikes/ Destiny Bond if down to half or less. If Froslass dies then Metagross/Cloyster switch in
3. Volcarona Re-Substitute, Froslass Spikes (If not dead); (If dead) Volcarona Tail Wind, Metagross/Cloyster attack/shell smash
4. Volcarona (Probably Dead, or Firey Dance/ Whirl Wind if not) Metagross/Cloyster attacks
5. Breloom comes in for a late game sweep if we are 2 down :)
Back Party is usually Breloom, unless not very useful during team preview. Volcarona is also always chosen. The team mostly rely's on it's Whirl Wind and Tail Wind set up, which Volcarona has along with some attacking and substitute power. However, Skarmory can carry Entry Hazard and Volcarona's set up at once. However it will take longer for Skarmory to set up. As Froslass is switch to Skarmory, and Metagross is switch to Cloyster. These four pokemon mostly fit the role of it's switch.