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View Full Version : Why did Dragonite have to go and make a moxie team.



Dragonite
08-17-2013, 05:08 AM
US20 I have a fresh idea for your next Hitler video.

In the process of getting a new computer (rather, one that isn't broken) I forgot to back up my old PS teams - all 15 of them - and I don't feel like recreating and re-fine-tuning them so I just threw this together real quickly.

Just one thing I really don't want people to be telling me about it down below:

It is all physical-based.
No duh!

I listed the resistances and weaknesses because this team isn't too varied in that regard, and I know I'll probably be switching into stuff a lot.

And, without further ado . . .



Schnozz The First (Heracross) (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Close Combat
- Megahorn
- Stone Edge
- Return

Hit-and-run. One of my friends did a sweep where the only Pokemon he ever had on the field was one of these once.

Resistances: Bug, Fighting, Ground, Dark, grass
Weaknesses: !Flying!, Fire, Psychic

Bad Jokes (Salamence) (F) @ Lum Berry
Trait: Moxie
- Dragon Dance
- Outrage
- Earthquake
- Brick Break

Try and do a D-Dance, then nuke stuff. Lum Berry may ward off annoying things like Burn and Paralysis, or Confusion from Outrage.

Resistances: Fire, Fighting, Bug, Water, !Grass!
Weaknesses: Rock, Dragon, !Ice!
Immunity: Ground

Schnozz The Second (Krookodile) (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Crunch
- Earthquake
- Stone Edge
- Superpower

Resistances: Poison, Rock, Ghost, Dark
Weaknesses: Fighting, Grass, Ice, Water, Bug
Immunity: Electric

Getting Scarfed into Superpower could be interesting, since the attack drop and potential attack increase from Moxie might cancel each other out.

Trouser Man (Scrafty) (M) @ Leftovers
Trait: Moxie
EVs: 252 Def / 252 SDef / 4 Spd
Impish Nature
- Dragon Dance
- Crunch
- Drain Punch
- Ice Punch

The lone semi-defensive member of my team. I'm counting on being able to sponge a few hits with Scrafty's defenses, enough to DDance and raise some speed, then hit stuff as hard as possible.

Might redistribute some EVs so that they include HP, at least a little.

Resistances: Rock, Dark, Ghost
Weaknesses: Fighting, Flying
Immunity: Psychic

Magikarp++; (Gyarados) (M) @ Leftovers
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Dragon Dance
- Earthquake
- Ice Fang
- Waterfall

See: Salamance, Scrafty

Resistances: Fighting, Steel, Fire, Bug, Water
Weaknesses: !Electric!, Rock

Obese Pidgeon (Honchkrow) (M) @ Life Orb
Trait: Moxie
EVs: 252 Spd / 252 Atk
Jolly Nature
- Brave Bird
- Sucker Punch
- Substitute
- Roost

The last member of my team was either this or Mightyena, and Mightyena didn't seem like a good idea somehow. I didn't feel like using another Choice Scarf and this is the only set Smogon listed without one, so I thought maybe it could be used as a lead or something.

Resistances: Ghost, Grass, Dark
Weaknesses: Rock, Electric, Ice
Immunities: Ground, Psychic



So, there's that.

UbersSuck20
08-17-2013, 07:58 AM
First of all, it's nowhere near as bad as that Dawn-based team (if you really, REALLY want me to, then you can challenge me to a battle against that team), and it's actually not that bad. However, I have a few suggestions.

Heracross: Night Slash > Return
Salamence: Fire Blast > Brick Break and a Naive nature, and consider a Life Orb over Lum Berry
Krookodile: It's fine
Scrafty: I prefer to use Hi Jump Kick over Drain Punch, but the healing Fighting-type move is an option as well.
Gyarados: Maybe Lum Berry > Leftovers (if you want to), and Bounce > Ice Fang
Honchkrow: It's fine.

Aaron
08-23-2013, 08:55 PM
OH EM GEE THIS IS ALL PHYSICALLY BASED!

Seriously, though, I'm not at giving advice on subjects like this but this team seems pretty solid. Challenge Ubers, though, he's good at this.