Dragonite
02-20-2014, 07:52 PM
I got bored yesterday and made this crazy Uber team. Rate plz.
It also functions in OU if I don't feel like a challenge.
http://www.pkparaiso.com/imagenes/xy/sprites/animados/espeon.gif
SBN (Espeon) @ Leftovers
Ability: Magic Bounce
EVs: 248 HP / 8 SAtk / 252 Spd
Timid Nature
- Reflect
- Light Screen
- Heal Bell
- Hidden Power [Fire]
This thing belongs on every team. With the generation shift people seem to have forgotten Magic Bounce exist, and multiple times I bring this one in on Darkrai, reflect a Dark Void and possibly induce a ragequit. Only downside is that sleep got slightly nerfed this generation.
HP Fire is specifically for things with names like "Scizor" and "Genesect."
http://www.pkparaiso.com/imagenes/xy/sprites/animados/scizor-mega.gif
Stapler (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 8 Def / 252 SDef / 248 HP
Careful Nature
- Roost
- Bullet Punch
- Bug Bite
- Swords Dance
Holy hell, this thing is awesome. I can honestly see it being the next thing banished to Uber . . . if anyone besides me starts to run one, anyway. Switch in on a Toxic, Swords Dance or any other physical or not-Fire Special move, throw Swords Dances around until +2 or +4, and wreck lives. This thing one-shots bloody Gliscor after Stealth Rock damage.
Geomancy Xerneas absolutely loves even an unboosted Bullet Punch, by the way.
And the best thing is that 95% of Arceus can't do beans to Mega Scizor unless they're running some ridiculous Fire Plate or something.
http://www.pkparaiso.com/imagenes/xy/sprites/animados/skarmory.gif
SUPEREYAN (Skarmory) (M) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature
- Roost
- Whirlwind
- Spikes
- Brave Bird
Part One of my annoying defense core. Without regards to the webmaster, this is probably my favorite member of this team. Physical Fire attacks often do less than half, and then Roost exists. I don't usually like Spikes because they don't do all that much damage unless you have multiple layers of them, but Skarmory can set up multiple layers of them. I've won battles annoying stuff on Whirlwind alone. And if I don't feel like phazing something else out or meet the unlikely other Espeon, Brave Bird hits decently hard.
Oh, and this is another one that Geomancy Xerneas hates with a burning passion.
http://www.pkparaiso.com/imagenes/xy/sprites/animados/chansey.gif
SunnySideSideawys (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Thunder Wave
- Stealth Rock
- Wish
- Seismic Toss
Part Two of my annoying defense core. I heard a lot of talk about SkarmBliss in the Black and White metagame, but never bothered to try it out. When I made this team and decided to give Skarmory a shot, I thought "You know, the only thing that could make Blissey more annoying would be a little more defensive power . . ." And then I remembered Eviolite Chansey had been the bane of my existence in Black and White OU. Hence this standard annoying Chansey set.
http://www.pkparaiso.com/imagenes/xy/sprites/animados/thundurus-therian.gif
Belly Drum (Thundurus-Therian) (M) @ Leftovers
Ability: Volt Absorb
EVs: 248 HP / 8 SDef / 252 Spd
Jolly Nature
- Substitute
- Thunder Wave
- Knock Off
- Taunt
Part Three of my annoying defense core. Nobody seems to expect a Thundurus-Therian to be a troll. Maybe it has Special Attack like a Chandelure, but it can be pretty annoying when it wants to, too. Substitute blocks status, Thunder Wave slows stuff down, Knock Off is for everything and Taunt is for annoying things like my Skarmory and Blissey and the occasional Spiritomb.
Running Therian instead of Incarnate with Prankster because I like Volt Absorb and this thing is sufficiently fast anyway. Admittedly most Electricity that I see in Uber is from Zekrom who has Teravolt and likes to ignore my Volt Absorb, but a useful ability nonetheless when faced with other Thundurus and Kyogre and the occasional questionable Thunder Darkrai.
And then there's always OU.
http://www.pkparaiso.com/imagenes/xy/sprites/animados/chandelure.gif
Genwunners (Chandelure) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Overheat
- Shadow Ball
- Psychic
- [Wiill-o-wisp?] [Energy Ball?]
SkarmBlissThundurus works pretty well, but has a rather annoying weakness to physical Fire (and Will-o-wisp). Flash Fire takes care of that problem that unless I'm faced with a Reshiram or another Kyurem-White (and then Chansey has enough special might to take hits from one of those things all day). And then there's always the STAB Overheat or Shadow Ball coming off a Special Attack almost as high as Nuke's itself.
By the way, want to know how many times I've baited a Fire attack with Scizor and then switched out to Chandelure for a free Fire boost? Who ever knew bait-and-switch worked so well outside of the in-game.
Oh, Chandelure also gives me some nice extra coverage with partial Ghost typing, meaning I can troll stuff with Choice-locked Close Combat and the occasional Hi Jump Kick and whatnot.
Benched:
http://www.pkparaiso.com/imagenes/xy/sprites/animados/kyurem-white.gif
I Nuke Stuff (Kyurem-White) @ Choice Specs
Ability: Turboblaze
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Ice Beam
- Draco Meteor
- Earth Power
- Fusion Flare
What the nickname says. Draco Meteor doesn't see as much action as it did the the last generation because I typically see multiple Fairies on a team now, but Earth Power, Ice Beam and Draco Meteor are usually more than enough to get the job done.
The thing has 723 SpA, or crying out loud.
Edit: I just realized that this team looks awfully OU . . . just like my last generation standard Uber team! : D
Also, because they asked for credit upon use this is where I got my X and Y animated sprites:
http://www.pkparaiso.com/xy/sprites_pokemon.php
It also functions in OU if I don't feel like a challenge.
http://www.pkparaiso.com/imagenes/xy/sprites/animados/espeon.gif
SBN (Espeon) @ Leftovers
Ability: Magic Bounce
EVs: 248 HP / 8 SAtk / 252 Spd
Timid Nature
- Reflect
- Light Screen
- Heal Bell
- Hidden Power [Fire]
This thing belongs on every team. With the generation shift people seem to have forgotten Magic Bounce exist, and multiple times I bring this one in on Darkrai, reflect a Dark Void and possibly induce a ragequit. Only downside is that sleep got slightly nerfed this generation.
HP Fire is specifically for things with names like "Scizor" and "Genesect."
http://www.pkparaiso.com/imagenes/xy/sprites/animados/scizor-mega.gif
Stapler (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 8 Def / 252 SDef / 248 HP
Careful Nature
- Roost
- Bullet Punch
- Bug Bite
- Swords Dance
Holy hell, this thing is awesome. I can honestly see it being the next thing banished to Uber . . . if anyone besides me starts to run one, anyway. Switch in on a Toxic, Swords Dance or any other physical or not-Fire Special move, throw Swords Dances around until +2 or +4, and wreck lives. This thing one-shots bloody Gliscor after Stealth Rock damage.
Geomancy Xerneas absolutely loves even an unboosted Bullet Punch, by the way.
And the best thing is that 95% of Arceus can't do beans to Mega Scizor unless they're running some ridiculous Fire Plate or something.
http://www.pkparaiso.com/imagenes/xy/sprites/animados/skarmory.gif
SUPEREYAN (Skarmory) (M) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature
- Roost
- Whirlwind
- Spikes
- Brave Bird
Part One of my annoying defense core. Without regards to the webmaster, this is probably my favorite member of this team. Physical Fire attacks often do less than half, and then Roost exists. I don't usually like Spikes because they don't do all that much damage unless you have multiple layers of them, but Skarmory can set up multiple layers of them. I've won battles annoying stuff on Whirlwind alone. And if I don't feel like phazing something else out or meet the unlikely other Espeon, Brave Bird hits decently hard.
Oh, and this is another one that Geomancy Xerneas hates with a burning passion.
http://www.pkparaiso.com/imagenes/xy/sprites/animados/chansey.gif
SunnySideSideawys (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Thunder Wave
- Stealth Rock
- Wish
- Seismic Toss
Part Two of my annoying defense core. I heard a lot of talk about SkarmBliss in the Black and White metagame, but never bothered to try it out. When I made this team and decided to give Skarmory a shot, I thought "You know, the only thing that could make Blissey more annoying would be a little more defensive power . . ." And then I remembered Eviolite Chansey had been the bane of my existence in Black and White OU. Hence this standard annoying Chansey set.
http://www.pkparaiso.com/imagenes/xy/sprites/animados/thundurus-therian.gif
Belly Drum (Thundurus-Therian) (M) @ Leftovers
Ability: Volt Absorb
EVs: 248 HP / 8 SDef / 252 Spd
Jolly Nature
- Substitute
- Thunder Wave
- Knock Off
- Taunt
Part Three of my annoying defense core. Nobody seems to expect a Thundurus-Therian to be a troll. Maybe it has Special Attack like a Chandelure, but it can be pretty annoying when it wants to, too. Substitute blocks status, Thunder Wave slows stuff down, Knock Off is for everything and Taunt is for annoying things like my Skarmory and Blissey and the occasional Spiritomb.
Running Therian instead of Incarnate with Prankster because I like Volt Absorb and this thing is sufficiently fast anyway. Admittedly most Electricity that I see in Uber is from Zekrom who has Teravolt and likes to ignore my Volt Absorb, but a useful ability nonetheless when faced with other Thundurus and Kyogre and the occasional questionable Thunder Darkrai.
And then there's always OU.
http://www.pkparaiso.com/imagenes/xy/sprites/animados/chandelure.gif
Genwunners (Chandelure) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Overheat
- Shadow Ball
- Psychic
- [Wiill-o-wisp?] [Energy Ball?]
SkarmBlissThundurus works pretty well, but has a rather annoying weakness to physical Fire (and Will-o-wisp). Flash Fire takes care of that problem that unless I'm faced with a Reshiram or another Kyurem-White (and then Chansey has enough special might to take hits from one of those things all day). And then there's always the STAB Overheat or Shadow Ball coming off a Special Attack almost as high as Nuke's itself.
By the way, want to know how many times I've baited a Fire attack with Scizor and then switched out to Chandelure for a free Fire boost? Who ever knew bait-and-switch worked so well outside of the in-game.
Oh, Chandelure also gives me some nice extra coverage with partial Ghost typing, meaning I can troll stuff with Choice-locked Close Combat and the occasional Hi Jump Kick and whatnot.
Benched:
http://www.pkparaiso.com/imagenes/xy/sprites/animados/kyurem-white.gif
I Nuke Stuff (Kyurem-White) @ Choice Specs
Ability: Turboblaze
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Ice Beam
- Draco Meteor
- Earth Power
- Fusion Flare
What the nickname says. Draco Meteor doesn't see as much action as it did the the last generation because I typically see multiple Fairies on a team now, but Earth Power, Ice Beam and Draco Meteor are usually more than enough to get the job done.
The thing has 723 SpA, or crying out loud.
Edit: I just realized that this team looks awfully OU . . . just like my last generation standard Uber team! : D
Also, because they asked for credit upon use this is where I got my X and Y animated sprites:
http://www.pkparaiso.com/xy/sprites_pokemon.php