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dud190
06-01-2014, 06:38 AM
I decided to make a team because why not and its turning out not bad, so I decided to post it here and see what you all think.




Wobbuffet @ Leftovers
Ability: Shadow Tag
EVs: 252 SDef / 4 HP
Calm Nature
- Counter
- Destiny Bond
- Encore
- Mirror Coat

This here thing is what sets me up. I send out this Wobbuffet first so i can catch hazard users, enemy baton passers, or enemy set-upers. Even if they aren't one of the two, when Wobbuffet uses Encore, I can switch to a pokemon that can tank the move, or I use Counter/Mirror Coat myself.


Ninjask @ Leftovers
Ability: Speed Boost
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Substitute
- Swords Dance
- Baton Pass
- Mud-Slap

Who I mainly switch to after Wobbuffet's Encore hits a non-damaging foe. The encore lets me set up, so either they have to switch out, or stay encored, giving me basically a free set-up. Mud-Slap helps by reducing accuracy, allowing potentially for more set-up time.

Haxorus @ Lum Berry
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Outrage
- Earthquake
- Dragon Dance
- Poison Jab

From here I mainly Baton Pass to this person. With this 147 base attack and 97 base speed, when this thing is boosted it can wreck havoc. I have Dragon Dance on there for if I need to switch to him from a damaging move Wobbuffet encored.

Conkeldurr @ Leftovers
Ability: Iron Fist
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bulk Up
- Drain Punch
- Mach Punch
- Ice Punch

You need a bulky pokemon on a team. Here's a bulky pokemon. This is what i mainly use for if Baton pass fails and i need a bulky physical pokemon.

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Iron Head
- Thunder Wave
- Ice Punch
- Power-Up Punch

I baton pass to Jirachi if the enemy is constantly hitting Ninjask with a rock or ice type mpve, or any move Jirachi can tank well. Giving this thing speed and attack helps more than it already needs. Plus, this pokemon works well on its own too.

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Fire Blast
- Air Slash
- SolarBeam
- Hidden Power [Ground]

You need a special attacker. Here's a special attacker. Boom.





I'm wary of Conkeldurr, any replacement suggestions would help and suggestions in general will help too. Thanks in advance!

Dragonite
06-01-2014, 01:20 PM
I know it's not banned, but I'm going to ask you to not use Mud Slap because it's annoying and unsporting.

You probably also want to have some Defog and/or RapidSpin on that team, since two of your Pokémon lose half their health just by switching in to them.

Aaron
06-01-2014, 02:07 PM
Roost > Hidden Power on Zard Y and Knock Off > Bulk Up on Conkeldurr.

Also, Mud Slap doesn't show good sportsmanship and using it is kind of a **** move.

UbersSuck20
06-01-2014, 04:00 PM
This thread (http://superskarmory.net/forum/showthread.php?5804-Ubers-s-Guide-to-Offensive-Baton-Pass-(Gen-6-OU)) might help you.

1. Protect > Mud-Slap on Ninjask and tbh I'd rather use Scolipede over it
2. There's almost no reason to use DD on Haxorus if you're using it as a recipient. I'd use Dragon Claw instead as a secondary STAB move in case the opponent's fairies are still alive.
3. Assault Vest > Leftovers, Knock Off > Bulk Up on Conkeldurr. I'd also use a more specially defensive spread, 252 HP / 128 Atk / 128 SpD
4. Expert Belt > Leftovers, Fire Punch > Power-Up Punch. Also, use 116 Speed EVs on Jirachi.
5. Focus Miss > Air Slash on your Charizard.

Also, it'd be nice if you'd get rid of Conkeldurr and use Excadrill instead. That thing has Rapid Spin and two of your Pokemon are 4x to SR.