[MuSiCa]
06-07-2011, 07:35 AM
http://dialgafans.pytalhost.de/Front/127.gifhttp://dialgafans.pytalhost.de/Front/306.gifhttp://dialgafans.pytalhost.de/Front/617.gifhttp://dialgafans.pytalhost.de/Front/211.gifhttp://pokerealm.com/images/pokemon/animated/198.gifhttp://dialgafans.pytalhost.de/Front/106.gif
Meh, I tried RU out and I must say that since every time I played UU in the past I epically failed (Yea) RU is either too easy or no one knows the awesomeness of Qwilfish. Yea, Qwilfish. You heard right.
http://dialgafans.pytalhost.de/Front/127.gif
Pinsir @ Lum Berry
Ability: Mold Breaker
EVs: 120 HP / 136 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- X-Scissor
- Earthquake
- Stone Edge
- Stealth Rock
Pinsir is here to set up Stealth Rock, which is SO DAMN IMPORTANT due to the number of SR Weak Bugs, Fire and Flying types in this tier. Wee.
X-Scissor cuts stuff real bad, and stuff. Primary STAB Move, and it's the Only STAB here. Earthquake is coverage, and Stone Edge is more coverage. Stealth Rock. I just explained it.
EVs / Nature
120 HP Bulks me up, so I can actually set up Stealth Rock. Might opt for a Sash and 252 Attack, but meh. I like it this way. Max Speed to Stealth Rock before Glalie or something Taunts me.
http://dialgafans.pytalhost.de/Front/306.gif
Aggron @ Choice Band
Ability: Rock Head
EVs: 80 HP / 252 Atk / 176 SDef
Adamant Nature (+Atk, -SAtk)
- Head Smash
- Earthquake
- Fire Punch
- Superpower
Aggron mashes stuff up real good. It's one of the blessings of this tier, especially since there's 2 really awesome Flying types here. Braviary and Swellow. No Staraptor, he's being awesome up in UU ^^
Head Smash when combined with Rock Head makes an AWESOME WRECK EVERYTHING Rock type STAB. Choice Banded Rock Type 150 Base Power from an Aggron STAB. The other three just cover Steels. Earthquake for other Aggrons, Fire Punch for stuff like Klingklang, and Superpower messes with Magneton... I guess. IDK.
EVs / Nature
Max attack breaks stuff and leaves blood on the floor. 80 HP lets me hit 301 HP (Same with Pinsir, too) and survive 3 Night Shades or something. Rest goes to SDef for absorbing special hits.
http://dialgafans.pytalhost.de/Front/617.gif
Accelgor @ Damp Rock
Ability: Hydration
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rain Dance
- U-turn
- Bug Buzz
- Final Gambit
Accelgor helps me here with my slight Fire Weakness and it also sets up Rain for Qwilfish. Max Speed outruns base 80 Scarfers too.
Rain Dance helps. Alot. It prevents Venomoth from setting up on me thanks to Hydration, and Liligant too. U-turn means a free switch + scout, to see if they wanna counter Qwilfish or not. Bug Buzz is STAB and Final Gambit is a little like U-turn, except I die.
EVs / Nature
Max HP Max speed. No big deal.
http://dialgafans.pytalhost.de/Front/211.gif
Qwilfish @ Air Balloon
Ability: Swift Swim
EVs: 60 HP / 252 Atk / 196 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Waterfall
- Return
- Poison Jab
Ah... Because Rain is SO abusable... Everywhere...
Swords Dance because my attack needs a little boost. Waterfall + Rain + STAB = 2.25x Effective... ish. Return makes Water / Normal and Poison Jab is a secondary STAB move.
EVs / Nature
Max attack for a reason. Flop around hard as possible. 196 Speed outruns scarf Alakazam, which is all I need. 60 HP for fun, joy, and laughter. xD
http://pokerealm.com/images/pokemon/animated/198.gif
Murkrow @ Eviolite
Ability: Prankster
EVs: 252 HP / 8 Def / 248 SDef
Careful Nature (+SDef, -SAtk)
- Taunt
- Perish Song
- Mean Look
- Roost
Murkrow. He stops Venomoth, Gorebyss, etcetcra blah bleh.
Taunt is good for Baton Passers. Priority Taunt exists even in RU, ya know. Perish Song messes up chains. Mean Look traps stuff and lets me actually KO Stuff, and Roost helps me recover HP.
EVs / Nature
Murkrow. Max HP for upping that poor stat. 248 SDef gets me to 300 Special Defense, highest I can go (252 gets me to 301... No difference lol), and 8 Defense rounds out 508. EVs.
http://dialgafans.pytalhost.de/Front/106.gif
Hitmonlee @ Life Orb
Ability: Limber
EVs: 16 HP / 252 Atk / 240 Spd
Adamant Nature (+Atk, -SAtk)
- Mach Punch
- Sucker Punch
- Rapid Spin
- Close Combat
Hitmonlee is my Spinner for... Spinning round and round. Yea. Also checks Sharpedo for me... And stuff.
Mach Punch ruins stuff like Sharpedo. Sucker Punch is another priority used to break stuff. Rapid Spin spins away Stealth Rock, with 3 SR Weak Pokemon and all. Close Combat shuts down walls.
EVs / Nature
Currently I outspeed Adamant Pinsirs. Might up it a little, but Max attack ensures that Mach Punch KILLS ALL. 16 HP is leftover.
Changes: Yellow
Win / Lose since last edit: 0 / 0
Meh, I tried RU out and I must say that since every time I played UU in the past I epically failed (Yea) RU is either too easy or no one knows the awesomeness of Qwilfish. Yea, Qwilfish. You heard right.
http://dialgafans.pytalhost.de/Front/127.gif
Pinsir @ Lum Berry
Ability: Mold Breaker
EVs: 120 HP / 136 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- X-Scissor
- Earthquake
- Stone Edge
- Stealth Rock
Pinsir is here to set up Stealth Rock, which is SO DAMN IMPORTANT due to the number of SR Weak Bugs, Fire and Flying types in this tier. Wee.
X-Scissor cuts stuff real bad, and stuff. Primary STAB Move, and it's the Only STAB here. Earthquake is coverage, and Stone Edge is more coverage. Stealth Rock. I just explained it.
EVs / Nature
120 HP Bulks me up, so I can actually set up Stealth Rock. Might opt for a Sash and 252 Attack, but meh. I like it this way. Max Speed to Stealth Rock before Glalie or something Taunts me.
http://dialgafans.pytalhost.de/Front/306.gif
Aggron @ Choice Band
Ability: Rock Head
EVs: 80 HP / 252 Atk / 176 SDef
Adamant Nature (+Atk, -SAtk)
- Head Smash
- Earthquake
- Fire Punch
- Superpower
Aggron mashes stuff up real good. It's one of the blessings of this tier, especially since there's 2 really awesome Flying types here. Braviary and Swellow. No Staraptor, he's being awesome up in UU ^^
Head Smash when combined with Rock Head makes an AWESOME WRECK EVERYTHING Rock type STAB. Choice Banded Rock Type 150 Base Power from an Aggron STAB. The other three just cover Steels. Earthquake for other Aggrons, Fire Punch for stuff like Klingklang, and Superpower messes with Magneton... I guess. IDK.
EVs / Nature
Max attack breaks stuff and leaves blood on the floor. 80 HP lets me hit 301 HP (Same with Pinsir, too) and survive 3 Night Shades or something. Rest goes to SDef for absorbing special hits.
http://dialgafans.pytalhost.de/Front/617.gif
Accelgor @ Damp Rock
Ability: Hydration
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rain Dance
- U-turn
- Bug Buzz
- Final Gambit
Accelgor helps me here with my slight Fire Weakness and it also sets up Rain for Qwilfish. Max Speed outruns base 80 Scarfers too.
Rain Dance helps. Alot. It prevents Venomoth from setting up on me thanks to Hydration, and Liligant too. U-turn means a free switch + scout, to see if they wanna counter Qwilfish or not. Bug Buzz is STAB and Final Gambit is a little like U-turn, except I die.
EVs / Nature
Max HP Max speed. No big deal.
http://dialgafans.pytalhost.de/Front/211.gif
Qwilfish @ Air Balloon
Ability: Swift Swim
EVs: 60 HP / 252 Atk / 196 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Waterfall
- Return
- Poison Jab
Ah... Because Rain is SO abusable... Everywhere...
Swords Dance because my attack needs a little boost. Waterfall + Rain + STAB = 2.25x Effective... ish. Return makes Water / Normal and Poison Jab is a secondary STAB move.
EVs / Nature
Max attack for a reason. Flop around hard as possible. 196 Speed outruns scarf Alakazam, which is all I need. 60 HP for fun, joy, and laughter. xD
http://pokerealm.com/images/pokemon/animated/198.gif
Murkrow @ Eviolite
Ability: Prankster
EVs: 252 HP / 8 Def / 248 SDef
Careful Nature (+SDef, -SAtk)
- Taunt
- Perish Song
- Mean Look
- Roost
Murkrow. He stops Venomoth, Gorebyss, etcetcra blah bleh.
Taunt is good for Baton Passers. Priority Taunt exists even in RU, ya know. Perish Song messes up chains. Mean Look traps stuff and lets me actually KO Stuff, and Roost helps me recover HP.
EVs / Nature
Murkrow. Max HP for upping that poor stat. 248 SDef gets me to 300 Special Defense, highest I can go (252 gets me to 301... No difference lol), and 8 Defense rounds out 508. EVs.
http://dialgafans.pytalhost.de/Front/106.gif
Hitmonlee @ Life Orb
Ability: Limber
EVs: 16 HP / 252 Atk / 240 Spd
Adamant Nature (+Atk, -SAtk)
- Mach Punch
- Sucker Punch
- Rapid Spin
- Close Combat
Hitmonlee is my Spinner for... Spinning round and round. Yea. Also checks Sharpedo for me... And stuff.
Mach Punch ruins stuff like Sharpedo. Sucker Punch is another priority used to break stuff. Rapid Spin spins away Stealth Rock, with 3 SR Weak Pokemon and all. Close Combat shuts down walls.
EVs / Nature
Currently I outspeed Adamant Pinsirs. Might up it a little, but Max attack ensures that Mach Punch KILLS ALL. 16 HP is leftover.
Changes: Yellow
Win / Lose since last edit: 0 / 0