Mindblown94
06-08-2011, 03:57 AM
So I've been playing RU a bit on smogon server. And I have to say, I'm really enjoying it. After changing my team around numerous times I really like this one. I'd like some suggestions for my team, so here it is:
http://img.pokemondb.net/sprites/black-white/normal/uxie.png (http://pokemondb.net/sprites/uxie)
Uxie @ Leftovers
Ability: Levitate
Nature: Careful(+Sdef, -Satk)
EVs: 252 hp, 140 def, 116 sdef
-Magic Coat
-Stealth Rock
-U-turn
-Knock Off
Details: This guy is probably the most annoying lead possible besides prankster anything. Most of the time I don't even need to set up stealth rocks because teams always use them on me without knowing I have magic coat. I even had one guy set up spikes on me and I managed bouncing all 3 layers to his side. Stealth rock is there for when I don't get so lucky, U-turn for scouting and knock off just to be an annoyance and get rid of items.
http://img.pokemondb.net/sprites/black-white/normal/medicham-f.png (http://pokemondb.net/sprites/medicham)
Medicham @ Choice Band
Ability: Pure Power
Nature: Jolly(+Spe,-Satk)
Evs: 252 atk, 252 spe
-Hi Jump Kick
-Zen Headbutt
-Bullet Punch
-Fire Punch
Details: This guy gets a ton of crap(I'm looking at you SIG) but choice band medicham is nothing to be messing with. He gets up to 650 attack and with little ghosts in RU, he can easily hi jump kick and put a dent in anyones health. Zen headbutt for stab coverage, bullet punch because he sadly does not get mach punch. Fire punch for those pesky bugs.
http://img.pokemondb.net/sprites/black-white/normal/sharpedo.png (http://pokemondb.net/sprites/sharpedo)
Sharpedo @ Life Orb
Ability: Speed Boost
Nature: Mild(+Satk,-Def)
Evs: 148 atk, 252 satk, 108 spe
-Protect
-Crunch
-Ice Beam
-Hydro Pump
Details: Nothing really special here, just your standard mixed sharpedo. Protect to get a free +1 in speed. Crunch to take down those special walls, Ice beam for coverage, and hydro pump is for STAB. Although I'm thinking about replacing it with surf since hydro pump is the water focus blast...
http://img.pokemondb.net/sprites/black-white/normal/porygon-z.png (http://pokemondb.net/sprites/porygon-z)
Porygon-Z@Choice Specs
Ability: Adaptability
Nature: Timid(+Spe,-Atk)
Evs:252 Satk, 252 Spe
-Tri Attack
-Thunderbolt
-Ice Beam
-HP fire
Details: with Adaptability/specs Tri attack does a ton. Even bulky walls like steelix can hardly take a few hits from it. Boltbeam for coverage, and HP fire for those annoying bugs like durant.
http://img.pokemondb.net/sprites/black-white/normal/mantyke.png (http://pokemondb.net/sprites/mantyke)
Mantyke @ Eviolite
Ability: Water Absorb
Nature: Bold(+Def, - Atk)
Evs:252 hp, 164 def, 92 Sdef
-Rest
-Sleep Talk
-Scald
-Haze
Details:Now I know what you're thinking. LOL mantyke wtf? But take my word for it, this little guy is a beast. With eviolite his special side has more bulk than steelix, and his defense is about 280. Not too bad. I mainly use him as my sleep fodder since he has rest/talk, he also has scald for stab + burn chance. And he has haze which trolls any stat boosters.
http://img.pokemondb.net/sprites/black-white/normal/steelix.png (http://pokemondb.net/sprites/steelix)
Steelix @ Leftovers
Ability: Sturdy
Nature: Sassy(+Sdef, -Spe)
Evs: 252 hp, 252 Sdef
Ivs: 2 Spe
-Roar
-Curse
-Gyro Ball
-Toxic
Details: You know the drill, this guy is like a mini ferrothorn besides leech seed, but it's okay because he has toxic + roar to make up for that. Curse to boost atk + defense while lowering speed, which adds more gyro ball damage. Roar for getting rid of people who try to set up/have set up. Even if they can OHKO, his sturdy will keep him alive to get the roar off to keep me from getting swept. You know how curse/gyro ball goes, very deadly especially to those yanmega's running around, I can easily take a few HP fire from them and destroy them with a +1 Gyro Ball. Toxic is just for status.
This team is sort of trollsy. No one really expects a mantyke to annoy them to death. And so far it's worked. This team is 7 and 4, not too bad considering I'm not the best at battling and again, it's kind of trollsy :]
http://img.pokemondb.net/sprites/black-white/normal/uxie.png (http://pokemondb.net/sprites/uxie)
Uxie @ Leftovers
Ability: Levitate
Nature: Careful(+Sdef, -Satk)
EVs: 252 hp, 140 def, 116 sdef
-Magic Coat
-Stealth Rock
-U-turn
-Knock Off
Details: This guy is probably the most annoying lead possible besides prankster anything. Most of the time I don't even need to set up stealth rocks because teams always use them on me without knowing I have magic coat. I even had one guy set up spikes on me and I managed bouncing all 3 layers to his side. Stealth rock is there for when I don't get so lucky, U-turn for scouting and knock off just to be an annoyance and get rid of items.
http://img.pokemondb.net/sprites/black-white/normal/medicham-f.png (http://pokemondb.net/sprites/medicham)
Medicham @ Choice Band
Ability: Pure Power
Nature: Jolly(+Spe,-Satk)
Evs: 252 atk, 252 spe
-Hi Jump Kick
-Zen Headbutt
-Bullet Punch
-Fire Punch
Details: This guy gets a ton of crap(I'm looking at you SIG) but choice band medicham is nothing to be messing with. He gets up to 650 attack and with little ghosts in RU, he can easily hi jump kick and put a dent in anyones health. Zen headbutt for stab coverage, bullet punch because he sadly does not get mach punch. Fire punch for those pesky bugs.
http://img.pokemondb.net/sprites/black-white/normal/sharpedo.png (http://pokemondb.net/sprites/sharpedo)
Sharpedo @ Life Orb
Ability: Speed Boost
Nature: Mild(+Satk,-Def)
Evs: 148 atk, 252 satk, 108 spe
-Protect
-Crunch
-Ice Beam
-Hydro Pump
Details: Nothing really special here, just your standard mixed sharpedo. Protect to get a free +1 in speed. Crunch to take down those special walls, Ice beam for coverage, and hydro pump is for STAB. Although I'm thinking about replacing it with surf since hydro pump is the water focus blast...
http://img.pokemondb.net/sprites/black-white/normal/porygon-z.png (http://pokemondb.net/sprites/porygon-z)
Porygon-Z@Choice Specs
Ability: Adaptability
Nature: Timid(+Spe,-Atk)
Evs:252 Satk, 252 Spe
-Tri Attack
-Thunderbolt
-Ice Beam
-HP fire
Details: with Adaptability/specs Tri attack does a ton. Even bulky walls like steelix can hardly take a few hits from it. Boltbeam for coverage, and HP fire for those annoying bugs like durant.
http://img.pokemondb.net/sprites/black-white/normal/mantyke.png (http://pokemondb.net/sprites/mantyke)
Mantyke @ Eviolite
Ability: Water Absorb
Nature: Bold(+Def, - Atk)
Evs:252 hp, 164 def, 92 Sdef
-Rest
-Sleep Talk
-Scald
-Haze
Details:Now I know what you're thinking. LOL mantyke wtf? But take my word for it, this little guy is a beast. With eviolite his special side has more bulk than steelix, and his defense is about 280. Not too bad. I mainly use him as my sleep fodder since he has rest/talk, he also has scald for stab + burn chance. And he has haze which trolls any stat boosters.
http://img.pokemondb.net/sprites/black-white/normal/steelix.png (http://pokemondb.net/sprites/steelix)
Steelix @ Leftovers
Ability: Sturdy
Nature: Sassy(+Sdef, -Spe)
Evs: 252 hp, 252 Sdef
Ivs: 2 Spe
-Roar
-Curse
-Gyro Ball
-Toxic
Details: You know the drill, this guy is like a mini ferrothorn besides leech seed, but it's okay because he has toxic + roar to make up for that. Curse to boost atk + defense while lowering speed, which adds more gyro ball damage. Roar for getting rid of people who try to set up/have set up. Even if they can OHKO, his sturdy will keep him alive to get the roar off to keep me from getting swept. You know how curse/gyro ball goes, very deadly especially to those yanmega's running around, I can easily take a few HP fire from them and destroy them with a +1 Gyro Ball. Toxic is just for status.
This team is sort of trollsy. No one really expects a mantyke to annoy them to death. And so far it's worked. This team is 7 and 4, not too bad considering I'm not the best at battling and again, it's kind of trollsy :]