Where
07-11-2011, 07:56 PM
Lets begin, shall we?(I can't get [animated]pics >.<)
I'm kinda new to competitive Battleing, so here's the secound OU team I have made and first RMT.
Conkeldurr @ Leftovers
Ability: Guts
EVs: 200 HP / 56 Atk / x Def / x SAtk / 252 SDef* / x Spd*]
Careful (+Sp. Def., -Sp. Att.)
- Bulk Up
- Payback
- Mach Punch
- Drain Punch
Not much to say. He's the lead because he can Payback Psychics and Ghost, take hits, and set up. Once he sets up, the only hope you may have is a Milotic with Dragon Tail.[But even then, you'll find your Milotic in trouble ;)]
Sp. Def. and HP evs to help him set up. Att. evs just because its a boost that Drain Punch will need.
Galvantula @ Life Orb
Ability: Compoundeyes
EVs: 4 HP / x Atk / x Def / 252 SAtk / x SDef* / 252 Spd*]
Timid (+Speed, -Att.)
- Thunder
- Energyball
- Bug Buzz
- Hidden Power(Ice)
Now you're probally thinking "OMG a RU in OU! U going die!", hello. The only reason he's not in OU is because his Sp. Att. and Speed is slightly lower than most OU sweepers(Or just the OU sweepers I like). He gets compoundeyes, so that's a STABed Thunder that will most likly hit. So whats wrong with that? He can out speed a non-scarfed Hydreigon, and even if the Hydreigon is scarfed, he's locked into that move, so Conkledurr can come out and take the move or set up while he switches. HP ice because without it Gliscor dances on his grave. Life Orb because anything else would be a waste. He can't take hits from anything, so why not use his HP to boost his Att.(I almost put LP XD). O' how I said that the Milotic would be in trouble? STABed Thunder. ;)
Evs and nature to out speed a non-scarfed Hydreigon and most likely KO it(with Bug Buzz). Yeah, just so it can sweep things.
Jellicent @ Leftovers
Ability: Cursed Body
EVs: 212 HP / x Atk / x Def / x SAtk / 252 SDef* /44Spd*]
Calm (+Sp. Def., -Att. )
- Recover
- Scald
- Will-O-Wisp
- Taunt
Pretty much self explainitory, Recover to make it last, Scald for damage, Will-O-Wisp because I don't want to risk not getting a burn off, and Taunt because nothing else would do. And it's a special wall...
Evs and nature to keep her around for awhile.
Ferrothorn @ Leftovers
Ability: Iron barbs
EVs: 252 HP / x Atk / 252 Def / x SAtk / 4 SDef* / x Spd*]
Relaxed (+Def, -Speed)
- Leech Seed
- Power Whip
- Stealth Rock
- Thunderwave
Speed Evs: 0
Physical wall, not much to say. It sets SR and takes hits. T-Wave to cripple the obvious Volcarona that'll switch in. SR > Spikes because of Volcarona. Perfect with Jellicent.
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 4 HP / x Atk / x Def / 252 SAtk / x SDef* / 252 Spd*
Modest (+Sp. Att., -Att.)
- Surf
- Flamethrower
- Dark Pulse
- Draco Meteor
The Special Sweeper. Ment to out speed Chandalures and hopefully take them out. The move set is so that it can wreck just about anything.
Evs and nature ment to boost speed and Sp. Att. for a nice clean sweep.
Rotom-W @ Left Overs
Ability: Levitate
EVs: 252 HP / x Atk / 168 Def / x SAtk / x SDef* / 88 Spd*]
Bold (+Deff, -Att.)
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Hidden Power(Ice)
Standard Smogon set for Rotom-W wall. HP Ice over Pain Split because of Gliscor and Dragons. It can take hits like a beast and hit back.
EVs and nature to increase its wallness.
I know I have a weakness to Dragon and Grass, but take a look at the movesets.
I'm kinda new to competitive Battleing, so here's the secound OU team I have made and first RMT.
Conkeldurr @ Leftovers
Ability: Guts
EVs: 200 HP / 56 Atk / x Def / x SAtk / 252 SDef* / x Spd*]
Careful (+Sp. Def., -Sp. Att.)
- Bulk Up
- Payback
- Mach Punch
- Drain Punch
Not much to say. He's the lead because he can Payback Psychics and Ghost, take hits, and set up. Once he sets up, the only hope you may have is a Milotic with Dragon Tail.[But even then, you'll find your Milotic in trouble ;)]
Sp. Def. and HP evs to help him set up. Att. evs just because its a boost that Drain Punch will need.
Galvantula @ Life Orb
Ability: Compoundeyes
EVs: 4 HP / x Atk / x Def / 252 SAtk / x SDef* / 252 Spd*]
Timid (+Speed, -Att.)
- Thunder
- Energyball
- Bug Buzz
- Hidden Power(Ice)
Now you're probally thinking "OMG a RU in OU! U going die!", hello. The only reason he's not in OU is because his Sp. Att. and Speed is slightly lower than most OU sweepers(Or just the OU sweepers I like). He gets compoundeyes, so that's a STABed Thunder that will most likly hit. So whats wrong with that? He can out speed a non-scarfed Hydreigon, and even if the Hydreigon is scarfed, he's locked into that move, so Conkledurr can come out and take the move or set up while he switches. HP ice because without it Gliscor dances on his grave. Life Orb because anything else would be a waste. He can't take hits from anything, so why not use his HP to boost his Att.(I almost put LP XD). O' how I said that the Milotic would be in trouble? STABed Thunder. ;)
Evs and nature to out speed a non-scarfed Hydreigon and most likely KO it(with Bug Buzz). Yeah, just so it can sweep things.
Jellicent @ Leftovers
Ability: Cursed Body
EVs: 212 HP / x Atk / x Def / x SAtk / 252 SDef* /44Spd*]
Calm (+Sp. Def., -Att. )
- Recover
- Scald
- Will-O-Wisp
- Taunt
Pretty much self explainitory, Recover to make it last, Scald for damage, Will-O-Wisp because I don't want to risk not getting a burn off, and Taunt because nothing else would do. And it's a special wall...
Evs and nature to keep her around for awhile.
Ferrothorn @ Leftovers
Ability: Iron barbs
EVs: 252 HP / x Atk / 252 Def / x SAtk / 4 SDef* / x Spd*]
Relaxed (+Def, -Speed)
- Leech Seed
- Power Whip
- Stealth Rock
- Thunderwave
Speed Evs: 0
Physical wall, not much to say. It sets SR and takes hits. T-Wave to cripple the obvious Volcarona that'll switch in. SR > Spikes because of Volcarona. Perfect with Jellicent.
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 4 HP / x Atk / x Def / 252 SAtk / x SDef* / 252 Spd*
Modest (+Sp. Att., -Att.)
- Surf
- Flamethrower
- Dark Pulse
- Draco Meteor
The Special Sweeper. Ment to out speed Chandalures and hopefully take them out. The move set is so that it can wreck just about anything.
Evs and nature ment to boost speed and Sp. Att. for a nice clean sweep.
Rotom-W @ Left Overs
Ability: Levitate
EVs: 252 HP / x Atk / 168 Def / x SAtk / x SDef* / 88 Spd*]
Bold (+Deff, -Att.)
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Hidden Power(Ice)
Standard Smogon set for Rotom-W wall. HP Ice over Pain Split because of Gliscor and Dragons. It can take hits like a beast and hit back.
EVs and nature to increase its wallness.
I know I have a weakness to Dragon and Grass, but take a look at the movesets.