PDA

View Full Version : Team Necrosis



.sECRET
09-06-2011, 02:24 PM
.::Introduction::.
Hello PSN regulars, I've been working on a team based on Mixed Virizion for a week or so now. I was inspired to use this idea by this post (http://www.smogon.com/forums/showpost.php?p=3781966&postcount=3154) and while it hasn't been absolutely stellar, I can certainly say it isn't terrible.

I based this team around the style of bulky offense. The point is try to weaken the opponent's team with hazards and my other pokemon so Virizion can come in and clean up the rest of the team. With a life orb, Virizion has extremly powerful attacks and is capable of muscling through common attackers such as Breloom and Heatran.

I generally ladder around Mysidia abit and I was able to hit 1150 CRE within about 8 battles.


--------------------------
Team Building
--------------------------

First of all, the format I had in mind for my team was like this.

-Hazard Supporter
-Spin blocker
-Heavy bulky hitter
-Hazard Supporter/(Physical/Special) Wall
-Late game Cleaner
-Offensive sweeper with priority

I based this team on Virizion, as you could have seen from the introduction.
http://sprites.pokecheck.org/i/640.gif

Secondly, I wanted a pokemon that could support Virizion's sweeps by taking out counters such as Lati@s and spDef Jirachi. Scizor does an excellent role in taking out Specs Latios and CM Roar Latias. I also added Jellicent who works as an excellent spin blocker and is capable of taking on Jirachi.
http://sprites.pokecheck.org/i/640.gif¬http://sprites.pokecheck.org/i/212.gif¬http://sprites.pokecheck.org/i/593.gif

Now I wanted pokemon who could set up hazards which greatly aids in Virizion's ability to sweep. Skarmory is an excellent wall who helps me set up hazards as well as taking on Haxorus outrage's and Conkeldurr's spamming bulk up. Heatran was the second supporter, being able to use stealth rocks and having an amazing support movepool.
http://sprites.pokecheck.org/i/640.gif¬http://sprites.pokecheck.org/i/212.gif¬http://sprites.pokecheck.org/i/593.gif¬http://sprites.pokecheck.org/i/227.gif¬http://sprites.pokecheck.org/i/485.gif

Finally, I wanted a pokemon who can take hard hits and set up on the majority of the metagame to keep this team from falling to extreme offense. Reuniclus fits the bill and found a spot on my team.
http://sprites.pokecheck.org/i/640.gif¬http://sprites.pokecheck.org/i/212.gif¬http://sprites.pokecheck.org/i/593.gif¬http://sprites.pokecheck.org/i/227.gif¬http://sprites.pokecheck.org/i/485.gif¬http://sprites.pokecheck.org/i/579.gif

After some careful consideration, I have decided to try out SpDef Jirachi over Scizor.
http://sprites.pokecheck.org/i/640.gif¬http://sprites.pokecheck.org/i/385.gif¬http://sprites.pokecheck.org/i/593.gif¬http://sprites.pokecheck.org/i/227.gif¬http://sprites.pokecheck.org/i/485.gif¬http://sprites.pokecheck.org/i/579.gif¬http://sprites.pokecheck.org/i/385.gif

And with that done, it's time to take a closer look at the team.

-----------------------------
In-Depth Look
-----------------------------
http://sprites.pokecheck.org/i/485.gif–http://www.serebii.net/itemdex/sprites/leftovers.png
Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Roar
- Toxic
.............
Description
Heatran starts off the team by setting up Stealth Rock at the beginning at the match. Stealth rocks is vital to this team, allowing Virizion, Scizor, and Reuniclus to nail some KOs they otherwise couldn't. Specially defensive Heatran has a few uses. Heatran helps absorb fire attacks and dishes back lava plumes which, while don't ohko, will hurt your pokemon and has a chance of burning. Toxic is used to cripple bulkier tanks, such as Ninetales and Politoed, while Roar is great for phazing and racking up Stealth Rock and spikes damage.

Heatran is also amazing for taking just about any sun threats in the metagame. He takes out Volcarona by using Roar so Volcarona will ac***ulate Stealth Rock damage. It's important to keep Heatran away from sand sweepers such as Excadrill and Landorus, especially considering that Heatran lacks an air balloon and doesn't invest in physical bulk. Heatran also works as a temporary check to Lati@s.


http://sprites.pokecheck.org/i/640.gif–http://archives.bulbagarden.net/media/upload/9/92/Bag_Life_Orb_Sprite.png
Virizion @ Life Orb
Trait: Justified
EVs: 192 Atk / 64 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Work Up
- Giga Drain
- Close Combat
- Hidden Power
.............
Description
While at first it may seem gimmicky, this set isn't shabby at all. It forgoes Calm Mind's special defense boost so I can run the much more reliable Close Combat rather than Focus Miss. EVs may be a bit confusing; however, they allow me to OHKO Scizor with Close combat assuming there is 1 layer of spikes and Rocks on the field. Life orb is superior to Leftovers because Virizion lacks raw power, and Life Orb gives Virizion a ton of power. Giga Drain helps recover the lost health from Life orb as well as letting me beat bulky waters. Hidden Power is pretty self explanatory; it lets me take out Dragonite, Salamence, and Gliscor.

This set struggles against Lati@s or any type of flying type pokemon that isnt weak to Hidden Power [Ice] (see: Skarmory). To solve this problem, I use a Scizor which has many opportunies to set up and helps Virizion weaken enemies with its priority. Scizor also lets me beat Gengar, which completely walls Virizion.

http://sprites.pokecheck.org/i/593.gif-http://www.serebii.net/itemdex/sprites/leftovers.png
Jellicent (F) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 152 Def / 108 Spd
Bold Nature (+Def, -Atk)
- Scald
- Will-O-Wisp
- Recover
- Taunt
.............
Description
Jellicent is one of, if not, the best spin blocker in the current metagame. Honestly, this thing beats just about all of the pokemon that set up hazards and is a great check to Scizor and company. EVs allow me to outspeed 24 speed Skarmory and the rest is invested in defense and HP. Taunt is essential to stop boosters from setting up and also stops hazards. Scald can get a lucky burn and is generally an attack you spam on just about anything. Will-o-wisp is for a more reliable burn rate.

Jellicent's role is to stop spinning from common spinners like Hitmontop and Starmie to an extent. Hazards support Virizion too much and it would be bad if they were removed from the field.

http://sprites.pokecheck.org/i/227.gif-http://www.serebii.net/itemdex/sprites/leftovers.png
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Roost
- Brave Bird
- Whirlwind
- Spikes
.............
Description
I've found Skarmory to be absolutely terrific for setting up spikes. This is the standard set for Skarmory and is simply outstanding. Skarm finds many opportunities to set up Spikes and is almost never unable to get at least 1 layer up. Roost provides reliable recovery, while Whirlwind is great for phazing. Brave Bird is so Skarmory isn't complete taunt bait and can hit fighters fairly hard.

Skarmory's main use is tanking strong dragon attacks and then proceeding to whirlwind them away. Strong pokemon like Conkeldurr are also handled by Skarmory.
http://sprites.pokecheck.org/i/579.gif-http://www.serebii.net/itemdex/sprites/leftovers.png
Reuniclus (F) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Psyshock
- Recover
- Focus Blast
.............
Description
Calm Mind Reuniclus is simply outstanding. It sets up a ton of pokemon in the metagame including but not limited to: Swampert, Rotom-W, Mienshao, and Conkeldurr. I prefer Psyshock over Psychic to help me beat Blissey and Chansey but I'm starting to doubt it's usefulness in comparison to psychic. Focus Blast provides coverage and hits Tyranitar. Calm Mind lets Reuniclus (be completely beaten by crits) boost is special attack and spDef so he can take harder hits and dish out a bunch of damage.

Reuniclus is most important for checking common fighters like Conkeldurr, which can potentially beatt his team if Skarmory is beaten. Reuniclus also can sweep consistently and generally does not faint.

http://sprites.pokecheck.org/i/385.gif-http://www.serebii.net/itemdex/sprites/leftovers.png
[COLOR="yellow"]Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 220 SDef / 36 Spd
Careful Nature (+SDef, -SAtk)
- Wish
- Protect
- Iron Head
- Body Slam
.............
Description
Having replaced Scizor, I can say that Jirachi is still used by many people, and just as consistently. Special defense Jirachi is hard to get through, and provides Wish support for all the pokemon. Iron Head and Body Slam essentially give me free turns, through paralysis and flinch. Jirachi takes on Lati@s better than Scizor and can beat all of the threats that Scizor can.

Jirachi has a ton of special bulk and shrugs off surf's and shadow ball's like they're nothing. It can then proceed to paraflinch the foe to death. However, I have to be wary of sand sweepers, or else I may lose Jirachi.
[I]----------------------------------------
[I]Removed Members:
----------------------------------------

http://sprites.pokecheck.org/i/212.gif–http://www.serebii.net/itemdex/sprites/leftovers.png
Scizor (F) @ Leftovers
Trait: Technician
EVs: 248 HP / 80 Atk / 176 SDef
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost
.............
Description
Scizor is one of the most popular pokemon- and for a good reason. SD Scizor is capable of completely sweeping through frailer pokemon such as Gengar and weakened Dragons. However, the main goal of Scizor is to take out Lati@s who are huge threats to any teams that are unprepared. Leftovers is used over life orb this time for extra survivability. Bullet Punch and Bug Bite are resisted by a lot, but they provide solid STAB and hit pretty hard with hazards support, even when resisted. Roost is pretty self explanatory, being able to heal yourself is pretty vital in this metagame.

Scizor fits well in this team due to being able to take out hard hitting threats (namely Lati@s but I mentioned that for like the umpteenth time so I'll stop) and is capable of pulling off a sweep a lot.





OFFENSIVE THREATS
http://sprites.pokecheck.org/i/462.gifI'll definitely say this team isn't perfect, first of all. Magnezone can take out Skarmory and Jirachi with it's trapping ability and will severely dent my core. It can also beat Jellicent, and my only answer is setting up with CM Reuniclus or using Virizion.

http://sprites.pokecheck.org/i/637.gifVolcarona with Hidden Power [Ground] can be a problem but otherwise, special defense Heatran can counter it, so it's not so big of a problem.

http://sprites.pokecheck.org/i/186.gifhttp://sprites.pokecheck.org/i/038.gifhttp://sprites.pokecheck.org/i/248.gifRain Hyper Offense can pretty much decimate me should Jellicent and Virizion faint. Considering that I don't have weather, I also have to be wary of sun and sand offense, although they aren't as much of a problem.

http://sprites.pokecheck.org/i/642.gifThundurus is a problem. It's NP set can decimate just about every pokemon on my team except Jirachi. I also have no means of revenge killing it.

http://sprites.pokecheck.org/i/530.gifExcadrill can clean this team up if Skarmory is weakened enough. The set I'm thinking about is the Adamant LO variant. It deals massive damage and with a few lucky flinch hax, can beat Skarmory.

http://sprites.pokecheck.org/i/003.gifVenusaur can sweep me if it runs Mixsaur and has earthquake for Heatran. Otherwise, it's not much of a problem but it's still a notable threat.

http://sprites.pokecheck.org/i/639.gifTerrakion beats my team pretty badly and Skarmory doesn't like taking +2 Close Combat's. I can only hope that Virizion wins the speed tie and KO's with Close Combat.

DEFENSIVE THREATS
http://sprites.pokecheck.org/i/149.gifHonestly, I don't find stall or defensive threats to be much problem. The only notable one is Dragonite, specifically the Parashuffler and Bulky DD. Even then, Dragonite isn't much of a problem, with Skarmory being able to phaze it out.

-------------------------------
Importable
-------------------------------

Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Roar
- Toxic

Virizion @ Life Orb
Trait: Justified
EVs: 192 Atk / 64 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Work Up
- Giga Drain
- Close Combat
- Hidden Power

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 220 SDef / 36 Spd
Careful Nature (+SDef, -SAtk)
- Wish
- Protect
- Iron Head
- Body Slam


Jellicent (F) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 152 Def / 108 Spd
Bold Nature (+Def, -Atk)
- Scald
- Will-O-Wisp
- Recover
- Taunt

Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Roost
- Brave Bird
- Whirlwind
- Spikes

Reuniclus (F) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Psyshock
- Recover
- Focus Blast

-------------------------------
[I]Conclusion
-------------------------------
That's more or less the end of this RMT. Thanks for taking the time to read and have a nice day!

...Oh, one more thing.


RAINBOW

[MuSiCa]
09-06-2011, 03:22 PM
I can think of only two things right now.

Rest Talk Gyarados, Jirachi's EVs are messed up.

dimes
09-27-2011, 10:14 PM
I would suggest Gastrodon to cover your Thunderus weakness, but that makes the team look like Tabloo. You could go Quagsire over Jellicent since Rapid Spin Excadrill seems to be in decline and it can counter a bit more than what Gastrodon can do, but Gastrodon+ Skarmory can counter lots of generic rain teams. Outside of that, it's an awesome team.

Dimes
10-01-2011, 03:01 PM
Bumping so it isn't swamped by old threads.

steel dragons
10-02-2011, 03:42 AM
Well, in terms of the Virizion, I think that the sword dancer is more effective in general, simply because it gets more powerful after a boost from its boosting move. Sure, not being mixed can hurt in some scenerios, but having a +2 attack boost can be very helpful. Also, wouldn't Virizion, even after a boost, take massive damage from Bullet Punch anyway, before it can attack with Close Combat? Also, your team can take Scizor well anyway (Heatran and Jellicent do good), so I wouldn't worry about Scizor so much.

Also, I agree, a team consisting of Magnezone, Tyranitar, and Excadrill could really threaten this team.

Basically, the only thing that I would change is Virizion itself. I think that both the CM and SD sets would work better than the mixed set that you have, and I think that the SD set is just better overall, since it can be more threatening more quickly.

I hope that my suggestions helped.