Chrisomar
05-31-2008, 03:33 AM
Infernape
http://i302.photobucket.com/albums/nn107/TeamUber_album/Pokemon%20Analysis%20Art/Infernape.png
Mixed Nape
Infernape @ Life Orb
Ability: Blaze
EVs: 252 SpA / 232 Spe / 24 Atk
Nature: Naive
- Close Combat
- Nasty Plot
- Flamethrower / Fire Blast
- Grass Knot / Hidden Power Ice
It never seems to amaze me how many new players still complain about Skarmory and Blissey on the same team when you can use such a great wall breaker like Infernape. Close Combat will strike fear on Pokemon such as Blissey and Tyranitar and OHKO them.
Flamethrower is probally the best option, but Fire Blast deserves a mention because it has a chance of OHKO Cresselia when Stealth Rock and Sandstorm is in play, and provided Cresselia does not have any Special Defense investment. The choice between Grass Knot and Hidden Power Ice is always a tough one because you will get walled by at least one type of Pokemon.
If you select Grass Knot you can take down Suicune and Milotic after a Nasty Plot provided they do not have any Special Defense EVs, and Grass Knot is your best weapon against Gyarados with Stealth Rock on the field. But if you do not have Hidden Power Ice Salamence will walk all over you.
Swords Dance
Infernape @ Expert Belt / Life Orb
Ability: Blaze
EVs: 252 Atk / 252 Spe / 6 HP
Nature: Jolly
- Close Combat
- Flare Blitz
- Thunderpunch / Stone Edge
- Swords Dance
This Infernape is a monster bringing 180 base power moves off of Close Combat and Flare Blitz. Expert Belt is a safer option because Life Orb, Flare Blitz, and Sandstorm damage really add up. Stone Edge / Thunderpunch is for Gyarados and Salamence.
Bulky Special Attacker
Infernape @ Leftovers / Life Orb
Ability: Blaze
EVs: 230 Spe / 112 HP / 94 SpA / 72 SpD
Nature: Calm
- Slack Off
- Calm Mind
- Flamethrower
- Grass Knot / Hidden Power Ice
This Infernape comes off as a surprise and it actually works quite well after a Calm Mind or two. The advantage Infernape has on this moveset is access to an instant recovery move which is always good. With the provided EVs this Infernape will outrun any Pokemon below the Speed of 308.
Bulky Physical Attacker
Infernape @ Leftovers / Life Orb
Ability: Blaze
EVs: 230 Spe / 112 HP / 94 Atk / 72 Def
Nature: Impish
- Fire Punch / Flare Blitz / Brick Break
- Slack Off
- Bulk Up
- Thunderpunch / Stone Edge
Physical version of the pervious moveset this has the same surprise factor. Fire Punch is a safer option, but some may argue Flare Blitz is useable because you are using Slack Off anyway. Close Combat is not such a great option here because it messes with your Defense boosts from Bulk Up, and it also lowers your Special Defense.
The last slot is really up to you Thunderpunch will hurt Gyarados more than Stone Edge, and it will also hit bulky Water-type Pokemon such as Vaporeon, Suicune, and Milotic. And when choosing Stone Edge you can hit Salamence harder.
Band Nape
Infernape @ Choice Band
Ability: Blaze
EVs: 252 Atk / 252 Spe / 6 HP
Nature: Jolly
- Close Combat
- Flare Blitz
- Stone Edge / Thunderpunch
- U-Turn / Thunderpunch
Infernape is one of the hardest Pokemon to switch in, and with this moveset its no different. Like many Choice Item Pokemon prediction is the key and with the right prediction this thing kills lots of Pokemon which is a big payoff.
With the Item Choice Band how can we not forget the sexyness of Close Combat and Flare Blitz running off that base 180 power. Stone Edge is really only good for hitting Salamence and that 80% accuracy biting you in the behind so Thunderpunch is probally the better option as it hurts Gyarados more and hits other Water-type Pokemon as well. U-Turn comes in handy your hitting a Pokemon for some damage and now you can switch in a counter. Using U-Turn is also very nice with Dugtrio.
Specs Nape
Infernape @ Choice Specs
Ability: Blaze
EVs: 252 SpA / 252 Spe / 6 Atk
Nature: Naive
- Close Combat
- Hidden Power Ice
- Fire Blast / Overheat
- Grass Knot
Like the previous moveset this requires prediction. Hidden Power Ice will OHKO Dragonite, Salamence, and Garchomp. Fire Blast is great choice, but Overheat is always good because this is for hit and run. Grass Knot is cool because it will 2HKO Starmie and 2HKO Gyarados if Stealth Rock is on the field. Close Combat is here to OHKO Tyranitar and it will also ruin Weavile if he for some odd reason decides to switch in.
Scarf Nape
Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 SpA / 220 Spe / 36 Atk
Nature: Rash
- Close Combat
- Hidden Power Ice
- Overheat
- U-Turn
Close Combat on this moveset is a 2HKO on Blissey and Heatran, and still makes Tyranitar and Weavile suffer. Overheat is much better than here than Fire Blast because without you can not OHKO Gengar.
Hidden Power Ice will OHKO Salamence, but sometimes Dragonite and Garchomp have a chance of suriving. U-Turn is always a nice move and its great for scouting what your opponent switched in.
Other Options
Blaze Kick is a cool move, but Flare Blitz and Fire Punch are much better because of accuracy and you do not like missing when your setting up a sweep. Mach Punch is weird but will OHKO Weavile and will OHKO Dugtrio if you are holding a Life Orb and Stealth Rock is on the field.
Counters
Dragonite and Salamence will counter Mixed Infernape, if he is not packing Hidden Power Ice. Suicune and Milotic can counter Infernape if they have Special Defense EVs to be able to withstand a Nasty Plot Life Orbed Grass Knot. Slowking can counter Infernape having a resistance to Close Combat is also nice, but again make sure to have Special Defense EVs. Togekiss does a good job countering Infernape and OHKOing him back with Air Slash NOTE: You will need at least 252 HP / 120 SpD Calm Nature to surive a Nasty Plot Life Orbed Fire Blast
For Physical Infernapes Donphan, Swampert, and Hippowdon don't mind switching in and even better when its a Stone Edge or Thunderpunch.
If Cresselia has max HP she will not be OHKOed by Infernape, and Cresselia can OHKO Infernape back with Psychic, Using Thunder Wave is also a good alternative.
Aerodactyl can switch in and surive any of Infernape's moves not named Hidden Power Ice, Thunderpunch, or Stone Edge and OHKO Infernape with Earthquake.
Azelf can switch in and surive any of Infernape's moves not named Flare Blitz, Fire Blast, or Overheat and OHKO him with Psychic.
Infernape is one of the most dangerous Pokemon in the Standard Metagame, but thank Arceus he is very frail and is hard to switch in.
http://i302.photobucket.com/albums/nn107/TeamUber_album/Pokemon%20Analysis%20Art/Infernape.png
Mixed Nape
Infernape @ Life Orb
Ability: Blaze
EVs: 252 SpA / 232 Spe / 24 Atk
Nature: Naive
- Close Combat
- Nasty Plot
- Flamethrower / Fire Blast
- Grass Knot / Hidden Power Ice
It never seems to amaze me how many new players still complain about Skarmory and Blissey on the same team when you can use such a great wall breaker like Infernape. Close Combat will strike fear on Pokemon such as Blissey and Tyranitar and OHKO them.
Flamethrower is probally the best option, but Fire Blast deserves a mention because it has a chance of OHKO Cresselia when Stealth Rock and Sandstorm is in play, and provided Cresselia does not have any Special Defense investment. The choice between Grass Knot and Hidden Power Ice is always a tough one because you will get walled by at least one type of Pokemon.
If you select Grass Knot you can take down Suicune and Milotic after a Nasty Plot provided they do not have any Special Defense EVs, and Grass Knot is your best weapon against Gyarados with Stealth Rock on the field. But if you do not have Hidden Power Ice Salamence will walk all over you.
Swords Dance
Infernape @ Expert Belt / Life Orb
Ability: Blaze
EVs: 252 Atk / 252 Spe / 6 HP
Nature: Jolly
- Close Combat
- Flare Blitz
- Thunderpunch / Stone Edge
- Swords Dance
This Infernape is a monster bringing 180 base power moves off of Close Combat and Flare Blitz. Expert Belt is a safer option because Life Orb, Flare Blitz, and Sandstorm damage really add up. Stone Edge / Thunderpunch is for Gyarados and Salamence.
Bulky Special Attacker
Infernape @ Leftovers / Life Orb
Ability: Blaze
EVs: 230 Spe / 112 HP / 94 SpA / 72 SpD
Nature: Calm
- Slack Off
- Calm Mind
- Flamethrower
- Grass Knot / Hidden Power Ice
This Infernape comes off as a surprise and it actually works quite well after a Calm Mind or two. The advantage Infernape has on this moveset is access to an instant recovery move which is always good. With the provided EVs this Infernape will outrun any Pokemon below the Speed of 308.
Bulky Physical Attacker
Infernape @ Leftovers / Life Orb
Ability: Blaze
EVs: 230 Spe / 112 HP / 94 Atk / 72 Def
Nature: Impish
- Fire Punch / Flare Blitz / Brick Break
- Slack Off
- Bulk Up
- Thunderpunch / Stone Edge
Physical version of the pervious moveset this has the same surprise factor. Fire Punch is a safer option, but some may argue Flare Blitz is useable because you are using Slack Off anyway. Close Combat is not such a great option here because it messes with your Defense boosts from Bulk Up, and it also lowers your Special Defense.
The last slot is really up to you Thunderpunch will hurt Gyarados more than Stone Edge, and it will also hit bulky Water-type Pokemon such as Vaporeon, Suicune, and Milotic. And when choosing Stone Edge you can hit Salamence harder.
Band Nape
Infernape @ Choice Band
Ability: Blaze
EVs: 252 Atk / 252 Spe / 6 HP
Nature: Jolly
- Close Combat
- Flare Blitz
- Stone Edge / Thunderpunch
- U-Turn / Thunderpunch
Infernape is one of the hardest Pokemon to switch in, and with this moveset its no different. Like many Choice Item Pokemon prediction is the key and with the right prediction this thing kills lots of Pokemon which is a big payoff.
With the Item Choice Band how can we not forget the sexyness of Close Combat and Flare Blitz running off that base 180 power. Stone Edge is really only good for hitting Salamence and that 80% accuracy biting you in the behind so Thunderpunch is probally the better option as it hurts Gyarados more and hits other Water-type Pokemon as well. U-Turn comes in handy your hitting a Pokemon for some damage and now you can switch in a counter. Using U-Turn is also very nice with Dugtrio.
Specs Nape
Infernape @ Choice Specs
Ability: Blaze
EVs: 252 SpA / 252 Spe / 6 Atk
Nature: Naive
- Close Combat
- Hidden Power Ice
- Fire Blast / Overheat
- Grass Knot
Like the previous moveset this requires prediction. Hidden Power Ice will OHKO Dragonite, Salamence, and Garchomp. Fire Blast is great choice, but Overheat is always good because this is for hit and run. Grass Knot is cool because it will 2HKO Starmie and 2HKO Gyarados if Stealth Rock is on the field. Close Combat is here to OHKO Tyranitar and it will also ruin Weavile if he for some odd reason decides to switch in.
Scarf Nape
Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 SpA / 220 Spe / 36 Atk
Nature: Rash
- Close Combat
- Hidden Power Ice
- Overheat
- U-Turn
Close Combat on this moveset is a 2HKO on Blissey and Heatran, and still makes Tyranitar and Weavile suffer. Overheat is much better than here than Fire Blast because without you can not OHKO Gengar.
Hidden Power Ice will OHKO Salamence, but sometimes Dragonite and Garchomp have a chance of suriving. U-Turn is always a nice move and its great for scouting what your opponent switched in.
Other Options
Blaze Kick is a cool move, but Flare Blitz and Fire Punch are much better because of accuracy and you do not like missing when your setting up a sweep. Mach Punch is weird but will OHKO Weavile and will OHKO Dugtrio if you are holding a Life Orb and Stealth Rock is on the field.
Counters
Dragonite and Salamence will counter Mixed Infernape, if he is not packing Hidden Power Ice. Suicune and Milotic can counter Infernape if they have Special Defense EVs to be able to withstand a Nasty Plot Life Orbed Grass Knot. Slowking can counter Infernape having a resistance to Close Combat is also nice, but again make sure to have Special Defense EVs. Togekiss does a good job countering Infernape and OHKOing him back with Air Slash NOTE: You will need at least 252 HP / 120 SpD Calm Nature to surive a Nasty Plot Life Orbed Fire Blast
For Physical Infernapes Donphan, Swampert, and Hippowdon don't mind switching in and even better when its a Stone Edge or Thunderpunch.
If Cresselia has max HP she will not be OHKOed by Infernape, and Cresselia can OHKO Infernape back with Psychic, Using Thunder Wave is also a good alternative.
Aerodactyl can switch in and surive any of Infernape's moves not named Hidden Power Ice, Thunderpunch, or Stone Edge and OHKO Infernape with Earthquake.
Azelf can switch in and surive any of Infernape's moves not named Flare Blitz, Fire Blast, or Overheat and OHKO him with Psychic.
Infernape is one of the most dangerous Pokemon in the Standard Metagame, but thank Arceus he is very frail and is hard to switch in.