Athletic
07-27-2008, 10:05 PM
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 48 Atk/252 Spd/210 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Hidden Power [Ice]
- Thunderpunch
- Overheat
Thunderpunch for Gyarados who is KOd after rocks. Overheat to pack a punch to those expecting to survive flamethrower. The other slots are for obvious reasons.
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 82 HP/252 Atk/176 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Ice Fang
Bring this dos in on something that cant hurt it... Dragon Dance and then kill as much as possible. If I see the opportunity to Dragon Dance again... Kill Everything
Garchomp (M) @ Choice Scarf
Ability: Sand Veil
EVs: 98 HP/252 Atk/160 Spd
Naughty nature (+Atk, -SDef)
- Earthquake
- Outrage
- Fire Blast
- Crunch
Scarfchomp here to mop up whatever is left after they expend their physical resources stopping dos.
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 252 HP/6 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Crunch
- Earthquake
- Pursuit
- Stone Edge
Serves as a pretty solid special wall getting 3hkod by starmie surf while it has the ability to OHKO with crunch or pursuit. Packs a huge punch on everything.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 Spd
Bold nature (+Def, -Atk)
- Hidden Power [Ice]
- Thunderbolt
- Roost
- Thunder Wave
My favorite supporter. Comes in to paralyze things that can outspeed nape/chomp/dos/luke and also tanks physical hits roosting them off. HP Ice for ground resisters
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Bullet Punch
- Extremespeed
- Swords Dance
Sweeper Lucario. I know what youre saying.. two priority moves? Well after a swords dance i want to hit EVERYTHING and i want to hit everything HARD and FIRST. so priority moves are what i like here. :)
Rate, comment, compliment, anything...
Ability: Blaze
EVs: 48 Atk/252 Spd/210 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Hidden Power [Ice]
- Thunderpunch
- Overheat
Thunderpunch for Gyarados who is KOd after rocks. Overheat to pack a punch to those expecting to survive flamethrower. The other slots are for obvious reasons.
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 82 HP/252 Atk/176 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Ice Fang
Bring this dos in on something that cant hurt it... Dragon Dance and then kill as much as possible. If I see the opportunity to Dragon Dance again... Kill Everything
Garchomp (M) @ Choice Scarf
Ability: Sand Veil
EVs: 98 HP/252 Atk/160 Spd
Naughty nature (+Atk, -SDef)
- Earthquake
- Outrage
- Fire Blast
- Crunch
Scarfchomp here to mop up whatever is left after they expend their physical resources stopping dos.
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 252 HP/6 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Crunch
- Earthquake
- Pursuit
- Stone Edge
Serves as a pretty solid special wall getting 3hkod by starmie surf while it has the ability to OHKO with crunch or pursuit. Packs a huge punch on everything.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 Spd
Bold nature (+Def, -Atk)
- Hidden Power [Ice]
- Thunderbolt
- Roost
- Thunder Wave
My favorite supporter. Comes in to paralyze things that can outspeed nape/chomp/dos/luke and also tanks physical hits roosting them off. HP Ice for ground resisters
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Bullet Punch
- Extremespeed
- Swords Dance
Sweeper Lucario. I know what youre saying.. two priority moves? Well after a swords dance i want to hit EVERYTHING and i want to hit everything HARD and FIRST. so priority moves are what i like here. :)
Rate, comment, compliment, anything...