ikke
08-24-2008, 02:43 PM
http://www.pokemonelite2000.com/sprites/dpmba/dpmba442.pnghttp://www.pokemonelite2000.com/sprites/dpmba/dpmba473.pnghttp://www.pokemonelite2000.com/sprites/dpmba/dpmba110.pnghttp://www.pokemonelite2000.com/sprites/dpmba/dpmba229.pnghttp://www.pokemonelite2000.com/sprites/dpmba/dpmba392.pnghttp://www.pokemonelite2000.com/sprites/dpmba/dpmba272.png
My first team since I've been back from vacation, during the holliday I really lost my touch in pokemon, this team isn't that good IMO but I don't have 6 high OU's atleast which I don't want. 3 Pokemon Weak to Flying and 3 Weak to Psycic doesn't help much either but luckily they aren't the most common types out there. This team consists of a couple of Pokemon I've wanted to try out for a while.
http://www.pokemonelite2000.com/sprites/dpmba/dpmba442.png
Spiritomb @ Leftovers
Ability: Pressure
EV Spread: 252hp/80Atk/176sp.def
Carefull Nature (+Sp.Def, -Sp.Atk)
-Taunt
-Will-o-Wisp
-Pain Split
-Sucker Punch
~Spiritomb is my lead. His primary functions are killing Deoxys-e, Azelf and Gengar. This EV Spread makes it able to survive 2 consective Draco Meteors from a standard Specsmence when painspliting after the first Draco meteor ofcourse. Other then that It's a fairly standard tomb, Taunt the first turn if I expect a switch Will-O-Wisp whatever commes in which is a physical attacker in alot of cases. Pain Split is Spiritomb's most reliabe way of healing. Sucker Punch is my primary form off attack which wont fail if my opponont fell for my taunt.
http://www.pokemonelite2000.com/sprites/dpmba/dpmba473.png
Mamoswine @ Leftovers
Ability: Obvious
EV Spread: 124 HP / 252 Atk / 64 Def / 68 SpD
Adamant Nature (+Atk, -Sp.Atk)
-Rest
-Sleep Talker
-Earthquake
-Ice Shard
~ A Sleep Talking Mamoswine may sound weird but his great HP make it a pretty Bulky Pokemon. This is also my answer to Garchomp and Tyranitar. Earthquake gives Reliable STAB and Ice Shard much needed priority.
http://www.pokemonelite2000.com/sprites/dpmba/dpmba110.png
Weezing @ Leftovers
Ability: Levitate
EV Spread: 252hp/252def/4sp.atk
Bold Nature (+Def, -Atk)
-Pain Split
-Fire Blast
-Thunder bolt
-Hidden Power [Ice]
~My Physical wall. Weezing is an underrated Wall, it has the power to counter Lucario, Heracross, Gyarados, Weavile and Physical Salamence. That's 6 major OU threats coverd by 1 Pokemon. Hidden Power [Ice] Helps with Garchomp a bit. Fire Blast is just to stop metagross a bit more. Pain Split for Recovery.
http://www.pokemonelite2000.com/sprites/dpmba/dpmba229.png
HOundoom @ Life Orb
Ability: Flash Fire
EV Spread: 4HP/252Sp.Atk/252Spe
Modest Nature (+Sp.Atk, -Atk)
-Nasty Plot
-Flamethrower
-Dark Pulse
-Hidden Power [Ground]
~Another underrated beast, once houndoom has set up only things faster and hax can beat him. Houndoom's defense is pretty low but it has 2 immunities I can switch in to, Fire which even boosts my flamethrower and psycic. The standard Houndoom runs 40 HP EV's to survive 3 Seismic Tosses from Blissey but Since I have Life Orb I wont survive them After all. I used to run a Timid nature to outspeed all lucario's but who uses Jolly/Timid lucario anyway, and Porygon-Z isn't all that common anymore. Hidden Power Ground is for heatran who walls me if I didn't have it.
http://www.pokemonelite2000.com/sprites/dpmba/dpmba392.png
Infernape @ Life orb
Ability: Blaze
EV Spread: 4hp/252Atk/252spe
Jolly Nature (+Spe, -Sp.Atk)
-Swords Dance
-Close Combat
-Fire Punch
-Thunder Punch
~I decided to go with Swords Dance Infernape instead of the ever so common Mixed Infernape because I wanted to try it out. I've tested it out on shoddy a bit already and it did better then I thought. It gets suprisingly much suprise kills being able to OHKO all of Infernape's standard counter after an SD. I'm now testing Fire Punch over Flare Blitz since the recoil can really tear infernape down taking about 50% of recoil damage after OHKO'ing an Cresselia or Hippowdon. ThunderPunch also OHKO's Gyarados after an SD.
http://www.pokemonelite2000.com/sprites/dpmba/dpmba272.png
Ludicolo @ Choice Specs
Ability: Swift Swim
EV Spread: 40HP/252Sp.Atk/216Spe
Modest Nature (+Sp.Atk, -Atk)
-Grass Knot
-Surf
-Ice Beam
-Hidden Power [Electric]
~Ludicolo is my answer to bulky water types. The EV's make sure I outspeed standard Breloom by 1 point. Grass Knot for the bulky waters I want it to counter, Surf for more reliable STAB and Hidden Power [Electric] For gyarados which it makes a great counter for having a times 4 resist to water and a times 2 resist to ground. Swift Swim will Make Ludicolo a great assist to my team when my opponont uses a rain team which Cripples my main sweepers, Houndoom and Infernape
My first team since I've been back from vacation, during the holliday I really lost my touch in pokemon, this team isn't that good IMO but I don't have 6 high OU's atleast which I don't want. 3 Pokemon Weak to Flying and 3 Weak to Psycic doesn't help much either but luckily they aren't the most common types out there. This team consists of a couple of Pokemon I've wanted to try out for a while.
http://www.pokemonelite2000.com/sprites/dpmba/dpmba442.png
Spiritomb @ Leftovers
Ability: Pressure
EV Spread: 252hp/80Atk/176sp.def
Carefull Nature (+Sp.Def, -Sp.Atk)
-Taunt
-Will-o-Wisp
-Pain Split
-Sucker Punch
~Spiritomb is my lead. His primary functions are killing Deoxys-e, Azelf and Gengar. This EV Spread makes it able to survive 2 consective Draco Meteors from a standard Specsmence when painspliting after the first Draco meteor ofcourse. Other then that It's a fairly standard tomb, Taunt the first turn if I expect a switch Will-O-Wisp whatever commes in which is a physical attacker in alot of cases. Pain Split is Spiritomb's most reliabe way of healing. Sucker Punch is my primary form off attack which wont fail if my opponont fell for my taunt.
http://www.pokemonelite2000.com/sprites/dpmba/dpmba473.png
Mamoswine @ Leftovers
Ability: Obvious
EV Spread: 124 HP / 252 Atk / 64 Def / 68 SpD
Adamant Nature (+Atk, -Sp.Atk)
-Rest
-Sleep Talker
-Earthquake
-Ice Shard
~ A Sleep Talking Mamoswine may sound weird but his great HP make it a pretty Bulky Pokemon. This is also my answer to Garchomp and Tyranitar. Earthquake gives Reliable STAB and Ice Shard much needed priority.
http://www.pokemonelite2000.com/sprites/dpmba/dpmba110.png
Weezing @ Leftovers
Ability: Levitate
EV Spread: 252hp/252def/4sp.atk
Bold Nature (+Def, -Atk)
-Pain Split
-Fire Blast
-Thunder bolt
-Hidden Power [Ice]
~My Physical wall. Weezing is an underrated Wall, it has the power to counter Lucario, Heracross, Gyarados, Weavile and Physical Salamence. That's 6 major OU threats coverd by 1 Pokemon. Hidden Power [Ice] Helps with Garchomp a bit. Fire Blast is just to stop metagross a bit more. Pain Split for Recovery.
http://www.pokemonelite2000.com/sprites/dpmba/dpmba229.png
HOundoom @ Life Orb
Ability: Flash Fire
EV Spread: 4HP/252Sp.Atk/252Spe
Modest Nature (+Sp.Atk, -Atk)
-Nasty Plot
-Flamethrower
-Dark Pulse
-Hidden Power [Ground]
~Another underrated beast, once houndoom has set up only things faster and hax can beat him. Houndoom's defense is pretty low but it has 2 immunities I can switch in to, Fire which even boosts my flamethrower and psycic. The standard Houndoom runs 40 HP EV's to survive 3 Seismic Tosses from Blissey but Since I have Life Orb I wont survive them After all. I used to run a Timid nature to outspeed all lucario's but who uses Jolly/Timid lucario anyway, and Porygon-Z isn't all that common anymore. Hidden Power Ground is for heatran who walls me if I didn't have it.
http://www.pokemonelite2000.com/sprites/dpmba/dpmba392.png
Infernape @ Life orb
Ability: Blaze
EV Spread: 4hp/252Atk/252spe
Jolly Nature (+Spe, -Sp.Atk)
-Swords Dance
-Close Combat
-Fire Punch
-Thunder Punch
~I decided to go with Swords Dance Infernape instead of the ever so common Mixed Infernape because I wanted to try it out. I've tested it out on shoddy a bit already and it did better then I thought. It gets suprisingly much suprise kills being able to OHKO all of Infernape's standard counter after an SD. I'm now testing Fire Punch over Flare Blitz since the recoil can really tear infernape down taking about 50% of recoil damage after OHKO'ing an Cresselia or Hippowdon. ThunderPunch also OHKO's Gyarados after an SD.
http://www.pokemonelite2000.com/sprites/dpmba/dpmba272.png
Ludicolo @ Choice Specs
Ability: Swift Swim
EV Spread: 40HP/252Sp.Atk/216Spe
Modest Nature (+Sp.Atk, -Atk)
-Grass Knot
-Surf
-Ice Beam
-Hidden Power [Electric]
~Ludicolo is my answer to bulky water types. The EV's make sure I outspeed standard Breloom by 1 point. Grass Knot for the bulky waters I want it to counter, Surf for more reliable STAB and Hidden Power [Electric] For gyarados which it makes a great counter for having a times 4 resist to water and a times 2 resist to ground. Swift Swim will Make Ludicolo a great assist to my team when my opponont uses a rain team which Cripples my main sweepers, Houndoom and Infernape