i am cool
09-23-2008, 04:07 AM
Abomosnow:
Most Used Abomo Set: Abomosnow usually runs a scarf or sub leesh seed set, the leesh seed sets usually packs a lot of special defence and defense evs, making it very bulky, enough to take salamences unboosted fire fang, or its outrage after a dragon dance, which is pretty sweet and very helpful. Now as for the scarf Abomosnow set, it will usually pack max speed evs with a boosting nature, thus making it reach a speed of 360, and with such a passable speed stat, and all its stab and high powered attacks coming from that amazing special attack stat it will probably ko or even 2hko almost every pokemon in the over used environment.
Usual Counters: Its usual counters include some pokemons that are resistant to its stab attacks, like bronzong for instance, although, the leesh seed set might give said bronzong some problems, since zongs gyro ball can not do more than 24% damage to abomosnow, meaning it cant break its substitude, while hail negates its leftovers and leesh seed will be sapping 12% of its health each turn. And considering zong doesnt really get a recovery move, it will not be enjoying the health loss.
Sets Used To Counter Its Counters: Abomosnow runs the leesh seed set for the sole purpose of defeating its counters, since it can prove to be annoying and really hard to take down considering its defenses arent that bad. To effectively counter it, you must not let it set up in the first place, so your lead pokemon will usually decide if it can or can not set up its leesh seed strategy (considering that almost every Abomosnow is used as a lead). If your lead poke can not break its sub or do any significant damage to it, then you might need to sacrifice a pokemon just to get rid of this annoying Christmas tree.
Abomsnow Is Used On: Hail teams, obviously, since it is the only pokemon in the game that has access to change the weather into a never ending hail storm automatically, unless tampered with another weather condition. Also a lot of pokemons can benefit from hail, but, to use an effective hail team, you have to put some spinners and fire, rock, and steel resists, since all the pokemons who benefit from hail sadly, are, ice types, so be sure to stack water and steel or rock types, good examples that work on a hail team are tentacruel, whom also rids the awful sr which takes 25% damage from almost every ice type pokemon except mamaswine.
Aerodactyl:
Most Used Aero Set: Aerodactyl is really fast and learns stealth rocks meaning it serves a great job at being a suicide lead. The choice band set should not be really considered, since now, in DPPt you have a lot of physical sweepers that can perform better than him at physical sweeping and he just doesnt hit as hard as he did in the advance generation. There is an annoying set which takes advantage of aeros high speed and ability pressure; that set runs substitude, protect, roost and earth quake and is meant to stall out your opponnet from their pp. You dont have to worry about flyers being immune to your earth quake since you can just stall them out with the combination of substitude, protect and aerodactyls trait pressure.
Usual Counters: If you decide to use the choice band set (recomended that you don't) then hippowdon and bulky waters are a pain. A choice banded ice fang does 24% max damage to a 252 defense 252 hp eved hippowdon, which just shows why he shouldnt be used with a band. Bulky waters are also only 3hkoed by cb earth quake while they can ohko aero with stab surfs. Now if you decide to use the suicide lead set (recomended that you do) then there isnt much to counter you since your job is to set up sr and die and there is nothing stopping you from setting up stelath rocks if you're holding a focus sash. The pressure set is super annoying, even if you have one of its counters it can just stall out your pp, but a good way to own it is to just use 2 flyers and keep switching between the 2, and if it carries toxic over earth quake then all the better, since now you can switch between the many types that are immune to toxic damage or some pokemons that carry an ability which makes them immune to toxic damage.
Sets Used To Counter Its Counters: Nothing really, the pressure set actually proves annoying to take down, and was developed for pp stalling purposes, countering those pesky bulky waters whom counter aero, and basically for the surprise factor. Hence its somewhat rising in popularity once it was popularized by a certain person.
Aero is most used on: Offensive teams for the suicide set, same goes for the choice band set, and stall teams for the pp stall set. The pp stall set really likes stealth rocks and toxic spikes since it aids it in stalling, hence its presence on stall teams. The suicide set is used on an offensive team so you can set up a sweep for another pokemon by laying stealth rocks which will in terms further aid your 5 other sweepers on your offensive team at sweeping the opposition.
Alakazam:
Most Used Zam Set: Trick Specs Or Trick scarf are obviously used to make blisey useless, although with gengar getting trick and azelf getting trick, then thats a little of bad news for alakazam, but alakazam can still use the choice specs set effectively and the gimmicky scarf set as well, also the encore set is used and rising in popularity, since it can really mess up some of its counters and is also the only thing alakazam has left to distinguish it from azelf and gengar.
Usual Counters: Blissey to an extent, since it can survive almost every attack coming from alakazam. Weavile and tyranytar enjoy coming in to pursuit alakazam, making it trapped and basically has to choose between dying and dying! Although, they both die to focus blast, so be carefully of that, and they will not enjoy being crippled by a thunder wave.
Sets Used To Counter Its Counters: The encore set was created as a result to counter its counters, which are weavile, ttar, and blissey. Both weavile and tyranytar can no longer counter it 100% since if Its hiding behind a substitude, then it will switch out unharmed thanks to the substitude taking pursuits damage. And as for blissey, an alakazam using the encore set will just use substitude while it tries to cripple you with suppose thunder wave for instance, then you respond with an encore making it locked into thunder waving a substitude while you can attack it with a beautiful stab psychic.
Alakazam Is Most Used On: It can be used effectively on many teams, but where it shines are on offensive ones, since the encore set aids a sweeper to sweep easily, and it can do some sweeping itself with the specs set coming from its spectacular special attack and speed.
Ampibom:
Most Used Ampi Sets: A fake out lead set can prove annoying to take down, fake out after technician and lo coming from its respectable attack set will put a hurting on anything thats not a ghost type, furthermore, double hit can put a hurting on many opponents and shadow claw can deal with ghosts, band sets are sometimes used but not as much as the fake out lead set.
Usual Counters: Steel types as you can see can prove annoying to take down considering that they resist almost all your moves, a scarf gengar can switch in on a normal move then outspeed and ko you with some super effective move, like focus blast for instance, while mismagius has a chance of surviving a shadow claw with some hp and defense evs and then going for the ko with hidden power fighting.
Sets Used To Counter Its Counters: Considering that steel types are usually defensively oriented, a gimmick nasty plot set might work if you dont have access to a magnezone or its adding a certain weakness to your team. Nasty plot thunderbolt will put a hurting on steel types, 2hkoing some or even ohkoing some, but metagross is only 3hkoed which is somewhat a problem. Also, magnezone should be considered to put on a team if you decide to use ampibom and since there is the presence of magnezone, then you shouldnt really consider the nasty plot set, unless of course magnezone is like adding a terrible weakness to your team or some other deal.
Ampibom Is Most Used On: It is usually used on teams in need of a good lead that can somewhat set up a sweep, since it can scout with u-turn, do some respectable damage with stab, technician boosted, life orb boosted fake outs, and basically be a team player.
Arcanine:
Most Used Arcanine Set: The pepper set is rising in popularity, since pepper can survive a lot of moves from things, and cripple them back, pepper is only 3hkoed by cb duggys earth quake after intimidate factored in, and if theres no intimidate then its 2hkoed, but after it uses the earth quake pepper can further cripple its attack stat by throwing a wow at its face which should cripple it enough. The band set should also be considered, since arcanine gets flare blitz which allows it to put a hurting on a lot of things, and thunder fang should dent those bulky waters. (If you dont know what pepper is, its a set involving bulky arcanine with wow and has the ability intimidate etc)
Usual Counters: Bulky waters counter both arcanines most popular sets, obviously, although, a lot of them are 2hkoed by a predicted choice band thunder fang, although, suicune has a chance of surviving, and throwing a stab surf which should ko, pepper is much easier to take care of by bulky waters, since it cant really do a lot of damage like the choice band set can.
Sets Used To Counter Its Counters: The choice band set serves a rather interesting choice if you want to counter its counters whom consist of some bulky waters, since a choice band boosted thunder fang has a chance at scoring a neat ko on all those pesky bulky water types, not only that but the choice band set has a very nice stab attack that will hurt a lot of pokemons and even do some respectable damage to those whom resist it.
Arcanine Is Most Used On: Offensive teams use arcanine if it uses the choice band set, since it hits and hurts like hell with its powerful high powered attacks, stall teams will also appreciate the use of pepper since it makes physical attackers hurt less with intimidate and wile o wisp, thus allowing some entry hazard set uppers like tentacruel or skarmory, to come on with much more safety and set up entry hazards, hence you will see pepper on stall oriented teams, since the members of said stall team will appreciate the aid arcanine is giving to them by crippling opponents pokemons making them have an easier time setting up entry hazards.
Armaldo:
Most Used Armaldo Set: The sd and rock polish set get a notable mention, since they can both sweep a team with relative ease. Furthermore, under a sand storm weather condition armaldo can prove to be annoying to take down, since it will have defenses of a great level and hp of an even greater level, not to mention that after a sd its attack will basically be in the 700s and with so much bulk it should be a threat to look out for, this is why these 3 sets are so much used.
Usual Counters: Water types, obviously. But it should be noted, that after a sd a lo stone edge can ko all said bulky waters, and even do 88% to suicune, not only that but under ss armaldo will take 70% max from a swamperts hydro pump, so the rest of the moves from the bulky waters should not really affect you, so with stealth rock and ss up, he really is powerful and hard to take down.
Sets Used To Counter Its Counters: The sword dance set does the job of countering its counters and not only that, but effectively sweeping and being bulky and again, annoying to take down especially under sand storm, basically it can score a powerful ohko on about every bulky water, and basically do a lot of damage to other pokemons, whilst maintaining relative bulk thanks to sand storm and its pretty decent defensive stats.
Armaldo is most used on: Sand storm teams, since under ss it hits extremely hard whilst maintaining relative bulk, or even without ss its still scary and should never be underestimated, but sadly, most people do underestimate it, and that ends up in them being swept by it, so you basically shouldnt do that and youll be fine against it if you ever face it.
Articuno:
Most Used Articuno Set: The sub toxic roost set is overwhelming the under used environment. It can basically wall over half of the under used pokemons, and basically proves extremely annoying to take down. It basically saps all your pp within 32 or less turns.
Usual Counters: Articuno is used as a staller or a support pokemon, now some usual counters for the support set are pokemons that are status absorbers and are resistant to its attacks. Sleep talk milotic, rest suicune, and a lot more can work to an extent, obviously its ice beam shouldnt hurt the bulky non resistant pokes, like cressilia or dusknoir, come to think of it, both of them can mess around with articuno, and cressilia works better since it can just set up cm or keep charge beaming it, while it rests off the toxic. Now as for the staller set, like every stat upper you shouldnt let it set up in the first place, or you can have a stat upper that is resistant to its attacks or have a phazer, all 3 of those can work to counter the stalling set.
Sets Used To Counter Its Counters: Articunos move pool isnt anything spectacular, really, so you cant really use a specific set to counter its counters, since its options are so limited
Articuno Is Most Used On: Stall teams, or actually any team at all, except offensive ones, because on an offensive team it cant really do anything, unless youre looking for some team support, but you wont really need that on an offensive team, but a stall team would really appreciate the status spreading coming from toxic, and will obviously enjoy the fact that it can heal all its team mates from annoying status that a lot of stallers may not enjoy, also the staller set can stall on its own on a stall team, and basically makes great use of toxic spikes.
Azelf:
Most Used Azelf Set: Azelf usually runs suicide zelf, which is meant to set up stealth rocks, survive a move with its sash, and explode killing anything which isnt resistant or immune and allowing one of your sweepers to freely switch in, the np set is somewhat neglected in todays metagame, meaning you wont see it often, compared to the huge amount of suicide azelf which is the most used starter. Trick sets are somewhat used but not much, but trick scarf is kind of rising in popularity, since you basically trick a choice scarf onto all those hippowdon leads or heck, other suicide leads!
Usual Counters: The suicide azelf is countered by ttar, and ttar is almost always used as a lead, same goes to suicide azelf, hence suicide azelf will have a lot of problems with said ttar. Ss will break its sash, but azelf is faster so it will basically have fulfilled its duty which is to set up rocks and then die, but, actually, come to think of it, ttar can be a pain for all azelfs, even np hp fighting cant ko some bulky ttar which are being more used now, and, it can pursuit if you flee killing you, and will still kill you if you dont, even with sash since ss will ruin you, weavile also works in the same fashion, kind of.
Sets Used To Counter Its Counters: Azelfs run focus sash so they can survive anything weavile throws at them and then flame thrower for the kill, hp fighting is used to kill ttar but an extremely bulky ttar can survive even np hp fighting (if it doesnt carry life orb). Scarf sets with prediction can also ruin weavile, but terribly fail against tyranytar.
Azelf Is Most Used On: Offensive teams, since suicide zef is meant to set up sr for sweepers to have an easier time sweeping and then sacrifice itself buying a free turn for one of the 5 sweepers that will be on the team, sometimes azelf is used as a sweeper but in todays metagame you might not see much of it.
Azumaril:
Most Used Azmuaril Set: A choice band set is truly devastating, stab boosted aqua jet coming off of an attack stat of 600+ is really scary, not only that but its other moves can also do a lot of damage, azumaril is surprisingly bulky as well, it is truly underrated and you should never underestimate this little rat, do so and you will probably loose 2+ pokes or more.
Usual Counters: Bulky waters surprisingly do a good job at countering this little scary rat, superpower coming from the cb set, though, might put a lot of hurting on those bulky waters, 2hkoing with stealth rocks up, steel types which arent weak to fighting also do a decent job, good examples include bronzong, jirashi, metagross and skarmory, to an extent.
Sets Used To Counter Its Counters: The choice band set does that job and is effective for countering its counters, and also performs decently in the over used environment.
Azumaril Is Most Used On: Offensive teams, its stab priority move should be considered on any offensive team since its one of the best revenge killers in the game. Furthermore, its high powered attacks can put a lot of hurting on many physical walls and obviously ko or come close to one if youre not facing a physical wall.
Blaziken:
Most Used Blaziken Set: The choice band and choice scarf set get a notable mention, the choice band set can hurt like hell with flare blitz and superpower, all of which are high powered moves and both get stab. The choice scarf set is also an effective and surprising revenge killer, not to mention that flare blitz, superpower, hp ice and thunder punch can do a lot of damage to a lot of pokemons and give near excellent type coverage.
Usual Counters: Blaziken doesnt enjoy bulky waters, although a choice band thunder punch can 2hko all of those pesky bulky waters, and it scores a ohko on gyarados, hp ice can also kill those dragons which also serve as decent counters to chicken boy.
Sets Used To Counter Its Counters: The choice band set and choice specs sets really hurt its counters, obviously the choice band set is the one denting its counters but the specs set can also dent some of its counters, not to mention that all these sets still do a lot of respectable damage to everything.
Blaziken Is Most Used On: Offensive teams, since this chicken hurts like hell and should never be underestimated, it is not a weaker version of infernape as many people think it is, since it can actually dent its counters or counter its counters while infernape will have to use less effective sets to sufficiently beat them. .
Blissey:
Most Used Blissey Sets: The annoying pink blob of death usually caries a wish set to heal its team mates, you will probably encounter a blissey that carries wish, protect, toxic and flamethrower, this set is very effective at healing team mates, scouting for moves, and crippling the opponent. Some blissey carry ice beam, thunderbolt, soft boiled and thunder wave, or another crippling move. Thunder wave is also somewhat popular since its always nice to cripple the opposition and shut down some sweepers who rely on their speed.
Usual Counters: Machamp is a fine and decent counter, since its usually used as a rest talker hence it wont care about thunder wave or toxic. Also if machamp has the guts ability then it will even enjoy status, but, sadly, guts machamp is rare. Actually come to think of it any fighter can counter blissey, Heracross, Lucario etc can work to a degree, but machamp is more effective since blissey can not hit it super effectively, while a predicted flame thrower will 2hko Lucario and Heracross.
Sets Used To Counter Its Counters: Really it cant do anything to machamp, Heracross and all those other fighting physical attackers, so it cant really carry anything to beat them, unless you consider flame thrower for beating Heracross or Lucario anything notable, although flame thrower barely 2hkoes the 2.
Blissey Is Most Used On: A standard over used team without any strategy going on, or a stall team, since it can heal its team mates with wish and spread status all around to help the team further wear down the opponent.
Breloom:
Most Used Breloom Sets: Something along the lines of, spore, seed bomb, focus punch and substitude. That is one of the most used breloom sets, it is used so much because you can basically sleep a pokemon, then once its asleep simply substitude and regain health thanks to poison heal, brelooms ability which makes toxic orb a must on him since his ability makes you heal 12% every turn if youre poisoned, hence the use of toxic orb as an item on him (the toxic orb item poisons the holder of it on the second turn of its presence in the battle). Plus the cool sub punch strategy is really fun to use and seed bomb is basically for bulky waters.
Usual Counters: Cressilia, gliscor and dusknoir are good at countering breloom. Although, like any sleep inducer, you have to sacrifice a pokemon to sleep (breloom is much scarier than other sleep inducers since its sleep inducing move is 100% accurate) and then bring in its counter to defeat it, but this does not apply to cressilia, since cressilia can be used as a sleep talker hence she will not be bothered by sleep or any other of brelooms moves, meaning cressilia should be your primary choice if youre looking for a breloom counter on your team.
Sets Used To Counter Its Counters: Nothing really, like every sleep inducer it will usually server a purpose in the battle by crippling one pokemon, really I find sleep inducers the most pokemons that can accomplish something in a battle. But if youre looking for a sure fire counter then cressilia can come close at countering it since its one of the only sleep talkers that are resistant to brelooms moves and take 20% damage maximum from its attacks, although, if cressilia stays asleep for 5 turns and picks rest every time it uses sleep talk, then it will get defeated, but if hax is involved then pretty much every pokemon can defeat its counters.
Breloom Is Most Used On: Breloom can really work on any team, especially offensive ones or a normal over used one, it can surprisingly work on stall teams, considering the leesh seed set can really help its team mates at recovering health and prove to be annoying to take down for the opponents.
Bronzong:
Most Used Zong Set: Bronzong is almost always used as a lead, hence it will use a lead set which consists of gyro ball, hypnosis, stealth rock and explosion/earth quake, basically this zong either uses stealth rocks or sleeps the opposition, depending on the situation, then does the move that it didnt use in the first turn, and finally it will use explosion or gyro ball depending on the pokemon the opponent has sent out. This guy basically cripples 1 pokemon, and then kills like 1 or 2 more pokemons, this is what makes bronzong such an amazing lead.
Usual Counters: Basically if you face trick scarf azelf or trick scarf gengar (if theyre being used as leads) then you will not enjoy them tricking their choice scarf onto your bronzong, hence if you ever see the 2 you should switch out immediately, even if you have a feeling that they arent using the trick scarf set, just to basically be safe. Heatran and infernape can also counter it if it doesnt use earth quake on the turn they switch in.
Sets Used To Counter Its Counters: You can run earth quake and predict the heatran or infernape switch ins, or heck you could even run heatproof bronzong since no one would suspect it and will not use ground moves, thus they will use fire moves which wont do a lot of damage to bronzong while he sets up rocks and then kills them with earth quake.
Bronzong Is Most Used On: Any standard ou team that is willing to start the match with an amazing lead pokemon like this!
Celebi:
Most Used Celebi Set: A set which runs leesh seed, thunder wave, some stab attack and a filler move, is one of the most used celebi sets. Celebi is over used since it is gyaradoss best counter, even if it runs lo and ice fang it still cant win the war against celebi, unless it gets lucky with a flinch or a freeze, also celebi can leesh seed to be as annoying as hell while recovering more and more hp, hence making it a popular over used pokemon. Also you might encounter a few sword dance seed bomb celebis, or even some calm mind, recover ones holding life orb.
Usual Counters: Any pursuiter can be a nightmare for all celebi, especially the likes of weavile or even ttar to some extent, also infernape can be annoying, and lets not forget, heatran, one of its best counters, but it should be mentioned that is the celebi user predicts correctly he can use thunder wave thus crippling infernape or heatran, so be careful of that happening.
Sets Used To Counter Its Counters: Obviously a specs set can be used to destroy celebis usual counters, since specs hp ground can be cool to use since it can ko heatran and infernape with some prediction, and stab specs leaf storm will ko both ttar and weavile with relative ease.
Celebi Is Most Used On: Any team with heatran since they form the famous cele tran combo which abuses celebi and heatran whom cover each others weaknesses completely, you might also find a celebi on some stall teams if not all since it makes an amazing perish trapper which lets the opponent switch further racking up entry hazards damage.
Charizard:
Most Used Zard Set: Belly zard is obviously the most used, not only is it fun to sweep with this beast, but this basically can sweep teams in late game. Really I find a well built charizard team capable of netting you a lot of wins. Specs sets can also hurt like hell with their powerful stab attacks and high special attack and speed stats, which will aid them further in becoming powerful sweepers, hence why you might see some if youre not against a belly zard or a belly zard team.
Usual Counters: Suicune and harirama serve as decent counters to belly zard. Suicune can not be ohkoed by a +6 attack earth quake or fire punch, which quite makes it a good belly zard counter since its one of the few pokemons in the game (that arent uber) that can survive a +6 move from a full set up belly zard (meaning it got its blaze boost and salac boost), even salamence and gyarados are koed by fire punch, even after factoring intimidate. Hariama can also somewhat survive a fire punch thanks to thick fat, and he will easily survive an earth quake. Now if you decide to use the double edge belly zard set then the recoil from double edge kills you but also kills hariama, now the recoil from double edge will kill you because the recoil damage is calculated depending on how much higher the hp stat of the opponent is than yours (if its less than yours then youll take pitiful recoil damage).
And hariama happens to have one of the highest hp stats to date, hence charizard and hariama will both get koed if charizard uses double edge. It should be noted that some belly zards are starting to carry fly, since with fly you can ko every single poke in the game, but if you miss then it will end your sweep. Now as for the choice specs set, it should basically be countered by prediction, since even blissey, the might special wall, gets 2hkoed by a specs boosted focus blast, unless ofcourse it carries abysmal hp and special defense evs.
Sets Used To Counter Its Counters: Well the choice specs set is only countered by prediction and some good luck, so you basically have to outpredict your opponent. The belly zard set can also run fly if it wants to kill suicune or hariama, but sadly if it misses fly then its sweep will be over, and that is something youd obviously dont want to happen.
Charizard Is Most Used On: Charizard usually has a team centered around it, basically all members of the team have to support charizard and aid it at sweeping the opposition with its belly drum set. Be careful about how you build the team, though, since you have to have a rapid spinner, and a roarer to reveal some pokes of your opponents team, since once revealed you can know if they usually carry priority moves and if they do then you need to take out said pokes for allowing your zard to sweep with out any priority user stopping your belly zard sweep. Not only that but you might need some paralysis support to further aid your sweep, like some pokemons that can use thunder wave effectively but arent expected to have it on their sets.
Cressilia:
Most Used Cressilia Set: The rest talk set is now officially yesterdays news. These days cressilia are attempting to sweep with the substitude and calm mind set, yes this might seem unethical but it really isnt. Cressilia can actually sweep, and you should never underestimate it just by looking at its special attacking stat, because after a few calm minds it will be what you call, unstoppable, not only that but 101 hp subs become really helpful to this beast, for blocking status, beating blissey 1 v 1 etc.
Usual Counters: Rest talk cress, if ever used, will be utterly walled by tyranytar and weavile to some extent. Sub cm cress is countered by phazers and fast physical sweepers that dont take much damage from its attacks even after a cm whilst doing some respectable damage back.
Sets Used To Counter Its Counters: The sub cm cress set has been created to sweep teams and to effectively shut down all of the usual counters to the rest talk set. Sub cm cressilia is not countered by neither tyranytar nor weavile, since after a calm mind hp fighting will 2hko every version of tyranytar while he fails to score a ohko on cress even with stab cb crunch, and weavile will basically do less damage to cressilia while she scores a ohko with calm mind hp fighting, or heck even without a calm mind, hp fighting will still ohko weavile.
Cressilia Is Most Used On: Rest talk cressilia will be usually found on stall teams, while sub cm cressilia will be either on offensive teams or standard over used ones.
Crobat:
Most Used Crobat Set: Crobat is almost always run as an anti-lead, and as such, it should carry a set which can effectively counter and shut down most popular leads in the current stage of the metagame. At this stage of the metagame, crobat will be run as a lead knowing the following moves, taunt, hypnosis, roost and finally u-turn. This set can achieve what its mean to do, which is to effectively counter almost all the top 10 leads, and it can also basically be one of the most effective anti-leads.
Usual Counters: Crobat needs 2 pokemons to counter it, since its a sleep inducer and basically all sleep inducers need 2 or more pokemons to effectively counter it. You basically have to sacrifice one pokemon to sleep and then bring in crobats counters, which include pokemons like, cressilia, dusknoir, blissey, skarmory etc
Sets Used To Counter Its Counters: Nothing really, you basically have to rely on your team mates to rid crobat of those annoying walls, or predict accordingly and hypnotise one of crobats counters on the switch in.
Crobat Is Most Used On: Crobat can basically be found on any team, even stall teams! Hence it will be hard to discover the type of the opponents team if you ever see a crobat lead. Crobat basically gives you the advantage in the beginning of the match, since its one of the best leads in the over used metagame.
Deoxys-E:
Most Used Deoxys-E set: If you see it as a lead then its obviously the dual screen set, but if you see it not being used as a lead, then you obviously know its the late game sweeper set running, ice beam, thunder bolt, phsychic/shadow ball and superpower. Now running into a cosmic wall deoxys is rare and near impossible, but if you ever see one of those, then be very cautious to not let it set up and dont underestimate it. You basically have to quickly bring in your counter to cosmic wall deoxys before it gets enough cosmic powers to not take more than 40% damage from your counters moves.
Usual Counters: For the dual screen set, nothing can stop it form setting up stealth rocks or even some screens. If you lead with tyranytar then you can stop it from setting up screens but it is near impossible to stop it from setting up stealth rocks. Well maybe a scarf skymin can stop it from setting up anything by relying on flinch hax to make it not do anything on the first turn and then killing it with another air slash on the second turn, but relying on luck isnt usually good.
Now as for the late game sweeper set, then cressilia, spiritomb and basically every steel type that can stand some special hits (registeel, metagross, jirashi, bronzong etc) can counter it. The cosmic wall set can be countered by a scarf timid gengar, choice band weavile or tyranytar, and basically any special or physical attacker that has an attack or special attack stat of over 400 or 500 (choice items or life orb might be used to reach such high numbers, or even stat boosts).
Sets Used To Counter Its Counters: It cant do anything to spiritomb, cressilia and the steels, no matter what it uses, even if it used fire punch or hp fire then its still eaten alive by steels, even with shadow ball it still gets walled badly by cressilia, and spiritomb has no weaknesses so its better as a counter.
Deoxys-e Is Most Used On: Offensive teams for the late game sweeper set. Bp teams for the dual screen set or basically any team looking for some good supporter. While the cosmic power set is used with stall teams, since the cosmic wall set really likes toxic spikes that a lot of pokemons on stall teams can set up. So it can basically be used on any team, depending on its set, of course, so just find out its set and youll probably find out what kind of team your opponent is using.
Dragonite:
Most Used Dragonite Set: You will probably never see dragon dance outrage dragonites since its somewhat outclassed by dragon dance outrage salamence. But now, a new set has been created for dragonite to distinguish it from salamence. Dragonite now is being used as a wall breaker instead of a dragon dancer since now salamence completely outclasses it at stat up sweeping. But dragonite still has some toys of its own to distinguish it from salamence, hence the creation of the wall breaker set. The wall break set usually runs draco meteor, ice beam, thunder bolt and superpower whilst holding the life orb item; this set gets near excellent coverage making it one of the best wall breakers in the game.
Usual Counters: The wall breaker set should be countered by good prediction. Really if it can basically kill every wall, then whats left countering it? Sweepers? No, sweepers can never counter anything since all of them are frail, hence you should predict what move dragonite will use and switch accordingly. For example you could switch to salamence as you predict dragonite will use super power.
Sets Used To Counter Its Counters: Dragonite really doesnt have a true counter since its a wall breaker. Basically wall breakers can defeat all walls with their high powered attacks and high attack stats, and if they can defeat every wall, then nothing is left to counter them, since sweepers are so frail and will not stand a hit from such high attacking pokemons even if they resist the move! So basically what Im trying to say is, every wall breaker doesnt have a true counter and you have to therefore rely on prediction to beat it.
Dragonite Is Most Used On: Stall teams looking for a wall breaker or heck some offensive teams need a good wall breaker; dragonite is basically one of those pokemons that dont reveal anything about the type of team the user of dragonite is using. .
Dugtrio:
Most Used Duggy Set: The choice band set is mostly used because of dugtrios mediocre attack stat. I mean dugtrio has a perfect ability which aids it at revenge killing, a speed stat which makes him extremely fast further aiding him at revenge killing, but the problem is, without choice band, his attack stat is mediocre and wont hurt a lot of pokemons, hence why choice band should be used over any other item. (Note that life orb can be used but its not preferable over choice band)
Usual Counters: You cant switch out if dugtrio has the arena trap ability so I guess it doesnt have counters, a counter has to be able to Switch in safely and not take much damage from the pokemon its countering and also do some respectable damage back at said pokemon, and since you cant switch then dugtrio does not have any counters. Because of dugtrios amazing stat distribution and ability, it will be rare if he doesnt get a kill per game. But weavile can make an interesting revenge killer since if duggy decides to switch then he dies to pursuit and if he doesnt then he dies to ice shard or ice punch, hence bringing mind games and prediction into the battle.
Sets Used To Counter Its Counters: Again, it has no counters since nothing can switch out, meaning nothing can be used to counter its counters since it doesnt have any!
Dugtrio Is Most Used On: Offensive teams looking for a good revenge killer that can aid some sweepers by revenge killing one of their counters hence aiding in setting up a possible sweep!
Dusknoir:
Most Used Dusknoir Set: The pain split set is the most used, using wow and 2 filler moves as well, dusknoir is obviously meant to be a tank on both sides on the spectrum since its defenses are very high although its hp makes the spectacular defenses average.
Usual Counters: Pursuit users will suck dusknoir into his own black hole, ttar is a fine example and so is weavile, although they should be careful of wow. Guts choice band Heracross will obviously enjoy switching into wow and hit back with a night slash which will do a lot of damage to dusknoir to a dusknoir, but Heracross should be weary of fire punch. Gyara can also come in and taunt although it wont enjoy thunder punch coming from dusknoirs respectable attack stat, also dragons serve the same purpose although, yet again, an elemental punch will make them be more careful of switching in, in this case its ice punch.
Sets Used To Counter Its Counters: A choice band set carrying all the elemental punches plus some ghost type move (shadow sneak, shadow punch etc) will really surprise some common dusknoir switch ins and this set almost insures a kill on all the counters for the wall dusknoir set.
Dusknoir Is Most Used On: Stall teams sometimes use it for anti-spinning purposes and some standard over used teams use it because it makes such an excellent wall.
Electivire:
Most Used Electivire Set: A set which uses ice punch, thunder punch, earth quake and cross chop is the most used set on electivire. This set basically has excellent type coverage since it hits 13 types for super effective damage. Although, sadly, some physical walls like celebi, hippowdon etc, arent even 2hkoed by a super effective move on them (in this case ice punch) and that is kind of a let down, but this is not going to make electivire less good, since its speed stat is decent and can become excellent if electivire switches into an electric attack, while its attack stat is very high and should not be underestimated.
Usual Counters: Electivire cant touch celebi, hippowdon or donphan, etc since they arent even 2hkoed by ice punch. Fortress can also do decently against electivire.
Sets Used To Counter Its Counters: The life orb mix set can actually 2hko all of the above listed counters with lo hp ice, and flame thrower. It still gets near excellent coverage and you shouldnt underestimate electivire if its running this set, since it has a respectable special attack stat that is nothing to laugh about.
Electivire Is Most Used On: Usually if you see a gyarados lead, then you should be careful of using electric moves on said gyara since electivire might freely switch in receiving a speed boost from the electric move you were about to use on gyara.
Empoleon:
Most Used Empoleon Set: The supporter set running, stealth rock, yawn / grass knot, surf and ice beam. Basically its used to set up stealth rocks and then wall many pokemons with its amazing typing and defense stats.
Usual Counters: All special walls are decent counters for empoleon, especially for the supporter set, cressilia, regice, snorlax, blissey etc all make good counters for the supporter set. Electivire can also switch in with its reasonable special defense stat and threaten to score a ko on empoleon. Lanturn can also counter every single set, including the supporter set.
Sets Used To Counter Its Counters: All the above listed special walls are 2hkoed by a petaya boosted, torrent boosted hydro pump. Also electivire is now outsped thanks to agility fixing empoleons speed and ohkoed by hydro pump. Lanturn, sadly still is one of empoleons best counters, since even after a petaya boost it will still take little damage from grass knot. So basically, the agility sub petaya set is great if you want to counter empoleons usual counters.
Empoleon Is Most Used On: Usually found on some types of stall teams, but you wont find it much on stall teams. It can also have a team centered around it if its using the late game sweeper set, or said late game sweeper set can also be used on offensive teams.
Entei:
Most Used Entei Set: Dont get over existed at its very high attack stat and reasonable speed stat. You will get disappointed by how little it can accomplish as a physical sweeper, since it doesnt get any notable physical moves and all its physical moves are basically very low powered. This is why the calm mind set has been created; the calm mind set has a chance of pulling a sweep and can beat a lot of the physical attackers counters.
Usual Counters: You should be careful of switching a counter to the physical set, like bulky waters or heatran for example. The calm mind set can beat all of the physical set counters, so be wary of switching counters for the physical set since you might end up facing a calm minder.
Sets Used To Counter Its Counters: The calm mind set, as mentioned above, can actually counter all the counters for the physical set. It basically lures the opponents into thinking its running the physical sweeper set thus making them bring their bulky waters or heatrans, and then it starts calm minding until it has enough calm minds to take little damage from surf and ohkoing said bulky water with a boosted hidden power electric.
Entei Is Most Used On: Usually found on offensive teams or standard over used ones.
Espeon:
Most Used Espeon Set: The cm bp set is the most used set. You also might see some scarf espeons once in a while. Espeon serves as a good baton passer for calm minds, which is why you should even consider using it.
Usual Counters: Weavile and tyranytar can switch in easily and basically kill it with pursuit. Although, they should be careful of something like scarf hidden power fighting, or even worse, specs!
Sets Used To Counter Its Counters: Nothing really, a scarf set might prove surprising for ttar, weavile and many of its counters, although its movepool is nothing spectacular so dont consider it to do much anyway.
Espeon Is Used On: Bp chain teams, or heck some teams based on all the Eeveelutions. It might also be found on any normal ou team if its running a scarf or specs set, but you probably wont see much of that since there are a lot of pokemons that can do the job better than the little pink cat.
Exeggutor:
Most Used Exeggutor Set: Exeggutor is used mostly on uber sunny day teams, since out of sunny day it doesnt really work, and it can prove to be an effective sunny day sweeper. Under sunny weather conditions it outspeeds almost everything and it will have a very high special attack stat, plus it hits other pokemons with a stab 120 bp move that doesnt have any bad side effects; basically under sunny day it makes an excellent special sweeper hence why it should be considered when creating a sunny day team.
Usual Counters: Heatran and various other fire types can be a pain for exeggutor. Also they enjoy the presence of sunny day since it boosts their fire moves. Blissey might give exeggutor some problems if he doesnt carry sleep powder or explosion.
Sets Used To Counter Its Counters: Exeggutor usually runs sleep powder so that blissey falls into a deep sleep while he 4hkoes with solar beam or switches to some stat upper.
Exeggutor Is Used On: Sunny day teams, obviously, since if its not being used on a sunny day team, then it will obviously be dead weight.
Feraligatr:
Most Used Feraligatr Set: A dragon dance set is the most common. Feraligatr has a very high attack stat and a reasonable speed stat, making him an excellent choice if youre looking for a physical sweeper.
Usual Counters: Celebi gives feraligatr trouble. Even if gator happens to have ice punch and life orb, it will still loose to celebi thanks to celebi being able to ohko feraligatr with a stab super effective grass knot. Tangagrowth works in the same fashion as celebi. If feraligatr doesnt carry life orb, then a defensive zapdos can switch in easily and threaten to ohko with a stab thunder bolt.
Sets Used To Counter Its Counters: Feraligatr could run life orb, ice beam and rock slide to take care of both tangagrowth and zapdos. Now you obviously cant do anything to celebi, unless you decide to invest a lot of special defense evs; enough to survive a grass knot from said celebi.
Feraligatr Is Most Used On: Any offensive team looking for a semi decent sweeper.
Floatzel:
Most Used Floatzel Sets: Obviously floatzel should be used on rain teams to perform to its fullest. Although if youre not using a floatzel on a rain team, then a bulk up baton passing floatzel can prove to be effective at passing some bulk ups to a physical sweeper.
Usual Counters: Tangagrowth, gyarados, Lapras, vaporeon, cressilia, starmie and more.
Sets Used To Counter Its Counters: It can run ice beam and some special attack evs to be able to ohko tangagrowth, it can also run special defense evs so it can take 2 charge beams from cressilia (factoring charge beams special attack boost), and you can even consider running brick break for Lapras.
Floatzel Is Most Used On: Rain teams for obvious reasons. You also might find baton pass + bulk up floatzel on some baton passing teams.
Flygon:
Most Used Flyong Set: You will obviously see a lot of choice band and choise scarf flygons. Choice scarf and choice band sets usually run the following moves; outrage, earth quake, u turn and fire blast.
Usual Counters: Skarmory, brozong and many other steel types that can soak up an outrage can be called counters. Although a predicted fire blast might nail said counters. Cressilia also serves as an excellent counter, although it wont enjoy taking choice band boosted outrages.
Sets Used To Counter Its Counters: Fire blast can be used to rid you of skarmory, fortress, bronzong and many other steel types. Also you can use choice band to score a lot of damage on cressilia and dusknoir.
Flygon Is Most Used On: A normal ou team or an offensive one, it can also work as a stall breaker, since its immune to spikes, toxic spikes and takes only 6% from stealth rocks, and is immune to ss, which makes it a decent counter to stall.
Fortress:
Most Used Fortress Sets: Fortress should run the following moves; rapid spin, stealth rocks, spikes / toxic spikes and finally either gyro ball or explosion. Usually what entry hazards are chosen are based on what can your team cover. For example, your team has a skarmory and a fortress, you will obviously not be in need of spikes on fortress because skarmory can cover them; this is just to show you how entry hazards should be chosen when using fortress.
Usual Counters: Fire types like heatran and infernape will obviously give fortress problems, but they should watch out for earth quake when switching in. A heat rotom, or any other rotom form for that matter, can block fortresses rapid spinning whilst koing with over heat (if its heat rotom) or 2hkoing with thunder bolt (if its any other form). Magnezone can also trap and kill fortress, but it should be wary of earth quake as well.
Sets Used To Counter Its Counters: Nothing really; you can obviously run earth quake so you can ruin magnezone and fire type switch ins.
Forry Is Most Used On: Usually found on stall teams for its ability to set up a lot of entry hazards and spin other pokemons entry hazards.
Most Used Abomo Set: Abomosnow usually runs a scarf or sub leesh seed set, the leesh seed sets usually packs a lot of special defence and defense evs, making it very bulky, enough to take salamences unboosted fire fang, or its outrage after a dragon dance, which is pretty sweet and very helpful. Now as for the scarf Abomosnow set, it will usually pack max speed evs with a boosting nature, thus making it reach a speed of 360, and with such a passable speed stat, and all its stab and high powered attacks coming from that amazing special attack stat it will probably ko or even 2hko almost every pokemon in the over used environment.
Usual Counters: Its usual counters include some pokemons that are resistant to its stab attacks, like bronzong for instance, although, the leesh seed set might give said bronzong some problems, since zongs gyro ball can not do more than 24% damage to abomosnow, meaning it cant break its substitude, while hail negates its leftovers and leesh seed will be sapping 12% of its health each turn. And considering zong doesnt really get a recovery move, it will not be enjoying the health loss.
Sets Used To Counter Its Counters: Abomosnow runs the leesh seed set for the sole purpose of defeating its counters, since it can prove to be annoying and really hard to take down considering its defenses arent that bad. To effectively counter it, you must not let it set up in the first place, so your lead pokemon will usually decide if it can or can not set up its leesh seed strategy (considering that almost every Abomosnow is used as a lead). If your lead poke can not break its sub or do any significant damage to it, then you might need to sacrifice a pokemon just to get rid of this annoying Christmas tree.
Abomsnow Is Used On: Hail teams, obviously, since it is the only pokemon in the game that has access to change the weather into a never ending hail storm automatically, unless tampered with another weather condition. Also a lot of pokemons can benefit from hail, but, to use an effective hail team, you have to put some spinners and fire, rock, and steel resists, since all the pokemons who benefit from hail sadly, are, ice types, so be sure to stack water and steel or rock types, good examples that work on a hail team are tentacruel, whom also rids the awful sr which takes 25% damage from almost every ice type pokemon except mamaswine.
Aerodactyl:
Most Used Aero Set: Aerodactyl is really fast and learns stealth rocks meaning it serves a great job at being a suicide lead. The choice band set should not be really considered, since now, in DPPt you have a lot of physical sweepers that can perform better than him at physical sweeping and he just doesnt hit as hard as he did in the advance generation. There is an annoying set which takes advantage of aeros high speed and ability pressure; that set runs substitude, protect, roost and earth quake and is meant to stall out your opponnet from their pp. You dont have to worry about flyers being immune to your earth quake since you can just stall them out with the combination of substitude, protect and aerodactyls trait pressure.
Usual Counters: If you decide to use the choice band set (recomended that you don't) then hippowdon and bulky waters are a pain. A choice banded ice fang does 24% max damage to a 252 defense 252 hp eved hippowdon, which just shows why he shouldnt be used with a band. Bulky waters are also only 3hkoed by cb earth quake while they can ohko aero with stab surfs. Now if you decide to use the suicide lead set (recomended that you do) then there isnt much to counter you since your job is to set up sr and die and there is nothing stopping you from setting up stelath rocks if you're holding a focus sash. The pressure set is super annoying, even if you have one of its counters it can just stall out your pp, but a good way to own it is to just use 2 flyers and keep switching between the 2, and if it carries toxic over earth quake then all the better, since now you can switch between the many types that are immune to toxic damage or some pokemons that carry an ability which makes them immune to toxic damage.
Sets Used To Counter Its Counters: Nothing really, the pressure set actually proves annoying to take down, and was developed for pp stalling purposes, countering those pesky bulky waters whom counter aero, and basically for the surprise factor. Hence its somewhat rising in popularity once it was popularized by a certain person.
Aero is most used on: Offensive teams for the suicide set, same goes for the choice band set, and stall teams for the pp stall set. The pp stall set really likes stealth rocks and toxic spikes since it aids it in stalling, hence its presence on stall teams. The suicide set is used on an offensive team so you can set up a sweep for another pokemon by laying stealth rocks which will in terms further aid your 5 other sweepers on your offensive team at sweeping the opposition.
Alakazam:
Most Used Zam Set: Trick Specs Or Trick scarf are obviously used to make blisey useless, although with gengar getting trick and azelf getting trick, then thats a little of bad news for alakazam, but alakazam can still use the choice specs set effectively and the gimmicky scarf set as well, also the encore set is used and rising in popularity, since it can really mess up some of its counters and is also the only thing alakazam has left to distinguish it from azelf and gengar.
Usual Counters: Blissey to an extent, since it can survive almost every attack coming from alakazam. Weavile and tyranytar enjoy coming in to pursuit alakazam, making it trapped and basically has to choose between dying and dying! Although, they both die to focus blast, so be carefully of that, and they will not enjoy being crippled by a thunder wave.
Sets Used To Counter Its Counters: The encore set was created as a result to counter its counters, which are weavile, ttar, and blissey. Both weavile and tyranytar can no longer counter it 100% since if Its hiding behind a substitude, then it will switch out unharmed thanks to the substitude taking pursuits damage. And as for blissey, an alakazam using the encore set will just use substitude while it tries to cripple you with suppose thunder wave for instance, then you respond with an encore making it locked into thunder waving a substitude while you can attack it with a beautiful stab psychic.
Alakazam Is Most Used On: It can be used effectively on many teams, but where it shines are on offensive ones, since the encore set aids a sweeper to sweep easily, and it can do some sweeping itself with the specs set coming from its spectacular special attack and speed.
Ampibom:
Most Used Ampi Sets: A fake out lead set can prove annoying to take down, fake out after technician and lo coming from its respectable attack set will put a hurting on anything thats not a ghost type, furthermore, double hit can put a hurting on many opponents and shadow claw can deal with ghosts, band sets are sometimes used but not as much as the fake out lead set.
Usual Counters: Steel types as you can see can prove annoying to take down considering that they resist almost all your moves, a scarf gengar can switch in on a normal move then outspeed and ko you with some super effective move, like focus blast for instance, while mismagius has a chance of surviving a shadow claw with some hp and defense evs and then going for the ko with hidden power fighting.
Sets Used To Counter Its Counters: Considering that steel types are usually defensively oriented, a gimmick nasty plot set might work if you dont have access to a magnezone or its adding a certain weakness to your team. Nasty plot thunderbolt will put a hurting on steel types, 2hkoing some or even ohkoing some, but metagross is only 3hkoed which is somewhat a problem. Also, magnezone should be considered to put on a team if you decide to use ampibom and since there is the presence of magnezone, then you shouldnt really consider the nasty plot set, unless of course magnezone is like adding a terrible weakness to your team or some other deal.
Ampibom Is Most Used On: It is usually used on teams in need of a good lead that can somewhat set up a sweep, since it can scout with u-turn, do some respectable damage with stab, technician boosted, life orb boosted fake outs, and basically be a team player.
Arcanine:
Most Used Arcanine Set: The pepper set is rising in popularity, since pepper can survive a lot of moves from things, and cripple them back, pepper is only 3hkoed by cb duggys earth quake after intimidate factored in, and if theres no intimidate then its 2hkoed, but after it uses the earth quake pepper can further cripple its attack stat by throwing a wow at its face which should cripple it enough. The band set should also be considered, since arcanine gets flare blitz which allows it to put a hurting on a lot of things, and thunder fang should dent those bulky waters. (If you dont know what pepper is, its a set involving bulky arcanine with wow and has the ability intimidate etc)
Usual Counters: Bulky waters counter both arcanines most popular sets, obviously, although, a lot of them are 2hkoed by a predicted choice band thunder fang, although, suicune has a chance of surviving, and throwing a stab surf which should ko, pepper is much easier to take care of by bulky waters, since it cant really do a lot of damage like the choice band set can.
Sets Used To Counter Its Counters: The choice band set serves a rather interesting choice if you want to counter its counters whom consist of some bulky waters, since a choice band boosted thunder fang has a chance at scoring a neat ko on all those pesky bulky water types, not only that but the choice band set has a very nice stab attack that will hurt a lot of pokemons and even do some respectable damage to those whom resist it.
Arcanine Is Most Used On: Offensive teams use arcanine if it uses the choice band set, since it hits and hurts like hell with its powerful high powered attacks, stall teams will also appreciate the use of pepper since it makes physical attackers hurt less with intimidate and wile o wisp, thus allowing some entry hazard set uppers like tentacruel or skarmory, to come on with much more safety and set up entry hazards, hence you will see pepper on stall oriented teams, since the members of said stall team will appreciate the aid arcanine is giving to them by crippling opponents pokemons making them have an easier time setting up entry hazards.
Armaldo:
Most Used Armaldo Set: The sd and rock polish set get a notable mention, since they can both sweep a team with relative ease. Furthermore, under a sand storm weather condition armaldo can prove to be annoying to take down, since it will have defenses of a great level and hp of an even greater level, not to mention that after a sd its attack will basically be in the 700s and with so much bulk it should be a threat to look out for, this is why these 3 sets are so much used.
Usual Counters: Water types, obviously. But it should be noted, that after a sd a lo stone edge can ko all said bulky waters, and even do 88% to suicune, not only that but under ss armaldo will take 70% max from a swamperts hydro pump, so the rest of the moves from the bulky waters should not really affect you, so with stealth rock and ss up, he really is powerful and hard to take down.
Sets Used To Counter Its Counters: The sword dance set does the job of countering its counters and not only that, but effectively sweeping and being bulky and again, annoying to take down especially under sand storm, basically it can score a powerful ohko on about every bulky water, and basically do a lot of damage to other pokemons, whilst maintaining relative bulk thanks to sand storm and its pretty decent defensive stats.
Armaldo is most used on: Sand storm teams, since under ss it hits extremely hard whilst maintaining relative bulk, or even without ss its still scary and should never be underestimated, but sadly, most people do underestimate it, and that ends up in them being swept by it, so you basically shouldnt do that and youll be fine against it if you ever face it.
Articuno:
Most Used Articuno Set: The sub toxic roost set is overwhelming the under used environment. It can basically wall over half of the under used pokemons, and basically proves extremely annoying to take down. It basically saps all your pp within 32 or less turns.
Usual Counters: Articuno is used as a staller or a support pokemon, now some usual counters for the support set are pokemons that are status absorbers and are resistant to its attacks. Sleep talk milotic, rest suicune, and a lot more can work to an extent, obviously its ice beam shouldnt hurt the bulky non resistant pokes, like cressilia or dusknoir, come to think of it, both of them can mess around with articuno, and cressilia works better since it can just set up cm or keep charge beaming it, while it rests off the toxic. Now as for the staller set, like every stat upper you shouldnt let it set up in the first place, or you can have a stat upper that is resistant to its attacks or have a phazer, all 3 of those can work to counter the stalling set.
Sets Used To Counter Its Counters: Articunos move pool isnt anything spectacular, really, so you cant really use a specific set to counter its counters, since its options are so limited
Articuno Is Most Used On: Stall teams, or actually any team at all, except offensive ones, because on an offensive team it cant really do anything, unless youre looking for some team support, but you wont really need that on an offensive team, but a stall team would really appreciate the status spreading coming from toxic, and will obviously enjoy the fact that it can heal all its team mates from annoying status that a lot of stallers may not enjoy, also the staller set can stall on its own on a stall team, and basically makes great use of toxic spikes.
Azelf:
Most Used Azelf Set: Azelf usually runs suicide zelf, which is meant to set up stealth rocks, survive a move with its sash, and explode killing anything which isnt resistant or immune and allowing one of your sweepers to freely switch in, the np set is somewhat neglected in todays metagame, meaning you wont see it often, compared to the huge amount of suicide azelf which is the most used starter. Trick sets are somewhat used but not much, but trick scarf is kind of rising in popularity, since you basically trick a choice scarf onto all those hippowdon leads or heck, other suicide leads!
Usual Counters: The suicide azelf is countered by ttar, and ttar is almost always used as a lead, same goes to suicide azelf, hence suicide azelf will have a lot of problems with said ttar. Ss will break its sash, but azelf is faster so it will basically have fulfilled its duty which is to set up rocks and then die, but, actually, come to think of it, ttar can be a pain for all azelfs, even np hp fighting cant ko some bulky ttar which are being more used now, and, it can pursuit if you flee killing you, and will still kill you if you dont, even with sash since ss will ruin you, weavile also works in the same fashion, kind of.
Sets Used To Counter Its Counters: Azelfs run focus sash so they can survive anything weavile throws at them and then flame thrower for the kill, hp fighting is used to kill ttar but an extremely bulky ttar can survive even np hp fighting (if it doesnt carry life orb). Scarf sets with prediction can also ruin weavile, but terribly fail against tyranytar.
Azelf Is Most Used On: Offensive teams, since suicide zef is meant to set up sr for sweepers to have an easier time sweeping and then sacrifice itself buying a free turn for one of the 5 sweepers that will be on the team, sometimes azelf is used as a sweeper but in todays metagame you might not see much of it.
Azumaril:
Most Used Azmuaril Set: A choice band set is truly devastating, stab boosted aqua jet coming off of an attack stat of 600+ is really scary, not only that but its other moves can also do a lot of damage, azumaril is surprisingly bulky as well, it is truly underrated and you should never underestimate this little rat, do so and you will probably loose 2+ pokes or more.
Usual Counters: Bulky waters surprisingly do a good job at countering this little scary rat, superpower coming from the cb set, though, might put a lot of hurting on those bulky waters, 2hkoing with stealth rocks up, steel types which arent weak to fighting also do a decent job, good examples include bronzong, jirashi, metagross and skarmory, to an extent.
Sets Used To Counter Its Counters: The choice band set does that job and is effective for countering its counters, and also performs decently in the over used environment.
Azumaril Is Most Used On: Offensive teams, its stab priority move should be considered on any offensive team since its one of the best revenge killers in the game. Furthermore, its high powered attacks can put a lot of hurting on many physical walls and obviously ko or come close to one if youre not facing a physical wall.
Blaziken:
Most Used Blaziken Set: The choice band and choice scarf set get a notable mention, the choice band set can hurt like hell with flare blitz and superpower, all of which are high powered moves and both get stab. The choice scarf set is also an effective and surprising revenge killer, not to mention that flare blitz, superpower, hp ice and thunder punch can do a lot of damage to a lot of pokemons and give near excellent type coverage.
Usual Counters: Blaziken doesnt enjoy bulky waters, although a choice band thunder punch can 2hko all of those pesky bulky waters, and it scores a ohko on gyarados, hp ice can also kill those dragons which also serve as decent counters to chicken boy.
Sets Used To Counter Its Counters: The choice band set and choice specs sets really hurt its counters, obviously the choice band set is the one denting its counters but the specs set can also dent some of its counters, not to mention that all these sets still do a lot of respectable damage to everything.
Blaziken Is Most Used On: Offensive teams, since this chicken hurts like hell and should never be underestimated, it is not a weaker version of infernape as many people think it is, since it can actually dent its counters or counter its counters while infernape will have to use less effective sets to sufficiently beat them. .
Blissey:
Most Used Blissey Sets: The annoying pink blob of death usually caries a wish set to heal its team mates, you will probably encounter a blissey that carries wish, protect, toxic and flamethrower, this set is very effective at healing team mates, scouting for moves, and crippling the opponent. Some blissey carry ice beam, thunderbolt, soft boiled and thunder wave, or another crippling move. Thunder wave is also somewhat popular since its always nice to cripple the opposition and shut down some sweepers who rely on their speed.
Usual Counters: Machamp is a fine and decent counter, since its usually used as a rest talker hence it wont care about thunder wave or toxic. Also if machamp has the guts ability then it will even enjoy status, but, sadly, guts machamp is rare. Actually come to think of it any fighter can counter blissey, Heracross, Lucario etc can work to a degree, but machamp is more effective since blissey can not hit it super effectively, while a predicted flame thrower will 2hko Lucario and Heracross.
Sets Used To Counter Its Counters: Really it cant do anything to machamp, Heracross and all those other fighting physical attackers, so it cant really carry anything to beat them, unless you consider flame thrower for beating Heracross or Lucario anything notable, although flame thrower barely 2hkoes the 2.
Blissey Is Most Used On: A standard over used team without any strategy going on, or a stall team, since it can heal its team mates with wish and spread status all around to help the team further wear down the opponent.
Breloom:
Most Used Breloom Sets: Something along the lines of, spore, seed bomb, focus punch and substitude. That is one of the most used breloom sets, it is used so much because you can basically sleep a pokemon, then once its asleep simply substitude and regain health thanks to poison heal, brelooms ability which makes toxic orb a must on him since his ability makes you heal 12% every turn if youre poisoned, hence the use of toxic orb as an item on him (the toxic orb item poisons the holder of it on the second turn of its presence in the battle). Plus the cool sub punch strategy is really fun to use and seed bomb is basically for bulky waters.
Usual Counters: Cressilia, gliscor and dusknoir are good at countering breloom. Although, like any sleep inducer, you have to sacrifice a pokemon to sleep (breloom is much scarier than other sleep inducers since its sleep inducing move is 100% accurate) and then bring in its counter to defeat it, but this does not apply to cressilia, since cressilia can be used as a sleep talker hence she will not be bothered by sleep or any other of brelooms moves, meaning cressilia should be your primary choice if youre looking for a breloom counter on your team.
Sets Used To Counter Its Counters: Nothing really, like every sleep inducer it will usually server a purpose in the battle by crippling one pokemon, really I find sleep inducers the most pokemons that can accomplish something in a battle. But if youre looking for a sure fire counter then cressilia can come close at countering it since its one of the only sleep talkers that are resistant to brelooms moves and take 20% damage maximum from its attacks, although, if cressilia stays asleep for 5 turns and picks rest every time it uses sleep talk, then it will get defeated, but if hax is involved then pretty much every pokemon can defeat its counters.
Breloom Is Most Used On: Breloom can really work on any team, especially offensive ones or a normal over used one, it can surprisingly work on stall teams, considering the leesh seed set can really help its team mates at recovering health and prove to be annoying to take down for the opponents.
Bronzong:
Most Used Zong Set: Bronzong is almost always used as a lead, hence it will use a lead set which consists of gyro ball, hypnosis, stealth rock and explosion/earth quake, basically this zong either uses stealth rocks or sleeps the opposition, depending on the situation, then does the move that it didnt use in the first turn, and finally it will use explosion or gyro ball depending on the pokemon the opponent has sent out. This guy basically cripples 1 pokemon, and then kills like 1 or 2 more pokemons, this is what makes bronzong such an amazing lead.
Usual Counters: Basically if you face trick scarf azelf or trick scarf gengar (if theyre being used as leads) then you will not enjoy them tricking their choice scarf onto your bronzong, hence if you ever see the 2 you should switch out immediately, even if you have a feeling that they arent using the trick scarf set, just to basically be safe. Heatran and infernape can also counter it if it doesnt use earth quake on the turn they switch in.
Sets Used To Counter Its Counters: You can run earth quake and predict the heatran or infernape switch ins, or heck you could even run heatproof bronzong since no one would suspect it and will not use ground moves, thus they will use fire moves which wont do a lot of damage to bronzong while he sets up rocks and then kills them with earth quake.
Bronzong Is Most Used On: Any standard ou team that is willing to start the match with an amazing lead pokemon like this!
Celebi:
Most Used Celebi Set: A set which runs leesh seed, thunder wave, some stab attack and a filler move, is one of the most used celebi sets. Celebi is over used since it is gyaradoss best counter, even if it runs lo and ice fang it still cant win the war against celebi, unless it gets lucky with a flinch or a freeze, also celebi can leesh seed to be as annoying as hell while recovering more and more hp, hence making it a popular over used pokemon. Also you might encounter a few sword dance seed bomb celebis, or even some calm mind, recover ones holding life orb.
Usual Counters: Any pursuiter can be a nightmare for all celebi, especially the likes of weavile or even ttar to some extent, also infernape can be annoying, and lets not forget, heatran, one of its best counters, but it should be mentioned that is the celebi user predicts correctly he can use thunder wave thus crippling infernape or heatran, so be careful of that happening.
Sets Used To Counter Its Counters: Obviously a specs set can be used to destroy celebis usual counters, since specs hp ground can be cool to use since it can ko heatran and infernape with some prediction, and stab specs leaf storm will ko both ttar and weavile with relative ease.
Celebi Is Most Used On: Any team with heatran since they form the famous cele tran combo which abuses celebi and heatran whom cover each others weaknesses completely, you might also find a celebi on some stall teams if not all since it makes an amazing perish trapper which lets the opponent switch further racking up entry hazards damage.
Charizard:
Most Used Zard Set: Belly zard is obviously the most used, not only is it fun to sweep with this beast, but this basically can sweep teams in late game. Really I find a well built charizard team capable of netting you a lot of wins. Specs sets can also hurt like hell with their powerful stab attacks and high special attack and speed stats, which will aid them further in becoming powerful sweepers, hence why you might see some if youre not against a belly zard or a belly zard team.
Usual Counters: Suicune and harirama serve as decent counters to belly zard. Suicune can not be ohkoed by a +6 attack earth quake or fire punch, which quite makes it a good belly zard counter since its one of the few pokemons in the game (that arent uber) that can survive a +6 move from a full set up belly zard (meaning it got its blaze boost and salac boost), even salamence and gyarados are koed by fire punch, even after factoring intimidate. Hariama can also somewhat survive a fire punch thanks to thick fat, and he will easily survive an earth quake. Now if you decide to use the double edge belly zard set then the recoil from double edge kills you but also kills hariama, now the recoil from double edge will kill you because the recoil damage is calculated depending on how much higher the hp stat of the opponent is than yours (if its less than yours then youll take pitiful recoil damage).
And hariama happens to have one of the highest hp stats to date, hence charizard and hariama will both get koed if charizard uses double edge. It should be noted that some belly zards are starting to carry fly, since with fly you can ko every single poke in the game, but if you miss then it will end your sweep. Now as for the choice specs set, it should basically be countered by prediction, since even blissey, the might special wall, gets 2hkoed by a specs boosted focus blast, unless ofcourse it carries abysmal hp and special defense evs.
Sets Used To Counter Its Counters: Well the choice specs set is only countered by prediction and some good luck, so you basically have to outpredict your opponent. The belly zard set can also run fly if it wants to kill suicune or hariama, but sadly if it misses fly then its sweep will be over, and that is something youd obviously dont want to happen.
Charizard Is Most Used On: Charizard usually has a team centered around it, basically all members of the team have to support charizard and aid it at sweeping the opposition with its belly drum set. Be careful about how you build the team, though, since you have to have a rapid spinner, and a roarer to reveal some pokes of your opponents team, since once revealed you can know if they usually carry priority moves and if they do then you need to take out said pokes for allowing your zard to sweep with out any priority user stopping your belly zard sweep. Not only that but you might need some paralysis support to further aid your sweep, like some pokemons that can use thunder wave effectively but arent expected to have it on their sets.
Cressilia:
Most Used Cressilia Set: The rest talk set is now officially yesterdays news. These days cressilia are attempting to sweep with the substitude and calm mind set, yes this might seem unethical but it really isnt. Cressilia can actually sweep, and you should never underestimate it just by looking at its special attacking stat, because after a few calm minds it will be what you call, unstoppable, not only that but 101 hp subs become really helpful to this beast, for blocking status, beating blissey 1 v 1 etc.
Usual Counters: Rest talk cress, if ever used, will be utterly walled by tyranytar and weavile to some extent. Sub cm cress is countered by phazers and fast physical sweepers that dont take much damage from its attacks even after a cm whilst doing some respectable damage back.
Sets Used To Counter Its Counters: The sub cm cress set has been created to sweep teams and to effectively shut down all of the usual counters to the rest talk set. Sub cm cressilia is not countered by neither tyranytar nor weavile, since after a calm mind hp fighting will 2hko every version of tyranytar while he fails to score a ohko on cress even with stab cb crunch, and weavile will basically do less damage to cressilia while she scores a ohko with calm mind hp fighting, or heck even without a calm mind, hp fighting will still ohko weavile.
Cressilia Is Most Used On: Rest talk cressilia will be usually found on stall teams, while sub cm cressilia will be either on offensive teams or standard over used ones.
Crobat:
Most Used Crobat Set: Crobat is almost always run as an anti-lead, and as such, it should carry a set which can effectively counter and shut down most popular leads in the current stage of the metagame. At this stage of the metagame, crobat will be run as a lead knowing the following moves, taunt, hypnosis, roost and finally u-turn. This set can achieve what its mean to do, which is to effectively counter almost all the top 10 leads, and it can also basically be one of the most effective anti-leads.
Usual Counters: Crobat needs 2 pokemons to counter it, since its a sleep inducer and basically all sleep inducers need 2 or more pokemons to effectively counter it. You basically have to sacrifice one pokemon to sleep and then bring in crobats counters, which include pokemons like, cressilia, dusknoir, blissey, skarmory etc
Sets Used To Counter Its Counters: Nothing really, you basically have to rely on your team mates to rid crobat of those annoying walls, or predict accordingly and hypnotise one of crobats counters on the switch in.
Crobat Is Most Used On: Crobat can basically be found on any team, even stall teams! Hence it will be hard to discover the type of the opponents team if you ever see a crobat lead. Crobat basically gives you the advantage in the beginning of the match, since its one of the best leads in the over used metagame.
Deoxys-E:
Most Used Deoxys-E set: If you see it as a lead then its obviously the dual screen set, but if you see it not being used as a lead, then you obviously know its the late game sweeper set running, ice beam, thunder bolt, phsychic/shadow ball and superpower. Now running into a cosmic wall deoxys is rare and near impossible, but if you ever see one of those, then be very cautious to not let it set up and dont underestimate it. You basically have to quickly bring in your counter to cosmic wall deoxys before it gets enough cosmic powers to not take more than 40% damage from your counters moves.
Usual Counters: For the dual screen set, nothing can stop it form setting up stealth rocks or even some screens. If you lead with tyranytar then you can stop it from setting up screens but it is near impossible to stop it from setting up stealth rocks. Well maybe a scarf skymin can stop it from setting up anything by relying on flinch hax to make it not do anything on the first turn and then killing it with another air slash on the second turn, but relying on luck isnt usually good.
Now as for the late game sweeper set, then cressilia, spiritomb and basically every steel type that can stand some special hits (registeel, metagross, jirashi, bronzong etc) can counter it. The cosmic wall set can be countered by a scarf timid gengar, choice band weavile or tyranytar, and basically any special or physical attacker that has an attack or special attack stat of over 400 or 500 (choice items or life orb might be used to reach such high numbers, or even stat boosts).
Sets Used To Counter Its Counters: It cant do anything to spiritomb, cressilia and the steels, no matter what it uses, even if it used fire punch or hp fire then its still eaten alive by steels, even with shadow ball it still gets walled badly by cressilia, and spiritomb has no weaknesses so its better as a counter.
Deoxys-e Is Most Used On: Offensive teams for the late game sweeper set. Bp teams for the dual screen set or basically any team looking for some good supporter. While the cosmic power set is used with stall teams, since the cosmic wall set really likes toxic spikes that a lot of pokemons on stall teams can set up. So it can basically be used on any team, depending on its set, of course, so just find out its set and youll probably find out what kind of team your opponent is using.
Dragonite:
Most Used Dragonite Set: You will probably never see dragon dance outrage dragonites since its somewhat outclassed by dragon dance outrage salamence. But now, a new set has been created for dragonite to distinguish it from salamence. Dragonite now is being used as a wall breaker instead of a dragon dancer since now salamence completely outclasses it at stat up sweeping. But dragonite still has some toys of its own to distinguish it from salamence, hence the creation of the wall breaker set. The wall break set usually runs draco meteor, ice beam, thunder bolt and superpower whilst holding the life orb item; this set gets near excellent coverage making it one of the best wall breakers in the game.
Usual Counters: The wall breaker set should be countered by good prediction. Really if it can basically kill every wall, then whats left countering it? Sweepers? No, sweepers can never counter anything since all of them are frail, hence you should predict what move dragonite will use and switch accordingly. For example you could switch to salamence as you predict dragonite will use super power.
Sets Used To Counter Its Counters: Dragonite really doesnt have a true counter since its a wall breaker. Basically wall breakers can defeat all walls with their high powered attacks and high attack stats, and if they can defeat every wall, then nothing is left to counter them, since sweepers are so frail and will not stand a hit from such high attacking pokemons even if they resist the move! So basically what Im trying to say is, every wall breaker doesnt have a true counter and you have to therefore rely on prediction to beat it.
Dragonite Is Most Used On: Stall teams looking for a wall breaker or heck some offensive teams need a good wall breaker; dragonite is basically one of those pokemons that dont reveal anything about the type of team the user of dragonite is using. .
Dugtrio:
Most Used Duggy Set: The choice band set is mostly used because of dugtrios mediocre attack stat. I mean dugtrio has a perfect ability which aids it at revenge killing, a speed stat which makes him extremely fast further aiding him at revenge killing, but the problem is, without choice band, his attack stat is mediocre and wont hurt a lot of pokemons, hence why choice band should be used over any other item. (Note that life orb can be used but its not preferable over choice band)
Usual Counters: You cant switch out if dugtrio has the arena trap ability so I guess it doesnt have counters, a counter has to be able to Switch in safely and not take much damage from the pokemon its countering and also do some respectable damage back at said pokemon, and since you cant switch then dugtrio does not have any counters. Because of dugtrios amazing stat distribution and ability, it will be rare if he doesnt get a kill per game. But weavile can make an interesting revenge killer since if duggy decides to switch then he dies to pursuit and if he doesnt then he dies to ice shard or ice punch, hence bringing mind games and prediction into the battle.
Sets Used To Counter Its Counters: Again, it has no counters since nothing can switch out, meaning nothing can be used to counter its counters since it doesnt have any!
Dugtrio Is Most Used On: Offensive teams looking for a good revenge killer that can aid some sweepers by revenge killing one of their counters hence aiding in setting up a possible sweep!
Dusknoir:
Most Used Dusknoir Set: The pain split set is the most used, using wow and 2 filler moves as well, dusknoir is obviously meant to be a tank on both sides on the spectrum since its defenses are very high although its hp makes the spectacular defenses average.
Usual Counters: Pursuit users will suck dusknoir into his own black hole, ttar is a fine example and so is weavile, although they should be careful of wow. Guts choice band Heracross will obviously enjoy switching into wow and hit back with a night slash which will do a lot of damage to dusknoir to a dusknoir, but Heracross should be weary of fire punch. Gyara can also come in and taunt although it wont enjoy thunder punch coming from dusknoirs respectable attack stat, also dragons serve the same purpose although, yet again, an elemental punch will make them be more careful of switching in, in this case its ice punch.
Sets Used To Counter Its Counters: A choice band set carrying all the elemental punches plus some ghost type move (shadow sneak, shadow punch etc) will really surprise some common dusknoir switch ins and this set almost insures a kill on all the counters for the wall dusknoir set.
Dusknoir Is Most Used On: Stall teams sometimes use it for anti-spinning purposes and some standard over used teams use it because it makes such an excellent wall.
Electivire:
Most Used Electivire Set: A set which uses ice punch, thunder punch, earth quake and cross chop is the most used set on electivire. This set basically has excellent type coverage since it hits 13 types for super effective damage. Although, sadly, some physical walls like celebi, hippowdon etc, arent even 2hkoed by a super effective move on them (in this case ice punch) and that is kind of a let down, but this is not going to make electivire less good, since its speed stat is decent and can become excellent if electivire switches into an electric attack, while its attack stat is very high and should not be underestimated.
Usual Counters: Electivire cant touch celebi, hippowdon or donphan, etc since they arent even 2hkoed by ice punch. Fortress can also do decently against electivire.
Sets Used To Counter Its Counters: The life orb mix set can actually 2hko all of the above listed counters with lo hp ice, and flame thrower. It still gets near excellent coverage and you shouldnt underestimate electivire if its running this set, since it has a respectable special attack stat that is nothing to laugh about.
Electivire Is Most Used On: Usually if you see a gyarados lead, then you should be careful of using electric moves on said gyara since electivire might freely switch in receiving a speed boost from the electric move you were about to use on gyara.
Empoleon:
Most Used Empoleon Set: The supporter set running, stealth rock, yawn / grass knot, surf and ice beam. Basically its used to set up stealth rocks and then wall many pokemons with its amazing typing and defense stats.
Usual Counters: All special walls are decent counters for empoleon, especially for the supporter set, cressilia, regice, snorlax, blissey etc all make good counters for the supporter set. Electivire can also switch in with its reasonable special defense stat and threaten to score a ko on empoleon. Lanturn can also counter every single set, including the supporter set.
Sets Used To Counter Its Counters: All the above listed special walls are 2hkoed by a petaya boosted, torrent boosted hydro pump. Also electivire is now outsped thanks to agility fixing empoleons speed and ohkoed by hydro pump. Lanturn, sadly still is one of empoleons best counters, since even after a petaya boost it will still take little damage from grass knot. So basically, the agility sub petaya set is great if you want to counter empoleons usual counters.
Empoleon Is Most Used On: Usually found on some types of stall teams, but you wont find it much on stall teams. It can also have a team centered around it if its using the late game sweeper set, or said late game sweeper set can also be used on offensive teams.
Entei:
Most Used Entei Set: Dont get over existed at its very high attack stat and reasonable speed stat. You will get disappointed by how little it can accomplish as a physical sweeper, since it doesnt get any notable physical moves and all its physical moves are basically very low powered. This is why the calm mind set has been created; the calm mind set has a chance of pulling a sweep and can beat a lot of the physical attackers counters.
Usual Counters: You should be careful of switching a counter to the physical set, like bulky waters or heatran for example. The calm mind set can beat all of the physical set counters, so be wary of switching counters for the physical set since you might end up facing a calm minder.
Sets Used To Counter Its Counters: The calm mind set, as mentioned above, can actually counter all the counters for the physical set. It basically lures the opponents into thinking its running the physical sweeper set thus making them bring their bulky waters or heatrans, and then it starts calm minding until it has enough calm minds to take little damage from surf and ohkoing said bulky water with a boosted hidden power electric.
Entei Is Most Used On: Usually found on offensive teams or standard over used ones.
Espeon:
Most Used Espeon Set: The cm bp set is the most used set. You also might see some scarf espeons once in a while. Espeon serves as a good baton passer for calm minds, which is why you should even consider using it.
Usual Counters: Weavile and tyranytar can switch in easily and basically kill it with pursuit. Although, they should be careful of something like scarf hidden power fighting, or even worse, specs!
Sets Used To Counter Its Counters: Nothing really, a scarf set might prove surprising for ttar, weavile and many of its counters, although its movepool is nothing spectacular so dont consider it to do much anyway.
Espeon Is Used On: Bp chain teams, or heck some teams based on all the Eeveelutions. It might also be found on any normal ou team if its running a scarf or specs set, but you probably wont see much of that since there are a lot of pokemons that can do the job better than the little pink cat.
Exeggutor:
Most Used Exeggutor Set: Exeggutor is used mostly on uber sunny day teams, since out of sunny day it doesnt really work, and it can prove to be an effective sunny day sweeper. Under sunny weather conditions it outspeeds almost everything and it will have a very high special attack stat, plus it hits other pokemons with a stab 120 bp move that doesnt have any bad side effects; basically under sunny day it makes an excellent special sweeper hence why it should be considered when creating a sunny day team.
Usual Counters: Heatran and various other fire types can be a pain for exeggutor. Also they enjoy the presence of sunny day since it boosts their fire moves. Blissey might give exeggutor some problems if he doesnt carry sleep powder or explosion.
Sets Used To Counter Its Counters: Exeggutor usually runs sleep powder so that blissey falls into a deep sleep while he 4hkoes with solar beam or switches to some stat upper.
Exeggutor Is Used On: Sunny day teams, obviously, since if its not being used on a sunny day team, then it will obviously be dead weight.
Feraligatr:
Most Used Feraligatr Set: A dragon dance set is the most common. Feraligatr has a very high attack stat and a reasonable speed stat, making him an excellent choice if youre looking for a physical sweeper.
Usual Counters: Celebi gives feraligatr trouble. Even if gator happens to have ice punch and life orb, it will still loose to celebi thanks to celebi being able to ohko feraligatr with a stab super effective grass knot. Tangagrowth works in the same fashion as celebi. If feraligatr doesnt carry life orb, then a defensive zapdos can switch in easily and threaten to ohko with a stab thunder bolt.
Sets Used To Counter Its Counters: Feraligatr could run life orb, ice beam and rock slide to take care of both tangagrowth and zapdos. Now you obviously cant do anything to celebi, unless you decide to invest a lot of special defense evs; enough to survive a grass knot from said celebi.
Feraligatr Is Most Used On: Any offensive team looking for a semi decent sweeper.
Floatzel:
Most Used Floatzel Sets: Obviously floatzel should be used on rain teams to perform to its fullest. Although if youre not using a floatzel on a rain team, then a bulk up baton passing floatzel can prove to be effective at passing some bulk ups to a physical sweeper.
Usual Counters: Tangagrowth, gyarados, Lapras, vaporeon, cressilia, starmie and more.
Sets Used To Counter Its Counters: It can run ice beam and some special attack evs to be able to ohko tangagrowth, it can also run special defense evs so it can take 2 charge beams from cressilia (factoring charge beams special attack boost), and you can even consider running brick break for Lapras.
Floatzel Is Most Used On: Rain teams for obvious reasons. You also might find baton pass + bulk up floatzel on some baton passing teams.
Flygon:
Most Used Flyong Set: You will obviously see a lot of choice band and choise scarf flygons. Choice scarf and choice band sets usually run the following moves; outrage, earth quake, u turn and fire blast.
Usual Counters: Skarmory, brozong and many other steel types that can soak up an outrage can be called counters. Although a predicted fire blast might nail said counters. Cressilia also serves as an excellent counter, although it wont enjoy taking choice band boosted outrages.
Sets Used To Counter Its Counters: Fire blast can be used to rid you of skarmory, fortress, bronzong and many other steel types. Also you can use choice band to score a lot of damage on cressilia and dusknoir.
Flygon Is Most Used On: A normal ou team or an offensive one, it can also work as a stall breaker, since its immune to spikes, toxic spikes and takes only 6% from stealth rocks, and is immune to ss, which makes it a decent counter to stall.
Fortress:
Most Used Fortress Sets: Fortress should run the following moves; rapid spin, stealth rocks, spikes / toxic spikes and finally either gyro ball or explosion. Usually what entry hazards are chosen are based on what can your team cover. For example, your team has a skarmory and a fortress, you will obviously not be in need of spikes on fortress because skarmory can cover them; this is just to show you how entry hazards should be chosen when using fortress.
Usual Counters: Fire types like heatran and infernape will obviously give fortress problems, but they should watch out for earth quake when switching in. A heat rotom, or any other rotom form for that matter, can block fortresses rapid spinning whilst koing with over heat (if its heat rotom) or 2hkoing with thunder bolt (if its any other form). Magnezone can also trap and kill fortress, but it should be wary of earth quake as well.
Sets Used To Counter Its Counters: Nothing really; you can obviously run earth quake so you can ruin magnezone and fire type switch ins.
Forry Is Most Used On: Usually found on stall teams for its ability to set up a lot of entry hazards and spin other pokemons entry hazards.