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FYS-guard
09-28-2008, 07:14 AM
http://arkeis.com/images/pokemonfactory/pachirisu.png

This ones a fun poke to use. I have sucessfully used the first listed pachirisu 4 out of 7 times. this is my first analysis so its nothing great.

Pachirisus are one of the pokes who came with a dodgy moveset. that is a key reason we never see them in battle often. not only that, but their base attack and sp attack sre very low for a pokemon and its defensive isnt great for a wall. However, ive come up with some sets that may prove good even in the OU metagame depending on how good you are

The Confusion killer

Pachirisu@focus sash
Jolly

252atk
252speed
6hp

U-turn
Super fang
Swagger
protect

This is a pachirisu set I invented a while ago. This set is designed to take out S dancers (works especially well on chomps who want to try and counter it). use super fang for incoming chomps and they lose 1/2 health. often they think you are going to switch out so they use swords dance. then while you are able to swagger giving them extra attack and confusion. they will either switch or use earthquake so use protect. chances are, chompy will kill himself while you remain untouched. focus sash is for emergencies and U turn is for use against slower pokes so you can bring in a counter. this also works as a good lucario counter (believe it or not).

Other options: you could use T-wave over protect if you have an appropriate counter for the physical sweepers incoming attack. not really much options for this set let alone pachirisu itself

Counters: ghost types counter this pachirisu because super fang cant affect them. walls suffer dints from super fang, however pachirisu will be forced to switch allowing the walls to set up. special sweepers make protect and swagger near pointless so again, a force switch is required allowing an easy set up for them. or you could T wave them if you decide not to run protect. however, running T wave makes you vulnerable to ground pokes who happen to switch in unexpectedly.

Opinion:The swaggering pachirisu is only good if you are good with your prediction. It is designed for swords dancing pokes who come in to counter pachirisu, like garchomp and even lucario. Infernapes can be screwed up as well but its not highly recommended you do this to an infernape as not all apes know swords dance and they run fake out. you could protect and make fake out useless and halve their health with super fang next turn, but halving an apes health and wasting your sash is a stupid idea

The Semi Special wall

Pachirisu@leftovers
calm

252hp
100sp def
158sp atk/def

protect
toxic
U turn/super fang
discharge

This set can withstand 3 STAB modest gengar shadow balls (ive experimented). it has discharge for water and flying types and high paralyz chance on nuetral type pokes. super fang is there to put a big dint in non healing sweepers or you can go U turn for scout. toxic and protect are used for stalling in case discharge proves inneffective (for ground types). super fang can replace toxic also, however you will want to replace protect as well.

sorry if this made little sense. this set is complicated and hard to use effectively

Other options: T-bolt over discharge if you wish for more power. works better on toxiced pokemon as you wont need to bother paralyzing them. or if you want brute power and bad accuracy, use thunder like a specmortar would use focus blast. and a 20% paralysis chance aint too shabby either.

Counters: Blisseys counter the calm pachirisu with natural cure rendering toxic useless. swamperts, whiscash and gastrodon also make good counters though you could try toxic or super fang when they switch in.

Opinion: not recommended for serious battlers, unless you think you are really skilled enough to be able to use one. for the calm set, you can super fang bliss while they do whatever it is blisseys do best (T wave, toxic or put up rocks). then while they soft boil their health back, you can bring in a bliss counter and set up while they switch or just kill it.

and heres my last set

Screen supporter

Pachirisu@leftovers
Calm

252hp
252sp def
6sp atk/def

Light Screen
toxic
Super Fang
swagger/discharge

This is a supportive set and is great for crippling pokes and making special sweepers as powerful as magikarps. sp def EV boost + light screen renders sp atks next to useless on it. toxic does what it does best, super fang for those who switch in after light screen is set up. the last move is a bit tough though because it depends whether you want to cripple an opponents phys sweeper with confusion or if you want to kill gyarados and other water or flying types. using swagger allows you to bring in a suitable counter for the affected sweeper or bring in a physical wall to set up.

Other options

You could have T bolt over discharge for more power if you wish, but paralysis is the preffered option for most. you could also replace toxic with fake tears to force a switch on the weakened poke and get in a free super fang on the incoming poke or switch to a poke to counter whatever is coming in (if you have a rough idea of your opponents team)


Opinion: Pachirisu is one of the poorer Pokemon in the game and stat-wise it?s not very good at all. The combination of high Speed and Special Defense isn?t very helpful, though it can help score a quick status-move (or Super Fang) on walls. The only reasons to use Pachirisu are to counter other Electric-types in the lower tiers, and utilize Super Fang to heavily weaken enemies for your other sweepers to pick off. also, both its abilities suck so they are of no use to you.

Counters: the supportive set can stop special sweepers from harming you but nothing is going to stop the physical sweepers. thats why its best to swagger an incoming sweeper and switch to a physical wall, or super fang and switch. the super fang method is an awesome way to allow a force switch when you bring in your physical wall counter because you can set up rocks, spikes, toxic spikes or power up.
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ikke
09-28-2008, 09:30 AM
this all?

FYS-guard
09-28-2008, 09:46 AM
this all?

Yes. i know there are standard sets on smogon but i just thought id post the one i created. i do have a bulkier set but its not as good. here it is anyways

Pachirisu@leftovers
calm

252hp
100sp def
158sp atk/def

protect
toxic
U turn/super fang
discharge

This set can withstand 3 STAB mosest gengar shadow balls (ive experimented). it has discharge for water and flying types and high paralyz chance. super fang to put a big dint in non healing sweepers or you can go U turn for scout. toxic and protect are used for stalling in case discharge proves inneffective. super fang can replace toxic also, however you will want to replace protect as well.

sorry if this made little sense. this set is complicated and hard to use effectively
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Statigar
09-28-2008, 11:34 AM
nice work! A couple more sets and it would be perfect.

Snypar
09-28-2008, 11:49 AM
Needs more sets, A counters list, Opinion, Basic Ev's and better set out, Needs more grammar, Long way before you become a n00bie analyzer.

FYS-guard
09-28-2008, 11:50 AM
Needs more sets, A counters list, Opinion, Basic Ev's and better set out, Needs more grammar, Long way before you become a n00bie analyzer.

Oh ok. thanks. ill edit right now
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Statigar
09-28-2008, 12:27 PM
1 more set and its complete.Good work :D

FYS-guard
09-28-2008, 12:43 PM
and heres my last set

Pachirisu@leftovers
Calm

252hp
252sp def
6sp atk/def

Light Screen
toxic
Super Fang
swagger/discharge

This is a supportive set and is great for crippling. sp def EV boost + light screen renders sp atks next to useless on it. toxic does what it does best, super fang for those who switch in after light screen is set up. the last move is a bit tough though because it depends whether you want to cripple an opponents phys sweeper with confusion or if you want to kill gyarados and other water or flying types. using swagger allows you to bring in a suitable counter for the affected sweeper or bring in a physical wall to set up.

Other options

You could have T bolt over discharge for more power if you wish, but paralysis is the preffered option for most. you could also replace toxic with fake tears to force a switch on the weakened poke and get in a free super fang on the incoming poke or switch to a poke to counter whatever is coming in (if you have a rough idea of your opponents team)


Opinion: Pachirisu is one of the poorer Pokemon in the game and stat-wise it?s not very good at all. The combination of high Speed and Special Defense isn?t very helpful, though it can help score a quick status-move (or Super Fang) on walls. The only reasons to use Pachirisu are to counter other Electric-types in the lower tiers, and utilize Super Fang to heavily weaken enemies for your other sweepers to pick off. also, both its abilities suck so they are of no use to you.

Counters: the supportive set can stop special sweepers from harming you but nothing is going to stop the physical sweepers. thats why its best to swagger an incoming sweeper and switch to a physical wall, or super fang and switch. the super fang method is an awesome way to allow a force switch when you bring in your physical wall counter because you can set up rocks, spikes, toxic spikes or power up.
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Snypar
09-28-2008, 12:54 PM
You should look at other analysis and look at the layout, Your grammar needs working on.

FYS-guard
09-28-2008, 12:55 PM
sorry for the confusion. ill go have a look and fix this one when ive got the basis right
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Statigar
09-28-2008, 01:50 PM
Nice work! Well done :D

Kuja20
09-29-2008, 09:38 AM
Nice work! Well done :D
no offense James but u are a terrible critic :P

ikke
09-29-2008, 09:14 PM
u are a terrible critic