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Kuja20
09-28-2008, 11:01 PM
Ok this is my wifi team atm (i have it on shoddy too but meh), and i feel there is something not quite right with it. If anyone could help me that would be great.

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa482.png
Azelf @ Choice Scarf
Ability: Levitate
EVs: 42 Atk/216 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Zen Headbutt
- Thunderbolt
- Ice Punch/U-turn
- Hidden Power [Ground]

I love this guy, Azelf is like one of my fav pokemon ever (behind Yanmega). Choice Scarf lead means i can outrun scarf gengar leads. 216 speed EVs allow Azelf to bring its speed to 320 outrunning Modest ScarfGar. Then theres max Sp Atk and the rest in Atk.

Zen Headbutt is a natural choice for physical stab also being its only physical stab xD. The flinch rate isnt too shabby either. Thunderbolt packs a punch to those water pokies, Suicune says hi, and Gyarados runs for its life. The 3rd move i have ice punch, for the "boltbeam" coverage, but maybe uturn for scouting and getting rid of sashed leads? HP Ground is for Heatran and Magnezone. Period.
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http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa212.pngScizor (M) @ Life Orb
Ability: Technician
EVs: 6 HP/252 Atk/252 Def
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Swords Dance
- X-Scissor
- Quick Attack

Not much to be said really, but the only thing here is that i have 2 priority moves, other wise pokes like gyarados screw me over.


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http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa373.pngSalamence (M) @ Yache Berry
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Fire Fang
- Outrage

If you thought dragonite was nasty with DD+ Outrage, look at Salamence with DD+Outrage. It would 2hko nearly everything in the game, along with Fire Fang and EQ.
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http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa232.pngDonphan (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Bold nature (+Def, -Atk)
- Ice Shard
- Rapid Spin/Knock Off
- Stealth Rock
- Earthquake

Teh physical wall. Will take a lot of physical attacks nicely. Lays out SR. Ice Shard really hurts dragons and can screw them over. Rapid spin to stop repeated damage on switch ins. EQ for stab.
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http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa385.pngJirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/176 Spd/80 SAtk
Modest nature (+SAtk, -Atk)
- Calm Mind
- Psychic
- Substitute
- Thunderbolt

Not really a team player like most other Jirachis, but after it gets more than 3 Calm Minds it really can devestate and destroy teams. 176 speed evs reach 280 so it can outrun Adamant Lucario and CB Heracrosses. 252 in HP gives 101 subs so Blissey has to use 2 s-tosses to break the sub. Sub and then Calm Mind, sub calm mind should be the pattern. Psychic and Tbolt is a nice coverage together, psychic is there for stab really.
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http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa350.pngMilotic (M) @ Leftovers
Ability: Marvel Scale
EVs: 212 HP/44 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Ice Beam
- Recover
- Surf
- Toxic

Milo is smex. This beautiful creature can take a special hit and dish it out. 212 hp EVs gives it 2nd from best lefties recovery. Main reason for this is for me to put a little bit into Sp atk to hit harder. Milo is here for toxic stalling. Recover is nice to recover lost hp. Surf and Ice Beam as nice coverage.

FYS-guard
09-29-2008, 12:59 AM
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa482.png
Azelf @ Choice Scarf
Ability: Levitate
EVs: 42 Atk/216 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Zen Headbutt
- Thunderbolt
- Ice Punch/U-turn
- Hidden Power [Ground]

U turn>ice punch because milotic and donphan provide ice coverage already. and its always better to U turn to a counter coz if your stuck ice punching a wall, you need to switch allowing them to set up.

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa212.pngScizor (M) @ Life Orb
Ability: Technician
EVs: 6 HP/252 Atk/252 Def
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Swords Dance
- X-Scissor
- Quick Attack

I dont think having both bullet punch and quick attack is a good idea. bullet punch will already have 90 base power and quick attack will only be good for water and electric types.

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa373.pngSalamence (M) @ Yache Berry
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Fire Fang
- Outrage

I hear this set is nasty, but i dont have platinum yet so i cant trial it.

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa232.pngDonphan (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Bold nature (+Def, -Atk)
- Ice Shard
- Rapid Spin/Knock Off
- Stealth Rock
- Earthquake

Id go knock off/rapid spin here coz your team isnt very weak to rocks. except for salamence of course. id choose the move depending on how late you bring your mence into the game

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa385.pngJirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/176 Spd/80 SAtk
Modest nature (+SAtk, -Atk)
- Calm Mind
- Psychic
- Substitute
- Thunderbolt

Great bliss wall you have here 8)

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa350.pngMilotic (M) @ Leftovers
Ability: Marvel Scale
EVs: 212 HP/44 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Ice Beam
- Recover
- Surf
- Toxic

Standard moves, better EV spread


All in all, a very good team. scarf gengar leads are sure to fall for the azelf lead
________
Washington dispensaries (http://washington.dispensaries.org/)

Rock Head
09-29-2008, 01:09 AM
you know i don't know if you will really care i looked into your teams weakness and i found a bolt beam combo clearly destroys about 90% of your team the 10% azelf Survives but dies after at least one or two ice beams. the only pokemon i could think of that learns all 3 moves is Dragonite but you already have a counter for it so now that i think about it its not something you should worry about

Strype McClaine
09-29-2008, 05:00 AM
I have not played in the platinum meta game, This is, speculation

Is Yache Berry necessary any more? In general Mence is just down right, bulkyer. It has intimidate, its gunna take the hit, like a CHAMPION.
With that said, why not leftovers, your gunna switch it in on a physical attack that you resist, with that said, you will take the hit, dance as they switch (?), and then outrage ahoy. With the damage you took from the intimadate'd physical attack, what are your chances of living a 2x ice beam (rather than a 4x).

This is not a garchomp, where yache berry was guaranteeing a swords dance to boost the 130 BP attack, only fearing good choice scarf'd attacks, mainly an ice beam, this is salamence a bulky dragon who, in a world with less ice beams (because of less garchomps), can return to its rightful place.

[[I'm sick, so this is likely a bit ramblamatic....and I'm sticking with dragonite. It's still my homegirl]]

Blackout
09-29-2008, 06:19 AM
Pretty good team, the yache REALLY isn't necessary. You bring that beast in, on their switch you DD, and whatever they bring in dies. You could go Leftovers or even LO.

xXxAngelxXx
10-04-2008, 05:42 PM
Seems good. Nice match VS TSP

DevilDiec
10-04-2008, 11:40 PM
On Scizor, if you think both quick attack and bullet punch, then go with the good ol' roosting :)

Love your vids btw.

Disco_stu
10-05-2008, 06:03 PM
HP Ice Mixape hits 5/6 pokes for SE dams - that could be a problem. Jirachi may do ok and Azelf can revenge kill but apart from that it could make some holes.

As previosly mentioned, both priorities on Scizor isn't recomended. I wouldn't suggest staying in on gyara anyway - it will use you as fodder.

Personally, i think having just one poke weak to rocks is enough to have a spinner. For that reason i'd go for spin on donphan. Donphan would also welcome wish support so consider Wish on Jirachi.

Watch out for that Mixape.