Jari
10-19-2008, 11:35 PM
I noticed that while playing OU my team could counter quite some common teams. But when does it go wrong? When something unusual from the BL tier shows up and rapes my team. So I decided to make a team with forgotten Pokemon and hopefully they can do something.
The team:
http://img.photobucket.com/albums/v147/Jari89/Other/140px-169Crobat.pnghttp://img.photobucket.com/albums/v147/Jari89/Other/150px-471_Glaceon.pnghttp://img.photobucket.com/albums/v147/Jari89/Other/140px-145Zapdos.png
http://img.photobucket.com/albums/v147/Jari89/Other/140px-379Registeel.pnghttp://img.photobucket.com/albums/v147/Jari89/Other/199Slowking.pnghttp://img.photobucket.com/albums/v147/Jari89/Other/127Pinsir.png
Bat Out Of Hell (Crobat) (F) @ Leftovers
Ability: Inner Focus
EVs: 160 HP/218 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Air Slash
- Hypnosis
- Taunt
- U-turn
This is my lead. Hypnosis like a Gengar, hax like a Skymin, Taunt who doesn't like to be Taunted and U-turn to flee when needed while doing a bit of damage.
Ice Queen (Glaceon) (F) @ Life Orb
Ability: Snow Cloak
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Hidden Power [Fighting]
- Shadow Ball
- Wish
This is my only UU Pokemon. With some Agility support this thing can outspeed everything and hit everything like a Heatran. This thing's designed to be a sweeper. Wish is mainly a filler but has it's uses when it's dying.
Merzbow (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP/32 Def/42 Spd/184 SDef
Modest nature (+SAtk, -Atk)
- Charge Beam
- Baton Pass
- Roost
- Agility
This one's supposed to pass Agility to Glaceon and hopefully a SpA boost aswell. It can also serve a bit as special defender and can take Ice Beams quite well, but it's useless against Ground types.
Panzer (Registeel) @ Leftovers
Ability: Clear Body
EVs: 252 HP/6 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Ice Punch
- Earthquake
- Thunderpunch
This thing's literally a tank. It's meant to be a mixed wall meaning it can take both special and physical hits quite well. But it's main role is a physical wall that hopefully can take out something.
Haste The Day (Slowking) (F) @ Leftovers
Ability: Own Tempo
EVs: 214 HP/44 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Surf
- Grass Knot
- Thunder Wave
- Slack Off
Slowking is there to add some defenses on the special side. It should be able to live quite long with Slack Off and Thunder Wave.
Ensiferum (Pinsir) (F) @ Life Orb
Ability: Mold Breaker
EVs: 86 HP/252 Atk/172 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- X-Scissor
- Stone Edge
This one was hard to choose. I wanted a physical sweeper and a beast after receiving a speed boost. If Zapdos only can pull off an Agility this makes a nice receiver as it doesn't need SpA anyway. I wanted something with a lot of attack of course, average speed and something that's able to switch in. I considered Arcanine but it doesn't really need the speed anyway.. Rampardos has suprisingly weak but if you can outspeed and attack it hits HARD. Zangoose was a good option but to hard to switch in. Ursaring is a bit better but needs something like Facade or CB to pull off. I wanted to have freedom so I can choose which attack I want to use. Pinsir is Heracross' little brother but can do something which Heracross can't: Hit stuff like Gengar, Weezing and Bronzong with a SE Earthquake.
The team:
http://img.photobucket.com/albums/v147/Jari89/Other/140px-169Crobat.pnghttp://img.photobucket.com/albums/v147/Jari89/Other/150px-471_Glaceon.pnghttp://img.photobucket.com/albums/v147/Jari89/Other/140px-145Zapdos.png
http://img.photobucket.com/albums/v147/Jari89/Other/140px-379Registeel.pnghttp://img.photobucket.com/albums/v147/Jari89/Other/199Slowking.pnghttp://img.photobucket.com/albums/v147/Jari89/Other/127Pinsir.png
Bat Out Of Hell (Crobat) (F) @ Leftovers
Ability: Inner Focus
EVs: 160 HP/218 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Air Slash
- Hypnosis
- Taunt
- U-turn
This is my lead. Hypnosis like a Gengar, hax like a Skymin, Taunt who doesn't like to be Taunted and U-turn to flee when needed while doing a bit of damage.
Ice Queen (Glaceon) (F) @ Life Orb
Ability: Snow Cloak
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Hidden Power [Fighting]
- Shadow Ball
- Wish
This is my only UU Pokemon. With some Agility support this thing can outspeed everything and hit everything like a Heatran. This thing's designed to be a sweeper. Wish is mainly a filler but has it's uses when it's dying.
Merzbow (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP/32 Def/42 Spd/184 SDef
Modest nature (+SAtk, -Atk)
- Charge Beam
- Baton Pass
- Roost
- Agility
This one's supposed to pass Agility to Glaceon and hopefully a SpA boost aswell. It can also serve a bit as special defender and can take Ice Beams quite well, but it's useless against Ground types.
Panzer (Registeel) @ Leftovers
Ability: Clear Body
EVs: 252 HP/6 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Ice Punch
- Earthquake
- Thunderpunch
This thing's literally a tank. It's meant to be a mixed wall meaning it can take both special and physical hits quite well. But it's main role is a physical wall that hopefully can take out something.
Haste The Day (Slowking) (F) @ Leftovers
Ability: Own Tempo
EVs: 214 HP/44 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Surf
- Grass Knot
- Thunder Wave
- Slack Off
Slowking is there to add some defenses on the special side. It should be able to live quite long with Slack Off and Thunder Wave.
Ensiferum (Pinsir) (F) @ Life Orb
Ability: Mold Breaker
EVs: 86 HP/252 Atk/172 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- X-Scissor
- Stone Edge
This one was hard to choose. I wanted a physical sweeper and a beast after receiving a speed boost. If Zapdos only can pull off an Agility this makes a nice receiver as it doesn't need SpA anyway. I wanted something with a lot of attack of course, average speed and something that's able to switch in. I considered Arcanine but it doesn't really need the speed anyway.. Rampardos has suprisingly weak but if you can outspeed and attack it hits HARD. Zangoose was a good option but to hard to switch in. Ursaring is a bit better but needs something like Facade or CB to pull off. I wanted to have freedom so I can choose which attack I want to use. Pinsir is Heracross' little brother but can do something which Heracross can't: Hit stuff like Gengar, Weezing and Bronzong with a SE Earthquake.