PDA

View Full Version : Charizard Analysis



mosers15
10-23-2008, 07:43 PM
http://i282.photobucket.com/albums/kk243/Rex-the-Tyrant/charizard-1.jpg

Oh Charizard....the pokemon all little children love. A pokemon Ash could not get to obey, Charizard is a good pokemon but has one problem- 4x Stealth rock weakness
Tier-BL
__________________________________________________ _____________________
Movesets
__________________________________________________ _____________________

Note: Stealth Rock hurts its playability.

Special Zard

Charizard @ Choice Specs or Life Orb
Ability: Blaze
Nature: Timid
EVs: 252 Sp.ATK/ 252 SPD/ 4 HP
- Hidden Power Grass/Ice
- Flamethrower
- Air Slash
- Focus Blast/Dragon Pulse

A hit and run pokemon as with all choice users. Flamethower and Air Slash for STAB. Air Slash is to hit opposing waters or fires as well as attempting to flinchhax with a 30% chance of flinch; please do note however that Togekiss does it much better. Hidden Power is to cover fire's resists. Grass to hit waters, rocks, and grounds while Ice hits dragons and grounds. If you choose Grass, go with Dragon Pulse to hit dragons. Ice users should opt for Focus Blast. If you don't go for hidden power, go with both Dragon Pulse and Focus Blast. Focus Punch is also an option over Focus Blast. Do note that Fire+Dragon is not resisted by anything save Heatran.

Overheat is not recommended because you'd be switching a lot more afterwords. Stealth Rock + Charizard + Switching=Dead Charizard. Feel free to use it if you have rapid spin support.

Super Duper SunnyZard

Charizard @ Peteya Berry
Ability: Blaze
Nature: Timid
EVs: 252 SPD/ 244 Sp.ATK/ 12 HP
- Flamethrower
- Solar Beam
- Sunny Day
- Substitute

Simple. Sub, sunny day, then sub down to 1/4. Peteya Berry activates then as does Blaze. Have fun with a 319 base power Flamethrower (STAB included). Solar beam to take down waters, grounds, and rocks. Focus Blast can go there though to kill of Tyranitar who ruins your parade. But do note that, once they come in effectively on a Solarbeam, your parade is most definately gone.

Super Duper SunnyZard-Physical Style

Charizard @ Liechi Berry
Ability: Blaze
Nature: Jolly
EVs: 252 SPD/ 244 ATK/ 12 HP
- Fire Punch
- Earthquake
- Sunny Day
- Substitute

Same as the above, except physical. Fire punch only becomes a base 252 power and has less attack. Kills off blissey that thinks its a sunny beam set. Always fun to do that.

Bellyzard-The Subber

Charizard @ Salac Berry
Ability: Blaze
Nature: Adamant/Jolly
EVs: 200 SPD/ 140 HP/ 116 ATK/ 52 DEF
- Fire Punch
- Earthquake
- Belly Drum
- Substitute

Switch in after a KO or into a grass attack, but make sure Charizard scares them off. Then, sub on the switch and Belly Drum as they kill off your sub. Now you have a +6 attack monster with a +1 Speed boost. Fire Punch for STAB and Earthquake to cover other things like Rocks and non flying dragons.

Although I stated before that Dragon+Fire is only resisted by heatran, you should NEVER use Dragon Claw on this set, or the following set for that matter. The reason is that a Blaze'd, STAB'd, Fire punch will do more than Dragon Claw on everything save...Dragons. Earthquake's usefulness is much greater than Dragon Claw's.

Double-Edged Charizard...That Drums.

Charizard @ Salac Berry
Ability: Blaze
Nature: Jolly
EVs: 200 SPD/ 140 HP/ 116 ATK/ 52 DEF
- Fire Punch
- Earthquake
- Belly Drum
- Double Edge

Same as the above, only this time, you Belly Drum. Afterwords, if they send in a bulkier pokemon instead of something that can outspeed it. Then double edge it, hopefully killing it. If you do succeed, you've gotten your blaze and salac boost. Procede to kill off everything else now. This, from experience, is the most fun out of any bellyzard build. Well, as long as your opponent doesn't send in the likes of Starmie or Azelf to kill it. Or they send in Snorlax or Blissey to kill you off as you suffer from recoil, but it was humorous.

Life Orbing Charizard; mixed sweeper.

Charizard @ Life Orb
Ability: Blaze
Nature: Hasty or Naive
EVs: 252 SPD/ 156 SP.ATK/ 100 ATK
- Earthquake
- Flamethrower
- Focus Punch
- Dragon Pulse/HP: Electric

Dragon+Fire+Earth is resisted by none...Even though it is a bit mixed here and there. Focus Punch is for predicted switchins into Blissey or Tyranitar. If you can't predict, go ahead and use brick break, though it won't OHKO Tyranitar on the switch, you can 2HKO. HP: Electric just to catch Gyarados off gaurd. If you want, you could fit Will-o-wisp in there.

Setting Up

Charizard @ Life Orb
Ability: Blaze
Nature: Jolly
EVs: 252 SPD/ 200 ATK/ 52 HP
- Swords Dance/ Dragon Dance
- Fire Punch
- Crunch
- Earthquake

Find a good switch and set up. Dragon Dance nets you speed, but you still lack power. Swords Dance grants you the power you need, but you end up slow. The Swords Dancer can 2HKO Dusknoir and on occasions, Cresselia with Crunch. Dragon Dancer lacks that, but can outspeed Gengars, Starmie, and Azelf and KO them. Dragon Claw can be considered over Crunch for Dragon coverage as well as the ability to not be resisted by anything. Please do note though that there are pokemon that can use Dragon Dance or Swords Dance better.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~

Counters-
Water-types in general are a good switch into Charizard. Swampert and Suicune are nice to use thanks to their ability to Roar out Charizard if it sets up a Substitute (so they don't have to risk taking a Belly Drummed hit), but Swampert especially needs to watch out for both the Choice Specs Hidden Power Grass and a Belly Drummed Double-Edge. Milotic is another nice choice because it just barely takes 3 hits to bring it down, meaning Milotic can just stall Charizard out of PP with Recover, assuming it's not afraid of a critical hit, or come in on Hidden Power, and still have a little over half its HP left to use Recover on later, but it, too, fears a Belly Drummed Double-Edge. Starmie can abuse its Speed to stop any Charizard that use Belly Drum without Substitute or Endure, but it needs to have some bulky EVs to not be OHKOed by Choice Specs Hidden Power Grass. Vaporeon can have enough HP to make Charizard OHKO itself in recoil damage if it tries Double-Edge, and can use Roar or Haze for Belly Drum behind a Substitute. They all resist Charizard's Fire moves, as well.

Thick Fat Hariyama is quite possibly the best counter for any Charizard that doesn't have Air Slash (which should be quite rare, except on a Choice Specs Charizard without Hidden Power), so long as it knows Whirlwind. If Charizard sets up a Substitute, Hariyama can Whirlwind away Charizard, so if it used Belly Drum, it just lost 75% of its HP for nothing, while if it tries to attack, Hariyama can take it easily, costing Charizard 25% of its HP and making it lose the ability to hide behind a Substitute next time. If Charizard is of the Double-Edge variety, Charizard will OHKO Hariyama, but the recoil will OHKO Charizard right back. Even Belly Drummed Earthquake won't OHKO defensive Hariyama. It can come in on Choice Specs Overheat fairly easily, as it's a 3HKO with a moderate investment in Special Defense, and Choice Band Flare Blitz will hurt Charizard in recoil about as much as it will hurt Hariyama. Thick Fat Snorlax is much of the same, except it can't take on the Belly Drummer nearly as well, although with 200 Defense and 500 HP, it will always survive a Belly Drummed Earthquake, so it's a fairly safe switch in. Aerodactyl can come in on most of Charizard's moves at least once and use Rock Slide or Stone Edge for the easy OHKO, and stalling Aerodactyl can Whirlwind out a Charizard that's behind a Substitute and about to Belly Drum.

Blissey easily stops the Choice Specs set, as there is a less than 50% chance for Focus Blast to hit twice in a row, and an even lower chance for it to roll max damage each time. Heatran walls special sets similarly. Flash Fire means it's better than immune to the Fire moves, it's 4x resistant to Grass and Ice, and resists Dragon Pulse. Earthquake and Hidden Power Ground will put an end to that, however.

Pokémon with moves that strike first (other than Mach Punch and Bullet Punch if Charizard is at 25% HP) will also ruin the Bellyzard's chance of a sweep, but they have to get these Pokémon in, which usually means sacrificing something.

Tyranitar and Hippowdon's Sand Stream and Abomasnow's Snow Warning really hurt Charizard's chances for survival, especially the Bellyzard. Tyranitar also has the advantage of resisting Fire and having a boosted Special Defense in Sandstorm.

Stealth Rock takes away 50% of Charizard's HP every time it comes in, so it won't live very long if that's down.
-Credit to Smogon for Counters

Elixir
10-23-2008, 08:56 PM
Nice work Mosers15. You analyse better than smogon :D