FTUU
11-02-2008, 10:02 PM
I'm going to apologize in advance for this, it probably sucks.
Salamence @ Life Orb
Naive Nature
Intimidate
6 Atk/ 252 Sp. Atk/ 252 Spd
Draco Meteor
Flamethrower
Earthquake
Brick Break
2HKOs Blissey with brick break, carries unresisted type coverage: Dragon, Fire, Ground, and generally deals good damage. Also takes Close Combat for the team with resistance + Intimidate
Dugtrio @ Choice Band
Jolly Nature
Arena Trap
6 Hp/ 252 Atk/ 252 Spd
Earthquake
Rock Slide
Aerial Ace
Sucker Punch
Not much to say. Revenge killer.
Vileplume @ Petaya Berry
Modest Nature
Chlorophyl
80 Def/ 216 Sp. Atk/ 212 Spd
Energy Ball
Hidden Power [Fire]
Synthesis
Sunny Day
A sandstorm/hail counter. takes 90% from abomasnow Blizzard, activates Petaya and Sunny day boost with chlorophyl easily OHKOs anything that is on a standard hail team. outspeads Abomasnow without chlorophyll and OHKOs with HP [fire] carries energy ball > Solar-beam for TTar/Hippowdon Switch ins. does 40% to average TTar in sandstorm before the boost and takes 75% from Stone Edge then does 90% to finnish TTar after the petaya boost and can easily sweep sandstorm teams.
Shedinja @ Focus Sash
Adamant Nature
Wonder Guard
255 Atk/ 255 Spd
Shadow Sneak
X-Scissor
Confuse Ray
Swords Dance
Confuse ray over Wil-O-Wisp because You can confuse an incoming counter and use swords dance untill they hit you and break the sash. after 1-2 swords dances Shadow Sneak can often quite easily KO the counter, and if not, they may hit themselves and not kill you.
Cloyster @ Chesto Berry/Leftovers
Impish Nature
Shell Armour
252 Hp/ 4 Atk/ 252 Def
Avalanche
Spikes
Iron Defense
Rest
Counters Dragons which would otherwise destroy this team. It takes a hit then Iron Defenses to take next to nothing from physical hits without fearing the critical hit. avalanche OHKOs Dragonite with Yache Berry assuming it hit you first. because it is almost immune to physical hits after an iron defense it often has a free turn for spikes.
Hitmontop @ Sitrus Berry/Leftovers
Carful Nature
Intimidate/Technician
252 Hp/ 4 Def/ 252 Sp. Def
Mach Punch/Rock Slide
Bullet Punch/Recycle
Rapid Spin
Bulk Up
With Stab neutral special attacks will 4HKO with leftovers and 5HKO with Sitrus Berry on average and special sweepers can't take a +3/4 mach/bullet punch or +2 rock slide without sash. Intimidate helps it take stone edge which this team has a problem with but technician helps it sweep if it gets enough bulk ups. Technician would be used with leftovers, mach punch and bullet punch where intimidate would be used with recycle and sitrus berry and rock slide. rock slide > fighting attacks on the one attack version for the hit on ghosts.
Salamence @ Life Orb
Naive Nature
Intimidate
6 Atk/ 252 Sp. Atk/ 252 Spd
Draco Meteor
Flamethrower
Earthquake
Brick Break
2HKOs Blissey with brick break, carries unresisted type coverage: Dragon, Fire, Ground, and generally deals good damage. Also takes Close Combat for the team with resistance + Intimidate
Dugtrio @ Choice Band
Jolly Nature
Arena Trap
6 Hp/ 252 Atk/ 252 Spd
Earthquake
Rock Slide
Aerial Ace
Sucker Punch
Not much to say. Revenge killer.
Vileplume @ Petaya Berry
Modest Nature
Chlorophyl
80 Def/ 216 Sp. Atk/ 212 Spd
Energy Ball
Hidden Power [Fire]
Synthesis
Sunny Day
A sandstorm/hail counter. takes 90% from abomasnow Blizzard, activates Petaya and Sunny day boost with chlorophyl easily OHKOs anything that is on a standard hail team. outspeads Abomasnow without chlorophyll and OHKOs with HP [fire] carries energy ball > Solar-beam for TTar/Hippowdon Switch ins. does 40% to average TTar in sandstorm before the boost and takes 75% from Stone Edge then does 90% to finnish TTar after the petaya boost and can easily sweep sandstorm teams.
Shedinja @ Focus Sash
Adamant Nature
Wonder Guard
255 Atk/ 255 Spd
Shadow Sneak
X-Scissor
Confuse Ray
Swords Dance
Confuse ray over Wil-O-Wisp because You can confuse an incoming counter and use swords dance untill they hit you and break the sash. after 1-2 swords dances Shadow Sneak can often quite easily KO the counter, and if not, they may hit themselves and not kill you.
Cloyster @ Chesto Berry/Leftovers
Impish Nature
Shell Armour
252 Hp/ 4 Atk/ 252 Def
Avalanche
Spikes
Iron Defense
Rest
Counters Dragons which would otherwise destroy this team. It takes a hit then Iron Defenses to take next to nothing from physical hits without fearing the critical hit. avalanche OHKOs Dragonite with Yache Berry assuming it hit you first. because it is almost immune to physical hits after an iron defense it often has a free turn for spikes.
Hitmontop @ Sitrus Berry/Leftovers
Carful Nature
Intimidate/Technician
252 Hp/ 4 Def/ 252 Sp. Def
Mach Punch/Rock Slide
Bullet Punch/Recycle
Rapid Spin
Bulk Up
With Stab neutral special attacks will 4HKO with leftovers and 5HKO with Sitrus Berry on average and special sweepers can't take a +3/4 mach/bullet punch or +2 rock slide without sash. Intimidate helps it take stone edge which this team has a problem with but technician helps it sweep if it gets enough bulk ups. Technician would be used with leftovers, mach punch and bullet punch where intimidate would be used with recycle and sitrus berry and rock slide. rock slide > fighting attacks on the one attack version for the hit on ghosts.