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View Full Version : Trick Room Team, needs a bit of help



Shadow101
11-18-2008, 11:04 PM
Hey guys i did post an RMT earlier, but i want a different team rated. It seems to be doing alright but i need some help though. The team at a glance is:
1. Porgygon2, 2. Dusknoir, 3. Bronzong ,4. Marowak, 5. Octillery, 6. Camerupt. Ok now i shall go into full detail of the team:

http://www.arkeis.com/images/pokemonfactory/porygon2.png
1. Porygon2 @ Lum Berry
Relaxed Nature
Trace
EV: HP252/Def200/SpA58
Move Set:
~Ice Beam
~Charge Beam
~Recover
~Trick Room
Comment: So many people have been using this guy as a lead for normal teams. Seeing this is a trick room team, i made a few adjustments to it. I gave it lum berry instead of leftovers to counter status inducing leads and i gave it trick room over the last move which i forgot what it was xD. This thing puts a dent in at least 1 or 2 pokemon. The SpA EV's are so that charge beam has a little push, Ice Beam is there to slay any dragons that erm happen to pop by.

http://www.arkeis.com/images/pokemonfactory/dusknoir.png
2. Dusknoir @ Leftovers
Relaxed Nature
Pressure
EV: HP252/Def252/SpD6
Move Set:
~Trick Room
~Will-o-wisp
~Pain Spilt
~Fire Punch
Comment: Dusknoir is such a beast when used properly, will-o-wisp any dragons that come in that think that they can get a shot at him. Trick room to keep the so called "speed" advantage and painspilt is for crippling foes HP. Fire Punch is to damage steel types.

http://www.arkeis.com/images/pokemonfactory/bronzong.png
3. Bronzong @ Occa Berry
Sassy Nature
Levitate
EV: HP252/Def58/SpD200
Move Set:
~Hypnosis
~Trick Room
~Iron Head
~Earthquake
Comment: Bronzong is my 3rd and final trick room magician. Hypnosis is for putting things to sleep, i am willing to risk the 60% though but it comes through most of the time. Occa Berry has been so helpful in setting up trick room against any of the fire types. Earthquake is to damage stuff like heatran and lucario. Iron Head is for STAB for the 10% flinch rate but i probally should give him Gyro Ball instead.

http://www.arkeis.com/images/pokemonfactory/marowak.png
4. Marowak @ Thick Club
Brave Nature
Rock Head
EV: HP6/Att252/SpD252
Move Set:
~Bone Rush
~Fire Punch
~Rock Slide
~Swords Dance
Comment: Marowak is my physical sweeper for this team. Bone Rush is so ever useful because it breaks subs and if it gets 4 or 5 hits, its more powerful than earthquake. Swords Dance to make his already boosted attacked more powerful than ever. Thick Club also nullifies the burn thing because his attack will just be normal otherwise

http://www.arkeis.com/images/pokemonfactory/octillery.png
5. Octillery @ Choice Specs
Quiet Nature
Sniper
EV: HP252/Def6/SpA252
Move Set:
~Fire Blast
~Energy Ball
~Ice Beam
~Surf
Comment: Octillery is such an epic pokemon in trickroom teams, because 1. His speed is very low, 2. Choice Specs and high Special attack = WIN. This is the standard specs/scarf set except i modified his EV's and nature because he wants to be as slow as possible. Move Set hasnt changed as it is very versatile.

http://www.arkeis.com/images/pokemonfactory/camerupt.png
6. Camerupt @ Passho Berry
Quiet Nature
Solid Rock
EV: HP98/Def160/SpA252
Move Set:
~Lava Plume
~Earth Power
~Stealth Rock
~Roar
Comment: After i had a few encounters with sub varient of zapdos, i decided that i needed to change explosion for roar so i can make him a phazer and roar him away after he takes the toxic. Passho berry is so useful to give him some temporary bulk. Reduces water attacks to do just x1 damage then i roar them away, again xD. I'm not sure if he's any useful yet but it seems to work ok.

Theres the team, please comment, rate or whatever you wish to do with my RMT.