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Statigar
11-19-2008, 06:11 PM
The title says it all.

i am cool
11-19-2008, 07:52 PM
for the 6th and last time.....lc guide....double battling guide....edit my uber speed tier list guide with the new one.

really appreciated if you answer my request....for the 6th time...

kthxbai.

PSN_Pokeman
12-01-2008, 12:20 AM
Natures:

Natures give a 10% boost in one stat, and a 10% decrease in another stat. This is barring the Neutral Natures in which they give the 10% boost and the 10% decrease in the same stat. The generally worst Natures are Lax, Gentle, and the Neutral Natures.

Attack Natures
Adamant- raises attack, lowers special attack
Brave- raises attack, lowers speed
Lonely- raises attack, lowers defense
Naughty- raises attack, lowers special defense

Defense Natures
Bold- raises defense, lowers attack
Impish- raises defense, lowers special attack
Relaxed- raises defense, lowers speed
Lax- raises defense, lowers special defense

Special Defense Natures
Calm- raises special defense, lowers attack
Careful- raises special defense, lowers special attack
Sassy- raises special defense, lowers speed
Gentle- raises special defense, lowers defense

Special Attack Natures
Modest- raises specail attack, lowers attack
Quiet- raises special attack, lowers speed
Mild- raises special attack, lowers defense
Rash- raises special attack, lowers special defense

Speed Natures
Timid- raises speed, lowers attack
Jolly- raises speed, lowers special attack
Hasty- raises speed, lowers defense
Naive- raises speed, lowers special defense

Neutral Natures
Bashful- neutral
Docile- neutral
Hardy- neutral
Quriky- neutral
Serious- neutral

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EV Training Guide:

Every poke'mon in the game whether it be wild or trainer (not counting wifi) give a certain amount of EV's to the poke'mon(s) that faced it in battle, as long as the said poke'mon was defeated. Every poke'mon can get a maximum of 510 Effort Values. 255 is the maximum in a single stat, which means that up to two stats can be EV'd in. Although 252 EV's is enough to max out a stat.

~Poke'rus Virus (PkRs) doubles the amount of EV's a poke'mon gains. Once a poke'mon gets the virus, all of the EV's it gets will be doubled. Even when it turns into a smilie face. It can be transmitted to other poke'mon until it turns into a smilie face next to the poke'mon.

~Power Items (P-Items) Increases the amount of EV's by 4, depending on the stat. They can be purchased at the Battle Tower for 16 BP. Generally superior to the Macho Brace.

~Macho Brace (M-Brace) Increases the amount of EV's by 2, in all stats that you trained in. One can be found in the game, as long as you show a trainer in Pastoria all 3 forms of Wormadam.

Basic Math for EV's: Its best for you to record the EV's. You basically need to know simple Algebra Math skills. Let's say that you are EVing in Speed. The best place to EV for Speed is against Fisherman Andrew, who has a team of Magikarps with him at level 10. Each Magikarp give 1 Speed EV alone. With the Power Anklet each Magikarp give 5 EV's in Speed. With the addition of the PkRs each Magikarp gives 10 EV's in Speed. Since Andrew has 6 Magikarps, you will recieve 60 EV's in Speed if you follow that pattern. So if you battle him 4 times like that you will recieve 240 EV's and once without a Power Item, you'll hit 252 EV's. The magic number.

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Individual Values (IV's) = These are much more complicated than EV's. They range from 0 to 31 in each stat for every poke'mon. 31 being the best possible IV and 0 being cr*p. IV Breeding is basically the same as Breeding, but you're aiming towards a certain set of IV's. IV's can be recorded through various means. IV Battles is the most reliable way to accomplish this. An IV Battle is a lv 100 Single/Double Battle on wifi in which 1 or 2 people bring with them a set amount of Poke'mon that they wish to check the IV's of. You then input the poke'mon's stats into an IV Calculator. One will be provided here later on.


Hidden Power (HP):

In order to attain a high powered HP the even number CANNOT be divisible by 4. It also skips odd numbers. Starting at 3, then 7, 11, 15, etc. For some reason you can't use the others for the HP that are coming up. Usually the Sp Atk, Sp Def, and Speed IVs of a Poke'mon are what determines the HP's power.

Ice- Even / Even / Even / Odd / Odd / Odd

Electric- Even / Even / Even / Odd / Odd / Even

Fighting- Even-Odd / Even-Odd / Even / Even / Even / Even

Fire- Even / Even / Odd / Even / Odd / Even

Grass- Even / Even / Odd / Even / Odd / Odd

Ground- Even / Even / Even / Odd / Even / Even

Water- Even / Even / Even / Even / Odd / Odd


Characteristic Possible IV Values:
The highest IV determines what the characteristic will be. Ex. Charmeleon with 18/28/10/6/20/16(HP/Atk/Def/SpAtk/Sp.Def/Spe) The highest is 28 and it's in Atk, so his charateristic is "Likes to Fight"

HP
Loves to eat: 0 5 10 15 20 25 30
Often dozes off: 1 6 11 16 21 26 31
Scatters things often: 2 7 12 17 22 27
Often scatters things: 3 8 13 18 23 28
Likes to Relax: 4 9 14 19 24 29

Attack
Proud of its power: 0 5 10 15 20 25 30
Likes to thrash about: 1 6 11 16 21 26 31
A little quick tempered: 2 7 12 17 22 27
Likes to fight: 3 8 13 18 23 28
Quick Tempered: 4 9 14 19 24 29

Defense
Sturdy body: 0 5 10 15 20 25 30
Capable of taking hits: 1 6 11 16 21 26 31
Highly persistent: 2 7 12 17 22 27
Good endurance: 3 8 13 18 23 28
Good perseverence: 4 9 14 19 24 29

Special Attack
Highly curious: 0 5 10 15 20 25 30
Mischievous: 1 6 11 16 21 26 31
Thoroughly Cunning: 2 7 12 17 22 27
Often lost in thought: 3 8 13 18 23 28
Very finicky: 4 9 14 19 24 29

Special Defense
Strong willed: 0 5 10 15 20 25 30
Somewhat vain: 1 6 11 16 21 26 31
Strongly defiant: 2 7 12 17 22 27
Hates to lose: 3 8 13 18 23 28
Somewhat stubborn: 4 9 14 19 24 29

Speed
Likes to run: 0 5 10 15 20 25 30
Alert to sounds: 1 6 11 16 21 26 31
Impetuous and silly: 2 7 12 17 22 27
Somewhat of a clown: 3 8 13 18 23 28
Quick to flee: 4 9 14 19 24 29

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Weather Information and Effects = As you may know already, there are various weather changes in the world. Same goes for Poke'mon. There are the 4 main weather changes: Intense Sunlight, Heavy Rain, SnowStorm, and SandStorm. And there are currently 2 minor weather changes: Deep Fog and Shadow Sky (XD exlcusive) You best learn how to use these weather conditions to your advantage, because you are bound to see these in your many battles in the MetaGame.


Intense sunlight (Sunny Day)

* Effect: Increases the power of Fire-type moves by 50%, weakens the power of Water-type moves by 50%, allows immediate firing of SolarBeam, lowers accuracy of Thunder to 50%. Causes Moonlight, Synthesis and Morning Sun to recover 2/3 of max HP.

Activates the following abilities: Chlorophyll, Dry Skin, Flower Gift, Leaf Guard, Sun Power. Changes Weather Ball to a Fire-type move and doubles its power, and Castform to its Fire-type form.


Heavy Rain (Rain Dance)

* Effect: Increases the power of Water-type moves by 50%, weakens the power Fire-type moves by 50%, forces SolarBeam to take 2 turns to gather sunlight, raises accuracy of Thunder to 100%, and allows it to hit through Protect and Detect 25% of the time. Causes Moonlight, Synthesis and Morning Sun to recover 1/4 of max HP.

Activates the following abilities: Dry Skin, Hydration, Rain Dish, Swift Swim. Changes Weather Ball to a Water-type move and doubles its power, and Castform to its Water-type form.


Sandstorm (Sandstorm)

* Effect: Damages Pokémon not of the Rock-, Ground-, Steel-types, or those with the Sand Veil ability, weakens SolarBeam, lowers the accuracy of Thunder to 50% and raises the Special Defense of all Rock-types by 1.5 times. Causes Moonlight, Synthesis and Morning Sun to recover 1/4 of max HP.

Activates the following ability: Sand Veil. Changes Weather Ball to a Rock-type move and doubles its power, but does not change Castform's form.


Hailstorm (Hail)

* Effect: Damages Pokémon not of the Ice-type. Raises accuracy of Blizzard to 100%, and allows it to hit through Protect and Detect 25% of the time. Causes Moonlight, Synthesis and Morning Sun to recover 1/4 of max HP.

Activates the following abilities: Ice Body, Snow Cloak. Changes Weather Ball to an Ice-type move and doubles its power, and Castform to its Ice-type form.


Deep Fog (Fog)

* Effect: Lowers accuracy of all Pokémon battling, doubles the power of Weather Ball.


Shadow Sky (Shadow Sky, XD Exclusive)

* Effect: Damages all Pokémon that are not Shadow Pokémon. Changes Weather Ball to a ???-type move and doubles its power, but does not change Castform's form.

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Hold Items Abilities = As you know Hold Items give a special effect upon the Poke'mon holding the item. Here is a list of the most useful Hold Items in the MetaGame and their effects (barring berries):

~Life Orb (LO): Gives a 1.3x Boost to Atk & Sp Atk at the cost of 10% of your Hp everytime you use an attacking move.

~Choice Band (CB): Gives a 1.5x boost to Atk, but allows you to use only 1 move until you switch out.

~Choice Specs (CSpecs): Gives a 1.5x boost to Sp Atk, but allows you to use only 1 move until you switch out.

~Choice Scarf (Scarf): Gives a 1.5x boost to Speed, but allows you to use only 1 move until you switch out.

~Leftovers: Heals your Poke'mon's Hp by 1/16th at the end of every turn.

~Black Sludge: Heals Poison Type's Hp by 1/16th at the end of every turn, and hurts all other types by 1/16th at the end of every turn.

~Expert Belt: Boosts the power of moves that are Super Effective by 1.1x.

~Flame Orb (FO): Burns your Poke'mon at the end of the turn.

~Toxic Orb (TO): Badly Poisons your Poke'mon at the end of the turn.

~Shed Shell: Allows your poke'mon to always switch out.

~Focus Sash (FS): Allows your Poke'mon to survive with exactly 1 Hp if your poke'mon is hit with a OHKO as long as your Poke'mon has Full Hp. This will not activate if you use Explosion, Selfdestruct, and Destiny Bond.

~Scope Lens: Chances of landing a Critical Hit increases by 6% (checking if its true)

~Wide Lens: Increases Accuracy of moves by 10% of its starting accuracy.

~Power Herb: 2 Turn Charge moves like: Solarbeam, Sky Attack, etc. Don't require any turn and immediatly fire a fully charged attack. This does not apply to Focus Punch.

~All Plates and +Type Boosters: Boost the power of that one type by 10%.


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Advanced MetaGame Information:

Classes of Poke'mon: As you know, different Poke'mon fill different roles in helping out a team. The basic strategy for a standard team usually has a set of Sweepers, some walls/tanks, and a Cleric/Annoyer.

Physical Sweeper: Phy Sweepers heavily rely on their Attack and Speed stats. Using powerful Phy Attacks, this class truly earns the title "sweeper". They sometimes use Stat Boosting moves like Dragon Dance, Swords Dance , etc. to already boost their already impressive Attack.

Special Sweeper: Sp Sweepers heavily rely on their Special Attack and Speed stats. Using powerful Sp Attacks, this class truly earns the title "sweeper". They sometimes use Stat Boosting moves like Nasty Plot, Calm Mind, etc. to already boost their already impressive Sp Attack.

Mixed Sweeper: The weak point of all Walls. These scary beings use both their Attack and Sp Attack along with Speed to wreak havoc upon teams. Unfortunatly, they are usually frail and can't stand a hit or two.

Physical Wall: Phy Walls use a combination of High Defense and Decent Hp to completly wall out Phy Sweepers. Using moves that heal their Hp and moves that support the team make these guys shine.

Special Wall: Sp Walls use a combination of High Sp Defense and Decent Hp to completly wall out Special Sweepers. Using moves that heal their Hp and moves that support the team make these guys shine.

Tank: Tanks are Poke'mon that use both Defenses and Hp to wall out all kinds of sweepers. Moves that heal themselves and support moves are what these guys excel in.

Sponge: A sponge specializes to absorb attacks, like a sponge, and live to tell the about it. Most sponges are limited in what they can do, other than abosorb attacks.

Cleric: This is a sub-class. Clerics can be integrated among the Walls and Tanks classes. They always carry a Team Healing move such as: Aromatherapy, Heal Bell, Wish, etc. They must have enough Hp to survive some punishment from enemy poke'mon. Can fill the role of a Sponge/Phazer well.

Phazers: This is a sub-class. Using Pseudo-Hazing moves like Roar, Whirlwind, Yawn, Haze itself, etc. to force other poke'mon to switch out. Thus ridding of any Stat Boosts the foe got and maybe giving extra damage if you have any Entry Hazards out.

Baton Passer: This is a sub-class. Mainly using the move Baton Pass, this class can pass any stat boosting move to another Poke'mon that may need it. Passing on Speed to a slow sweeper, or extra defenses to a wall.

Spinner: This class may be intergrated with the Walls/Tanks/Sponges but I consider it different. Spinners remove any Entry Hazard that are in play (Stealth Rock, Spikes, Toxic Spikes) Some even set up their own Entry Hazards.

Trapper: Somewhat sturdy Poke'mon that can use Mean Look, Spider Web, Block, or has the ability Arena Trap, Magnet Pull, or Shadow Tag. This pokemon could be able to use moves like Perish Song to effectively kill the opponent, or moves like Toxic to slowly kill the opponent while biding your time.

Annoyer: Pokemon that can live for a long time while slowly killing the opponent. Examples are Sub-Seeders, Toxic-Stallers, and Wish/Protect Poke'mon.

Spiker: Pokemon with access to two or more Entry Hazard moves. Spikes, Stealth Rock, and Toxic Spikes are the Entry Hazard moves.


Tier Rankings: Check Page 5 for a full list

Uber: Banned poke'mon from Standard Competitions.
OverUsed (OU): Most commonly used poke'mon.
BorderLine (BL): Poke'mon whose power is shifted between two ranks.
UnderUsed (UU): Poke'mon that are not strong enough to be in OU.
NeverUsed (NU): Poke'mon that are not meant to be in battle too much.


STAB = Same Type Attack Bonus
Moves of the same type as the poke'mon using them get a 1.5 power boost to them. (Base Power of Attack) x 1.5 = (STAB Power)


Everstone Trick = Give a Female Poke'mon or a Ditto an everstone in the daycare. This trick doesn't work all the time. It has a 50% chance of passing on the nature. This is extremely useful for breeding correct natures.


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Berry-Dex:

Status Healing Berries: #1-10

#1- Cheri Berry- Recover from Paralysis
#2- Chesto Berry- Recover from Sleep
#3- Pecha Berry- Recover from Poison
#4- Rawst Berry- Recover from Burn
#5- Aspear Berry- Recover from Freeze
#6- Leppa Berry- Recovers 10 PP to a move.
#7- Oran Berry- Recovers 10 HP
#8- Persim Berry- Recover from Confusion
#9- Lum Berry- Recover from any Status Condition
#10- Sitrus Berry- Recovers 30 HP


Hp Healing/Confusion Berries: #11-15

#11- Figy Berry- Recovers 1/8 HP; Side Effect: Confusion
#12- Wiki Berry- Recovers 1/8 HP; Side Effect: Confusion
#13- Mago Berry- Recovers 1/8 HP; Side Effect: Confusion
#14- Aguav Berry- Recovers 1/8 HP; Side Effect: Confusion
#15- Iapapa Berry- Recovers 1/8 HP; Side Effect: Confusion


Average Contest Berries: #16-20
#16- Razz- Plant to grow Berries for Pokébread
#17- Bluk- Plant to grow Berries for Pokébread
#18- Nanab- Plant to grow Berries for Pokébread
#19- Wepear- Plant to grow Berries for Pokébread
#20- Pinap- Plant to grow Berries for Pokébread


EV Reducing Berries/Happiness Berries: #21-26

#21- Pomeg Berry- Lowers Effort Points in HP by 10 Points
#22- Kelpsy Berry- Lowers Effort Points in Attack by 10 Points
#23- Qualot Berry- Lowers Effort Points in Defense by 10 Points
#24- Hondew Berry- Lowers Effort Points in Special Attack by 10 Points
#25- Grepa Berry- Lowers Effort Points in Special Defense by 10 Points
#26- Tamato Berry- Lowers Effort Points in Speed by 10 Points

* If your pokemon has over 100 EVs in that stat, it lowers it to 100, if not it lowers it by 10, so if you have 11 Berries, it would lower the EVs to 0, no matter how many EVs the poke has (in the specified stat).



Above Average Contest Berries: #27-35

#27- Cornn Berry- Plant to grow Berries for Pokébread
#28- Magost Berry- Plant to grow Berries for Pokébread
#29- Rabuta Berry- Plant to grow Berries for Pokébread
#30- Nomel Berry- Plant to grow Berries for Pokébread
#31- Spelon Berry- Plant to grow Berries for Pokébread
#32- Pamtre Berry- Plant to grow Berries for Pokébread
#33- Watmel Berry- Plant to grow Berries for Pokébread
#34- Durin Berry- Plant to grow Berries for Pokébread
#35- Belue Berry- Plant to grow Berries for Pokébread


Anti-Effective Berries: #36-52

#36- Occa Berry- Receives Less Damage from Fire Type Attacks
#37- Passho Berry- Receives Less Damage from Water Type Attacks
#38- Wacan Berry- Receives Less Damage from Electric Type Attacks
#39- Rindo Berry- Receives Less Damage from Grass Type Attacks
#40- Yache Berry- Receives Less Damage from Ice Type Attacks
#41- Chople Berry- Receives Less Damage from Fighting Type Attacks
#42- Kebia Berry- Receives Less Damage from Poison Type Attacks
#43- Shuca Berry- Receives Less Damage from Ground Type Attacks
#44- Coba Berry- Receives Less Damage from Flying Type Attacks
#45- Payapa Berry- Receives Less Damage from Psychic Type Attacks
#46- Tanga Berry- Receives Less Damage from Bug Type Attacks
#47- Charti Berry- Receives Less Damage from Rock Type Attacks
#48- Kasib Berry- Receives Less Damage from Ghost Type Attacks
#49- Haban Berry- Receives Less Damage from Dragon Type Attacks
#50- Colbur Berry- Receives Less Damage from Dark Type Attacks
#51- Babiri Berry- Receives Less Damage from Steel Type Attacks
#52- Chilan Berry- Receives Less Damage from Normal Type Attacks


Pinch Stat Booster/Ultimate Contest Berries: #53-64

#53- Liechi Berry- Raises Attack when HP is below 1/4
#54- Ganlon Berry- Raises Defense when HP is below 1/4
#55- Salac Berry- Raises Speed when HP is below 1/4
#56- Petaya Berry- Raises Special Attack when HP is below 1/4
#57- Apicot Berry- Raises Special Defense when HP is below 1/4
#58- Lansat Berry- Raises Critical Hit Ratio when HP is below 1/4
#59- Starf Berry- Raises Any Stat when HP is below 1/4
#60- Enigma Berry- Hp is recovered when hit with a Super Effective Attack
#61- Micle Berry- Raises Accuracy when HP is below 1/4
#62- Custap Berry- Raises Evasiveness when HP is below 1/4
#63- Jaboca Berry- Foe Receives damage when holder is hit by a Physical Attack
#64- Rowap Berry- Foe Receives damage when holder is hit by a Special Attack

BBB
12-08-2008, 04:37 PM
that guide is detailed quite a good guide there

i am cool
12-12-2008, 04:11 PM
There is no need for a nature guide as the pokemon analysis that are being revamped now are being revamped so that it says "Nature: Adament (+Att, -Sp.Att)" and so on, making your nature guide irrelevant.

In my team building guide, i covered the parts of every pokemon, and in more detail, so you got "annoyer:" and like 10 lines explainin it's roll and more details.

Ok the ivs and evs one will cut it onto the site i think, but probably need a little bit of revising. The weather effects one will probably be a mini-guide of sorts but ok it's fine i guess, but needs a little revising. Hidden power is fine as well but needs a little revising...The berry dex is also going to be on the site but again needs a little revising..

Thanks for your hard work man!