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Exmortem
11-24-2008, 08:59 PM
[center:3bs61phv]Team Overview
http://archives.bulbagarden.net/w/upload/5/57/184.pnghttp://archives.bulbagarden.net/w/upload/0/0d/297.pnghttp://archives.bulbagarden.net/w/upload/8/81/251.pnghttp://archives.bulbagarden.net/w/upload/f/f7/205.pnghttp://archives.bulbagarden.net/w/upload/e/e5/Spr_4p_479O.pnghttp://archives.bulbagarden.net/w/upload/a/a0/242.png[/center:3bs61phv]

[center:3bs61phv]http://www.arkeis.com/images/pokemonfactory/azumarill.pnghttp://img.photobucket.com/albums/v302/shawnjon5000/Pokemon%20Items/rsitem164.png
Azumarill (M) @ Leftovers

Ability: Huge Power

EVs: 240 HP / 16 Attack / 100 Defense / 152 Special Defense

Careful nature (+Special Defense, -Special Attack)[/center:3bs61phv]

Encore <-- One of the best moves in the entire game. This makes switching in easy and set ups by opponents fail. Calm Mind cune ? No Problem. SR Leads without Taunt ? No problem. Sub DD Kingdra ? Rofl =]. This move causes one heck of alot of switches.
Body Slam <-- Ever faced one of those annoying as hell Clefable with Encore and T-Wave ? Well Body Slam emulates t-wave, so if you try and set up you get paralysed and then encored, thus getting royally screwed.
Ice Punch <-- I looked at this team and thought "aaaa physical dragons". Ice Punch smashes said physical dragons.
Waterfall <--Waterfall is its best STAB move and provide paraflinch with body slam.

Annoying as hell Azumarril, paraflinch and providing support with Encore is win.

Water + Ice + Normal have awesome coverage too, so all in all this set is a BIG irritating pain lol. Its also leading because nothing else has merit as a lead on my team unfortunately.

The evs always survive a LO Nasty Plotted Grass Knot from Mixape even with SR up and CC will fail to 2hko aswell. That gives you a taster of just HOW bulky this is and how well this can take hits.

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[center:3bs61phv]http&#58;//www&#46;arkeis&#46;com/images/pokemonfactory/hariyama&#46;pnghttp&#58;//img&#46;photobucket&#46;com/albums/v302/shawnjon5000/Pokemon%20Items/rsitem164&#46;png
Hariyama &#40;M&#41; @ Leftovers

Ability: Thick Fat

EVs: 76 HP / 252 Defense / 180 Special Defense

Impish nature &#40;+Defense, -Special Attack&#41;[/center:3bs61phv]

Whirlwind <--This is a good Phazing move and on a pokemon as bulky as Hariyama, its put to good use. Great for shuffling assorted spikes around too.
Rest <-- Rest allows me to heal and shrug off damage i have taken.
Sleep Talk <-- Sleep Talk makes this a really cool sleep absorber and so i can attack while im asleep.
Cross Chop / Force Palm <--I dont really need to say what this is for, but anyways its for STAB and T-Tar etc. I could use Force Palm too for the paralysis so ill test to see which is more beneficial.

Ah, Hariyama THE best tyranitar counter in the game no questions asked, more bulky than Machamp and comes with built in Phazing. What more utility do you want ? Never the less this has always showed its worth its weight in gold for me. The evs allow me to tank equally on both sides of the attacking spectrum.

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[center:3bs61phv]http&#58;//www&#46;arkeis&#46;com/images/pokemonfactory/celebi&#46;pnghttp&#58;//img&#46;photobucket&#46;com/albums/v302/shawnjon5000/Pokemon%20Items/rsitem164&#46;png
Celebi @ Leftovers

Ability: Natural Cure

EVs: 252 HP / 252 Defense / 6 Special Attack

Bold nature &#40;+Defense, -Attack&#41;[/center:3bs61phv]

Thunder Wave <--Again some more paralysis support and helps a great deal. Without this move celebi is a sucky Gyarados counter, but with it, its a very good check. Thunderwave is one of the most underated moves on Celebi seriously since it cripples common switch ins, infernape, heatran, scizor but to name a few. Celebi can also cripple DD Mence and kingdra with this too, so it makes a cool check to these, aswell as being able to take some lucario since SD Crunch does not OHKO.
Recover <-- I prefer this over Leech Seed, because its instant healing and helps so, so much with countering things.
Perish Song <-- I see so many stall teams without this move and it makes me sad. Perish Song messes up ingrain baton pass teams and stops the infamous "Last pokemon Curselax/CalmCune sweep" [/GSC] LOL, because otherwise i wouldnt be able to phaze if something statted up on me if it was the last poke.
Grass Knot <-- Gets stab and decimates Gyarados and poops on other bulky waters, lol swampert lol =3.

Even WITH Scizor rampant Celebi is still awesome as heck. Not only does it again have some very useful support options but is key in this team.

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[center:3bs61phv]http&#58;//www&#46;arkeis&#46;com/images/pokemonfactory/Forretress&#46;pnghttp&#58;//www&#46;serebii&#46;net/diamondpearl/items/beautiful-skin&#46;png
Forretress &#40;M&#41; @ Shed Shell

Ability: Sturdy

EVs: 252 HP / 58 Attack / 200 Defense

&#40;0 ivs in speed&#41;

Relaxed nature &#40;+Def, -Spd&#41;[/center:3bs61phv]

Stealth Rock <-- Stealth Rock is such a broken move, so why not use it ? >=]. It hits everything and causes anything in the range of 3% - 50% damage on things that switch. Either way it DOES cause alot of damage.
Spikes <--Take into account Stealth Rock does 13% on neutral pokemon and with 3 layers of spikes anything non levitating will effectively strip 38% each time they switch. So most things really wont last long with that amount of residual damage stacking up.
Rapid Spin <--This removes entry hazards that the foe wants to set up on me.
Gyro Ball <-- Well i was going to use Bug Bite here, but Gyro Ball is still more useful imo.

LOL Forry. But oh well, its assorted spikes and Rapid Spin made this thing appeal to me even if it IS glorified set up fodder =x. However, the utility options it gets, aswell as the resistances bring alot to this team. Shed Shell is because i fear Magnezone.

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[center:3bs61phv]http&#58;//www&#46;arkeis&#46;com/images/pokemonfactory/rotomheat&#46;pnghttp&#58;//img&#46;photobucket&#46;com/albums/v302/shawnjon5000/Pokemon%20Items/rsitem164&#46;png
Rotom-h @ Leftovers

Ability: Levitate

EVs: 252 HP / 70 Defense / 188 Speed

Timid nature &#40;+Speed, -Attack&#41;[/center:3bs61phv]

Reflect <-- Stops Pursuiters cold aswell as helping the rest of my team.
Discharge <--This gets stab, and so rotom is quite capable of bringing down Gyarados if needed to. Chosen over Thunder Bolt for the paralysis rate.
Overheat <-- AAAA, Lucario, Scizor and Metagross are no more
Shadow Ball <-- This is here for STAB, aswell as other things like cress and all the other assorted Phychics/Ghosts.

I have no idea on what im doing with this thing (as you can probably tell). But yeah, it counters Scizor, Lucario and to some extent Heracross, Gallade and Gyarados. It is also one of the best spin blockers one will hope to find. Again having some key immunities and resistances to boot. The ev spread gives me 280 speed =].

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[center:3bs61phv]http&#58;//www&#46;arkeis&#46;com/images/pokemonfactory/blissey&#46;pnghttp&#58;//img&#46;photobucket&#46;com/albums/v302/shawnjon5000/Pokemon%20Items/rsitem164&#46;png
Blissey &#40;F&#41; @ Leftovers

Ability: Natural Cure

EVs: 252 Defense / 80 Special Attack /176 Special Defense

Calm nature &#40;+Special Defense, -Attack&#41;[/center:3bs61phv]

Wish <--Wish keeps my team alive longer and gives Azu and Rotom a recovery move.
Protect / Softboiled <-- This move is all about healing pretty much. Softboiled is instant so i dont have to protect after Wish to heal which gives the opponent 2 free DD's (one on the protect and one on the switch out), either that or i switch out and not get healed throught the entire match, so softboiled fixes this with me just using softboiled on the switch and then getting the heck out. Softboiled is also great for pp. However, Potect scout for pursuits and cb attacks, so meh =[.
Seismic Toss <-- Still Blisseys best move and stops me from becoming fodder for Raikou, Torrent Empoleon and taunt or sub tran. It also grants me more net damage with spikes up than a sp.att would.
Flamethrower / Ice Beam <--I kinda want both, if i choose F-Thrower, dragons have a free switch in, but if i choose Ice Beam Scizor, Metagross and Lucario get a free switch in =/. Ill probably test both. Anyways, the sp.attacks are here to hit ghosts with sub aka Gengar and that i have t-wave support elsewhere.

Still the best sp.wall in the game no questions asked. The support she brings to the team with Wish and the way she walls special attackers is un-rivaled.

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beaconjames
11-24-2008, 09:19 PM
awesome team 8/10

silver drag
11-25-2008, 06:03 AM
For hariyama, cross chop is definitley better than force palm seeing as about half your team has paralysis down. Otherwise, its a very solid team that looks like fun.

M4GNITUDE
11-30-2008, 08:35 PM
Okay, you have defense.

How, how do you sweep?

Rosstein
11-30-2008, 08:49 PM
When you're facing a Blissey, you basicly lost, because there is no way you can take it down, outside of Hariyama, Perish Song or a crit from Azumarill.

Your Hariyama is walled by any Ghost and Celebi commits suicide once you get trapped by Mean Look or Dugtrio.
That leaves Azumarill you're only option against an opposing Blissey, but since it's your lead, expect it to die first.

That's just my opinion on it, but I think that for a stall team, you have to little options to take out opposing walls. Also, no sweepers means that once your opponent has set up, it will sweep your entire team. Despite all your tries, a TauntGyara can still set up with ease against basicly any Pokémon, except Azumarill and Rotom-H, which will both die once Gyara has +1 or +2.
Celebi is usually considered a counter for BulkyGyara, but not when your only move is Grass Knot.