i am cool
11-24-2008, 09:45 PM
Ok Im going to show you what an analysis that will be up on the site should looks like, Im taking liberty into editing all analysis since most dont have good comments, lack some sets, arent well made etc. Today I started with editing chrimsors analysis, now Im not going to post every analysis I edit, Im just going to post this to show you how an analysis that should be up on the site in the future looks like. If Im not mistaken Ill revise all these pokemons in 3 month time
so this project should be done in the next 4 month.
Now I just want you to follow this format youre your future analysis, dont worry about the past just take the future into consideration. Also please dont do pokemons summary, that part of the analysis has been done by me, since I wrote all the ou/bl pokes summary so dont write them and save yourself time. Also in the future take time to revise your analysis, not because Im revising them means you should make them suck. And finally dont complain about this, just see how the project will go, and no I dont need anyones help since all of you analyzers are inactive kind of and well some have a bit nubish sets (cb tauross stone edge does more damage than lo fire blast on skarmory!) no offense to anyone <3.
Cresselia:
http://www.arkeis.com/images/pokemonfactory/cresselia.png
Summary:
Cresselia:
Most Used Cresselia Set: Despite cresselia being bulky on both defensive sides and having an abnormal hp stat, the offensive substitude calm mind set is still favoured for the wall sets. The reason behind this is because at the current metagame other walls such as skarmory and blissey do a better job at walling than the wall set of cresselia, since many physical sweepers can ruin cresselia, especially scizor, who is one of the top threats in the platinium metagame.
Usual Counters: Cresselia, like any psychic type, fears the common pursuiters and steel types. Tyranitar and weavile switch in on cresselia with relative ease (beware of hidden power fighting), and both can 2hko with crunch and night slash, respectively. Weavile and tyranitar are also capable of playing mind games with cresselia and making her switch out as she expects a crunch / night slash while they pursuit, or they can night slash / crunch as she expects pursuit and stays in. Metagross, scizor, bronzong, skarmory (be careful of charge beam) and other common steel types can switch in on nearly any move cresselia carries with ease and can either set up or hurt cresselia with powerful physical attacks. Magnezone is on the same boat as those steel types, but fears hidden power fighting more and a calm mind cresselia can wall magnezone with relative ease.
Cresselia Is Used On: The walling cresselia sets should be found on stall teams, this is because has excellent synenergy with common stalling pokemons (often used with skarmory and blissey, as they form the skarmblisscress combo, which is nearly unbreakable by even the thoughest of mixed sweepers.) Substitude calm mind cresselia has teams built around it to aid it to sweep easily, usually sub cm cress based teams contain a lot of pokemon that can set up entry hazards so cresselia has an easier time sweeping with the opponent weakened, and a way to deal with pursuiters and steel types.
In Depth:
http://www.pokemonelite2000.com/sprites/dpffa/dpffa488.pngSubstitude Calm Mind Duckling@ Leftovers
Ability: Levitate
Evs: 92 HP / 200 Def / 58 Sp.Att / 70 Sp.Def / 90 Spe
Nature: Timid (+Spe, -Att)
- Substitute
- Psychic
- Calm Mind
- Hidden Power Fighting / Ice Beam
With the hp evs given you reach 404 hp, making 101 hp subs. This means blissey will not be able to break your substitude with seismic toss or any of its other moves, which also means you can outstall blissey with substitude and calm mind and finally 2hko it with hidden power fighting after 6 calm mind boosts. Another advantage to this set is that tyranitar and weavile will get defeated by this build if it carries hidden power fighting (which is highly likely). After a calm mind even the bulkiest of tyranitars will get 2hkoed by hidden power fighting, and weavile obviously gets ohkoed by hidden power fighting after a calm mind boost, this is all thanks to the special attack evs. The defense evs allow cresselia to survive a choice band boosted night slash / crunch from max attack adamant weavile / tyranitar. While the special defense evs allow cresselia to survive 2 shadow balls / thunderbolts from specs jolteon.
Psychic and hidden power fighting give cresselia good coverage, however, ice beam can replace hidden power fighting on this cresselia build as it allows the space duckling to be able to defeat dragon and grass types such as salamence, dragonite, celebi etc more easily.
http://www.pokemonelite2000.com/sprites/dpffa/dpffa488.pngThe Great Wall of Pokemon@ Leftovers
Ability: Levitate
Evs: 252 HP / 252 Def / 6 Sp.Att
Nature: Bold (+Def, -Att)
- Reflect
- Moonlight / Rest
- Ice Beam
- Thunder Wave / Charge Beam / Psychic
Despite the over used metagame being filled with powerful physical attackers that can completely wall this set (scizor, metagross, jirashi etc), this build can still be an amazing wall especially when used with blissey and skarmory. Ice beam helps with dragonite, salamence, celebi, tangagrowth etc. Thunder Wave helps slow down fast sweepers or dragon dancers such as dd salamence, dd dragonite, dd tyranitar, weavile, scarf heatran etc. As an added effect, thunder wave in conjunction with reflect makes this cresselia much better as a physical wall than it already is, as reflect helps weaken pursuit and other powerful physical attacks. Charge beam allows cressielia to have a way to boost its special attack stat and a way to deal with gyarados much more easily. Psychic allows cresselia to dispose of machamp much more easly, and it also aids cresselia to 2hko heracross, who otherwise completely shuts down this set as it can ohko with Megahorn, doesnt mind paralysis as it gains a guts boost, and takes little damage from the other moves.
Rest cures cresselia from harmful status and restores all her hp, but since youre using rest without sleep talk on this set, then you wont enjoy being asleep and not able to do any sort of damage on the opponent in the 2 turns youre asleep. Moon light is for a more reliable way of recovering health as it doesnt leave you crippled for 2 turns, but it does, however, get ruined by the common sand storm and the rare hail storm.
The defense evs allow cresselia to survive absolutely ALL unboosted moves from every single physical / special attacker in the game (except choice band Heracrosss stab mega horn, and powerful explosions from stuff like cb metagross), this is what makes this set called the ultimate wall. Just to show you how defensively powerful this set can be (despite 18% of the over used metagame being composed of powerful steel physical attackers who can hurt this cresselias walling capabilities), I have outlined some damage calculations:
Choice Band Scizors X-Scissor: 591 Atk vs 372 Def & 444 HP (80 Base Power): 272 - 324 (61.26% - 72.97%) (2HKO)
Choice Band Scizors U-Turn: 591 Atk vs 372 Def & 444 HP (70 Base Power): 240 - 284 (54.05% - 63.96%) (2HKO)
Choice band Tyranitars Crunch / Pursuit (if cress is switching out): 604 Atk vs 372 Def & 444 HP (80 Base Power): 282 - 332 (63.51% - 74.77%) (2HKO)
Choice band Metagrosses Meteor Mash: 604 Atk vs 372 Def & 444 HP (40 Base Power): 140 - 168 (31.53% - 37.84%) (3HKO)
Choice Band Salamences Outrage: 607 Atk vs 372 Def & 444 HP (120 Base Power): 211 - 249 (47.52% - 56.08%) (51% Chance of a 2HKO)
Choice Band Dragonites Outrage: 604 Atk vs 372 Def & 444 HP (120 Base Power): 210 - 247 (47.30% - 55.63%) (49% Chance of a 2HKO)
http://www.pokemonelite2000.com/sprites/dpffa/dpffa488.pngTalking in my Sleep@ Leftovers
Ability: Levitate
Evs: 252 HP / 200 Def / 56 Sp.Def
Nature: Calm (+Sp.Def, -Att)
- Rest
- Sleep Talk
- Ice Beam
- Charge Beam / Psychic / Thunder Wave
The previous set had a problem chosing the appropriate recovery move. With moon light, youd get instant recovery, but youll be vulnerable to status ailments, it is also ruined by the common sand storm and the rare hail storm. Rest recovers all health and cures dangerous status ailments such as toxic, but leaves you unable to do anything for 2 full turns.
This is what makes sleep talk so awesome on this set, as it makes cresselia capable of reducing the harmful side-effects of rest. Ice beam in conjunction with charge beam form the BoltBeam combo, which is resisted only by magnezone, lanturn and shedninja, with the latter 2 being nearly never seen in the over used metagame. As an added effect of using charge beam, you are capable of countering gyarados better as you can switch in multiple times since you have a reliable recovery move, and you can hurt it badly with your charge beam which hits it for supper effective damage. Despite losing the amazing coverage ice beam and charge beam bring, you can still try psychic to deal with infernape, as if it takes stealth rocks damage and sand storm damage, then it gets ohkoed by psychic.
Other Options: Cresselia can run a dual screen set of sorts, but its outclassed by azelf and other common dual screeners. Toxic works great in conjunction with protect, as its great to make cresselia one of the best stallers out their considering it has a high hp stat and abnormal defensive stats.
Opinion: Cresselia is absolutely the best mixed wall in this game. Sadly, in the current metagame, its not as efficient as it was a few months ago, as the common rise of steel types who can wall it hampered it badly.
Now I just want you to follow this format youre your future analysis, dont worry about the past just take the future into consideration. Also please dont do pokemons summary, that part of the analysis has been done by me, since I wrote all the ou/bl pokes summary so dont write them and save yourself time. Also in the future take time to revise your analysis, not because Im revising them means you should make them suck. And finally dont complain about this, just see how the project will go, and no I dont need anyones help since all of you analyzers are inactive kind of and well some have a bit nubish sets (cb tauross stone edge does more damage than lo fire blast on skarmory!) no offense to anyone <3.
Cresselia:
http://www.arkeis.com/images/pokemonfactory/cresselia.png
Summary:
Cresselia:
Most Used Cresselia Set: Despite cresselia being bulky on both defensive sides and having an abnormal hp stat, the offensive substitude calm mind set is still favoured for the wall sets. The reason behind this is because at the current metagame other walls such as skarmory and blissey do a better job at walling than the wall set of cresselia, since many physical sweepers can ruin cresselia, especially scizor, who is one of the top threats in the platinium metagame.
Usual Counters: Cresselia, like any psychic type, fears the common pursuiters and steel types. Tyranitar and weavile switch in on cresselia with relative ease (beware of hidden power fighting), and both can 2hko with crunch and night slash, respectively. Weavile and tyranitar are also capable of playing mind games with cresselia and making her switch out as she expects a crunch / night slash while they pursuit, or they can night slash / crunch as she expects pursuit and stays in. Metagross, scizor, bronzong, skarmory (be careful of charge beam) and other common steel types can switch in on nearly any move cresselia carries with ease and can either set up or hurt cresselia with powerful physical attacks. Magnezone is on the same boat as those steel types, but fears hidden power fighting more and a calm mind cresselia can wall magnezone with relative ease.
Cresselia Is Used On: The walling cresselia sets should be found on stall teams, this is because has excellent synenergy with common stalling pokemons (often used with skarmory and blissey, as they form the skarmblisscress combo, which is nearly unbreakable by even the thoughest of mixed sweepers.) Substitude calm mind cresselia has teams built around it to aid it to sweep easily, usually sub cm cress based teams contain a lot of pokemon that can set up entry hazards so cresselia has an easier time sweeping with the opponent weakened, and a way to deal with pursuiters and steel types.
In Depth:
http://www.pokemonelite2000.com/sprites/dpffa/dpffa488.pngSubstitude Calm Mind Duckling@ Leftovers
Ability: Levitate
Evs: 92 HP / 200 Def / 58 Sp.Att / 70 Sp.Def / 90 Spe
Nature: Timid (+Spe, -Att)
- Substitute
- Psychic
- Calm Mind
- Hidden Power Fighting / Ice Beam
With the hp evs given you reach 404 hp, making 101 hp subs. This means blissey will not be able to break your substitude with seismic toss or any of its other moves, which also means you can outstall blissey with substitude and calm mind and finally 2hko it with hidden power fighting after 6 calm mind boosts. Another advantage to this set is that tyranitar and weavile will get defeated by this build if it carries hidden power fighting (which is highly likely). After a calm mind even the bulkiest of tyranitars will get 2hkoed by hidden power fighting, and weavile obviously gets ohkoed by hidden power fighting after a calm mind boost, this is all thanks to the special attack evs. The defense evs allow cresselia to survive a choice band boosted night slash / crunch from max attack adamant weavile / tyranitar. While the special defense evs allow cresselia to survive 2 shadow balls / thunderbolts from specs jolteon.
Psychic and hidden power fighting give cresselia good coverage, however, ice beam can replace hidden power fighting on this cresselia build as it allows the space duckling to be able to defeat dragon and grass types such as salamence, dragonite, celebi etc more easily.
http://www.pokemonelite2000.com/sprites/dpffa/dpffa488.pngThe Great Wall of Pokemon@ Leftovers
Ability: Levitate
Evs: 252 HP / 252 Def / 6 Sp.Att
Nature: Bold (+Def, -Att)
- Reflect
- Moonlight / Rest
- Ice Beam
- Thunder Wave / Charge Beam / Psychic
Despite the over used metagame being filled with powerful physical attackers that can completely wall this set (scizor, metagross, jirashi etc), this build can still be an amazing wall especially when used with blissey and skarmory. Ice beam helps with dragonite, salamence, celebi, tangagrowth etc. Thunder Wave helps slow down fast sweepers or dragon dancers such as dd salamence, dd dragonite, dd tyranitar, weavile, scarf heatran etc. As an added effect, thunder wave in conjunction with reflect makes this cresselia much better as a physical wall than it already is, as reflect helps weaken pursuit and other powerful physical attacks. Charge beam allows cressielia to have a way to boost its special attack stat and a way to deal with gyarados much more easily. Psychic allows cresselia to dispose of machamp much more easly, and it also aids cresselia to 2hko heracross, who otherwise completely shuts down this set as it can ohko with Megahorn, doesnt mind paralysis as it gains a guts boost, and takes little damage from the other moves.
Rest cures cresselia from harmful status and restores all her hp, but since youre using rest without sleep talk on this set, then you wont enjoy being asleep and not able to do any sort of damage on the opponent in the 2 turns youre asleep. Moon light is for a more reliable way of recovering health as it doesnt leave you crippled for 2 turns, but it does, however, get ruined by the common sand storm and the rare hail storm.
The defense evs allow cresselia to survive absolutely ALL unboosted moves from every single physical / special attacker in the game (except choice band Heracrosss stab mega horn, and powerful explosions from stuff like cb metagross), this is what makes this set called the ultimate wall. Just to show you how defensively powerful this set can be (despite 18% of the over used metagame being composed of powerful steel physical attackers who can hurt this cresselias walling capabilities), I have outlined some damage calculations:
Choice Band Scizors X-Scissor: 591 Atk vs 372 Def & 444 HP (80 Base Power): 272 - 324 (61.26% - 72.97%) (2HKO)
Choice Band Scizors U-Turn: 591 Atk vs 372 Def & 444 HP (70 Base Power): 240 - 284 (54.05% - 63.96%) (2HKO)
Choice band Tyranitars Crunch / Pursuit (if cress is switching out): 604 Atk vs 372 Def & 444 HP (80 Base Power): 282 - 332 (63.51% - 74.77%) (2HKO)
Choice band Metagrosses Meteor Mash: 604 Atk vs 372 Def & 444 HP (40 Base Power): 140 - 168 (31.53% - 37.84%) (3HKO)
Choice Band Salamences Outrage: 607 Atk vs 372 Def & 444 HP (120 Base Power): 211 - 249 (47.52% - 56.08%) (51% Chance of a 2HKO)
Choice Band Dragonites Outrage: 604 Atk vs 372 Def & 444 HP (120 Base Power): 210 - 247 (47.30% - 55.63%) (49% Chance of a 2HKO)
http://www.pokemonelite2000.com/sprites/dpffa/dpffa488.pngTalking in my Sleep@ Leftovers
Ability: Levitate
Evs: 252 HP / 200 Def / 56 Sp.Def
Nature: Calm (+Sp.Def, -Att)
- Rest
- Sleep Talk
- Ice Beam
- Charge Beam / Psychic / Thunder Wave
The previous set had a problem chosing the appropriate recovery move. With moon light, youd get instant recovery, but youll be vulnerable to status ailments, it is also ruined by the common sand storm and the rare hail storm. Rest recovers all health and cures dangerous status ailments such as toxic, but leaves you unable to do anything for 2 full turns.
This is what makes sleep talk so awesome on this set, as it makes cresselia capable of reducing the harmful side-effects of rest. Ice beam in conjunction with charge beam form the BoltBeam combo, which is resisted only by magnezone, lanturn and shedninja, with the latter 2 being nearly never seen in the over used metagame. As an added effect of using charge beam, you are capable of countering gyarados better as you can switch in multiple times since you have a reliable recovery move, and you can hurt it badly with your charge beam which hits it for supper effective damage. Despite losing the amazing coverage ice beam and charge beam bring, you can still try psychic to deal with infernape, as if it takes stealth rocks damage and sand storm damage, then it gets ohkoed by psychic.
Other Options: Cresselia can run a dual screen set of sorts, but its outclassed by azelf and other common dual screeners. Toxic works great in conjunction with protect, as its great to make cresselia one of the best stallers out their considering it has a high hp stat and abnormal defensive stats.
Opinion: Cresselia is absolutely the best mixed wall in this game. Sadly, in the current metagame, its not as efficient as it was a few months ago, as the common rise of steel types who can wall it hampered it badly.