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Sub|Zero
12-20-2008, 10:22 AM
http&#58;//pokemonelite2000&#46;com/sprites/dpmfa/dpmfa469&#46;png

Yanmega @ Expert Belt

http&#58;//pokemonelite2000&#46;com/sprites/dpmba/dpmba469&#46;png

~Air Slash
~Bug Buzz
~HP - Ground
~Protect

EV's:252 Speed / 252 SP.ATK / 4DEF

Nature: Modest

Ability: Speed Boost

Okay, Where to start, Ermm this set was designed for power against the current leads E.G Azelf, Ambipon, Infernape etc, Air slash takes care of Ambipom & Infernape, And Bug Buzz is a 2HKO on Azelf (if using focus sash). This set usually gets me me to 6-4 beforeyanmega dies, With a 20% More Damage on super effective hits it 2HKO bronzong which unless the person is stupid enough to use Gyro Ball on yanmega instead of stealth rock, Then i can still 2HKO with some damage done. Heatran, Pfft heatran falls to this set, Anybody with a Subbing heatran is idiotic cos yanmega still outspeeds it without a speed boost, So basically all pokemon fear it, And this yanmega can 2HKO and 3HKO most pokemon in OU, But not walls them bishes i got someone special for Lol.

http&#58;//pokemonelite2000&#46;com/sprites/dpmfa/dpmfa461&#46;png

Weavile @ Scope Lens

http&#58;//pokemonelite2000&#46;com/sprites/dpmba/dpmba461&#46;png

Nature: Jolly
EV's: 252 Atk/ 252 Spe/ 6 HP
~ Night Slash
~ Slash
~ Ice Punch/ Ice Shard
~ Brick Break/ Pursuit

I really wish Weavile had Super Luck for an ability. Night Slash is your STAB attack, with 3 stages of critical attack (2 from Night Slash, 1 from item). You probably see Slash, and think: what the hell? But hear it out: with your item and its 2 stages of critical attack, you get 3 stages, and not only that, the Normal typing hits everything for Neutral damage, except Ghost which is immune to it, and Rock and Steel, whom resist it. Night Slash fixes your Ghost problem, and Brick Break fixes your Rock and Steel problem. Your third move slot is personal preference: Ice Punch is stronger, but you'll want to go with Ice Shard if you fear Scarf Mence. Brick Break is the general choice to hit Rocks and Steels, but you may like Pursuit better, to hit switch outs.

Just a reminder:

Stage 1: 6.25%
Stage 2: 12.5%
Stage 3: 25%

Night Slash and Slash are stage 3, your other attacks are stage 2.

http&#58;//pokemonelite2000&#46;com/sprites/dpffa/dpffa488&#46;png

Cresselia @ Leftovers

http&#58;//pokemonelite2000&#46;com/sprites/dpfba/dpfba488&#46;png

~Calm Mind
~Ice Beam/Phsychic (i rotate as i have one of these moves on 2 different teams)
~Substitute
~Moonlight
Nature:Timid
Ability: Levtite
EV's: 96 HP / 160 Speed / 252 SP.ATK

Okay, This set has won be battles on multiple occasions i bring it out when there is nothing to threat it, Then i simply sweet the hell out of my opponent, This set does wonders for Cresselia means it can outspeed blissey and prevent Toxic/Thunderwave, And stop DD mence, Flygon and other dragons from causing any trouble, While also keepinf T-Tar at bay with ice beam. Once cresselia is pumped up it can cleanly 3HKO all pokemon who resist ice beam, Aswell as OHKO all those that don't.

http&#58;//pokemonelite2000&#46;com/sprites/dpmfa/dpmfa145&#46;png

Zapdos @ Magnet

http&#58;//pokemonelite2000&#46;com/sprites/dpmba/dpmba145&#46;png

~Heat Wave
~Hidden Power - Grass
~Thunderbolt
~Roost
EV's: 252 HP / 220 DEF / 36 Spe
Nature: Bold
Ability: Pressure

Well, I know you will be looking at it and thinking wtf?! Why magnet and not Leftovers? Well, TB gets 1.5x STAB, and Magnet increases the power of electric move by 20% Therefore making Thunderbolt more powerful than it already was, it was my way of getting SP.ATK up without having to invest in any EV's. Heat Wave is for scizor and fozzy, HP grass is for bulky Grounds, and the rest you guys should already know.

http&#58;//pokemonelite2000&#46;com/sprites/dpmfa/dpmfa212&#46;png

Scizor @ Life Orb

http&#58;//pokemonelite2000&#46;com/sprites/dpmba/dpmba212&#46;png

~Swords Dance
~Bullet Punch
~Super Power
~Roost
Nature: Adament
Ability: Technician
EV's: 32 HP / 252 ATK / 224 Spe

Basically, This is a great revenge killer, Bullet Punch anything left standing after mny cress & Yanmega has been let loose, and super power normal types like blissey and ambipom, the set pretty much speaks for itself.

http&#58;//pokemonelite2000&#46;com/sprites/dpmfa/dpmfa245&#46;png

Suicune @ Life Orb

http&#58;//pokemonelite2000&#46;com/sprites/dpmba/dpmba245&#46;png

~Calm Mind
~Ice Beam
~Surf
~Hidden Power - Electric
Nature: Timid
Ability: Pressure
EV's: 4 HP / 252 Spe / 252 SP.ATK

This set is, oh wow, Basically this set does everything CM cune can do, only you only need to get 2 CM's on this set to doa s much damage as a regular CM Cune does maxed out, This is basically like a Bulky Lucario, It's Deadly if you don't kill it before 2 CM's, i covered as much as i could with cunes poor move pool but oerall i think this set does wonders and cune is a great Bulky sweeper.

So yeah that's my team rate pwease =]

Elixir
12-22-2008, 11:26 AM
Really nice team mate! No major weaknesses either! 10/10. Hows that for a RMT? :)

i am cool
12-25-2008, 04:17 PM
Yeah no major weaknesses....it's just mix ape rapes this team <_<.

Sub cressilia imo is better than ay cressilia variant, something like "252 sp.atk, 110 hp evs, rest in sp.atk, timid, substitude, hp fighting, calm mind and psychic..." Better than a walling cressilia set as that jkust fails in todays metagame...

To fix your mix ape weak, switch suicun for a vaporeon that can also aid your team with wish support, or maybe switch suicune for a tetacruel that can provide toxic spikes support...

Why so many speed evs on scizor? What are you outrinning anyways? Use 252 hp, 252 atk and 6 defense scizor, as siczor aint outrinning anything with that much speed...

Gl with using this team...

Sub|Zero
12-26-2008, 12:15 PM
Oh shiz, i forgot i posted this Lols, I was aware of my mixape problem when i encountered one, I also have a 3 pokemon fire weakness which is not what i should have missed out, I replaced Cune for heatran to solve the fire problem, and i put T-Wave on zappy with lefty's not magnet, So my yanmega can use flinch+parahax to take care of Mixape (which works surprisingly well) Shutting mixape down is quite simple if it's paralysed or burnt then it's completely screwed, and i just basically force switches to protect my pokemon for example, if my yanmega dies of a fire attack, i'll send in scizor for the second fire attack then switch in heatran to absorb it and get a +1 overheat activated, my new team looks like this:

At a Glance

http&#58;//pokemonelite2000&#46;com/sprites/dpmfa/dpmfa469&#46;png http&#58;//pokemonelite2000&#46;com/sprites/dpmfa/dpmfa461&#46;png http&#58;//pokemonelite2000&#46;com/sprites/dpffa/dpffa488&#46;png http&#58;//pokemonelite2000&#46;com/sprites/dpmfa/dpmfa145&#46;png http&#58;//pokemonelite2000&#46;com/sprites/dpmfa/dpmfa212&#46;png http&#58;//pokemonelite2000&#46;com/sprites/dpmfa/dpmfa485&#46;png
---------------------------------------------------------

http&#58;//pokemonelite2000&#46;com/sprites/dpmfa/dpmfa469&#46;png

Yanmega @ Expert Belt

http&#58;//pokemonelite2000&#46;com/sprites/dpmba/dpmba469&#46;png

~Air Slash
~Bug Buzz
~HP - Ground
~Protect

EV's:252 Speed / 252 SP.ATK / 4DEF

Nature: Modest

Ability: Speed Boost

Okay, Where to start, Ermm this set was designed for power against the current leads E.G Azelf, Ambipon, Infernape etc, Air slash takes care of Ambipom & Infernape, And Bug Buzz is a 2HKO on Azelf (if using focus sash). This set usually gets me me to 6-4 beforeyanmega dies, With a 20% More Damage on super effective hits it 2HKO bronzong which unless the person is stupid enough to use Gyro Ball on yanmega instead of stealth rock, Then i can still 2HKO with some damage done. Heatran, Pfft heatran falls to this set, Anybody with a Subbing heatran is idiotic cos yanmega still outspeeds it without a speed boost, So basically all pokemon fear it, And this yanmega can 2HKO and 3HKO most pokemon in OU, But not walls them bishes i got someone special for Lol.

http&#58;//pokemonelite2000&#46;com/sprites/dpmfa/dpmfa461&#46;png

Weavile @ Scope Lens

http&#58;//pokemonelite2000&#46;com/sprites/dpmba/dpmba461&#46;png

Nature: Jolly
EV's: 252 Atk/ 252 Spe/ 6 HP
~ Night Slash
~ Slash
~ Ice Punch/ Ice Shard
~ Brick Break/ Pursuit

I really wish Weavile had Super Luck for an ability. Night Slash is your STAB attack, with 3 stages of critical attack (2 from Night Slash, 1 from item). You probably see Slash, and think: what the hell? But hear it out: with your item and its 2 stages of critical attack, you get 3 stages, and not only that, the Normal typing hits everything for Neutral damage, except Ghost which is immune to it, and Rock and Steel, whom resist it. Night Slash fixes your Ghost problem, and Brick Break fixes your Rock and Steel problem. Your third move slot is personal preference: Ice Punch is stronger, but you'll want to go with Ice Shard if you fear Scarf Mence. Brick Break is the general choice to hit Rocks and Steels, but you may like Pursuit better, to hit switch outs.

Just a reminder:

Stage 1: 6.25%
Stage 2: 12.5%
Stage 3: 25%

Night Slash and Slash are stage 3, your other attacks are stage 2.

http&#58;//pokemonelite2000&#46;com/sprites/dpffa/dpffa488&#46;png

Cresselia @ Leftovers

http&#58;//pokemonelite2000&#46;com/sprites/dpfba/dpfba488&#46;png

~Calm Mind
~Ice Beam/Phsychic (i rotate as i have one of these moves on 2 different teams)
~Substitute
~Moonlight
Nature:Timid
Ability: Levtite
EV's: 96 HP / 160 Speed / 252 SP.ATK

Okay, This set has won be battles on multiple occasions i bring it out when there is nothing to threat it, Then i simply sweep the hell out of my opponent, This set does wonders for Cresselia means it can outspeed blissey and prevent Toxic/Thunderwave, And stop DD mence, Flygon and other dragons from causing any trouble, While also keeping T-Tar at bay with ice beam. Once cresselia is pumped up it can cleanly 3HKO all pokemon who resist ice beam, Aswell as OHKO all those that don't.

http&#58;//pokemonelite2000&#46;com/sprites/dpmfa/dpmfa145&#46;png

Zapdos @ Leftovers

http&#58;//pokemonelite2000&#46;com/sprites/dpmba/dpmba145&#46;png

~Heat Wave
~Hidden Power - Grass
~Thunderbolt
~Thunder Wave
EV's: 252 HP / 220 DEF / 36 Spe
Nature: Bold
Ability: Pressure

This set is fairly simple, T-Wave anything that can't OHKO me and that can sweep my team, TB for 1.5x STAB, Heat Wave for BP scizor, and HP Grass for bulky grounds and waters. This is basically my heatran set-up that's why i do not have scarf on it.

http&#58;//pokemonelite2000&#46;com/sprites/dpmfa/dpmfa212&#46;png

Scizor @ Choice Band

http&#58;//pokemonelite2000&#46;com/sprites/dpmba/dpmba212&#46;png

~U-Turn
~Bullet Punch
~Super Power
~Pursuit
Nature: Adament
Ability: Technician
EV's: 252 HP / 252 ATK / 6 Spe

Basically, This is a great revenge killer, Bullet Punch anything left standing after my cress & Yanmega has been let loose, and super power normal types like blissey and ambipom, the set pretty much speaks for itself.

http&#58;//pokemonelite2000&#46;com/sprites/dpmfa/dpmfa485&#46;png

Heatran @ Leftovers

http&#58;//pokemonelite2000&#46;com/sprites/dpmba/dpmba485&#46;png

~Earth Power
~Will-o-Wisp
~Overheat
~substitute
Nature: Modest
Ability: Flash Fire
EV's: 252 HP / 16 SP.ATK / 240 SP.DEF

Basically the most ownage set you can get for tran, Lure fire move, cut attack with will-o-wisp and use +1 stage overheat. + burn effect to kill your opponent. Earth power for scarftran (i'll be subbed anyways thanks to my zappy using T-Wave.)

So yeah that's my team rate again pwease =]

EeveeBreeder
12-27-2008, 11:33 PM
Oh shiz, i forgot i posted this Lols, I was aware of my mixape problem when i encountered one, I also have a 3 pokemon fire weakness which is not what i should have missed out, I replaced Cune for heatran to solve the fire problem, and i put T-Wave on zappy with lefty's not magnet, So my yanmega can use flinch+parahax to take care of Mixape (which works surprisingly well) Shutting mixape down is quite simple if it's paralysed or burnt then it's completely screwed, and i just basically force switches to protect my pokemon for example, if my yanmega dies of a fire attack, i'll send in scizor for the second fire attack then switch in heatran to absorb it and get a +1 overheat activated, my new team looks like this:

At a Glance

http&#58;//pokemonelite2000&#46;com/sprites/dpmfa/dpmfa469&#46;png http&#58;//pokemonelite2000&#46;com/sprites/dpmfa/dpmfa461&#46;png http&#58;//pokemonelite2000&#46;com/sprites/dpffa/dpffa488&#46;png http&#58;//pokemonelite2000&#46;com/sprites/dpmfa/dpmfa145&#46;png http&#58;//pokemonelite2000&#46;com/sprites/dpmfa/dpmfa212&#46;png http&#58;//pokemonelite2000&#46;com/sprites/dpmfa/dpmfa485&#46;png
---------------------------------------------------------

http&#58;//pokemonelite2000&#46;com/sprites/dpmfa/dpmfa469&#46;png

Yanmega @ Expert Belt

http&#58;//pokemonelite2000&#46;com/sprites/dpmba/dpmba469&#46;png

~Air Slash
~Bug Buzz
~HP - Ground
~Protect

EV's:252 Speed / 252 SP.ATK / 4DEF

Nature: Modest

Ability: Speed Boost

OK, nice way to lead. Honestly, I'm ALWAYS fighting Yanmega leads on wifi, and my Aero lead pwns it with Taunt (they protect first, protect fails the second time, aero uses taunt. Aero Ice Fangs, death to Yanmega.)
A good Aerodactyl lead would take down even the best of a Yanmega lead. And another thing, most people use Hypnosis and a wide lens to increase it's accuracy, I did that once and swept an entire team with it. 8/10

Okay, Where to start, Ermm this set was designed for power against the current leads E.G Azelf, Ambipon, Infernape etc, Air slash takes care of Ambipom & Infernape, And Bug Buzz is a 2HKO on Azelf (if using focus sash). This set usually gets me me to 6-4 beforeyanmega dies, With a 20% More Damage on super effective hits it 2HKO bronzong which unless the person is stupid enough to use Gyro Ball on yanmega instead of stealth rock, Then i can still 2HKO with some damage done. Heatran, Pfft heatran falls to this set, Anybody with a Subbing heatran is idiotic cos yanmega still outspeeds it without a speed boost, So basically all pokemon fear it, And this yanmega can 2HKO and 3HKO most pokemon in OU, But not walls them bishes i got someone special for Lol.

http&#58;//pokemonelite2000&#46;com/sprites/dpmfa/dpmfa461&#46;png

Weavile @ Scope Lens

http&#58;//pokemonelite2000&#46;com/sprites/dpmba/dpmba461&#46;png

Nature: Jolly
EV's: 252 Atk/ 252 Spe/ 6 HP
~ Night Slash
~ Slash
~ Ice Punch/ Ice Shard
~ Brick Break/ Pursuit

I hope you do notice the weakness here. If Weavile doesn't have Ice Shard (which probably wouldn't OHKO) a Scizor with Brick Break could jump right in and smash it up. Most Scizor's don't have brick break, so you have to be ready for it. Looking past that, this weavile is overall good. 9.5/10

I really wish Weavile had Super Luck for an ability. Night Slash is your STAB attack, with 3 stages of critical attack (2 from Night Slash, 1 from item). You probably see Slash, and think: what the hell? But hear it out: with your item and its 2 stages of critical attack, you get 3 stages, and not only that, the Normal typing hits everything for Neutral damage, except Ghost which is immune to it, and Rock and Steel, whom resist it. Night Slash fixes your Ghost problem, and Brick Break fixes your Rock and Steel problem. Your third move slot is personal preference: Ice Punch is stronger, but you'll want to go with Ice Shard if you fear Scarf Mence. Brick Break is the general choice to hit Rocks and Steels, but you may like Pursuit better, to hit switch outs.

Just a reminder:

Stage 1: 6.25%
Stage 2: 12.5%
Stage 3: 25%

Night Slash and Slash are stage 3, your other attacks are stage 2.

http&#58;//pokemonelite2000&#46;com/sprites/dpffa/dpffa488&#46;png

Cresselia @ Leftovers

http&#58;//pokemonelite2000&#46;com/sprites/dpfba/dpfba488&#46;png

~Calm Mind
~Ice Beam/Phsychic (i rotate as i have one of these moves on 2 different teams)
~Substitute
~Moonlight

Nature:Timid

Ability: Levitate
EV's: 96 HP / 160 Speed / 252 SP.ATK

ok, this set looks very good, but it does have a slight weakness. If someone brought in a pokemon that would normally be faster than cress (even with the speed EVs) with a hidden physical dark type move that you had no idea about, you would be dead. Cress isn't exactly the mistress of defense, but overall it's a decent set. 8.5/10

Okay, This set has won be battles on multiple occasions i bring it out when there is nothing to threat it, Then i simply sweep the hell out of my opponent, This set does wonders for Cresselia means it can outspeed blissey and prevent Toxic/Thunderwave, And stop DD mence, Flygon and other dragons from causing any trouble, While also keeping T-Tar at bay with ice beam. Once cresselia is pumped up it can cleanly 3HKO all pokemon who resist ice beam, Aswell as OHKO all those that don't.

http&#58;//pokemonelite2000&#46;com/sprites/dpmfa/dpmfa145&#46;png

Zapdos @ Leftovers

http&#58;//pokemonelite2000&#46;com/sprites/dpmba/dpmba145&#46;png

~Heat Wave
~Hidden Power - Grass
~Thunderbolt
~Thunder Wave
EV's: 252 HP / 220 DEF / 36 Spe
Nature: Bold
Ability: Pressure

Ahh, classic Zappy. Got the type coverage, even though a good heatran could take it down. Most people try to lure out heatran then suprise attack it with EQ and take it out, then bring out their heatran to clean up the rest. If Zappy had a ground move then it would have no issue with heatrans. Unfortunatly, no ground move is to be seen. Otherwise, great set. Takes down slowbro walls and everything. 8.9/10.

This set is fairly simple, T-Wave anything that can't OHKO me and that can sweep my team, TB for 1.5x STAB, Heat Wave for BP scizor, and HP Grass for bulky grounds and waters. This is basically my heatran set-up that's why i do not have scarf on it.

http&#58;//pokemonelite2000&#46;com/sprites/dpmfa/dpmfa212&#46;png

Scizor @ Choice Band

http&#58;//pokemonelite2000&#46;com/sprites/dpmba/dpmba212&#46;png

~U-Turn
~Bullet Punch
~Super Power
~Pursuit
Nature: Adament
Ability: Technician
EV's: 252 HP / 252 ATK / 6 Spe

Another classic pokemon. Bullet Punch make for a great finisher when needed, and U-Turn will get you out of a tight situation. Scizor's great speed will get U-Turn off in a flash, while you send in Heatran for a HWZappy or any other fire type that jumps out at you. Superpower takes care of those nasty steel types. 1 issue remains: No Swords Dance. 1 swords dance from a scizor and the rest of the opposing team is down for the count. Otherwise, great pokemon 7.6/10.

Basically, This is a great revenge killer, Bullet Punch anything left standing after my cress & Yanmega has been let loose, and super power normal types like blissey and ambipom, the set pretty much speaks for itself.

http&#58;//pokemonelite2000&#46;com/sprites/dpmfa/dpmfa485&#46;png

Heatran @ Leftovers

http&#58;//pokemonelite2000&#46;com/sprites/dpmba/dpmba485&#46;png

~Earth Power
~Will-o-Wisp
~Overheat
~substitute
Nature: Modest
Ability: Flash Fire
EV's: 252 HP / 16 SP.ATK / 240 SP.DEF

Wow, 3 classic team members. Ahh Heatran, classic fire absorber. I would say Flamethrower/Overheat, since Flamethrower doesn't have the backlash of losing precious Sp. Attack. Not much to say here, Except that expect a Heatran counter (like another heatran to absorb W-O-W or Overheat/Flamethrower.) Other than the heatran point, everything checks out. 9.4/10

Basically the most ownage set you can get for tran, Lure fire move, cut attack with will-o-wisp and use +1 stage overheat. + burn effect to kill your opponent. Earth power for scarftran (i'll be subbed anyways thanks to my zappy using T-Wave.)

OTR (Overall Team Rating) : 9.6/10. Very great and type covering team, no major weaknesses. Zappy covers for Heatran's major ground weakness. Heatran covers half of the teams fire weakness, etc.

So yeah that's my team rate again pwease =]

All comments in BLEW

Sub|Zero
12-28-2008, 02:17 AM
I hope you do notice the weakness here. If Weavile doesn't have Ice Shard (which probably wouldn't OHKO) a Scizor with Brick Break could jump right in and smash it up. Most Scizor's don't have brick break, so you have to be ready for it. Looking past that, this weavile is overall good. 9.5/10


I was aware of this when i added weavile, However i like playing the "Switch so i can counter you" Method, Basically, If any scizor comes in, i switch to Zapdos, lleftys gives me health back, whiel zapdos absorbs whatever scizor can throw at it, Heat Wave it and it's bye bye scizor. i never leave a pokemon in if a counter for it is opposite, i play it smart every match to prevent this.

And also thank you for the rating i pppreciate your comments =]

EeveeBreeder
12-28-2008, 03:42 AM
I hope you do notice the weakness here. If Weavile doesn't have Ice Shard (which probably wouldn't OHKO) a Scizor with Brick Break could jump right in and smash it up. Most Scizor's don't have brick break, so you have to be ready for it. Looking past that, this weavile is overall good. 9.5/10


I was aware of this when i added weavile, However i like playing the "Switch so i can counter you" Method, Basically, If any scizor comes in, i switch to Zapdos, lleftys gives me health back, whiel zapdos absorbs whatever scizor can throw at it, Heat Wave it and it's bye bye scizor. i never leave a pokemon in if a counter for it is opposite, i play it smart every match to prevent this.

And also thank you for the rating i pppreciate your comments =]

The problem right there with the HW thing is that everyone has HW on their Zappy, so people WILL have a heatran to counter with. Whenever you bring in your Zappy on a Scizor, their going to switch to their Heatran. Get it? You have to note the problems.

Laurel
12-28-2008, 05:01 AM
Thats a solid team (y) I couldnt find and major weakness At first until I saw Mixaple raped Other then cress. Then I saw when you updated your team You covered it up. Its solid and very OU (ILL) I dont see you loosing alot of matches with that. I only reccomend maybe using Pursuit/Nightslash instead of Brick Break because two dark moves ruins its revenge kills coverage; Which is what I think it would be doing with no SD.
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Sub|Zero
12-30-2008, 08:11 AM
Okay, Umm's Where to begins, The whole heatran thing didn't work, i got raped by pretty much all fighting users faster than me, And Rain Themed Teams teared through my team, So i edited the team a little more to prouce the exact same thing, only with vaporeon to soak up fighting attacks, Water attacks and for wish support.

I removed Slash on weavile and put SD in for more power, i gave it Ice Shard & Pursuit on the two i couldnt decide on, Overall it's turned out good and i havn't lost yet with it. =]

Digital Love
12-30-2008, 09:19 AM
Scizor @ Choice Band

http&#58;//pokemonelite2000&#46;com/sprites/dpmba/dpmba212&#46;png

~U-Turn
~Bullet Punch
~Super Power
~Pursuit
Nature: Adament
Ability: Technician
EV's: 252 HP / 252 ATK / 6 Spe

Another classic pokemon. Bullet Punch make for a great finisher when needed, and U-Turn will get you out of a tight situation. Scizor's great speed will get U-Turn off in a flash, while you send in Heatran for a HWZappy or any other fire type that jumps out at you. Superpower takes care of those nasty steel types. 1 issue remains: No Swords Dance. 1 swords dance from a scizor and the rest of the opposing team is down for the count. Otherwise, great pokemon 7.6/10.

lol, They aren't running Swords Dance because they're using Choice Band instead. Also Superpower + Swords Dance is a nono IMO. Why lose the attack you just gained. This Scizor is fine just the way it is

Tony32
12-30-2008, 10:43 PM
As i look at this team at a glance Rain dance teams will **** the **** out of your team....Just to point that out there.