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FTUU
03-05-2009, 06:13 AM
Team at a glance

http://pokemonelite2000.com/sprites/dpmfa/dpmfa245.pnghttp://pokemonelite2000.com/sprites/dpmfa/dpmfa144.pnghttp://pokemonelite2000.com/sprites/dpmfa/dpmfa474.pnghttp://pokemonelite2000.com/sprites/dpmfa/dpmfa214.pnghttp://pokemonelite2000.com/sprites/dpmfa/dpmfa034.pnghttp://pokemonelite2000.com/sprites/dpmfa/dpmfa376.png



http://pokemonelite2000.com/sprites/dpmfa/dpmfa245.png
Suicune @ Leftovers
Pressure, Bold
238 Hp / 252 Def / 16 Sp. Atk

- Surf
- Ice Beam
- Tailwind
- Mirror Coat

Walls physical leads or mirror coats special ones, then sets up Tailwind so the rest of my team can sweep.

http://pokemonelite2000.com/sprites/dpmfa/dpmfa144.png

Articuno @ Leftovers
Pressure, Calm
252 Hp / 6 Sp. Atk / 252 Sp. Def

- Ice Beam
- Heal Bell
- Tailwind
- Roost

Special wall with Heal Bell for status, and more tailwind.

http://pokemonelite2000.com/sprites/dpmfa/dpmfa474.png

Poregon-Z @ Choice Specs
Download, Modest
6 Hp / 252 Sp. Atk / 252 Spe

- Tri Attack
- Dark Pulse
- Thunderbolt
- Ice Beam

With specs this Pz has over 600 Sp. Atk, and if it gets the Download boost, over 800. With tailwind for a make-shift Scarf, this thing pwns.

http://pokemonelite2000.com/sprites/dpmfa/dpmfa214.png

Heracross @ Flame Orb
Guts, Adamant
6 Hp / 252 Atk / 252 Spe

- Close Combat
- Megahorn
- Night Slash
- Stone Edge / Facade

Same as above, only physical.

http://pokemonelite2000.com/sprites/dpmfa/dpmfa034.png

Nidoking @ Life Orb
Poison Point / Rivalry, Modest
6 Hp / 252 Sp. Atk / 252 Spe

- Earth Power
- Thunderbolt
- Flamethrower
- Stealth Rock

Special because it tricks a lot of peeps. I've killed so many Skarms with this thing it's not even funny. Stealth Rock just because I didn't have anything else, and as this team is Semi-Offencive, Stealth Rock helps.

http://pokemonelite2000.com/sprites/dpmfa/dpmfa376.png

Metagross @ Life Orb
Clear Body, Jolly
6 Hp / 252 Atk / 252 Spe

- Meteor Mash
- Earthquake
- Thunder Punch
- Ice Punch

Fairly standard, accept with more speed so it can benefit from tailwind. I can't really decide on the final move, so I'm using Ice Punch for now, but if anyone can think of something better...

Any comments appreciated.

i am cool
03-07-2009, 05:20 PM
You basically have 3 turns of Tail Wind since this is not Doubles meaning less and less Pokemon will benefit from the Speed boost.

But it's your team and I'm not going to change the whole strategy behind it...

I'd just tell you to watch out for Mixed Infernape and Specs Jolteon if he predicts your Nidoking switch in and uses HP Ice.