Sheep
04-14-2009, 02:35 AM
Clamperl is an unusual Pokemon with decent stats, however a near unusable moveset. Clamperl recently has recieved the much needed addition of DeepSeaTooth and DeepSeaScale, maybe now with the well respected power boost can it make an impact in the Never Used and Under Used environments.
http://i44.tinypic.com/2iaz6zm.png
Set 1.
Name: Tricky Clam
Clamperl @ DeepSeaTooth
Ability: Shell Armor
Nature: Quiet
EV's: 252 Hp/252 SpA/4 Def
~Surf
~Ice Beam
~Hp Grass/Electric
~Brine/Confuse Ray
This set, in conjunction with a team running Trick Room makes this Super Clam one speedy customer. With all that Speed, you would be amazed at how much chaos Clamperl can bring to a team, as it is able to go first for 5 turns.
With DeepSeaTooth, Clamperl reaches a massive 540 Special Attack stat, which is not too scrappy for a Pokemon that is almost Never Used. Hidden Power Grass could be used for Quagsire, since it counters this set completely without the aforementioned move. Or, you can use Hidden Power Electric for Milotic and Mantine, which is almost a 3HKO on both after Stealth Rock damage. Brine could be used over Confuse Ray due to the 2x STAB when your opponents health is at less than half, which means Game Over for Blissey. Surf is a regular STAB and Ice Beam is for coverage.
Set 2.
Name: Impregnable Clam
Clamperl @ DeepSeaScale
Ability: Shell Armor
Nature: Calm
EV"s: 252 HP/252 SpD/ 6 Atk
~Clamp
~Dive
~Protect
~Confuse Ray
This set is intended to be played in the Over Used environment, the set regarded as "The Impregnable Clam!". This set here is a very risky set to use and requires a good amount of prediction to pull off.
Clamperl can trap your opponent's Pokemon and damge them while Clamperl uses Dive and hits them for STAB with its amazing 6 Atk EVs. Protect against an attack that might threaten a KO and Dive till your opponent suffers a long and painful death from Clamperl, while you sit there and laugh at them. Confuse Ray is there to stall your opponent's HP to oblivion. And your Special Defense climbs up to a whopping 458 stat with DeapSeaScale. With that being said, this set has been tested and proved to work most of the time.
Other Options:
Nothing really, 35 base HP doesn't help the DeepSeaScale set although you can run Barrier or Toxic for additional tanking and support.
Counters:
Any fast hitting Pokemon. Clamperl has very dismall defenses although if you let the DeepSeaTooth set attack you with a beastly STAB Surf then it may deal some devistating damage towards you. Just play smart towards Clamperls weaknesses, its very poor Speed and very average Defenses.
http://i44.tinypic.com/2iaz6zm.png
Set 1.
Name: Tricky Clam
Clamperl @ DeepSeaTooth
Ability: Shell Armor
Nature: Quiet
EV's: 252 Hp/252 SpA/4 Def
~Surf
~Ice Beam
~Hp Grass/Electric
~Brine/Confuse Ray
This set, in conjunction with a team running Trick Room makes this Super Clam one speedy customer. With all that Speed, you would be amazed at how much chaos Clamperl can bring to a team, as it is able to go first for 5 turns.
With DeepSeaTooth, Clamperl reaches a massive 540 Special Attack stat, which is not too scrappy for a Pokemon that is almost Never Used. Hidden Power Grass could be used for Quagsire, since it counters this set completely without the aforementioned move. Or, you can use Hidden Power Electric for Milotic and Mantine, which is almost a 3HKO on both after Stealth Rock damage. Brine could be used over Confuse Ray due to the 2x STAB when your opponents health is at less than half, which means Game Over for Blissey. Surf is a regular STAB and Ice Beam is for coverage.
Set 2.
Name: Impregnable Clam
Clamperl @ DeepSeaScale
Ability: Shell Armor
Nature: Calm
EV"s: 252 HP/252 SpD/ 6 Atk
~Clamp
~Dive
~Protect
~Confuse Ray
This set is intended to be played in the Over Used environment, the set regarded as "The Impregnable Clam!". This set here is a very risky set to use and requires a good amount of prediction to pull off.
Clamperl can trap your opponent's Pokemon and damge them while Clamperl uses Dive and hits them for STAB with its amazing 6 Atk EVs. Protect against an attack that might threaten a KO and Dive till your opponent suffers a long and painful death from Clamperl, while you sit there and laugh at them. Confuse Ray is there to stall your opponent's HP to oblivion. And your Special Defense climbs up to a whopping 458 stat with DeapSeaScale. With that being said, this set has been tested and proved to work most of the time.
Other Options:
Nothing really, 35 base HP doesn't help the DeepSeaScale set although you can run Barrier or Toxic for additional tanking and support.
Counters:
Any fast hitting Pokemon. Clamperl has very dismall defenses although if you let the DeepSeaTooth set attack you with a beastly STAB Surf then it may deal some devistating damage towards you. Just play smart towards Clamperls weaknesses, its very poor Speed and very average Defenses.