Dimes
05-10-2009, 10:27 PM
Seviper, the Big Snake Pokémon. Seviper and Zangoose have fought for generations. Seviper is known for its Posion Fangs and tail. Seviper is UU, and boasts 100 Base points in both attacking sides. Unfortunately, it has a low 65 base Speed, horrid typing, and an even worse movepool.
HP: 73
Att: 100
Def:60
Spatt: 100
Spdef: 60
Spd: 65
Choice Scarf@ Choice Scarf
Ability: Shed Skin
EVs: 252 SpA / 252 Spe / 6 HP
Nature: Timid (+Spe, -Atk)
- Sludge Bomb
- Flamethrower
- Dark Pulse
- Hidden Power Fighting
Seviper's Special movepool is terrible, but it can still hurt a wide variety of Pokémon. In the Under Used environment, Seviper hits all types for Super Effective damage. Sludge Bomb works well for STAB, and hits Meganium harder than Flamethrower. Dark Pulse hits Super Effectively on Grumpig, Hypno, and Mr.Mime, while Hidden Power Fighting knocks down Clefable, Probopass and Sharpedo.
Choice Band@ Choice Band
Ability: Shed Skin
EVs: 252 HP / 252 Atk / 6 Spe
Nature: Adamant (+Atk, -SpA)
- Poison Jab
- Crunch / Sucker Punch
- Frustration
- Earthquake
This is the most attack power that you can get Physically. Poison Jab isn't the best move in the game, but a STAB 120 Base Power move should hurt. Crunch is exactly like Dark Pulse, but hits those Psychics from the Physical side of the spectrum. Frustration is the cooler side of Return, but is the exact same thing regardless. Earthquake hits Probopass, Steelix, Muk, Seviper, Luxray, etc. Maxing out Speed is pointless here, since Seviper is extremely slow if it is not holding a Choice Scarf.
Mix it up!@ Life Orb
Ability: Shed Skin
EVs: 252 Atk / 252 SpA / 6 HP
Nature: Mild (+SpA, -Def)
- Sludge bomb
- Earthquake
- Crunch
- Taunt / Hidden Power Electric / Hidden Power Grass
Weird, but it hits well. Sludge Bomb hits hard on all the Grass-types. Earthquake hits the Steels and Rocks, other Poisons, Electrics, and Fire-types. Taunt will stop any walls that are attempt to stall and heal up, yet Hidden Power Electric hits bulky Waters and Flying-types. Hidden Power Grass hits Waters as well, while also having the ability to hit Quagsire, who is 4x weak to it.
Stockpile Wall@ Leftovers
Ability: Shed Skin
EVs: 252 HP / 140 Def / 118 SpD
Nature: Relaxed (+Def, -Spe)
- Stockpile
- Rest
- Taunt
- Toxic / Earthquake / Crunch / Dark Pulse
One could call this a gimmick, but do not underestimate this set. Stockpile boosts both defenses by +1, making it easier and easier to set up to +3. Shed Skin has a 30% chance of healing you in the turn after you are afflicted with a status condition. This has the possibility of healing instantly and fully, with no Sleeping. And the best part is that Taunt makes phazing obsolete. Steel and Poison-types wall this set completely if you're running Toxic. Earthquake hits both of the aforementioned types Super Effectively, and Levitators and Ghosts can be hit with Dark Pulse/Crunch.
Other Options:
Nothing really, unless you want to go onto a Substitue Snatch set. Aqua Tail isn't as useful as Earthquake, but it hits Ground-types hard.
Opinion:
Seviper is a fun gem to play with, but really is horrible in OU. Attacking movepool sucks, well, the entire movepool sucks. Despite being Zangoose's rival, it doesn't seem to keep up with the mongoose.
Counters:
Weezing can Will-o-wisp it, resists Earthquake and Seviper's STAB moves, and hazes Seviper's Stockpiles. Basically, any Physical wall with Levitate, or a Flying-type, will really hamper most of Seviper's sets, especially the CB one. Every Special wall that doesn't get hit for 4x damage will almost always laugh at it. Taunt just wrecks the Stockpile set and so does haze.
HP: 73
Att: 100
Def:60
Spatt: 100
Spdef: 60
Spd: 65
Choice Scarf@ Choice Scarf
Ability: Shed Skin
EVs: 252 SpA / 252 Spe / 6 HP
Nature: Timid (+Spe, -Atk)
- Sludge Bomb
- Flamethrower
- Dark Pulse
- Hidden Power Fighting
Seviper's Special movepool is terrible, but it can still hurt a wide variety of Pokémon. In the Under Used environment, Seviper hits all types for Super Effective damage. Sludge Bomb works well for STAB, and hits Meganium harder than Flamethrower. Dark Pulse hits Super Effectively on Grumpig, Hypno, and Mr.Mime, while Hidden Power Fighting knocks down Clefable, Probopass and Sharpedo.
Choice Band@ Choice Band
Ability: Shed Skin
EVs: 252 HP / 252 Atk / 6 Spe
Nature: Adamant (+Atk, -SpA)
- Poison Jab
- Crunch / Sucker Punch
- Frustration
- Earthquake
This is the most attack power that you can get Physically. Poison Jab isn't the best move in the game, but a STAB 120 Base Power move should hurt. Crunch is exactly like Dark Pulse, but hits those Psychics from the Physical side of the spectrum. Frustration is the cooler side of Return, but is the exact same thing regardless. Earthquake hits Probopass, Steelix, Muk, Seviper, Luxray, etc. Maxing out Speed is pointless here, since Seviper is extremely slow if it is not holding a Choice Scarf.
Mix it up!@ Life Orb
Ability: Shed Skin
EVs: 252 Atk / 252 SpA / 6 HP
Nature: Mild (+SpA, -Def)
- Sludge bomb
- Earthquake
- Crunch
- Taunt / Hidden Power Electric / Hidden Power Grass
Weird, but it hits well. Sludge Bomb hits hard on all the Grass-types. Earthquake hits the Steels and Rocks, other Poisons, Electrics, and Fire-types. Taunt will stop any walls that are attempt to stall and heal up, yet Hidden Power Electric hits bulky Waters and Flying-types. Hidden Power Grass hits Waters as well, while also having the ability to hit Quagsire, who is 4x weak to it.
Stockpile Wall@ Leftovers
Ability: Shed Skin
EVs: 252 HP / 140 Def / 118 SpD
Nature: Relaxed (+Def, -Spe)
- Stockpile
- Rest
- Taunt
- Toxic / Earthquake / Crunch / Dark Pulse
One could call this a gimmick, but do not underestimate this set. Stockpile boosts both defenses by +1, making it easier and easier to set up to +3. Shed Skin has a 30% chance of healing you in the turn after you are afflicted with a status condition. This has the possibility of healing instantly and fully, with no Sleeping. And the best part is that Taunt makes phazing obsolete. Steel and Poison-types wall this set completely if you're running Toxic. Earthquake hits both of the aforementioned types Super Effectively, and Levitators and Ghosts can be hit with Dark Pulse/Crunch.
Other Options:
Nothing really, unless you want to go onto a Substitue Snatch set. Aqua Tail isn't as useful as Earthquake, but it hits Ground-types hard.
Opinion:
Seviper is a fun gem to play with, but really is horrible in OU. Attacking movepool sucks, well, the entire movepool sucks. Despite being Zangoose's rival, it doesn't seem to keep up with the mongoose.
Counters:
Weezing can Will-o-wisp it, resists Earthquake and Seviper's STAB moves, and hazes Seviper's Stockpiles. Basically, any Physical wall with Levitate, or a Flying-type, will really hamper most of Seviper's sets, especially the CB one. Every Special wall that doesn't get hit for 4x damage will almost always laugh at it. Taunt just wrecks the Stockpile set and so does haze.