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Dimes
05-10-2009, 10:27 PM
Seviper, the Big Snake Pokémon. Seviper and Zangoose have fought for generations. Seviper is known for its Posion Fangs and tail. Seviper is UU, and boasts 100 Base points in both attacking sides. Unfortunately, it has a low 65 base Speed, horrid typing, and an even worse movepool.

HP: 73
Att: 100
Def:60
Spatt: 100
Spdef: 60
Spd: 65

Choice Scarf@ Choice Scarf
Ability: Shed Skin
EVs: 252 SpA / 252 Spe / 6 HP
Nature: Timid (+Spe, -Atk)

- Sludge Bomb
- Flamethrower
- Dark Pulse
- Hidden Power Fighting

Seviper's Special movepool is terrible, but it can still hurt a wide variety of Pokémon. In the Under Used environment, Seviper hits all types for Super Effective damage. Sludge Bomb works well for STAB, and hits Meganium harder than Flamethrower. Dark Pulse hits Super Effectively on Grumpig, Hypno, and Mr.Mime, while Hidden Power Fighting knocks down Clefable, Probopass and Sharpedo.

Choice Band@ Choice Band
Ability: Shed Skin
EVs: 252 HP / 252 Atk / 6 Spe
Nature: Adamant (+Atk, -SpA)

- Poison Jab
- Crunch / Sucker Punch
- Frustration
- Earthquake

This is the most attack power that you can get Physically. Poison Jab isn't the best move in the game, but a STAB 120 Base Power move should hurt. Crunch is exactly like Dark Pulse, but hits those Psychics from the Physical side of the spectrum. Frustration is the cooler side of Return, but is the exact same thing regardless. Earthquake hits Probopass, Steelix, Muk, Seviper, Luxray, etc. Maxing out Speed is pointless here, since Seviper is extremely slow if it is not holding a Choice Scarf.

Mix it up!@ Life Orb
Ability: Shed Skin
EVs: 252 Atk / 252 SpA / 6 HP
Nature: Mild (+SpA, -Def)

- Sludge bomb
- Earthquake
- Crunch
- Taunt / Hidden Power Electric / Hidden Power Grass

Weird, but it hits well. Sludge Bomb hits hard on all the Grass-types. Earthquake hits the Steels and Rocks, other Poisons, Electrics, and Fire-types. Taunt will stop any walls that are attempt to stall and heal up, yet Hidden Power Electric hits bulky Waters and Flying-types. Hidden Power Grass hits Waters as well, while also having the ability to hit Quagsire, who is 4x weak to it.

Stockpile Wall@ Leftovers
Ability: Shed Skin
EVs: 252 HP / 140 Def / 118 SpD
Nature: Relaxed (+Def, -Spe)

- Stockpile
- Rest
- Taunt
- Toxic / Earthquake / Crunch / Dark Pulse

One could call this a gimmick, but do not underestimate this set. Stockpile boosts both defenses by +1, making it easier and easier to set up to +3. Shed Skin has a 30% chance of healing you in the turn after you are afflicted with a status condition. This has the possibility of healing instantly and fully, with no Sleeping. And the best part is that Taunt makes phazing obsolete. Steel and Poison-types wall this set completely if you're running Toxic. Earthquake hits both of the aforementioned types Super Effectively, and Levitators and Ghosts can be hit with Dark Pulse/Crunch.

Other Options:

Nothing really, unless you want to go onto a Substitue Snatch set. Aqua Tail isn't as useful as Earthquake, but it hits Ground-types hard.

Opinion:

Seviper is a fun gem to play with, but really is horrible in OU. Attacking movepool sucks, well, the entire movepool sucks. Despite being Zangoose's rival, it doesn't seem to keep up with the mongoose.

Counters:

Weezing can Will-o-wisp it, resists Earthquake and Seviper's STAB moves, and hazes Seviper's Stockpiles. Basically, any Physical wall with Levitate, or a Flying-type, will really hamper most of Seviper's sets, especially the CB one. Every Special wall that doesn't get hit for 4x damage will almost always laugh at it. Taunt just wrecks the Stockpile set and so does haze.

i am cool
05-11-2009, 02:32 PM
This is great...This is what I want, thorought yet fun-to-read commentary!

Excellent work <33333333333333333333333333.

Milos
05-11-2009, 07:58 PM
Seviper, the Big Snake Pokemon. Seviper and Zangoose have fought as rivals for generations. Seviper is known for it's Posion Fangs and tail. Seviper is UU, and boasts 100 base points in both attacking sides. Unfortunately, it has a lowly 65 base Speed, horrid typing, and even worse movepool.

HP: 73
Att: 100
Def:60
Spatt: 100
Spdef: 60
Spd: 65

Choice Scarf@ Choice Scarf
Ability: Shed Skin
EVs: 252 SpA / 252 Spe / 6 HP
Nature: Timid (+Spe, -Atk)

- Sludge Bomb
- Flamethrower
- Dark Pulse
- Hidden Power Fighting

Seviper's special movepool is pretty bad, but it can still do pain. In UU, Seviper hits all types for SE, unless some idiot decides to use Dry Skin<Anticipation on Toxicroak. Sludge Bomb works well for STAB, and hits Meganium harder than Flamethrower. Dark Pulse hits Super Effectively on Grumpig, Hypno and Mr.Mime, while Hidden Power Fighting knocks down Clefable, Probopass and Sharpedo hard.

Choice Band@ Choice Band
Ability: Shed Skin
EVs: 252 HP / 252 Atk / 6 Spe
Nature: Adamant (+Atk, -SpA)

- Poison Jab
- Crunch / Sucker Punch
- Frustration
- Earthquake

Wow. This is the most attack power that you can get physically. Poison Jab isn't the best move in the game, but a STAB 120 base power move should hurt. Crunch is exactly like Dark Pulse, but hits those Psychics on the physical side of the spectrum. Frustration is the cooler side of Return, but is the exact same thing regardless. Earthquake hits Probo, Steelix, Muk, Seviper, Luxray, ect. Unless Seviper is holding a Choice Scarf it will be naturally slow, so maxing out Speed is pointless.

Mix it up!@ Life Orb
Ability: Shed Skin
EVs: 252 Atk / 252 SpA / 6 HP
Nature: Mild (+SpA, -Def)

- Sludge bomb
- Earthquake
- Crunch
- Taunt / Hidden Power Electric / Hidden Power Grass

Wierd, but it hits well. Sludge bomb hits hard on all the Grass types. Earthquake hits the Steels and Rocks, other Poisons, Electrics and Fire types. Taunt will stop any walls that are in to stall and heal up, yet Hidden Power Electric hits bulky Waters and Flying types. Hidden Power Grass hits Waters as well, while also having the ability to hit Quagsire, who is 4x weak to it.

Stockpile Wall@ Leftovers
Ability: Shed Skin
EVs: 252 HP / 140 Def / 118 SpD
Nature: Relaxed (+Def, -Spe)
- Stockpile
- Rest
- Taunt
- Toxic / Earthquake / Crunch / Dark Pulse

One could call this a gimmick, but do not underestimate this set. Stockpile boosts both defences by +1, making it easier and easier to set up to +3. Shed Skin has a 30% chance of healing you in the turn after you are afflicted with a status condition, and the turns after. This has the possibility of healing instantly and fully, with no sleeping. And the best part is that Taunt makes Phazing obsolete. Steel and Poison types wall this set completely if you're running Toxic. Earthquake hits both of the aforementioned types Super Effectively, and Levitators and Ghosts can be hit with Dark Pulse/Crunch.

Other Options:

None really, unless you want to go onto a Substitue Snatch set or something lol. Aqua Tail isn't as useful as Earthquake, but it hits grounds hard.

Opinion:

Seviper is a fun gem to play with, but really is horrible in OU. Attacking movepool sucks, well, the entire movepool sucks. Despite being Zangoose's rival, it doesn't seem to keep up with the mongoose.

Counters:

Weezing WoW's it, resists Earthquake and Seviper's STAB moves, and hazes Seviper's Stockpiles. Basically any physical wall with Levitate or a Flying type really hampers most of Seviper's sets, especially the CB one. Every special wall that doesn't get hit for 4x damage will almost always laugh at it. Taunt just wrecks the Stockpile set and so does haze.

changes in BOLD

i am cool
05-12-2009, 12:46 PM
Thanks for the grammar check Milos, I didn't have time yesterday to further edit this Analysis.

I fixed this up even further, and I condone your efforts Fatman--this is a well done Analysis.