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ShadowRayquaza
06-09-2009, 09:41 PM
Jirachi@ Choice Scarf
Ablility:Serence Grace
EVs:80HP/252Atk/176 Spd
Jolly nature(+Spe,-SAtk)
-Trick
-Stealth Rock
-U-turn
-Iron head

This thing can kill most leads without a choice scarf. Iron head for frail leads, U-turn for scouting and Magnetzone, Stealth Rock for obvious reasons and Trick for leads without one.Trick can be a annoyance to Bronzong and Swampert, because they still dont outspeed Jirachi. Faster leads like Aerodactyl or Weavile dont like a Choice Scarf on taunt or Stealth rock.

Latias @ Leftovers
Ability: Levitate
EVs:128HP/128SAtk/252Spd
Timid nature(+Spd,-Atk)
-Calm Mind
-Recover
-Dragon Pulse
-Reflect

Calm Mind for about 4 times, then sweep. When Scizor or Tyranitar are in the way, Reflect then switch out. Critical hits kill this Latias, but they are not that common. This is more defensive than offensive, I don't expect to sweep that much. Though, when the other team has no steels, and after a few Calm Minds, this thing can sweep.

Suicune @ Leftovers
Ability: Pressure
EVs:252HP/252Def/4Spd
Bold nature (+Def, -Atk)
- Surf
- Sleep Talk
- Calm Mind
- Rest

Crocune. Sweeps through teams when getting 6 CMs. HATES crits.Walled by Vaporeon and others with Water Absorb.My wall. Usually gets 3 CM's then Rest, then Sleep Talk to deal some damage or Calm Mind some more. My status absorber. Loves when other team WoW's me or Thunder Waves me, and I get a free CM.

Salamence @ Life Orb
Ability: Intimidate
EVs: 84Atk/208Spd/216 SAtk
Mild nature (+SAtk, -Def)
-Outrage
-Earthquake
-Draco Meter
-Fire Blast

MixMence. Earthquake and Fire Blast for Steels. Usually hit and run, because of the -2 SAtk from Draco Meteor and confusion from Outrage. This can kill many walls, such as SkarmBliss, though that combo isn't seen that often recently. Usually middle-game sweeping, because I need to switch out to something.

Infernape @ Life Orb
Ability: Blaze
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
-Stone edge
-Flare Blitz
-Mach Punch
-Swords Dance

Can't believe I never see SD Infernape sets! This can dent anything even if it resists it after 1 SD! After 2 or 3, this is unstoppable! Unless hit by some priority move. Usually late-game sweeping, when I can't get whirlwinded or roared away. The priority from Mach Punch lets me pick off some weakened opponents.

Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/ 4 SAtk
Bold nature (+Def, -Atk)
- Reflect
- Ice Beam
- Thunder Wave
- Moonlight

This thing walls almost everything after a reflect and a Thunder Wave on it, although Ice Beam cant do anything to steels,and Thunder wave to grounds or Electivire and Jolteon. Rather easy to set up on though.Scizor likes to SD, and Metagross loves to Agility.Need help replacing this. This is a rather bad wall in my opinion, so I'd like another wall.