supertrunks8
06-21-2009, 08:14 AM
This is my main team that I use... it's pretty good (got me to sixth on the leaderboard), but I feel like it's... missing something. =/
Azelf @ Focus Sash
Levitate / Naive
58 Atk / 252 Spd / 200 Spa
~ Stealth Rock
~ Psychic
~ Fire Blast
~ Explosion
Explanation ~ This is a common Leadelf. It's main duty is to get stealth rock out. If it's not attacked the first turn, it will attack again the second turn to maxamize damage. Sometimes it is able to take 2 even three pokemon out.
EV's ~ The ev's and nature are both designed to make it outspeed most any lead (except for scarfed jirachi and aerodactyl, maybe others). Attack ev's to make explosion damage to be good, but then to have the psychic and fire blast
Infernape @ Life Orb
Blaze / Naive
6 Atk / 252 Spd / 252 Spa
~ Flamethrower
~ Grass Knot
~ HP Ice
~ Close Combat
Explanation ~ Nape is the mane one to come in after an Azelf explosion. It's moveset is so versitial, it can take out most threats that come out. Flamethrower is STAB, Grass Knot is for Swamperts and other assorted rocks, grounds and waters. HP Ice can stop a Flying/Dragon in it's tracks and Close Combat, even with low attack ev's packs a punch and can OHKO bliss who switch in thinking it's all special moves.
EV's ~ Ev's and nature are for speed, and special attack is the main promo here. Nuff said.
Jolteon @ Life Orb
Volt Absorb / Naive
6 HP / 252 Spd / 252 Spa
~ T-Bolt
~ HP Grass
~ Shadow Ball
~ Signal Beam
Explanation ~ Jolteon is another special sweeper, but thats all it is. Its speed makes it amazing and can sweep. T-bolt is for stab, HP Grass is hilarious for the Swampert switchins that thing this is of the choice specs variety. Shadow ball can take care of Rotom, psychics and other ghosts, while Signal Beam can stop Celebi dead in it's tracks. Life Orb instead of choice specs is because the recoil isn't much due to Jolteon's low survivability, and the freedom is very beneficial (swampert switch-ins).
EV's ~ Designed to maxamize speed, and to heighten special attacks.
Salamence @ Life Orb
Intimidate / Naughty
232 Atk / 252 Spd / 24 Spa
~ Dragon Dance
~ Outrage
~ Earthquake
~ Fire Blast
Explanation ~ Physcially based sweeper. He DD's, then proceeds with the correct move to sweep. Fire Blast is there to stop pesky Skarmory and other Steel switch in's in there tracks.
EV'S ~ I'm naughty for choosing naughty. Nah it's not adament to maxamize Fire Blast's power. Same as the ev's =/
Blissey @ Leftovers
Natural Cure / Calm
252 Def / 176 Spd / 82 Spa
~ Wish
~ Protect
~ Flamethrower
~ Toxic
Explanation ~ Ah beloved Wishbliss. She is a mighty good one. She and Skarmory go well together, for she poisons then stalls on special threats, toxic on supposed switches, and then if its a physical threat, switch to skarmory, who will do the appropriate action.
EV's ~ This is where I need someone's opinion the most. I'm wondering if I should drop some Special Def or Special Atk for HP EV's. I don't know.=/
Skarmory @ Leftovers
Keen Eye / Jolly
64 HP / 194 Def / 252 Spd
~ Brave Bird
~ Roost
~ Spikes
~ Whirlwind
Explanation ~ This is the physical wall. It get spikes up, which matched up with stealth rock can do even 37% damage, even 50% damage. Roost is easy to not work in time due to low speed, therefore blissey can pass the wish to it.
EV's ~ Ev's are designed to heighten defense and speed, and survivability.
Thanks in advance!
Edit: Shoot i messed up the title :C Change that to RMT (standard) in your minds peoplez
Azelf @ Focus Sash
Levitate / Naive
58 Atk / 252 Spd / 200 Spa
~ Stealth Rock
~ Psychic
~ Fire Blast
~ Explosion
Explanation ~ This is a common Leadelf. It's main duty is to get stealth rock out. If it's not attacked the first turn, it will attack again the second turn to maxamize damage. Sometimes it is able to take 2 even three pokemon out.
EV's ~ The ev's and nature are both designed to make it outspeed most any lead (except for scarfed jirachi and aerodactyl, maybe others). Attack ev's to make explosion damage to be good, but then to have the psychic and fire blast
Infernape @ Life Orb
Blaze / Naive
6 Atk / 252 Spd / 252 Spa
~ Flamethrower
~ Grass Knot
~ HP Ice
~ Close Combat
Explanation ~ Nape is the mane one to come in after an Azelf explosion. It's moveset is so versitial, it can take out most threats that come out. Flamethrower is STAB, Grass Knot is for Swamperts and other assorted rocks, grounds and waters. HP Ice can stop a Flying/Dragon in it's tracks and Close Combat, even with low attack ev's packs a punch and can OHKO bliss who switch in thinking it's all special moves.
EV's ~ Ev's and nature are for speed, and special attack is the main promo here. Nuff said.
Jolteon @ Life Orb
Volt Absorb / Naive
6 HP / 252 Spd / 252 Spa
~ T-Bolt
~ HP Grass
~ Shadow Ball
~ Signal Beam
Explanation ~ Jolteon is another special sweeper, but thats all it is. Its speed makes it amazing and can sweep. T-bolt is for stab, HP Grass is hilarious for the Swampert switchins that thing this is of the choice specs variety. Shadow ball can take care of Rotom, psychics and other ghosts, while Signal Beam can stop Celebi dead in it's tracks. Life Orb instead of choice specs is because the recoil isn't much due to Jolteon's low survivability, and the freedom is very beneficial (swampert switch-ins).
EV's ~ Designed to maxamize speed, and to heighten special attacks.
Salamence @ Life Orb
Intimidate / Naughty
232 Atk / 252 Spd / 24 Spa
~ Dragon Dance
~ Outrage
~ Earthquake
~ Fire Blast
Explanation ~ Physcially based sweeper. He DD's, then proceeds with the correct move to sweep. Fire Blast is there to stop pesky Skarmory and other Steel switch in's in there tracks.
EV'S ~ I'm naughty for choosing naughty. Nah it's not adament to maxamize Fire Blast's power. Same as the ev's =/
Blissey @ Leftovers
Natural Cure / Calm
252 Def / 176 Spd / 82 Spa
~ Wish
~ Protect
~ Flamethrower
~ Toxic
Explanation ~ Ah beloved Wishbliss. She is a mighty good one. She and Skarmory go well together, for she poisons then stalls on special threats, toxic on supposed switches, and then if its a physical threat, switch to skarmory, who will do the appropriate action.
EV's ~ This is where I need someone's opinion the most. I'm wondering if I should drop some Special Def or Special Atk for HP EV's. I don't know.=/
Skarmory @ Leftovers
Keen Eye / Jolly
64 HP / 194 Def / 252 Spd
~ Brave Bird
~ Roost
~ Spikes
~ Whirlwind
Explanation ~ This is the physical wall. It get spikes up, which matched up with stealth rock can do even 37% damage, even 50% damage. Roost is easy to not work in time due to low speed, therefore blissey can pass the wish to it.
EV's ~ Ev's are designed to heighten defense and speed, and survivability.
Thanks in advance!
Edit: Shoot i messed up the title :C Change that to RMT (standard) in your minds peoplez