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View Full Version : Gravity Team? Oh Yeah. (Could really use some help, as gravity is very sledom used)



GarcianSmith
06-28-2009, 06:58 PM
Hello Team Uber Forums. This is my very first RMT on this site, and its pretty much gonna be a copypasta from what I posted on the Smogon RMT forums. I still need help on the team, and I didn't get enough help from them, so here I am.
I've been trying to make a competitively viable gravity team for the current metagame and I just can't seem to think of anything to get me over the proverbial hump and get a good string of wins going, instead of the little over half and half deal I have now. Perhaps my mind is just on other things, but I want this team to work. Even if it is kinda gimmicky. But innovation, and its numerous failures and successes, is the only way this community grows. Nothing against the standards of course, as they maintain our community.

So the point of this team is to use the move Gravity to keep my sweepers from being hindered by accuracy issues or ability based counters. This strategy includes using high power but low acc moves to deal big damage due to the perfect (or near perfect) accuracy of those moves when the gravity is high. This team was inspired by Legacy Raider's article (http://www.smogon.com/dp/articles/gravity_guide) on the move Gravity and it's applications and because I was bored with my Rain Dance/Trick Room/Stall teams. He also identified the offensive and defensive style of play; since he had already given an example of the defensive style through a sample team, I thought I'd take it in the other direction and try to play with a more offensive feel. So without further ado, let me introduce the team!

High Gravity Assassins: The Killer7 Syndicate v1

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa385.pnghttp://www.pokemonelite2000.com/sprites/dpmfa/dpmfa036.pnghttp://www.pokemonelite2000.com/sprites/dpmfa/dpmfa130.pnghttp://www.pokemonelite2000.com/sprites/dpmfa/dpmfa212.pnghttp://www.pokemonelite2000.com/sprites/dpmfa/dpmfa094.pnghttp://www.pokemonelite2000.com/sprites/dpmfa/dpmfa330.png

Barefoot In Her White Dress That Spells Death, KAEDE Smith: Jirachi!
http://www.pokemonelite2000.com/sprites/dpmba/dpmba385.png
KAEDE Smith (Jirachi) @ Lum Berry
Ability: Serene Grace
EVs: 252 HP/72 Spd/186 SAtk
Timid nature (+Spd, -Atk)
- Gravity
- Thunder
- Stealth Rock
- U-turn
Obviously in a Gravity team, you need a member of the team to set it up, and here is one part of my Galactic Duo. She is also built pretty bulky, meant to use her good all around base stats and plethora of resistances to insure that I get up Gravity in most cases. Because this is an offensive team, nobody can sleep on the job, so I gave her Thunder to do good damage under the evasion lowering effects of gravity, usually leading to a nice bit of parahax, doing a number on smarmy non-ground switch ins. She is my lead now, she can set up gravity or set up stealth rock on the first turn, and move on to thunder or more support from there. Doom Desire eventually showed itself to be not as useful as I thought it would be...but the Lum Berry and the parahax gives me opportunities to support my team.

A Mysterious Persona Indeed, Kevin Smith: Clefable!
http://www.pokemonelite2000.com/sprites/dpmba/dpmba036.png
Kevin Smith (Clefable) (M) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP/4 Def/252 SDef
Calm nature (+SDef, -Atk)
- Softboiled
- Gravity
- Seismic Toss
- Encore
Clefable is my other Gravity user on the team, and she is pretty cool sometimes. She still fits the offensive theme somewhat, putting to sleep or encoring threats. She can heal herself, which improves her longevity and can unexpectedly use Sing under gravity, which gives it pretty darn good accuracy. Magic guard is such a cool ability and lets her absorb hurtful statuses in Burns and Poisons, which is great, especially the burns, as they can hinder my Flygon immensely. I found that the life orb route was not as rewarding as I expected it to be. Encore is the only reason I use her over Bliss. Seriously, encoring stat up moves and sending in Gengar to reek more havoc never gets old. She is also a good switch in to those damn Smeargles, if it already was able to poison itself that is, then it can avoid the spore, and encore whatever gay move its using.

The Hellion, Dan Smith: Gyarados!
http://www.pokemonelite2000.com/sprites/dpmba/dpmba130.png
Dan Smith (Gyarados) (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Dragon Dance
- Waterfall
- Ice Fang
Took scarftran's spot. Its a great pokemon and all, but its longevity is really hurt by those rocks. Not really meant to fit the theme, more meant to either open up a gravity based sweep or clean up after a gravity based sweep. Any replace ments are welcome, as long as it doesnt **** up team synergy, as this is an offensive team, which means its based less on walls and more on just good switch ins.

Blind Speedster, Con Smith: Scizor!
http://www.pokemonelite2000.com/sprites/dpmba/dpmba212.png
Con Smith (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Pursuit
- U-turn
- Bullet Punch
- Superpower
Scizor is great. He can be apart of the U-turn brigade to scout the team, do some good revenge killing, and handles my celebi difficulties. But im not overly attached to him just yet. Done allot of playing with it, but at the end of the day, its just him being scizor. Scares off Blisseys, and can also help with clean up after the team in question is finally busted open.

The Grinning Warrior, Mask de Smith: Gengar!
http://www.pokemonelite2000.com/sprites/dpmba/dpmba094.png
Mask de Smith (Gengar) (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunder
- Hypnosis
- Shadow Ball
- Focus Blast
Gengar is just an absolute beast in gravity, and I found that he is the star of this team hands down. Hopefully I can get Scizor off the field because he ***** my **** up. Gravity is really great for Gengar because it gets rid of those crucial misses almost always spell his untimely demise, and three some odd turns is enough to time to rip my opponents team wide open. However I have trouble getting him in the match unless my gravity user was just KO'ed after using the move in question, and gravity limits his switch in potential. Any ideas for that problem?

The Latin Lock Picker, Coyote Smith: Flygon!
http://www.pokemonelite2000.com/sprites/dpmba/dpmba330.png
Coyote Smith (Flygon) (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Jolly nature (+Spd, -SAtk)
- Earthquake
- Thunderpunch
- U-turn
- Outrage
Flygon is back. U-turn scouts things, serves as a revenge killer. Thinking about dropping thunder punch for something else, as it didnt do nearly as much damage to gyra as id like. If I have gravity down, He can clean up too with STABed EQ's or revenge the frail sweeprs like gengar who might try to use my gravity against me.


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So thats the team, I am open to any and all suggestions, except of course, for the unhelpful "don't use gravity teams lawl" comment.

Past Team Members
I thought it would be beneficial to show what other pokemon I had on my team during the early play testing of it.

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa121.png
(Starmie) @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Jolly nature (+Spd, -SAtk)
- Blizzard
- Thunder
- Hydro Pump
- Recover
Starmie was awesome, it used to hold Heatran's spot, all those special attacks were ridiculous, but I was having Scizor problems, so I'd thought Heatran would help out against one of the biggest threats in today's game.

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa473.png
(Mamoswine) (M) @ Life Orb
Ability: Snow Cloak
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Ice Shard
- Stone Edge
- Superpower
Mamo used to hold Starmie's spot, but I recognized a desperate need for some good attacks on the special spectrum. It came down to him or flygon, and Flygon was faster, so I just went with him instead of the very strong Mamo. Those Earthquakes really pounded on those Zongs though.

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa450.png
(Hippowdon) (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/168 Def/88 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Stealth Rock
- Roar
This was my old lead, but like I said in my comments about T-tar, he was just far too defensive, and I needed something that could contribute more to the team, rather than just himself.

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa477.png
(Dusknoir) (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
- Dynamicpunch
- Gravity
- Will-o-wisp
- Earthquake
Dusky was pretty cool, but he just became Heatran set up fodder. He was my old 2nd Gravity user, who was replaced by Clefable later. He relied to heavily on confuse hax from D-Punching to stay alive. He was holding my team back more then anything, but I'm open to different, better, spreads.

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa248.png
(Tyranitar) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/214 Def/44 SDef
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Stone Edge
- Crunch
- Earthquake
He was my old lead. I found he was part of the reason why I'm still on the fence between offensive and defensive, as I made him more of a bulky powerhouse. He did reasonable damage against common leads, set up essential stealth rocks, sandstorm, which i later found most people did for me anyhow. What I liked most about Tyranitar, was that after he switches out after the first initial rounds, he is still contributing to the steam after wards, but I found it was just not enough, Tyranitar can come back later in the battle when gravity is high and hurt bad with perfect acc Stone Edges, inescapable Earthquakes and cover other bases with Crunch. He does pretty well against your average frail suicide leads as well.


http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa330.png
(Flygon) (M) @ Choice Band
Ability: Levitate
EVs: 42 HP/252 Atk/216 Spd
Adamant nature (+Atk, -Def)
- Earthquake
- U-turn
- Stone Edge
- Outrage
Flygon is cool, and I've always wanted an excuse to use him. He is a competent attacker, who can scout counters with U-Turn, and hit everybody with STABed Earthquakes when gravity is high. Once all the steels are dead, and I dont need gravity anymore, I can finish up stuff with Outrage. Due to gravity, I can afford to use stone edge instead of fire punch and just hit Skarm with Earthquake, or leave it to Rachi. In the end, I dropped him in favor of a ground resist, as other ground types would tear through my team after i set gravity up, which is pretty stupid to get raped by your own gimmick.

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa051.png
Con Smith (Dugtrio) (M) @ Choice Scarf
Ability: Arena Trap
EVs: 40 HP/252 Atk/216 Spd
Adamant nature (+Spd, -SAtk)
- Earthquake
- Sucker Punch
- Stone Edge
- Aerial Ace
Duggy is the token revenge killer. In gravity, nobody escapes his gay ability and Earthquakes. Aerial Ace takes out those bothersome Brelooms and the occasional Heracross. Sucker Punch is awesome for finishing off Bullet Punch mugillicutty Scizor if hes really low on health, among other things. Scarf is too outrun other scarf users, including heatran and set up sweepers. Added just a little extra speed to beat other scarf Duggies. The only other base 120 threat (Alakazam) can be handled with a sucker punch, since I dont care if he tricks a scarf to me.

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa214.png
Coyote Smith (Heracross) (M) @ Salac Berry
Ability: Swarm
EVs: 252 Atk/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Substitute
- Swords Dance
- Megahorn
- Stone Edge
Heracross was simply added to the team because I found I needed a ground resist desperately. He benefits form gravity somewhat as stone edge and megahorn wont miss, but he meant more to be a late game match saver, when gravity is gone and my options are down, he can save the game sometimes. Other candidates for ground resists included celebi, tangrowth, shaymin, but I needed a physical sweeper since I dropped Flygon to bring this beast in.
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Theorymon Time! (Threat List). Stars (*) will be placed by things I need to learn how to handle.
Aerodactyl:My Rachi can thunder the starter, and Heatran can finish it if he has to.

Alakazam:Hes pretty frail, sucker punch duggy totally owns it. Heatran can beat it up too, especially if i predict a trick.

Azelf:After Gravity, it wont be able to take an EQ, Rachi can take anything but fireblast from the leads. Should I try to thunder ther first turn and hope I get lucky? The leads would give me trouble is what I'm saying.

Blissey:It's harder to deal with when I don't have Dynamic Punch, but I still have some reasonable hard hitters. Heracross can 2HKO the wish variants, but I'd rather not resort to asploding with Heatran.

*Breloom:Lets face it, Breloom is gonna sleep something. What I would have to do is just pray it uses Seed Bomb....which is extremely unlikely, and switch to heatran. Otherwise, he raeps this team. If I still had Dusknoir, then he would be handled very easily, and burned to boot. But Duggy can revenge with Aerial Ace.

Bronzong:Under gravity, I've got more earthquake for it then a continental rift. Heatran can also hurt like usual. Heatproof variants don't seem like a problem.

Celebi:Flygon used to annihilate with U-turn, but now Heracross does with Megahron :]. Flygon could switch in on the T-wave, Calm Mind, or the other utility moves, now I have to switch to duggy if I see a t-wave coming, THEN switch to heracross on the grass attack. If I think it's a Choice variant, Rachi can take a hit pretty well, wish stall, and maybe hurt it back with a U-turn of its own.

Dragonite:Heatran can come in on the DD. Mixnite, Ill just have to make some educated guesses, and handle it with stone edges, blizzrds, or some parahax from rachi if possible.

Dugtrio:Hes frail, Scarf Heatran can surprise him...if duggy isnt scarfed himself. My own dugtrio can sucker punch him to death too if hes taken some good damage already. If my gravity effect has worn off, Flygon could switch into EQ's and stuff, now Heracross can take the hits too.

Electivire:Heatran and Duggy. Just gotta watch out for the Motor Drive boost by my Rachi. The physical set could be easier to handle if I still used Hippodon.

*Empoleon:This thing rocked me with its agility set, so that's what prompted all this. He's gonna sub up on my switch, so i have to try to knock him off with heatran and/or duggy after I break the subs. I'm having trouble finding room to work in a better counter to it, like Latias.

Flygon:Scarf sets were a problem, but Heracross can handle them if they chose earthquake or stone edge, and Heatran can handle the outrages.

Gengar:If gravity is intense and he isnt scarfed, I can take care of him just fine with Duggy or Heatran. My Gengar is modest, so it fails against the timid ones...

Gliscor:Starmie would make him and easier match. If gravity is on, Clefable can take a hit and strike back with Bizzard. Magma Storm also hurts allot.

Gyarados:I have more Stone Edgers then I know what to do with. Jirachi can take hits pretty well, especially if it's a more bulky Gyara.

Heatran:If he is using a fire or dragon attack, I can switch in my own heatran and threaten with a KO, but if he's not, and if he's scarfed, I have to go for the speed tie with my Heatran.

Heracross:I can revenge the band variant with Duggy and Aerial Ace. Of Heatran if necessary (when gravity is down for magma storm). If he is scarfed, then I might be in trouble, Jirachi could give it a try to take a hit and go for a risky Thunder, But I still seem to have trouble with it.

*Infernape:Heatran and Duggy can take care of non-choice variants for revenging. But I cant really switch in anything, so he beats up whatever stays in on him. Starmie would be nce to stil have here.

Jirachi:Heatran can switch into it as it subs, if it is that kind, break its sub while it takes an attack of watches is CM, then threaten with another super effective attack. It takes a boosted thunderbolt quite nicely, and resists both of Rachi's stab attacks.

Kingdra:This thing seems like it would **** me. Hard. If he gets the rain up, I'm pretty screwed. But if its the Dragon Dance variant, I might have a chance.

Latias:Now that Tyranitar has crunch, he can help out in the fight against it, next to Jirachi doing what it can, since flygon cant switch in at all. Duggy or maybe even Heatran can revenge it, but it certainly would be a hassle. Heracross can megahorn is now, which is pretty rad, just gotta watch out for the occasional psychic.

Lucario:Throw in Heatran on the Swords Dance, and destroy it with Earth Power. If for whatever reason I've lost Heatran, Flygon can take an extreme speed if they are running adamant, (meaning I am faster) and hurt him bad with EQ, but a Jolly Variant would out speed my flygon. I need to get percentages on the usages of Jolly Lucario to see if a switch to Jolly Flygon is at all worth it.

*Machamp: Dynamic punches can be a nuisense. Makes me wish I still used Dusky. Gengar can switch in now, but then i have to hope to OHKO.

Magnezone:Jirachi used to be able to escape with U-turn and send in a ground type to annihilate it, Heatran beats it up pretty good depending on the conditions too.

Mamoswine:Hopefully gravity is not strong if he shows up, I don't want my own stupid gimmick working against me. If its a weird LO, after I switch to Heracross to avoid in EQ and threaten with stone edge.

Metagross:He does a little more damage to my Rachi then I care for :/. Heatran can come in on MM's and Heracross can come in on EQ and try to set up.

Ninjask:Havent ever seen one againt this team yet, but I can imagine it tearing a hole in my team with one fatal pass. Hippo could phaze them. So could t-tar, but what to drop? D-punch?

Porygon Z:lure an ice beam or a tri attack, move to heatran and murder it. Modest Scarfers dont 2HKO, and non scarfers dont OHKO.

Rhyperior:I have a million EQ's, if gravity got down before it got out, Clefable's blizzard hurts bad. Earthpower owns it even harder.

Rotom-A:if gravity is high, i can use ground moves, if its not, Heatran hurts nicely with fire, especially if it was the heat forme.

*Salamence:Heatran revenges with HP Ice if its in outrage. clefable can try to sleep it if gravity is high, and 3 of my members have stone edge.

Scizor:Heatran was made to be my counter for this thing. Duggy can revenge with sucker punch to some extent.

Snorlax:I have no idea how I could feasibly beat this thing now, without even Ttar. A phazer would only prolong the inevitable. Gengar can maybe do something with Focus Blast, and Heracross can hurt bad with stabbed, swarm megahorn. My Heatran might have to asplode to save the day.

Starmie:My own starmie used to be able to handle them, but now i must revenge with duggy or thunder with rachi. But the starmie in question could stall out my sucker punch pp with recover. Gengar remedies this problem.

Suicune:Set up gravity with jirachi, while it CMs and hope fro some good thunder parahax.Try to throw in Heracross and set up while it sets up itself.

Togekiss:Jirachi can take what its got, just pray for antihax i suppose. +2 aura sphere is 2HKO with max damage. so i could, with some luck, switch in, set up gravity/wish , and then wish/gravity/thunder

Tyranitar:Jirachi can take on ones without EQ, by setting up gravity and moving to Heracross.

Vaporeon:Jirachi can take its stalling nonsense. It's immune to toxic and can thunder the crap out of it.

Weavile:If its coming in, its coming to revenge my duggy. Heatran handles that nicely. I could also try to predict a brick break and stay in for a kill.

Yanmega:I can throw in heatran, and see what it does, try to lure out a hidden power ground if im not sure about its entire moveset yet. Destroy it form there.

Zapdos:Try to EQ it on a roost. draw out heat wave with rachi/heracross and move to heatran.

Slash_Assassin2
06-28-2009, 07:11 PM
Honestly, I don't think Heracross should be there. It takes too much time to set up, and by the time you set up, you'll have one turn of Gravity left if you're lucky.

GarcianSmith
06-28-2009, 07:27 PM
Honestly, I don't think Heracross should be there. It takes too much time to set up, and by the time you set up, you'll have one turn of Gravity left if you're lucky.

Its useful to suggest a solution rather then just saying 'that doesnt work'
He's not necessarily meant to work under gravity. He's more of a earthquake counter and last resort should gravity fail miserably.

I'd consider a flame orb set, but he wouldn't be able to switch in nearly as much due to the burn damage and the likely stealth rocks or even sandstorm.

If you have any other ground resists suggestions, preferably ones that can function as physical attackers, I am open to them.

I'd also consider breloom for myself, even if he doesnt really fit the 'theme' i suppose.

DarXidE
06-28-2009, 09:19 PM
You dont need sub/SD on hera. You will want a good STAB close combat, or your walled by steels. I'd suggest the set of stone edge/megahorn/close combat/toxic. Toxic could surprise incomoing walls. I'd also give it a scarf.

GarcianSmith
06-28-2009, 09:34 PM
You dont need sub/SD on hera. You will want a good STAB close combat, or your walled by steels. I'd suggest the set of stone edge/megahorn/close combat/toxic. Toxic could surprise incomoing walls. I'd also give it a scarf.

good idea. Ill run adamant, since duggy can revenge scarf heatrans. Ill let you know how it goes, since some walls can be troublesome, and snorlax should be handled better now.

Galileo
06-29-2009, 01:02 AM
Hello GarcianSmith,
Gravity is a very underestimated field move and taking advantage of its effect can be very deadly for your opponent.
To be honest, I can´t see how you take advantage of it, exept for some better accuracies not worth of wasting a turn to set up Gravity.
To play a succesful strategy you must think of walls that can be totally overrun by stab EQs. This should be your prior attempt.
Second off, of course non eq users should take advantage of it too, for example by using thunder over thunderbolt etc.

To set up Gravitiy Jirachi makes a decent lead, though replace doom desire with u-turn, which will allow you to pass gravity to adequate counters/sweepers. Make sure that Jirachi outspeeds Heatran and give it an occa or a lum . A lum will almost ensure you SR and Gravity while an occa will be useful to take stab fire hits much better. Shuca isn´t really needed since common leads that use EQ get no stab and will never ohko(unless they are banded, which is fail).

´´Gengar is just an absolute beast in gravity´´ I agree, and you should keep it, the move set is great too-not much to say.

Clefable Heatran and Heracross are the weak links in your team. You ask why? Heracross will never be able to set up in the current metagame, Clefable hinders Gengar when it uses sing and can´t help your Zapdos weak when Gravity has expired. If you still wanna use it, make it a special wall 252 hp/252 special def seimic toss, encore, gravity, sotfboiled, item:toxic orb. It will be an excellent support to your team, it can handle some special sweepers to a certain extent too. You might replace it with Dusknoir though, which will be very helpful against any fighting types and can be made a good mixed wall. I like your old Duknoir, you should give it a shot again.
As for Heatran it isn´t very useful in Gravity, you need a fast revenger for dd mence and gyarados, so I suggest a scarfed Flygon 252attack/252 speed jolly, Outrage, th-punch/se, EQ, u-turn.
Now your using Flygon, a scarfed Dugtrio isn´t needed anymore. So time to focus on a strategy to beat stall:
Pokes that will be weak to EQ and are common walls are: Zapdos, Rotom(!), Skarmory(!). Gyarados can be hit now too and will lose alot of his walling ability.
Now we have to figure out a sweeper that can beat those with EQ.
Gyarados would be a fine option since rotom won´t be able to revenge it anymore, since a252/attack/252 speed adamant nature, waterfall, ice fang, EQ, item lo will ohko(!) any rotom with EQ.
You could replace Heracross with a Cb/lo Scizor , which will be able to weaken Celebi with Pursuit bringing it in ko range for Gyarados. I know that your team will be based around Gyarados and this could be its downfall sometimes, but I think it´s one of the few viable options to play Gravity.
Good Luck

ps:if you find a good eq user that can beat Celebi, feel free to use it over Scizor, nothing came to my mindP, maybe Metagross with th-punch for gyarados..)

GarcianSmith
06-29-2009, 05:34 PM
yeah, the lead item change was something i was planning on doing soon anyway, he would just be stopped by status leads. swampert is a bit of toruble though. taunt leads also gave me trouble.

Clefable can stall out those scarfed heatrans now that halt my gengar sweep.
Flygon can clean up a weakened team when gravity is down.
Gyra is bringing me down somewhat. stealth rocks and all.
but maybe its just not me being good enough.
CB Scizor is also quite an asset.

I dunno, i think its just a matter of me learning the speed tiers.
thanks for the help.

Galileo
06-29-2009, 05:50 PM
No problem =)

GarcianSmith
06-30-2009, 12:33 AM
Holy crap, encore rules.
its so good. totaly ruins those pokemon who think they can just set up in clefable's face because they also thnk i will switch out of fear of an attack.

surprise trick leads screw me up. i dont want to be overly cautious, but now Im getting paranoid and switching to flygon, just to see, allowing a free rocks set up sometimes.
i guess you can't be prepared for everything in this game.

Sephira
06-30-2009, 12:12 PM
ok smith a solution for your gengar problem.give your gravity setter explosian, that way after setting you KO your self and possibly the opponent and pull gengar out at the same time


(hoped i helped=) )

GarcianSmith
06-30-2009, 01:04 PM
ok smith a solution for your gengar problem.give your gravity setter explosian, that way after setting you KO your self and possibly the opponent and pull gengar out at the same time


(hoped i helped=) )

the only exploding gravity users are smeargle and probopass....and i think they suck.

plus thats not my play style anyhow. Jirachi has proven to be useful later in that game to set up gravity again, paralyze things that i encore, or just be flat out death fodder.
but thanks for the consideration. part of the difficulty with gravity teams is that so few pokemon learn the move.

Sephira
06-30-2009, 01:17 PM
true,well good luck.i hope you figure it out

GarcianSmith
07-05-2009, 05:48 AM
bump for great justice. edited in team changes.

GarcianSmith
07-10-2009, 03:05 AM
Now testing the following:
-Stone Edge and Aqua Tail over EQ and Waterfall on Gyara.
-and this set to replace over Gengar:
Mask de Smith (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Fire]
- Hydro Pump
- Thunder
- Blizzard

seems like this team still has along way to go before being truly good.

Stone_Cold22
07-13-2009, 10:08 PM
Your Gyarados is fine but Stone Edge > Ice Fang. Try and abuse gravity as much as possible. Flygon is alright I guess, I love using Dugtrio with Gravity. Gotta love trapping the foes.

GarcianSmith
07-13-2009, 11:42 PM
Your Gyarados is fine but Stone Edge > Ice Fang. Try and abuse gravity as much as possible. Flygon is alright I guess, I love using Dugtrio with Gravity. Gotta love trapping the foes.

Thanks for the small bit. Your probably right, since I mostly had it on there to hit Latias, but her physical defenses are low enough to be taken out by boosted stone edges anyway, right? just gotta watch out for scarfers.

Duggy just did not have the power I needed, especially since I ran scarf. I didn't find the trapping all that useful either, only for heatran, who is scared off anyway by flygon and gyara, or non-spec'ed ones are walled by Clefable.

i think I might retire this team for now. I've come up with a new team, and between this site and smogon, I haven't gotten a ton of help on it.

I also tried experimenting with the defensive style, but i was just met with "Obistall nub lol" and I got off that.

Starmie was good, like I remember, but it's power is disappointing, i feel it would be better suited for a defensive team because of its ability to own an overall partially weakened team, but since I have no entry hazards, it proved difficult.