GarcianSmith
06-28-2009, 06:58 PM
Hello Team Uber Forums. This is my very first RMT on this site, and its pretty much gonna be a copypasta from what I posted on the Smogon RMT forums. I still need help on the team, and I didn't get enough help from them, so here I am.
I've been trying to make a competitively viable gravity team for the current metagame and I just can't seem to think of anything to get me over the proverbial hump and get a good string of wins going, instead of the little over half and half deal I have now. Perhaps my mind is just on other things, but I want this team to work. Even if it is kinda gimmicky. But innovation, and its numerous failures and successes, is the only way this community grows. Nothing against the standards of course, as they maintain our community.
So the point of this team is to use the move Gravity to keep my sweepers from being hindered by accuracy issues or ability based counters. This strategy includes using high power but low acc moves to deal big damage due to the perfect (or near perfect) accuracy of those moves when the gravity is high. This team was inspired by Legacy Raider's article (http://www.smogon.com/dp/articles/gravity_guide) on the move Gravity and it's applications and because I was bored with my Rain Dance/Trick Room/Stall teams. He also identified the offensive and defensive style of play; since he had already given an example of the defensive style through a sample team, I thought I'd take it in the other direction and try to play with a more offensive feel. So without further ado, let me introduce the team!
High Gravity Assassins: The Killer7 Syndicate v1
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa385.pnghttp://www.pokemonelite2000.com/sprites/dpmfa/dpmfa036.pnghttp://www.pokemonelite2000.com/sprites/dpmfa/dpmfa130.pnghttp://www.pokemonelite2000.com/sprites/dpmfa/dpmfa212.pnghttp://www.pokemonelite2000.com/sprites/dpmfa/dpmfa094.pnghttp://www.pokemonelite2000.com/sprites/dpmfa/dpmfa330.png
Barefoot In Her White Dress That Spells Death, KAEDE Smith: Jirachi!
http://www.pokemonelite2000.com/sprites/dpmba/dpmba385.png
KAEDE Smith (Jirachi) @ Lum Berry
Ability: Serene Grace
EVs: 252 HP/72 Spd/186 SAtk
Timid nature (+Spd, -Atk)
- Gravity
- Thunder
- Stealth Rock
- U-turn
Obviously in a Gravity team, you need a member of the team to set it up, and here is one part of my Galactic Duo. She is also built pretty bulky, meant to use her good all around base stats and plethora of resistances to insure that I get up Gravity in most cases. Because this is an offensive team, nobody can sleep on the job, so I gave her Thunder to do good damage under the evasion lowering effects of gravity, usually leading to a nice bit of parahax, doing a number on smarmy non-ground switch ins. She is my lead now, she can set up gravity or set up stealth rock on the first turn, and move on to thunder or more support from there. Doom Desire eventually showed itself to be not as useful as I thought it would be...but the Lum Berry and the parahax gives me opportunities to support my team.
A Mysterious Persona Indeed, Kevin Smith: Clefable!
http://www.pokemonelite2000.com/sprites/dpmba/dpmba036.png
Kevin Smith (Clefable) (M) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP/4 Def/252 SDef
Calm nature (+SDef, -Atk)
- Softboiled
- Gravity
- Seismic Toss
- Encore
Clefable is my other Gravity user on the team, and she is pretty cool sometimes. She still fits the offensive theme somewhat, putting to sleep or encoring threats. She can heal herself, which improves her longevity and can unexpectedly use Sing under gravity, which gives it pretty darn good accuracy. Magic guard is such a cool ability and lets her absorb hurtful statuses in Burns and Poisons, which is great, especially the burns, as they can hinder my Flygon immensely. I found that the life orb route was not as rewarding as I expected it to be. Encore is the only reason I use her over Bliss. Seriously, encoring stat up moves and sending in Gengar to reek more havoc never gets old. She is also a good switch in to those damn Smeargles, if it already was able to poison itself that is, then it can avoid the spore, and encore whatever gay move its using.
The Hellion, Dan Smith: Gyarados!
http://www.pokemonelite2000.com/sprites/dpmba/dpmba130.png
Dan Smith (Gyarados) (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Dragon Dance
- Waterfall
- Ice Fang
Took scarftran's spot. Its a great pokemon and all, but its longevity is really hurt by those rocks. Not really meant to fit the theme, more meant to either open up a gravity based sweep or clean up after a gravity based sweep. Any replace ments are welcome, as long as it doesnt **** up team synergy, as this is an offensive team, which means its based less on walls and more on just good switch ins.
Blind Speedster, Con Smith: Scizor!
http://www.pokemonelite2000.com/sprites/dpmba/dpmba212.png
Con Smith (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Pursuit
- U-turn
- Bullet Punch
- Superpower
Scizor is great. He can be apart of the U-turn brigade to scout the team, do some good revenge killing, and handles my celebi difficulties. But im not overly attached to him just yet. Done allot of playing with it, but at the end of the day, its just him being scizor. Scares off Blisseys, and can also help with clean up after the team in question is finally busted open.
The Grinning Warrior, Mask de Smith: Gengar!
http://www.pokemonelite2000.com/sprites/dpmba/dpmba094.png
Mask de Smith (Gengar) (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunder
- Hypnosis
- Shadow Ball
- Focus Blast
Gengar is just an absolute beast in gravity, and I found that he is the star of this team hands down. Hopefully I can get Scizor off the field because he ***** my **** up. Gravity is really great for Gengar because it gets rid of those crucial misses almost always spell his untimely demise, and three some odd turns is enough to time to rip my opponents team wide open. However I have trouble getting him in the match unless my gravity user was just KO'ed after using the move in question, and gravity limits his switch in potential. Any ideas for that problem?
The Latin Lock Picker, Coyote Smith: Flygon!
http://www.pokemonelite2000.com/sprites/dpmba/dpmba330.png
Coyote Smith (Flygon) (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Jolly nature (+Spd, -SAtk)
- Earthquake
- Thunderpunch
- U-turn
- Outrage
Flygon is back. U-turn scouts things, serves as a revenge killer. Thinking about dropping thunder punch for something else, as it didnt do nearly as much damage to gyra as id like. If I have gravity down, He can clean up too with STABed EQ's or revenge the frail sweeprs like gengar who might try to use my gravity against me.
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So thats the team, I am open to any and all suggestions, except of course, for the unhelpful "don't use gravity teams lawl" comment.
Past Team Members
I thought it would be beneficial to show what other pokemon I had on my team during the early play testing of it.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa121.png
(Starmie) @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Jolly nature (+Spd, -SAtk)
- Blizzard
- Thunder
- Hydro Pump
- Recover
Starmie was awesome, it used to hold Heatran's spot, all those special attacks were ridiculous, but I was having Scizor problems, so I'd thought Heatran would help out against one of the biggest threats in today's game.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa473.png
(Mamoswine) (M) @ Life Orb
Ability: Snow Cloak
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Ice Shard
- Stone Edge
- Superpower
Mamo used to hold Starmie's spot, but I recognized a desperate need for some good attacks on the special spectrum. It came down to him or flygon, and Flygon was faster, so I just went with him instead of the very strong Mamo. Those Earthquakes really pounded on those Zongs though.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa450.png
(Hippowdon) (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/168 Def/88 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Stealth Rock
- Roar
This was my old lead, but like I said in my comments about T-tar, he was just far too defensive, and I needed something that could contribute more to the team, rather than just himself.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa477.png
(Dusknoir) (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
- Dynamicpunch
- Gravity
- Will-o-wisp
- Earthquake
Dusky was pretty cool, but he just became Heatran set up fodder. He was my old 2nd Gravity user, who was replaced by Clefable later. He relied to heavily on confuse hax from D-Punching to stay alive. He was holding my team back more then anything, but I'm open to different, better, spreads.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa248.png
(Tyranitar) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/214 Def/44 SDef
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Stone Edge
- Crunch
- Earthquake
He was my old lead. I found he was part of the reason why I'm still on the fence between offensive and defensive, as I made him more of a bulky powerhouse. He did reasonable damage against common leads, set up essential stealth rocks, sandstorm, which i later found most people did for me anyhow. What I liked most about Tyranitar, was that after he switches out after the first initial rounds, he is still contributing to the steam after wards, but I found it was just not enough, Tyranitar can come back later in the battle when gravity is high and hurt bad with perfect acc Stone Edges, inescapable Earthquakes and cover other bases with Crunch. He does pretty well against your average frail suicide leads as well.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa330.png
(Flygon) (M) @ Choice Band
Ability: Levitate
EVs: 42 HP/252 Atk/216 Spd
Adamant nature (+Atk, -Def)
- Earthquake
- U-turn
- Stone Edge
- Outrage
Flygon is cool, and I've always wanted an excuse to use him. He is a competent attacker, who can scout counters with U-Turn, and hit everybody with STABed Earthquakes when gravity is high. Once all the steels are dead, and I dont need gravity anymore, I can finish up stuff with Outrage. Due to gravity, I can afford to use stone edge instead of fire punch and just hit Skarm with Earthquake, or leave it to Rachi. In the end, I dropped him in favor of a ground resist, as other ground types would tear through my team after i set gravity up, which is pretty stupid to get raped by your own gimmick.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa051.png
Con Smith (Dugtrio) (M) @ Choice Scarf
Ability: Arena Trap
EVs: 40 HP/252 Atk/216 Spd
Adamant nature (+Spd, -SAtk)
- Earthquake
- Sucker Punch
- Stone Edge
- Aerial Ace
Duggy is the token revenge killer. In gravity, nobody escapes his gay ability and Earthquakes. Aerial Ace takes out those bothersome Brelooms and the occasional Heracross. Sucker Punch is awesome for finishing off Bullet Punch mugillicutty Scizor if hes really low on health, among other things. Scarf is too outrun other scarf users, including heatran and set up sweepers. Added just a little extra speed to beat other scarf Duggies. The only other base 120 threat (Alakazam) can be handled with a sucker punch, since I dont care if he tricks a scarf to me.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa214.png
Coyote Smith (Heracross) (M) @ Salac Berry
Ability: Swarm
EVs: 252 Atk/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Substitute
- Swords Dance
- Megahorn
- Stone Edge
Heracross was simply added to the team because I found I needed a ground resist desperately. He benefits form gravity somewhat as stone edge and megahorn wont miss, but he meant more to be a late game match saver, when gravity is gone and my options are down, he can save the game sometimes. Other candidates for ground resists included celebi, tangrowth, shaymin, but I needed a physical sweeper since I dropped Flygon to bring this beast in.
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Theorymon Time! (Threat List). Stars (*) will be placed by things I need to learn how to handle.
Aerodactyl:My Rachi can thunder the starter, and Heatran can finish it if he has to.
Alakazam:Hes pretty frail, sucker punch duggy totally owns it. Heatran can beat it up too, especially if i predict a trick.
Azelf:After Gravity, it wont be able to take an EQ, Rachi can take anything but fireblast from the leads. Should I try to thunder ther first turn and hope I get lucky? The leads would give me trouble is what I'm saying.
Blissey:It's harder to deal with when I don't have Dynamic Punch, but I still have some reasonable hard hitters. Heracross can 2HKO the wish variants, but I'd rather not resort to asploding with Heatran.
*Breloom:Lets face it, Breloom is gonna sleep something. What I would have to do is just pray it uses Seed Bomb....which is extremely unlikely, and switch to heatran. Otherwise, he raeps this team. If I still had Dusknoir, then he would be handled very easily, and burned to boot. But Duggy can revenge with Aerial Ace.
Bronzong:Under gravity, I've got more earthquake for it then a continental rift. Heatran can also hurt like usual. Heatproof variants don't seem like a problem.
Celebi:Flygon used to annihilate with U-turn, but now Heracross does with Megahron :]. Flygon could switch in on the T-wave, Calm Mind, or the other utility moves, now I have to switch to duggy if I see a t-wave coming, THEN switch to heracross on the grass attack. If I think it's a Choice variant, Rachi can take a hit pretty well, wish stall, and maybe hurt it back with a U-turn of its own.
Dragonite:Heatran can come in on the DD. Mixnite, Ill just have to make some educated guesses, and handle it with stone edges, blizzrds, or some parahax from rachi if possible.
Dugtrio:Hes frail, Scarf Heatran can surprise him...if duggy isnt scarfed himself. My own dugtrio can sucker punch him to death too if hes taken some good damage already. If my gravity effect has worn off, Flygon could switch into EQ's and stuff, now Heracross can take the hits too.
Electivire:Heatran and Duggy. Just gotta watch out for the Motor Drive boost by my Rachi. The physical set could be easier to handle if I still used Hippodon.
*Empoleon:This thing rocked me with its agility set, so that's what prompted all this. He's gonna sub up on my switch, so i have to try to knock him off with heatran and/or duggy after I break the subs. I'm having trouble finding room to work in a better counter to it, like Latias.
Flygon:Scarf sets were a problem, but Heracross can handle them if they chose earthquake or stone edge, and Heatran can handle the outrages.
Gengar:If gravity is intense and he isnt scarfed, I can take care of him just fine with Duggy or Heatran. My Gengar is modest, so it fails against the timid ones...
Gliscor:Starmie would make him and easier match. If gravity is on, Clefable can take a hit and strike back with Bizzard. Magma Storm also hurts allot.
Gyarados:I have more Stone Edgers then I know what to do with. Jirachi can take hits pretty well, especially if it's a more bulky Gyara.
Heatran:If he is using a fire or dragon attack, I can switch in my own heatran and threaten with a KO, but if he's not, and if he's scarfed, I have to go for the speed tie with my Heatran.
Heracross:I can revenge the band variant with Duggy and Aerial Ace. Of Heatran if necessary (when gravity is down for magma storm). If he is scarfed, then I might be in trouble, Jirachi could give it a try to take a hit and go for a risky Thunder, But I still seem to have trouble with it.
*Infernape:Heatran and Duggy can take care of non-choice variants for revenging. But I cant really switch in anything, so he beats up whatever stays in on him. Starmie would be nce to stil have here.
Jirachi:Heatran can switch into it as it subs, if it is that kind, break its sub while it takes an attack of watches is CM, then threaten with another super effective attack. It takes a boosted thunderbolt quite nicely, and resists both of Rachi's stab attacks.
Kingdra:This thing seems like it would **** me. Hard. If he gets the rain up, I'm pretty screwed. But if its the Dragon Dance variant, I might have a chance.
Latias:Now that Tyranitar has crunch, he can help out in the fight against it, next to Jirachi doing what it can, since flygon cant switch in at all. Duggy or maybe even Heatran can revenge it, but it certainly would be a hassle. Heracross can megahorn is now, which is pretty rad, just gotta watch out for the occasional psychic.
Lucario:Throw in Heatran on the Swords Dance, and destroy it with Earth Power. If for whatever reason I've lost Heatran, Flygon can take an extreme speed if they are running adamant, (meaning I am faster) and hurt him bad with EQ, but a Jolly Variant would out speed my flygon. I need to get percentages on the usages of Jolly Lucario to see if a switch to Jolly Flygon is at all worth it.
*Machamp: Dynamic punches can be a nuisense. Makes me wish I still used Dusky. Gengar can switch in now, but then i have to hope to OHKO.
Magnezone:Jirachi used to be able to escape with U-turn and send in a ground type to annihilate it, Heatran beats it up pretty good depending on the conditions too.
Mamoswine:Hopefully gravity is not strong if he shows up, I don't want my own stupid gimmick working against me. If its a weird LO, after I switch to Heracross to avoid in EQ and threaten with stone edge.
Metagross:He does a little more damage to my Rachi then I care for :/. Heatran can come in on MM's and Heracross can come in on EQ and try to set up.
Ninjask:Havent ever seen one againt this team yet, but I can imagine it tearing a hole in my team with one fatal pass. Hippo could phaze them. So could t-tar, but what to drop? D-punch?
Porygon Z:lure an ice beam or a tri attack, move to heatran and murder it. Modest Scarfers dont 2HKO, and non scarfers dont OHKO.
Rhyperior:I have a million EQ's, if gravity got down before it got out, Clefable's blizzard hurts bad. Earthpower owns it even harder.
Rotom-A:if gravity is high, i can use ground moves, if its not, Heatran hurts nicely with fire, especially if it was the heat forme.
*Salamence:Heatran revenges with HP Ice if its in outrage. clefable can try to sleep it if gravity is high, and 3 of my members have stone edge.
Scizor:Heatran was made to be my counter for this thing. Duggy can revenge with sucker punch to some extent.
Snorlax:I have no idea how I could feasibly beat this thing now, without even Ttar. A phazer would only prolong the inevitable. Gengar can maybe do something with Focus Blast, and Heracross can hurt bad with stabbed, swarm megahorn. My Heatran might have to asplode to save the day.
Starmie:My own starmie used to be able to handle them, but now i must revenge with duggy or thunder with rachi. But the starmie in question could stall out my sucker punch pp with recover. Gengar remedies this problem.
Suicune:Set up gravity with jirachi, while it CMs and hope fro some good thunder parahax.Try to throw in Heracross and set up while it sets up itself.
Togekiss:Jirachi can take what its got, just pray for antihax i suppose. +2 aura sphere is 2HKO with max damage. so i could, with some luck, switch in, set up gravity/wish , and then wish/gravity/thunder
Tyranitar:Jirachi can take on ones without EQ, by setting up gravity and moving to Heracross.
Vaporeon:Jirachi can take its stalling nonsense. It's immune to toxic and can thunder the crap out of it.
Weavile:If its coming in, its coming to revenge my duggy. Heatran handles that nicely. I could also try to predict a brick break and stay in for a kill.
Yanmega:I can throw in heatran, and see what it does, try to lure out a hidden power ground if im not sure about its entire moveset yet. Destroy it form there.
Zapdos:Try to EQ it on a roost. draw out heat wave with rachi/heracross and move to heatran.
I've been trying to make a competitively viable gravity team for the current metagame and I just can't seem to think of anything to get me over the proverbial hump and get a good string of wins going, instead of the little over half and half deal I have now. Perhaps my mind is just on other things, but I want this team to work. Even if it is kinda gimmicky. But innovation, and its numerous failures and successes, is the only way this community grows. Nothing against the standards of course, as they maintain our community.
So the point of this team is to use the move Gravity to keep my sweepers from being hindered by accuracy issues or ability based counters. This strategy includes using high power but low acc moves to deal big damage due to the perfect (or near perfect) accuracy of those moves when the gravity is high. This team was inspired by Legacy Raider's article (http://www.smogon.com/dp/articles/gravity_guide) on the move Gravity and it's applications and because I was bored with my Rain Dance/Trick Room/Stall teams. He also identified the offensive and defensive style of play; since he had already given an example of the defensive style through a sample team, I thought I'd take it in the other direction and try to play with a more offensive feel. So without further ado, let me introduce the team!
High Gravity Assassins: The Killer7 Syndicate v1
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa385.pnghttp://www.pokemonelite2000.com/sprites/dpmfa/dpmfa036.pnghttp://www.pokemonelite2000.com/sprites/dpmfa/dpmfa130.pnghttp://www.pokemonelite2000.com/sprites/dpmfa/dpmfa212.pnghttp://www.pokemonelite2000.com/sprites/dpmfa/dpmfa094.pnghttp://www.pokemonelite2000.com/sprites/dpmfa/dpmfa330.png
Barefoot In Her White Dress That Spells Death, KAEDE Smith: Jirachi!
http://www.pokemonelite2000.com/sprites/dpmba/dpmba385.png
KAEDE Smith (Jirachi) @ Lum Berry
Ability: Serene Grace
EVs: 252 HP/72 Spd/186 SAtk
Timid nature (+Spd, -Atk)
- Gravity
- Thunder
- Stealth Rock
- U-turn
Obviously in a Gravity team, you need a member of the team to set it up, and here is one part of my Galactic Duo. She is also built pretty bulky, meant to use her good all around base stats and plethora of resistances to insure that I get up Gravity in most cases. Because this is an offensive team, nobody can sleep on the job, so I gave her Thunder to do good damage under the evasion lowering effects of gravity, usually leading to a nice bit of parahax, doing a number on smarmy non-ground switch ins. She is my lead now, she can set up gravity or set up stealth rock on the first turn, and move on to thunder or more support from there. Doom Desire eventually showed itself to be not as useful as I thought it would be...but the Lum Berry and the parahax gives me opportunities to support my team.
A Mysterious Persona Indeed, Kevin Smith: Clefable!
http://www.pokemonelite2000.com/sprites/dpmba/dpmba036.png
Kevin Smith (Clefable) (M) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP/4 Def/252 SDef
Calm nature (+SDef, -Atk)
- Softboiled
- Gravity
- Seismic Toss
- Encore
Clefable is my other Gravity user on the team, and she is pretty cool sometimes. She still fits the offensive theme somewhat, putting to sleep or encoring threats. She can heal herself, which improves her longevity and can unexpectedly use Sing under gravity, which gives it pretty darn good accuracy. Magic guard is such a cool ability and lets her absorb hurtful statuses in Burns and Poisons, which is great, especially the burns, as they can hinder my Flygon immensely. I found that the life orb route was not as rewarding as I expected it to be. Encore is the only reason I use her over Bliss. Seriously, encoring stat up moves and sending in Gengar to reek more havoc never gets old. She is also a good switch in to those damn Smeargles, if it already was able to poison itself that is, then it can avoid the spore, and encore whatever gay move its using.
The Hellion, Dan Smith: Gyarados!
http://www.pokemonelite2000.com/sprites/dpmba/dpmba130.png
Dan Smith (Gyarados) (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Dragon Dance
- Waterfall
- Ice Fang
Took scarftran's spot. Its a great pokemon and all, but its longevity is really hurt by those rocks. Not really meant to fit the theme, more meant to either open up a gravity based sweep or clean up after a gravity based sweep. Any replace ments are welcome, as long as it doesnt **** up team synergy, as this is an offensive team, which means its based less on walls and more on just good switch ins.
Blind Speedster, Con Smith: Scizor!
http://www.pokemonelite2000.com/sprites/dpmba/dpmba212.png
Con Smith (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Pursuit
- U-turn
- Bullet Punch
- Superpower
Scizor is great. He can be apart of the U-turn brigade to scout the team, do some good revenge killing, and handles my celebi difficulties. But im not overly attached to him just yet. Done allot of playing with it, but at the end of the day, its just him being scizor. Scares off Blisseys, and can also help with clean up after the team in question is finally busted open.
The Grinning Warrior, Mask de Smith: Gengar!
http://www.pokemonelite2000.com/sprites/dpmba/dpmba094.png
Mask de Smith (Gengar) (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunder
- Hypnosis
- Shadow Ball
- Focus Blast
Gengar is just an absolute beast in gravity, and I found that he is the star of this team hands down. Hopefully I can get Scizor off the field because he ***** my **** up. Gravity is really great for Gengar because it gets rid of those crucial misses almost always spell his untimely demise, and three some odd turns is enough to time to rip my opponents team wide open. However I have trouble getting him in the match unless my gravity user was just KO'ed after using the move in question, and gravity limits his switch in potential. Any ideas for that problem?
The Latin Lock Picker, Coyote Smith: Flygon!
http://www.pokemonelite2000.com/sprites/dpmba/dpmba330.png
Coyote Smith (Flygon) (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Jolly nature (+Spd, -SAtk)
- Earthquake
- Thunderpunch
- U-turn
- Outrage
Flygon is back. U-turn scouts things, serves as a revenge killer. Thinking about dropping thunder punch for something else, as it didnt do nearly as much damage to gyra as id like. If I have gravity down, He can clean up too with STABed EQ's or revenge the frail sweeprs like gengar who might try to use my gravity against me.
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So thats the team, I am open to any and all suggestions, except of course, for the unhelpful "don't use gravity teams lawl" comment.
Past Team Members
I thought it would be beneficial to show what other pokemon I had on my team during the early play testing of it.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa121.png
(Starmie) @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Jolly nature (+Spd, -SAtk)
- Blizzard
- Thunder
- Hydro Pump
- Recover
Starmie was awesome, it used to hold Heatran's spot, all those special attacks were ridiculous, but I was having Scizor problems, so I'd thought Heatran would help out against one of the biggest threats in today's game.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa473.png
(Mamoswine) (M) @ Life Orb
Ability: Snow Cloak
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Ice Shard
- Stone Edge
- Superpower
Mamo used to hold Starmie's spot, but I recognized a desperate need for some good attacks on the special spectrum. It came down to him or flygon, and Flygon was faster, so I just went with him instead of the very strong Mamo. Those Earthquakes really pounded on those Zongs though.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa450.png
(Hippowdon) (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/168 Def/88 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Stealth Rock
- Roar
This was my old lead, but like I said in my comments about T-tar, he was just far too defensive, and I needed something that could contribute more to the team, rather than just himself.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa477.png
(Dusknoir) (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
- Dynamicpunch
- Gravity
- Will-o-wisp
- Earthquake
Dusky was pretty cool, but he just became Heatran set up fodder. He was my old 2nd Gravity user, who was replaced by Clefable later. He relied to heavily on confuse hax from D-Punching to stay alive. He was holding my team back more then anything, but I'm open to different, better, spreads.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa248.png
(Tyranitar) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/214 Def/44 SDef
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Stone Edge
- Crunch
- Earthquake
He was my old lead. I found he was part of the reason why I'm still on the fence between offensive and defensive, as I made him more of a bulky powerhouse. He did reasonable damage against common leads, set up essential stealth rocks, sandstorm, which i later found most people did for me anyhow. What I liked most about Tyranitar, was that after he switches out after the first initial rounds, he is still contributing to the steam after wards, but I found it was just not enough, Tyranitar can come back later in the battle when gravity is high and hurt bad with perfect acc Stone Edges, inescapable Earthquakes and cover other bases with Crunch. He does pretty well against your average frail suicide leads as well.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa330.png
(Flygon) (M) @ Choice Band
Ability: Levitate
EVs: 42 HP/252 Atk/216 Spd
Adamant nature (+Atk, -Def)
- Earthquake
- U-turn
- Stone Edge
- Outrage
Flygon is cool, and I've always wanted an excuse to use him. He is a competent attacker, who can scout counters with U-Turn, and hit everybody with STABed Earthquakes when gravity is high. Once all the steels are dead, and I dont need gravity anymore, I can finish up stuff with Outrage. Due to gravity, I can afford to use stone edge instead of fire punch and just hit Skarm with Earthquake, or leave it to Rachi. In the end, I dropped him in favor of a ground resist, as other ground types would tear through my team after i set gravity up, which is pretty stupid to get raped by your own gimmick.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa051.png
Con Smith (Dugtrio) (M) @ Choice Scarf
Ability: Arena Trap
EVs: 40 HP/252 Atk/216 Spd
Adamant nature (+Spd, -SAtk)
- Earthquake
- Sucker Punch
- Stone Edge
- Aerial Ace
Duggy is the token revenge killer. In gravity, nobody escapes his gay ability and Earthquakes. Aerial Ace takes out those bothersome Brelooms and the occasional Heracross. Sucker Punch is awesome for finishing off Bullet Punch mugillicutty Scizor if hes really low on health, among other things. Scarf is too outrun other scarf users, including heatran and set up sweepers. Added just a little extra speed to beat other scarf Duggies. The only other base 120 threat (Alakazam) can be handled with a sucker punch, since I dont care if he tricks a scarf to me.
http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa214.png
Coyote Smith (Heracross) (M) @ Salac Berry
Ability: Swarm
EVs: 252 Atk/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Substitute
- Swords Dance
- Megahorn
- Stone Edge
Heracross was simply added to the team because I found I needed a ground resist desperately. He benefits form gravity somewhat as stone edge and megahorn wont miss, but he meant more to be a late game match saver, when gravity is gone and my options are down, he can save the game sometimes. Other candidates for ground resists included celebi, tangrowth, shaymin, but I needed a physical sweeper since I dropped Flygon to bring this beast in.
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Theorymon Time! (Threat List). Stars (*) will be placed by things I need to learn how to handle.
Aerodactyl:My Rachi can thunder the starter, and Heatran can finish it if he has to.
Alakazam:Hes pretty frail, sucker punch duggy totally owns it. Heatran can beat it up too, especially if i predict a trick.
Azelf:After Gravity, it wont be able to take an EQ, Rachi can take anything but fireblast from the leads. Should I try to thunder ther first turn and hope I get lucky? The leads would give me trouble is what I'm saying.
Blissey:It's harder to deal with when I don't have Dynamic Punch, but I still have some reasonable hard hitters. Heracross can 2HKO the wish variants, but I'd rather not resort to asploding with Heatran.
*Breloom:Lets face it, Breloom is gonna sleep something. What I would have to do is just pray it uses Seed Bomb....which is extremely unlikely, and switch to heatran. Otherwise, he raeps this team. If I still had Dusknoir, then he would be handled very easily, and burned to boot. But Duggy can revenge with Aerial Ace.
Bronzong:Under gravity, I've got more earthquake for it then a continental rift. Heatran can also hurt like usual. Heatproof variants don't seem like a problem.
Celebi:Flygon used to annihilate with U-turn, but now Heracross does with Megahron :]. Flygon could switch in on the T-wave, Calm Mind, or the other utility moves, now I have to switch to duggy if I see a t-wave coming, THEN switch to heracross on the grass attack. If I think it's a Choice variant, Rachi can take a hit pretty well, wish stall, and maybe hurt it back with a U-turn of its own.
Dragonite:Heatran can come in on the DD. Mixnite, Ill just have to make some educated guesses, and handle it with stone edges, blizzrds, or some parahax from rachi if possible.
Dugtrio:Hes frail, Scarf Heatran can surprise him...if duggy isnt scarfed himself. My own dugtrio can sucker punch him to death too if hes taken some good damage already. If my gravity effect has worn off, Flygon could switch into EQ's and stuff, now Heracross can take the hits too.
Electivire:Heatran and Duggy. Just gotta watch out for the Motor Drive boost by my Rachi. The physical set could be easier to handle if I still used Hippodon.
*Empoleon:This thing rocked me with its agility set, so that's what prompted all this. He's gonna sub up on my switch, so i have to try to knock him off with heatran and/or duggy after I break the subs. I'm having trouble finding room to work in a better counter to it, like Latias.
Flygon:Scarf sets were a problem, but Heracross can handle them if they chose earthquake or stone edge, and Heatran can handle the outrages.
Gengar:If gravity is intense and he isnt scarfed, I can take care of him just fine with Duggy or Heatran. My Gengar is modest, so it fails against the timid ones...
Gliscor:Starmie would make him and easier match. If gravity is on, Clefable can take a hit and strike back with Bizzard. Magma Storm also hurts allot.
Gyarados:I have more Stone Edgers then I know what to do with. Jirachi can take hits pretty well, especially if it's a more bulky Gyara.
Heatran:If he is using a fire or dragon attack, I can switch in my own heatran and threaten with a KO, but if he's not, and if he's scarfed, I have to go for the speed tie with my Heatran.
Heracross:I can revenge the band variant with Duggy and Aerial Ace. Of Heatran if necessary (when gravity is down for magma storm). If he is scarfed, then I might be in trouble, Jirachi could give it a try to take a hit and go for a risky Thunder, But I still seem to have trouble with it.
*Infernape:Heatran and Duggy can take care of non-choice variants for revenging. But I cant really switch in anything, so he beats up whatever stays in on him. Starmie would be nce to stil have here.
Jirachi:Heatran can switch into it as it subs, if it is that kind, break its sub while it takes an attack of watches is CM, then threaten with another super effective attack. It takes a boosted thunderbolt quite nicely, and resists both of Rachi's stab attacks.
Kingdra:This thing seems like it would **** me. Hard. If he gets the rain up, I'm pretty screwed. But if its the Dragon Dance variant, I might have a chance.
Latias:Now that Tyranitar has crunch, he can help out in the fight against it, next to Jirachi doing what it can, since flygon cant switch in at all. Duggy or maybe even Heatran can revenge it, but it certainly would be a hassle. Heracross can megahorn is now, which is pretty rad, just gotta watch out for the occasional psychic.
Lucario:Throw in Heatran on the Swords Dance, and destroy it with Earth Power. If for whatever reason I've lost Heatran, Flygon can take an extreme speed if they are running adamant, (meaning I am faster) and hurt him bad with EQ, but a Jolly Variant would out speed my flygon. I need to get percentages on the usages of Jolly Lucario to see if a switch to Jolly Flygon is at all worth it.
*Machamp: Dynamic punches can be a nuisense. Makes me wish I still used Dusky. Gengar can switch in now, but then i have to hope to OHKO.
Magnezone:Jirachi used to be able to escape with U-turn and send in a ground type to annihilate it, Heatran beats it up pretty good depending on the conditions too.
Mamoswine:Hopefully gravity is not strong if he shows up, I don't want my own stupid gimmick working against me. If its a weird LO, after I switch to Heracross to avoid in EQ and threaten with stone edge.
Metagross:He does a little more damage to my Rachi then I care for :/. Heatran can come in on MM's and Heracross can come in on EQ and try to set up.
Ninjask:Havent ever seen one againt this team yet, but I can imagine it tearing a hole in my team with one fatal pass. Hippo could phaze them. So could t-tar, but what to drop? D-punch?
Porygon Z:lure an ice beam or a tri attack, move to heatran and murder it. Modest Scarfers dont 2HKO, and non scarfers dont OHKO.
Rhyperior:I have a million EQ's, if gravity got down before it got out, Clefable's blizzard hurts bad. Earthpower owns it even harder.
Rotom-A:if gravity is high, i can use ground moves, if its not, Heatran hurts nicely with fire, especially if it was the heat forme.
*Salamence:Heatran revenges with HP Ice if its in outrage. clefable can try to sleep it if gravity is high, and 3 of my members have stone edge.
Scizor:Heatran was made to be my counter for this thing. Duggy can revenge with sucker punch to some extent.
Snorlax:I have no idea how I could feasibly beat this thing now, without even Ttar. A phazer would only prolong the inevitable. Gengar can maybe do something with Focus Blast, and Heracross can hurt bad with stabbed, swarm megahorn. My Heatran might have to asplode to save the day.
Starmie:My own starmie used to be able to handle them, but now i must revenge with duggy or thunder with rachi. But the starmie in question could stall out my sucker punch pp with recover. Gengar remedies this problem.
Suicune:Set up gravity with jirachi, while it CMs and hope fro some good thunder parahax.Try to throw in Heracross and set up while it sets up itself.
Togekiss:Jirachi can take what its got, just pray for antihax i suppose. +2 aura sphere is 2HKO with max damage. so i could, with some luck, switch in, set up gravity/wish , and then wish/gravity/thunder
Tyranitar:Jirachi can take on ones without EQ, by setting up gravity and moving to Heracross.
Vaporeon:Jirachi can take its stalling nonsense. It's immune to toxic and can thunder the crap out of it.
Weavile:If its coming in, its coming to revenge my duggy. Heatran handles that nicely. I could also try to predict a brick break and stay in for a kill.
Yanmega:I can throw in heatran, and see what it does, try to lure out a hidden power ground if im not sure about its entire moveset yet. Destroy it form there.
Zapdos:Try to EQ it on a roost. draw out heat wave with rachi/heracross and move to heatran.