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View Full Version : Manaphy Analysis



dachickens
07-11-2009, 11:09 PM
g2g, will finish later.

I've been busy recently, sorry. This is the third of my remade analyses; one more (Bastiodon) remains.

Manaphy:

http://www.arkeis.com/images/pokemonfactory/manaphy.png

HP: 100
Atk: 100
Def: 100
SpA: 100
SpD: 100
Spe: 100

Summary:

Most Used Set:

Manaphy's most common set is the Tail Glow set. In Ubers, the only things that separate Manaphy from stronger and faster special sweepers like Mewtwo are its ability, Hydration, and Tail Glow. Tail Glow allows Manaphy to double its SpA with just one use, letting it set up quicker than Calm Mind users.

Usual Counters:

Manaphy should only be used in the rain, as outside of that weather it is just a Celebi/Jirachi/etc. with more generic typing and fewer moves. As such, anything that changes or nullifies the weather will hurt it. In particular, a well-timed Groudon, Rayquaza, or Tyranitar switch-in can spell doom for a Resting Manaphy, as the lack of rain will force Manaphy to wait out the two turns of sleep. Latias and CM Blissey won't take much damage from Manaphy, and the latter can easily take it down with Thunder. Palkia won't take much damage from boosted Surfs and can OHKO Manaphy with Thunder.

Types of teams Manaphy is used on:

Manaphy will always be used on a Rain team, whether it is offensive or defensive. Kyogre is a extremely common teammate because its Drizzle ability, which summons permanent rain.

In Depth:

http://www.pokesho.com/img_icon/i_manafi.gif
Tail Glow @ Life Orb / Leftovers
Ability: Hydration
Nature: Timid (+Spe, -Atk)
EV's: 80 HP / 252 SpA / 176 Spe

- Tail Glow
- Rest
- Surf
- Ice Beam / Grass Knot

This set shows why you would use Manaphy instead of something like Mewtwo. In the rain, Manaphy is a fearsome foe. Many dangerous setup sweepers can be stopped with status conditions. Not Manaphy; it just laughs as it gets a free Tail Glow, absorbs a Toxic, and heals it off with Hydration at the end of the turn. Rest works in a similar fashion. When Manaphy's HP dips to low levels, just take a brief snooze and wake up to fight another day. Tail Glow allows you to capitalize on this longevity by quickly boosting Manaphy's Special Attack to astronomical levels. Surf is self-explanatory, while the last slot gives Manaphy some supplementary type coverage. Although Water/Ice and Water/Grass look easily walled at first, fear not. Surf does ridiculous amounts of damage after just one Tail Glow. A +2 Surf will 2HKO Rayquaza, Kyogre, and Soul Dew Latios after factoring in STAB, Life Orb, and Rain (for the latter two). Speaking of Life Orb, the power-boosting item should be used since Manaphy needs the extra power. The 10% recoil isn't that bad since it can easily be Rested off. However, Leftovers can be used to make Manaphy more bulky.

Tony32
07-11-2009, 11:20 PM
Wasnt a Manaphy analysis Done already?

dachickens
07-11-2009, 11:23 PM
Wasnt a Manaphy analysis Done already?

Yes, I did it. But then it got deleted and I didn't have a saved copy so I have to redo it :/

Tony32
07-11-2009, 11:31 PM
Ok, So far this is a great analysis...Keep up the good work :D

Statigar
07-12-2009, 05:55 PM
thanks Dachickens! Im really sorry about the original being deleted D: