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PSN_Eevee
07-24-2009, 10:39 PM
Rotom-H

http://arkeis.com/images/pokemonfactory/rotomheat.png

Summary:

Most Used Set:

All Rotom formes have very powerful movepools, with equal options for supporting (through moves such as Will O Wisp) and attacking, whether through the Ghost type moves like Shadow Ball that are commonly seen on Rotom-H, through the Electric-Type moves, which are also seen on it quite often, or through the signature move of the Rotom forme in question - in Rotom-H's case Overheat.

Trick is another option that is seen on Rotom-H these days, in Choice Scarf sets, while its bulkyness allows it to be a decently powerful Rest/Sleep Talk user. As with almost any Pokemon, Rotom is also commonly seen with Substitute, if less often than the other moves mentioned.

Usual Counters:

With Rotom-H's alternate formes in OU, there are many threats to watch out for that Rotom wouldn't have to worry about in UU. Tyranitar will simply destroy Rotom Heat, even if you manage to get off a Will O Wisp onto it. If Rotom-H is lacking its signature move, Overheat, Scizor can come in and set up on it with Swords Dance, or simply kill it outright with Pursuit.

Due to the variety of movesets it uses, Rotom-H can be a difficult Pokemon to wall. Despite this, Heatran will completely wall Rotom-H, assuming that it lacks a Ground type move (Hidden Power, most likely). And speaking of powerful walls against Rotom-H, the ever present wall Blissey will wall Rotom-H, or any forme of Rotom for that matter. Pretty much any special wall other than Ghost, Psychic, and possibly Water types will wall Rotom-H pretty easily.

Types of Teams Pokemon Is Used On:

Due to the huge moveset that Rotom-H has, it can be playable on many teams. Teams lacking a Gyarados counter will find that Rotom-H can easily pull off the job, and any team that's in need of a strong fire type move will find that Overheat from Rotom Heat is just the move. Teams weak to physical attacks will also find that Will O Wisping Rotom's can come in handy.

If a team is needing a counter to Dusknoir, Rotom (strangely enough) Gyarados, or any Ghost, Water, Flying, or Grass type, you will find that Rotom works for all four, due to its hugely versatile moveset.

In Depth:

http://pokemon.marriland.com/images/platinum/sprites/front/norm/479_rotom_heat_1_m.png
Sub Boosting!@ Leftovers / Salac Berry
Ability: Levitate
EVs: 64 HP / 232 SpA / 212 Spd
Nature: Timid ( - Attack + Speed ) / Modest ( - Attack + Special Attack )

- Substitute
- Charge Beam
- Shadow Ball / Hidden Power Fighting
- Overheat / Discharge / Thunderbolt

A Substitute boost set that focuses on Substitute and the unique electric move, Charge Beam. If Rotom-H can manage to get Substitute up, it can Charge Beam away until it is powerful enough to go into some sort of Sub / sweep sort of motion. If you can get this up, it will make it somewhat difficult for the opponent to take it down.

The EV set used for this somewhat infrequently used Rotom-H moveset allows it to, with a Timid nature outspeed max speed EV and nature wise pokemon up to a base 80 speed stat, and neutral, or pokemon with neutral speed natures with a base speed of up to 90. For those who prefer to use Modest ( - Attack + Special Attack ) Rotom-H in this moveset, consider investing a few extra EVs in speed.

Move wise, this Rotom-H moveset is very powerful and versatile. Though not often used, this moveset is a very powerful option for any Rotom.


http://pokemon.marriland.com/images/platinum/sprites/front/norm/479_rotom_heat_1_m.png
Simple Standard@ Leftovers
Ability: Levitate
EVs: 252 HP / 172 Def / 84 Spd
Nature: Bold ( - Attack + Defense ) / Calm ( - Attack + Special Defense )

- Discharge / Thunderbolt
- HP Ground /HP Fighting / Shadow Ball
- Overheat
- Will O Wisp/Reflect

Ah, the good old Smogon standard! This moveset is just the basic bulky sweeper; almost nothing to it. Rotom works especially well as a sweeper due to its unique typing, allowing it to resist Fighting, Ground, and Normal type moves completely, and take Steel type moves with ease.

The moves are easy to play around with in this set. Going for Discharge, the move seen more commonly in the OU metagame nowadays, is preferred due to the fact that while Thunderbolt has an abysmal 10% chance of Paralysis, Discharge has 30! For the second move, going with the STAB of Shadow Ball is probably not the best option, as you will be forced to switch if the opponent brings in a Heatran, who can wall Rotom-H without Hidden Power Fighting or Ground. While Hidden Power Fighting has more widespread coverage (against Dark types) Hidden Power Ground deals with bulky Steel types and Fire types (Infernape etc.) who may try to come in on an Overheat.
Overheat is an obvious must on this moveset, due to Rotom-H's huge weakness against Scizor and Lucario (though the latter can be taken care of with Hidden Power).
Finally, Will O Wisp is more commonly seen as the final move on this moveset, as it is the only move that can give Rotom-H a chance against physical Tyranitars and Scizors. Reflect is a secondary option, but is not recommended.

This is the standard Rotom moveset, and it is pretty good and perfectly playable as a bulky sweeper, or even as some sort of double statuser with Discharge and Will O Wisp.


http://pokemon.marriland.com/images/platinum/sprites/front/norm/479_rotom_heat_1_m.png
Choose Already!@ Choice Scarf / Choice Specs
Ability: Levitate
EVs: 6 HP / 252 SpA / 252 Spd
Nature: Modest ( - Attack + Special attack ) / Timid ( - Attack + Speed )

- Discharge / Thunderbolt
- HP Ground / HP Fighting / Shadow Ball
- Overheat
- Trick / Dark Pulse

Yep, Rotom-H can pull off the classic old Choice Scarf / Specs moveset very well. With moves to cover against a wide variety of pokemon types, Rotom can get on quite a fast sweeping spree with either choice item, and can be annoying with moves like Trick. Specs users should probably go for Timid nature and vica versa for Choice Scarf users.

Thunderbolt is going to be the better option for an Electric type STAB move than Discharge, as with a choice item equipped, you are more than likely to OHKO the opposing pokemon (Choice Specs) or outspeed them, making the slowing effects of paralysis from Discharge useless.(Choice Scarf) Thus, it is better to go for the pure power of a STABbed Thunderbolt rather than the paralyzing effects of Discharge.

With the second move slot, just go for whatever your team needs coverage against; thus Hidden Power Fighting for Dark types, like Tyranitar, Hidden Power Ground for Heatran and other assorted Fire types, and Shadow Ball for a simple reliable bit of STAB and coverage against other Rotom forms.

Overheat is there, as always with Rotom-H, and fits well into the play of the Choice Scarf or Specs as using them often requires you to go for a quick KO and then get moving. With a minus two special attack drop required to use Overheat, you'll probably have been switching anyways, so it thus fits well into this moveset.

Trick is somewhat self explanitory and is the final piece in this moveset, for when you need to lock a Tyranitar in Curse or a Salamence in Dragon Dance. This puts a final touch on one of Rotom-H's most powerful movesets.


http://pokemon.marriland.com/images/platinum/sprites/front/norm/479_rotom_heat_1_m.png
Dual Screens@ Leftovers / Light Clay
Ability: Levitate
EVs: 252 HP / 172 Def / 84 SpD
Nature: Bold ( - Attack + Defense ) / Calm ( - Attack + Special Defense )

- Discharge / Thunderbolt
- Will O Wisp / Overheat
- Reflect
- Light Screen

Rotom-H works well in the dual screening department due to its unique typing, which allows it to resist many types of attacks from Pokemon common in OU. The two screen moves are often underestimated, and are actually quite powerful, and thus this bulky Rotom-H can be a great addition to a team with frail sweepers who want a little extra defenses.

Light Clay as an item is highly recommended over Leftovers. Why keep Reflect and Light Screen running for five turns when you could keep them out for eight? And while Leftovers is better for Rotom-H's overall durability, eight turns is a large difference to five turns in any Pokemon battle.

Following the defensive play of this moveset, Will O Wisp is recommended over Overheat, in case of Tyranitar. Be warned, however that this puts your Rotom-H at risk of getting attacked by Scizor and not being able to retaliate. Thunderbolt or Discharge is your choice, and either works fine as the final move in this moveset.

Just go for bulkyness in this set, and experiment with many different EV sets, and watch as Rotom-H sets up the screens and lets you attack without thought of defense!


http://pokemon.marriland.com/images/platinum/sprites/front/norm/479_rotom_heat_1_m.png
Rest Talking@ Leftovers
Ability: Levitate
EVs: 252 HP / 172 Def / 84 SpD
Nature: Bold ( - Attack + Defense ) / Calm ( - Attack + Special Defense )

- Discharge / Thunderbolt
- Will O Wisp / Hidden Power Fighting / Shadow Ball / Dark Pulse
- Rest
- Sleep Talk

The standard Rest / Sleep Talk moveset that every bulky sweeper seems to be able to pull off with ease...
While Rotom-H is powerful as a Rest / Sleep Talker, it sadly lacks one thing that would make it fit the role perfectly: a stat upping move. Gyarados has Dragon Dance, Tyranitar has Curse, and even UUs like Spiritomb even have the advantage of being able to pull off a move that increases one of their stats. Despite this, Rotom-H still can function well as a Sleep Talker on most teams.

This set goes for plain bulkyness, and can keep on attacking till it gets OHKOed - a difficult feat to do, as Thunderbolt and Hidden Power Fighting provide very decent type coverage.


Other Options:

Trick / Substitute, Reflect / Light Screen / Substitute, and a dual statuser set are all possible options for Rotom. Signal Beam could also work in a moveset, despite being slightly less powerful than Shadow Ball, and without STAB, but able to hit Dark-Types who think they can come in and set up against Rotom with a super effective hit. On a Rain Dance team, Rain Dance / Thunder could work well, and also on the vein of weather themed teams, Sunny Day / Overheat is there.

Rotom-H has a powerful and wide movepool, and pretty much any special attack in there can go in coordination with Rotom-H's stats.

Opinion:

The Rotom forms have become popular in the recent OU metagame, to say the least. Nearly every team seen nowadays has a Rotom form, in fact. This little electric appliance can cause murder and mayham among the opponent, and is thus a very useful and powerful Pokemon to have.

The only real hindrence in Rotom formes, in fact is the weakness against Dark types, such as Scizor and Tyranitar, who both can have Pursuit in their arsenal of moves. Rotom-H covers one of these problems with a great solution, to say the least, that solution being Overheat. The unique moves of each of the Rotom formes make them powerful and valuable players in the standard OU metagame. Great to have this powerful little appliance on your team!

i am cool
07-24-2009, 10:40 PM
Refer to him as Rotom-H, to be consistent.

Other than that, good analysis, please no further commenting until he's done.

PSN_Eevee
07-26-2009, 02:02 AM
whew, finally finished that, took me ages...
since its an OU analysis please point out stuff i missed; i want this to be as good as possible.

Dimes
07-26-2009, 02:42 AM
Rotom-H

http://arkeis.com/images/pokemonfactory/rotomheat.png

Summary:

Most Used Set:

All Rotom formes have very powerful movepools, with equal options for supporting (through moves such as Will O Wisp) and attacking, whether through the Ghost Type moves like Shadow Ball that are commonly seen on Rotom-H, through the Electric Type moves, which are also seen on it quite often, or through the signature move of the Rotom forme in question - in Rotom-H's case Overheat.

Trick is another option that is seen on Rotom-H these days, in Choice Scarf sets, while its bulkyness allows it to be a decently powerful Rest/Sleep Talk user. As with almost any Pokemon, Rotom is also commonly seen with Substitute, if less often than the other moves mentioned.

Usual Counters:

With Rotom-H's alternate formes in OU, there are many threats to watch out for that Rotom wouldn't have to worry about in UU. Tyranitar will simply destroy Rotom Heat, even if you manage to get off a Will O Wisp onto it. If Rotom-H is lacking its signature move, Overheat, Scizor can come in and set up on it with Swords Dance, or simply kill it outright with Pursuit.

Due to the variety of movesets it uses, Rotom-H can be a difficult Pokemon to wall. Despite this, Heatran will completely wall Rotom-H, assuming that it lacks a Ground Type move (Hidden Power, most likely). And speaking of powerful walls against Rotom-H, the ever present wall Blissey will wall Rotom-H, or any forme of Rotom for that matter. Pretty much any special wall other than Ghost, Psychic, and possibly Water types will wall Rotom Heat pretty easily.

Types of Teams Pokemon Is Used On:

Due to the huge moveset that Rotom-H has, it can be playable on many teams. Teams lacking a Gyarados counter will find that Rotom-H can easily pull off the job, and any team that's in need of a strong fire type move will find that Overheat from Rotom Heat is just the move. Teams weak to physical attacks will also find that Will O Wisping Rotoms can come in handy.

If a team is needing a counter to Dusknoir, Rotom (strangely enough) Gyarados, or any Ghost, Water, Flying, or Grass type, you will find that Rotom works for all four, due to its hugely versatile moveset.

In Depth:

http://pokemon.marriland.com/images/platinum/sprites/front/norm/479_rotom_heat_1_m.pngSub Boosting!@ Leftovers / Salac Berry
Ability: Levitate
EVs: 64 HP / 232 SpA / 212 Spd
Nature: Timid ( - Attack + Apeed ) / Modest ( - Attack + Special Attack )

- Substitute
- Charge Beam
- Shadow Ball / Hidden Power Fighting
- Overheat / Discharge / Thunderbolt

A Substitute boost set that focuses on Substitute and the unique electric move Charge Beam. If Rotom-H can manage to get Substitute up, it can Charge Beam away until it is powerful enough to go into some sort of Sub / sweep sort of motion. If you can get this up, it will make it somewhat difficult for the opponent to take it down.

The EV set used for this somewhat infrequently used Rotom-H moveset allows it to, with a timid nature outspeed max speed EV and nature wise pokemon up to a base 80 speed stat, and neutral, or pokemon with neutral speed natures with a base speed of up to 90. For those who prefer to use modest ( - attack + special attack ) Rotom-H in this moveset, consider investing a few extra EVs in speed.

Move wise, this Rotom-H moveset is very powerful and versatile. Though not often used, this moveset is a very powerful option for any Rotom.


http://pokemon.marriland.com/images/platinum/sprites/front/norm/479_rotom_heat_1_m.pngSimple Standard@ Leftovers
Ability: Levitate
EVs: 252 HP / 172 Def / 84 Spd
Nature: Bold ( - attack + defense ) / Calm ( - attack + special defense )

- Discharge / Thunderbolt
- HP Ground /HP Fighting / Shadow Ball
- Overheat
- Will O Wisp/Reflect

Ah, the good old Smogon standard! This moveset is just the basic bulky sweeper; almost nothing to it. Rotom works especially well as a sweeper due to its unique typing, allowing it to resist fighting, ground, and normal type moves completely, and take steel type moves with ease.

The moves are easy to play around with in this set. Going for Discharge, the move seen more commonly in the OU metagame nowadays, is preferred due to the fact that while Thunderbolt has an abysmal 10% chance of paralysis, Discharge has 30! For the second move, going with the STAB of Shadow Ball is probably not the best option, as you will be forced to switch if the opponent brings in a Heatran, who can wall Rotom-H without Hidden Power Fighting or Ground. While Hidden Power Fighting has more widespread coverage (against dark types) Hidden Power Ground deals with bulky steel types and fire types (Infernape etc.) who may try to come in on an Overheat.
Overheat is an obvious must on this moveset, due to Rotom-H's huge weakness against Scizor and Lucario (though the latter can be taken care of with Hidden Power).
Finally, Will O Wisp is more commonly seen as the final move on this moveset, as it is the only move that can give Rotom-H a chance against physical Tyranitars and Scizors. Reflect is a secondary option, but is not recommended.

This is the standard Rotom moveset, and it is pretty good and perfectly playable as a bulky sweeper, or even as some sort of double statuser with Discharge and Will O Wisp.


http://pokemon.marriland.com/images/platinum/sprites/front/norm/479_rotom_heat_1_m.pngChoose Already!@ Choice Scarf / Choice Specs
Ability: Levitate
EVs: 6 HP / 252 SpA / 252 Spd
Nature: Modest ( - attack + special attack ) / Timid ( - attack + speed )

- Discharge / Thunderbolt
- HP Ground / HP Fighting / Shadow Ball
- Overheat
- Trick / Dark Pulse

Yep, Rotom-H can pull off the classic old Choice Scarf / Specs moveset very well. With moves to cover against a wide variety of pokemon types, Rotom can get on quite a fast sweeping spree with either choice item, and can be annoying with moves like Trick. Specs users should probably go for Timid nature and vica versa for Choice Scarf users.

Thunderbolt is going to be the better option for an electric type STAB move than Discharge, as with a choice item equipped, you are more than likely to OHKO the opposing pokemon (Choice Specs) or outspeed them, making the slowing effects of paralysis from Discharge useless.(Choice Scarf) Thus, it is better to go for the pure power of a STABbed Thunderbolt rather than the paralyzing effects of Discharge.

With the second move slot, just go for whatever your team needs coverage against; thus Hidden Power Fighting for dark types, like Tyranitar, Hidden Power Ground for Heatran and other assorted fire types, and Shadow Ball for a simple reliable bit of STAB and coverage against other Rotom forms.

Overheat is there, as always with Rotom-H, and fits well into the play of the Choice Scarf or Specs as using them often requires you to go for a quick KO and then get moving. With a minus two special attack drop required to use Overheat, you'll probably have been switching anyways, so it thus fits well into this moveset.

Trick is somewhat self explanitory and is the final piece in this moveset, for when you need to lock a Tyranitar in Curse or a Salamence in Dragon Dance. This puts a final touch on one of Rotom-H's most powerful movesets.


http://pokemon.marriland.com/images/platinum/sprites/front/norm/479_rotom_heat_1_m.pngDual Screens@ Leftovers / Light Clay
Ability: Levitate
EVs: 252 HP / 172 Def / 84 SpD
Nature: Bold ( - attack + defense ) / Calm ( - attack + special defense )

- Discharge / Thunderbolt
- Will O Wisp / Overheat
- Reflect
- Light Screen

Rotom-H works well in the dual screening department due to its unique typing, which allows it to resist many types of attacks from pokemon common in OU. The two screen moves are often underestimated, and are actually quite powerful, and thus this bulky Rotom-H can be a great addition to a team with frail sweepers who want a little extra defenses.

Light Clay as an item is highly recommended over Leftovers. Why keep Reflect and Light Screen running for five turns when you could keep them out for eight? And while Leftovers is better for Rotom-H's overall durability, eight turns is a large difference to five turns in any Pokemon battle.

Following the defensive play of this moveset, Will O Wisp is recommended over Overheat, in case of Tyranitar. Be warned however that this puts your Rotom-H at risk of getting attacked by Scizor and not being able to retaliate. Thunderbolt or Discharge is your choice, and either works fine as the final move in this moveset.

Just go for bulkyness in this set, and experiment with many different EV sets, and watch as Rotom-H sets up the screens and lets you attack without thought of defense!


http://pokemon.marriland.com/images/platinum/sprites/front/norm/479_rotom_heat_1_m.pngRest Talking@ Leftovers
Ability: Levitate
EVs: 252 HP / 172 Def / 84 SpD
Nature: Bold ( - attack + defense ) / Calm ( - attack + special defense )

- Discharge / Thunderbolt
- Will O Wisp / Hidden Power Fighting
- Rest
- Sleep Talk

The standard Rest / Sleep Talk moveset that every bulky sweeper seems to be able to pull off with ease...
While Rotom-H is powerful as a Rest / Sleep Talker, it sadly lacks one thing that would make it fit the role perfectly: a stat upping move. Gyarados has Dragon Dance, Tyranitar has Curse, and even UUs like Spiritomb even have the advantage of being able to pull off a move that increases one of their stats. Despite this, Rotom-H still can function well as a Sleep Talker on most teams well.

This set goes for plain bulkyness, and can keep on attacking till it gets OHKOed - a difficult feat to do, as Thunderbolt and Hidden Power Fighting provide very decent type coverage.


Other Options:

Trick / Substitute, Reflect / Light Screen / Substitute, and a dual statuser set are all possible options for Rotom. Signal Beam could also work in a moveset, despite being slightly less powerful than Shadow Ball, and without STAB to hit dark types who think they can come in and set up against Rotom. On a Rain Dance team, Rain Dance / Thunder could work well, and also on the vein of weather themed teams, Sunny Day / Overheat is there.

Rotom-H has a powerful and wide movepool, and pretty much any special attack in there can go in coordination with Rotom-H's stats.

Opinion:

The Rotom forms have become popular in the recent OU metagame, to say the least. Nearly every team seen nowadays has a Rotom form, in fact. This little electric appliance can cause murder and mayham among the opponent, and is thus a very useful and powerful Pokemon to have.

The only real hindrence in Rotom forms, in fact is the weakness against dark types, such as Scizor and Tyranitar, who both can have Pursuit in their arsenal of moves. Rotom-H covers one of these problems with a great solution, to say the least, that solution being Overheat. The unique moves of each of the Rotom forms make them powerful and valuable players in the standard OU metagame. Great to have this powerful little appliance on your team!


God, I didn't even read the entire thing, and I pointed out atleast 15 errors. If you keep posting BS stuff about my analyses iac, and praising ones that don't get capitalisation right, then wtf have you been on? Hypocrisy to its fullest.

PSN_Eevee
07-26-2009, 03:30 AM
i reread for capitalization.

are you absolutely sure that types should be capitalized?
is "Ghost" as in "Ghost type" a proper noun?

lol, never thought id have this discussion anywhere other than 2nd period english,lol

but dude, dont use my pokemon analysis to attack IAC...(D)

Dimes
07-26-2009, 11:04 AM
i reread for capitalization.

are you absolutely sure that types should be capitalized?
is "Ghost" as in "Ghost type" a proper noun?

lol, never thought id have this discussion anywhere other than 2nd period english,lol

but dude, dont use my pokemon analysis to attack IAC...(D)


I I can't use an analysis as an example, then my point would be void.


Good job on this though. All mistakes are minor ones.
Ghost Type, ect. Are from the Pokemon Universe, and aren't common nouns for that. It's like giving a Pokemon only lower cases. It doesn't work.

i am cool
07-26-2009, 12:41 PM
I'm sorry but you're the one mistaken Fatman. It's "Ghost-type", you made his analysis worse ._.

Dimes
07-26-2009, 12:46 PM
I'm sorry but you're the one mistaken Fatman. It's "Ghost-type", you made his analysis worse ._.


Since when? Since you now decided? Rofl.

Statigar
07-26-2009, 02:25 PM
Since when? Since you now decided? Rofl.

Fatman stfu.. at least he knows how to use proper english and place proper thought in his work. Ive read your analysis and its evident that there's a lack of effort...

This Eevee dude actually tried, and this analysis looks and flows really well.

Next time, listen to iac and realise what he's actually talking about.

PSN_Eevee
07-26-2009, 04:42 PM
I'm sorry but you're the one mistaken Fatman. It's "Ghost-type", you made his analysis worse ._.

just want to be sure on something: you mean, Ghost [hyphen] type, right?

Dimes
07-26-2009, 05:20 PM
Fatman stfu.. at least he knows how to use proper english and place proper thought in his work. Ive read your analysis and its evident that there's a lack of effort...

Wtf. That has no relevance to the topic.

This Eevee dude actually tried, and this analysis looks and flows really well.

So you are saying that if I put in hard work, effort and time, then Iac won't delete my analyses? Wtf why is he still doing it then?

Next time, listen to iac and realise what he's actually talking about.

I always listened to Iac, but I do have right right to disagree. And he's been doing hate attacks on me for months now, because I can't keep up with the changes that he always wants, which is what sparked his hate for me, and that made up his own ****** bunch of little groupies. I've been trying to compromise, and he hasn't complied.


Rofl.

PSN_Eevee
07-26-2009, 10:35 PM
just want to be sure on something: you mean, Ghost [hyphen] type, right?
same as before. if type isnt capitalized or hyphenated, this is done iac.

i am cool
07-27-2009, 01:07 AM
Yup.

And Fatman...I totally agree with you, we should totally change the way the English language works. While we're at it, let's make new folks formalize themselves with Pokémon by finding out the meaning of each set's "hidden description".

Yup. Yup.

Statigar
07-27-2009, 07:21 AM
Rofl.

Fatman.. make a new analysis now. Iac DONT delete or edit. i wanna see how fatman can work at his VERY best.

Dimes
07-27-2009, 01:16 PM
Fatman.. make a new analysis now. Iac DONT delete or edit. i wanna see how fatman can work at his VERY best.


Atm, I'm having my Analysis peer edited by skynet. He's not on, so I'll post the newer version soon after I take a final look at it.

PSN_Eevee
07-27-2009, 04:13 PM
ok this is done.

PLDH-MajeSan
07-27-2009, 10:12 PM
Actually, I would list Shadow Ball as an option on Rest-Talk Rotom-H. I use it, personally.

PSN_Eevee
07-27-2009, 10:44 PM
ill list it as a secondary option, but it isnt really needed. the only real coverage it gives is against ghost types, while HP fighting is recommended for dark and steel pokes, which have more of a potential to be a threat to rotom-h due to pursuit.

PSN_Eevee
07-31-2009, 01:41 AM
sorry to double post, but i just want to let you know that this is done, iac, including fixing misinformation received during the argument with fatman. this hasnt been put together as a revamp, so im just wondering why and if you have any complaints iac...