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  1. #1
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    Stat boosts and drops

    Introduction:

    Have you ever seen your opponent use a Lucario that uses Swords Dance? If you watch, the text states that Lucario's Attack is Sharply raised. What does this mean? It doesn't damage, status or put down hazards, so it must be useless right? No it isn't. This is a stat boost, and when used well, they can raise a stat by 1.5x or more. (ex: 100 becomes 150, 200 becomes 300. Basicly one and a half times), or double it. That's pretty cool.


    So tell me more



    Stat boosts come in 6 stages, which most people call +1, +2, +3, ect. But what the hell does this do? Depending on what number you go up to, you can multiply your stat, as stated in the paragraph above. of course, for boosts, the higher the stat boost, the better for you. (In most cases) Here's what number reaches what boost.


    +6 = 4x
    +5 = 3.5x
    +4 = 3x
    +3 = 2.5x
    +2= 2x
    +1 = 1.5x
    0 = 1x
    -1 = .667x (2/3)
    -2 = .5x
    -3 = 0.4x
    -4 = 0.333x (1/3)
    -5 = 0.285x
    -6 = 0.25x



    Wait, did I just put down NEGATIVES? Yes, I did. Those negatives are stat drops, which bring down a stat. While moves that cause drops are very rare, some are used. The most common ones, such as Draco Meteor cause these drops on the user. That sucks, right? Not exactly. The high base power is usually worth it to get a great hit and run.


    Why should I use boosts? What about Choice items?



    This is a huge descision for battling. Choice Items make you stick to that one move, but they do not take up a move slot. Stat boosting moves take up a move slot, but don't restrict you. They are stackable with something such as Life Orb too. But, they require you to use up a turn to set up. That's really a big difference.
    How can I tell what they go up by?



    The easiest way to understand is to look at what the text says. If it mentions a drop/ boost, it's -1 or+1. If it says SHARPLY RAISED/DROPPED, it raises/ drops by 2 stages. If the Belly uses Belly Drum, their attack stat goes to +6 automaticly. There are no moves that currently raise a stat by +3, +4 or +5.

    Do multipliers stack up? (2 +2= x4?)


    No. Multipliers do not stack up. (Swords Dance(=x2) + Swords Dance(=x2) does not give you 4x) the boosts are basicly done in stages, and those stages dictate the multiplier. The only way a boost may be stacked is if the booster has the ability Simple.

    Common moves that boost/ drop stats:

    Swords Dance +2 Att
    Dragon Dance +1 Att, +1 Spd
    Nasty Plot +2 Spatt
    Calm Mind +1 Spatt, +1 Spdef
    Bulk Up +1 Att, +1 Def
    Agility +2 Spd
    Cosmic Power + 1 Def, +1 Spdef
    Screech -2 Def
    Metal Sound -2 Spdef
    Charm -2 Att


    Most common Pokemon in OU that boost stats:

    Suicune
    Salamence
    Tyranitar
    Lucario
    Scizor
    Metagross
    Gyarados
    Rotom-A
    Dragonite
    Empoleon
    Infernape
    Jirachi
    Latias

    What is the TRUE power of this?

    so sure, stat boosts raise my stats a bit. so what? well, lets take Suicune for example. Our example suicune has this moveset:
    (Suicune) @ Leftovers
    Ability: Pressure
    EVs: 252 HP/252 Def
    Bold nature (+Def, -Atk)
    - Calm Mind
    - Surf
    - Rest
    - Sleep Talk

    so, this Suicune starts out with a whopping 404 hp, and 361 Defense. On the other side, Suicune only has 266 Special Defense, which is an ok value to begin with. Say, your opponent has out a Heatran, and you switch in this trusty Suicune. Most Heatran won't be able to do much to this Suicune, so you could predict that the Heatran will switch out. This is your chance to use Calm Mind. After the use of one Calm Mind, your Special defense is now a jaw-dropping 399, not to mention your Special attack is now 322, which is a respectable value. Now, say your opponent switches in a Jolteon. Now, you know that a Jolteon's Thunderbolt will do about 50% to you. This means that if you put in another Calm Mind now, you will survive the next hit, and your Special Defense will be raised to an even more impressive 532. With sky high defenses on both sides of the spectrum, along with very high special attack, you can now rest off any damage, and proceed to sweep your enemy. Say that the opponent is now helpless, and you want to have some fun. Or maybe you just want to play as safe as possible. You could raise your Suicune's stats further, ending up with 1064 Special Defense and 840 Special Attack. You could get all of this, while still being able to control all of your moves. This is why stat boosters are utilized so much in today's metagame, and why stat boosters are so often feared.

    Bolded area credit to Dragonknight


    Critical Hits:

    Honchkrow used Night Slash!
    Critical Hit!
    Togepi lost 100% of its health!
    Foe Togepi Fainted!

    Did you see that? That Togepi just lost got OHKO'd. But why? Did that Critical Hit factor whether it was Ko'd or not? Yes. Critical Hits are luck based events that may occur in battle. Like a miss or a burn from Flamethrower, Critical Hits are based on luck, and that probability is based on the move, item and ability. Critical Hits cause a move's Power to double in most cases, so 95 becomes 190, 80 is 160, 50 is 100, ect. Unless the Pokemon has Sniper as an Ability, which triples damage done. Critical Hits are basicly like stats for your moves, like Base Power and Accuracy. Unlike Base power and Accuracy, Critical Hit Ratios are invisible in number, but present in description. Moves such as Night Slash and Stone Edge have descriptions that say "High Critical Hit Ratio", which means that those moves have a higher ratio than others. There is also a move, called Focus Energy, that boosts the Critical Hit Ratio. The stages however, are different from normal stats. They go as:

    4= 50%
    3= 33.3333%
    2= 25%
    1= 12.5%
    0= Normal moves and no boosts= 6.25%

    Also unlike normal stats, Critical Hit Ratios can't go down into negatives, and are only lost when you switch out.

    You might have noticed that before I said that Ability and items play a part. The Ability Super Luck, boosts the Critical hit Ratio by a stage. Items, such as Razor Claw and Scope Lens, also boost by a stage. Two items for specific Pokemon, raise the ratio by 2 stages. They are the Stick and Lucky Punch, for Farfetch'd and Chansey, respectively. However, they only work on those Pokemon.



    Pics may be coming soon

    Thanks mig!




    IF YOU WANT TO CONTACT ME, SEND A PRIVATE MESSAGE TO http://pokecheats.net/forum/member.php?9777-Dimesinbox

    canada: COG-MajeSan: I am not a child molester
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    (19:09:35) Eevee: really skinny?
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  2. #2
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    Quote Originally Posted by fatman View Post
    Introduction:

    Have you ever seen your opponent use a Lucario that uses Swords Dance? If you watch, the text states that Lucario's Attack is Sharply raised. What does this mean? It doesn't damage, status or put down hazards, so it must be useless right? No it isn't. This is a stat boost, and when used well, they can raise a stat by 1.5x. (ex: 100 becomes 150, 200 becomes 300. Basicly one and a half times), or double it. That's pretty cool. Keep reading if you've already got a *****/ fingering yourself, because there's more.



    So tell me more



    Stat boosts come in 6 stages, which most people call +1, +2, +3, ect. But what the hell does this do? Depending on what number you go up to, you can multiply your stat, as stated in the paragraph above. of course, for boosts, the higher the stat boost, the better for you. (In most cases) Here's what number reaches what boost.


    +6 = 4x
    +5 = 3.5x
    +4 = 3x
    +3 = 2.5x
    +2= 2x
    +1 = 1.5x
    0 = 1x
    -1 = .667x (2/3)
    -2 = .5x
    -3 = 0.4x
    -4 = 0.333x (1/3)
    -5 = 0.285x
    -6 = 0.25x



    Wait, did he just put down NEGATIVES? Yes, he did. Those negatives are stat drops, which bring down a stat. While moves that cause drops are very rare, some are used. The most common ones, such as Draco Meteor cause these drops on the user. That sucks, right? Not exactly. The high base power is usually worth it to get a great hit and run.


    Why should I use boosts? What about Choice items?



    This is a huge descision for battling. Choice Items make you stick to that one move, but they do not take up a move slot. Stat boosting moves take up a move slot, but don't restrict you. They are stackable with something such as Life Orb too. But, they require you to use up a turn to set up. That's really a big difference. This is when you ask yourself: Is this moveset on this pokemon effective even when it's moves are restricted? but on the other hand, will it ever get a chance to use the set up move?
    How can I tell what they go up by?



    The easiest way to understand is to look at what the text says. If it mentions a drop/ boost, it's -1 or+1. If it says SHARPLY RAISED/DROPPED, it raises/ drops by 2 stages. If the Belly uses Belly Drum, their attack stat goes to +6 automaticaly. This is shown when the text says "x's attack was maximized. There are currently no moves that raise a stat by +3, +4 or +5.

    Do multipliers stack up? (2 +2= x4?)


    No. Multipliers do not stack up. (Swords Dance + Swords Dance does not give you 4x) the boosts are basicly done in stages, and those stages dictate the multiplier.For example, two Sword Dances do not make the multiplier x4, but rather, it makes it stage +4, which multiplies the attack by 3. The only way a boost can be stacked is if the booster has the ability Simple. The Ability simple doubles the effect of stat boosts, so for example, one swords dance would add +4, rather than +2. Unfortunately, Bibarel is currently the only pokemon with the ability simple, besides other pokemon that copy abilities.

    Common moves that boost/ drop stats:

    Swords Dance +2 Att
    Dragon Dance +1 Att, +1 Spd
    Nasty Plot +2 Spatt
    Calm Mind +1 Spatt, +1 Spdef
    Bulk Up +1 Att, +1 Def
    Agility +2 Spd
    Cosmic Power + 1 Def, +1 Spdef
    Screech -2 Def
    Metal Sound -2 Spdef
    Charm -2 Att


    Most common Pokemon in OU that boost stats:

    Suicune
    Salamence
    Tyranitar
    Lucario
    Scizor
    Metagross
    Gyarados
    Rotom-A
    Dragonite
    Empoleon
    Infernape
    Jirachi
    Latias

    What is the TRUE power of this?

    so sure, stat boosts raise my stats a bit. so what? well, lets take Suicune for example. Our example suicune has this moveset:
    (Suicune) @ Leftovers
    Ability: Pressure
    EVs: 252 HP/252 Def
    Bold nature (+Def, -Atk)
    - Calm Mind
    - Surf
    - Rest
    - Sleep Talk

    so, this Suicune starts out with a whopping 404 hp, and 361 Defense. On the other side, Suicune only has 266 Special Defense, which is an ok value to begin with. Say, your opponent has out a Heatran, and you switch in this trusty Suicune. Most Heatran won't be able to do much to this Suicune, so you could predict that the Heatran will switch out. This is your chance to use Calm Mind. After the use of one Calm Mind, your Special defense is now a jaw-dropping 399, not to mention your Special attack is now 322, which is a respectable value. Now, say your opponent switches in a Jolteon. Now, you know that a Jolteon's Thunderbolt will do about 50% to you. This means that if you put in another Calm Mind now, you will survive the next hit, and your Special Defense will be raised to an even more impressive 532. With sky high defenses on both sides of the spectrum, along with very high special attack, you can now rest off any damage, and proceed to sweep your enemy. Say that the opponent is now helpless, and you want to have some fun. Or maybe you just want to play as safe as possible. You could raise your Suicune's stats further, ending up with 1064 Special Defense and 840 Special Attack. You could get all of this, while still being able to control all of your moves. This is why stat boosters are utilized so much in today's metagame, and why stat boosters are so often feared.

    Pics may be coming soon
    Edits are in Bold.

    ^Hero kid is awesome

  3. #3
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    Quote Originally Posted by fatman View Post
    Introduction:

    This is a stat boost, and when used well, they can raise a stat by 1.5x. (ex: 100 becomes 150, 200 becomes 300.
    You should say, "by 1.5x or more", as it seems like you're saying swords dance raises stats by 1.5 and, well, you know it doesnt.

    Quote Originally Posted by fatman View Post
    Keep reading if you've already got a *****/ finger yourself, because there's more.[/LEFT]
    That's not really at all necessary. Try to be professional, take it out.
    The Smith Syndicate!

    Blog!

    GarcianSmith: arcanine sucks
    Brosuke kun: uncalled for


    die like a dog. Then laugh it off. I'll be waiting for
    you with a grin as wide as the truth.

    Stone_Cold22: im still LOLing at garcian posting not to kill yourself when his icon has a gun pointing at his head



    Hero_Kid ^^

  4. #4
    こんにちは。
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    Keep up the good work.

  5. #5
    Hall of Famer Combat Mentor
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    If you keep it serious, many people tend to find it boring. No harm, no foul Garcian. Also, I thank you for adding on DK, I'll put that in too.

    Thanks mig!




    IF YOU WANT TO CONTACT ME, SEND A PRIVATE MESSAGE TO http://pokecheats.net/forum/member.php?9777-Dimesinbox

    canada: COG-MajeSan: I am not a child molester
    canada: yet

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    (19:09:35) Eevee: really skinny?
    (19:09:48) Eevee: and haven't gone through puberty yet while some kids my age have


  6. #6

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    Wrong. If you keep it serious, then people will think you know what your talking about. If they think it's boring, then oh well. They shouln't be looking it up in the first place. [Like GarcianSmith said: Try to be professional]
    If you have immature comments in it, then people would think you are just some noob who just learn something new to them.

    Edit: I think it would be a better idea if the example was: Have you ever seen your opponent use a move like Calm Mind on Suicune? Since you said: This is a stat boost, and when used well, they can raise a stat by 1.5x"


  7. #7

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    Who the heck is jacking off when reading this?-_- If you had to make it funny you should have made it funny.....not say bs like that..... especially in your intro. Its a great guide but try to steer away from anything not related to pokemon when making more of these.

  8. #8
    Hall of Famer Combat Mentor
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    Quote Originally Posted by Imperial Justice View Post
    Wrong. If you keep it serious, then people will think you know what your talking about. If they think it's boring, then oh well. They shouln't be looking it up in the first place. [Like GarcianSmith said: Try to be professional]
    If you have immature comments in it, then people would think you are just some noob who just learn something new to them.

    Edit: I think it would be a better idea if the example was: Have you ever seen your opponent use a move like Calm Mind on Suicune? Since you said: This is a stat boost, and when used well, they can raise a stat by 1.5x"
    Suicune isn't as common as say, Lucario, who is one of the most common Pokemon to date. And for the comments, people can relate to it. if they don't relate, many find it hard to stay focused. Actually, I think I didn't put in enough comments.
    Plus, I've seen a ton more Lucario sweeps than Suicune sweeps.


    Quote Originally Posted by Goldgross View Post
    Who the heck is jacking off when reading this?-_- If you had to make it funny you should have made it funny.....not say bs like that..... especially in your intro. Its a great guide but try to steer away from anything not related to pokemon when making more of these.

    I did. Have a problem with that?(H)

    But fine if you want to be ***** then >=[

    Thanks mig!




    IF YOU WANT TO CONTACT ME, SEND A PRIVATE MESSAGE TO http://pokecheats.net/forum/member.php?9777-Dimesinbox

    canada: COG-MajeSan: I am not a child molester
    canada: yet

    (19:09:33) Eevee: i'm like
    (19:09:35) Eevee: really skinny?
    (19:09:48) Eevee: and haven't gone through puberty yet while some kids my age have


  9. #9

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    I know porn + pokemon = WIN fatman but don't imply that when everyone has to read this.

  10. #10

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    Quote Originally Posted by fatman View Post
    Suicune isn't as common as say, Lucario, who is one of the most common Pokemon to date. And for the comments, people can relate to it. if they don't relate, many find it hard to stay focused. Actually, I think I didn't put in enough comments.
    Plus, I've seen a ton more Lucario sweeps than Suicune sweeps.
    I only said Suicune because you put down "This is a stat boost, and when used well, they can raise a stat by 1.5x". If you want to keep Lucario, then say: This is a stat boost, and when used well, they can raise a stat by 1.5x or more.


 

 
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