These are just some rough sketches. Not quite great, but what do you expect from something entitled "A Story"?

Chapter 1

A peak of sunshine leaked through the shuddered window. Inside lies a young boy at the age of 10 awaiting the gift of a Pokemon to tame, train, and battle alongside. Beside the bed that he resides is a nightstand. Inside of that nightstand lies a book listing the pros and cons of the Pokemon he will choose. The choice is fairly simple: Charmander, Squirtle and Bulbasaur. As he rests in slumber, he falls into the incubus of his mind that reveal his fears of leaving home and starting a journey. Strangers peer from corners as he walks alongside a defenseless animal that should be protecting him. Grim voices echo from his mind's caverns that send him chilling. He is awakened in a fright. "6 o'clock...." he repeats to himself over and over again. He has one hour to finally put an end to this absurd pondering on the issue. He's too tired to think. He rests his fingers gently on the alarm clock beside his hickory bed. He sets the alarm to 6:30 to awaken him just in time to sprint to the Professor's office in time. As he rests, he is positioned against a large animal. The ferocity of the beast sets the boy's mind blank. Before the boy lies a Pokeball. His wet hands drop it instantaneously. Towering over the boy is a large dragon. The dragon commands the boy to mount to his scaled back and soar the air. As they commence liftoff to the salmon shaded sky, the dragon hurls motions of fire towards the enemies below. This comforts the boy. The right amount of hospitality and safety belongs to this gentle giant. It was then that the boy's mind was made up.

As the duo soared through the late Autumn sky, the birds chirp merrily in the direction that they are heading. As they enjoy the air, they are interrupted by a startling ring. "Brrrrrrrring" The alarm clock screeches against the boy's eardrums. The deafening noise's only weakness is the large button on the top of the device. The boy reaches, but to no avail. So close, yet so far. He slams his fist against the clock. It dies a slow and painful death. The boy exits his peaceful home residing in the town of Pallet. All is well. Neighbors rest soundly in their homes, for they will not need to be awakened for another hour or two. He begins his march to the laboratory. As he runs, his knees gain more power. Quickly, he begins jumping fences and sneaking through neighbors' lawns to create an efficient shortcut. The air is cold, and the boy's chest becomes tight with exhaustion. He wants to rest, but he knows that even the slightest break can cause a major casualty when time is at such a stake. He reaches for a pocket-watch. It is now 6:47. 13 minutes left, and he has no idea where he is. He spots a familiar landmark: a hometown hero, Red, the champion's statue. He climbs a short pole to spot the laboratory. The laboratory is in reach.

He begins a dash that will either lead him to victory or to defeat. He topples over a small fence as a group of nearby Pidgey scoff at his misfortune. He curses them in his spite. He runs faster to the point where if he were to stop, it would be an unfortunate outcome on his part. As he sprints through a dust field, he then meets his new rival: the hill at which the laboratory is perched upon. As he climbs with great effort, he feels time making a spontaneous comeback. He is losing once again. No matter his struggle, his legs disagree with his actions. His mindset is to the laboratory, his legs decide they want to rest. His directionless fury becomes an embarrassment as his words become the laughingstock of his mind. He swears. He screams. He is overcome in frustration as his head becomes filled with hot air and tears of humiliation. As he sobs, he soon realizes that he is at the peak of the hill. His tears of humiliation die as tears of victory stream down his beat face. He checks the watch. It reads 6:58. Had he really been sobbing for such an inane reason? He stands beside the laboratory waiting for the sweet moment when Professor Oak would clench his weathered hand against the cold steel doorknob and welcome him inside.

The boy is disappointed to find that moments go by, and an elderly gentleman has not come out to greet him yet. A sliver of light shines from the dark crevice of desperation that the boy had found himself in. The man comes to the door to greet him. Two other boys arrive together, talking with chipper faces on. The boy is now embarrassed to find his face unclean with dust and shame. They enter the well-lit building where it seemed that thousands of white-coat wearing people scattered about. The tiled floor sleek and bright and the lights that hang from the ceilings are dusted. A thin young man in his teens arrives with a tray holding three shining spheres. Professor Oak points to the boy "You go first." he says with a thick smile of pride. The boy is suddenly convinced that Professor Oak is now a maternal figure because of his fatherly aura. He wraps his fingers around the Pokeball containing Charmander. Suddenly the two other boys disappear from his mind. As well with Professor Oak and the thin boy who brought in the tray. And the thousands of other coat wearing servants. Nothing else matters except for the boy and his Charmander. The boy exits the laboratory to see the Autumn sunshine still intact. He looks over the horizon to see the world he would soon explore with his bright new companion.