I'm seeing a common weakness. Nicely covered with resistances, though.
Blue Yellow Wolf (Manectric) @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
Early game hit and run mon, and then late game sweeper. I can volt switch and u turn between this and Lando t if I need attack drops. My Azu counter.
Genie Thing (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Knock Off
- Stealth Rock
Just there for rocks and is a decent tank of I need one. Takes 3 brave birds from talon before fainting.
Red Bug (Scizor) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite
Revenge killer, potential sweeper, fairy killer, and the only mon on my team with priority.
Red Dragon (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost
Defogger, and if I force a switch I can drop a Draco and do a s*** ton of damage. My main venusaur counter.
Blue Horse (Keldeo) @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Mvp of the team. No attackers want to switch in on it due to potential scald burns. Lando t counter.
Grass Pixie (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
- Giga Drain
- Recover
- Thunder Wave
- Earth Power
There to slow things down and tank hits. Rotom W counter.
Last edited by SuperSpooktile; 11-04-2015 at 08:11 PM.
oh wow they're good
On a serious note, it's really no use just copy-pasting the team from Showdown with nothing else. If you want us to rate the team, I would suggest you describe what each Pokemon's role is on the team and how you use them. Even if it seems obvious, it makes it easier to rate the team, as well as making the layout nicer and easier to look at.