Hey there Pokéfans,

What if, instead of moves having an amount of PP, each move would cost Power to execute. Each Pokémon starts any battle with 20 Power, and replenishes 2 at the start of its Trainer's turn (including when it's not fighting). Each Pokémon has the option to Pass, which immediately replenishes 6 Power.

A simple, low-power move could cost 2-3 Power, while moves like Hyper Beam could cost 11-12 or even more so it can't be used in succession (making the 'recharging' turn more organic). This would mean a new lease on life for tanks and stallers, while putting a limit on the amount of stalling you can do (Protect might cost 7 Power for example). Spite could reduce a Pokémon's Power by 6 and the ability Pressure might increase the Power cost of the enemies' moves!

With this simple change; less powerful moves retain their uses, powerful moves cannot be spammed ceaselessly before suddenly giving out and proper Power management would be an intuitive yet deep new aspect of Pokémon combat while retaining its style. Of course this would mean an overhaul of the existing moves, abilities and Pokémon power levels, so yeah, that's a lot of hassle.

In the anime and movies we always see Pokémon getting tired from using very powerful attacks, should it be in the games? What do you think?

Cheers.