Welcome to the Item information section, where you can view all Useable items in the game. Click on an item to view its location

Image Name Effect
Adamant Orb Raises the Steel and Dragon-type moves of Dialga
Amulet Coin Double Money is Earned from Battles
Big Root Portion of HP recovered increases when using HP-stealing moves
Black Belt Any Fighting-type move\'s power is increased by 10%
Black Sludge Gradually recovers HP of Poison type holders; lowers HP for all others
Blackglasses Any Dark Type Move\'s Power is increased by 10%
Blue Scarf When Attached, Raises the Beauty Stat in Super Contests
Bright Powder Raises Evasiveness
Charcoal Any Fire-type move\'s power is increased by 10%
Choice Band Boosts Attack by x1.5, but only allows the use of one attack until the Pokémon is called back
Choice Scarf Raises Speed by x1.5, but only allows the use of one attack until the Pokémon is called back
Choice Specs Raises Sp. Attack by x1.5, but only allows the use of one attack until the Pokémon is called back
Cleanse Tag Wild Pokémon Encounter Rate Lowers if holder is first in the party
Damp Rock Prolongs number of turns of Rain Dance
Deepseascale Clamperl\'s Special Defense increases by x2
Deepseatooth Clamperl\'s Special Attack increases by x2
Destiny Knot If user becomes infatuated, foe becomes infatuated as well
Draco Plate Raises power of Dragon moves
Dragon Fang Any Dragon-type move\'s power is increased by 10%
Dread Plate Raises power of Dark moves
Earth Plate Raises power of Ground moves
Everstone Prevents user from evolving when equipped
Exp Share This Pokémon gets EXP from battle even if it isnt used when equipped
Expert Belt slightly raises power of Super Effective moves
Fist Plate Raises power of Fighting moves
Flame Orb Induces Burn status to holder
Flame Plate Raises power of Fire moves
Focus Band May prevent fainting by leaving the user with 1 HP from a KOing move
Focus Sash Leaves 1 HP if hit by a KOing move when HP is full
Full Incense Holder always attacks last
Green Scarf When attached, raises Smart stat in Super Contests
Grip Claw Prolongs number of turns of trapping attacks
Hard Stone Any Rock-type move\'s power is increased by 10%
Heat Rock Prolongs number of turns of Sunny Day
Icicle Plate Raises power of Ice moves
Icy Rock Prolongs number of turns of Hail
Insect Plate Raises power of Bug moves
Iron Ball Lowers speed of holder, also makes Flying-types and Levitate Ability using Pokémon vulnerable to Ground moves when equipped to them
Iron Plate Raises power of Steel moves
Kings Rock May cause opponent to Flinch
Lagging Tail Holder always attacks last
Lax Incense Enemy\'s chance of landing a Critical Hit is lowered by 5%; attach to a female Wobbuffet and breed to get Wynaut
Leftovers HP Increases by 1/16th each turn
Life Orb Increases attack damage but decreases HP whenever you deal damage
Light Ball Pikachu\'s Special Attack increases by x2
Light Clay Prolongs effect of Reflect and Light Screen
Luck Incense Doubles amount of money rewards when equipped to a Pokemon in the party
Lucky Egg Pokémon this item is attached to gets more EXP in battle
Lucky Punch If attached to Chansey, Critical Hit ratio rises
Lustrous Orb Raises the Water and Dragon-type moves of Palkia
Macho Brace Cuts Speed in half but increases Effort Values
Magnet Any Electric-type move\'s power is increased by 10%
Meadow Plate Raises power of Grass moves
Mental Herb Removes Infatuation status; can only be used once
Metal Coat Any Steel-type move\'s power is increased by 10%
Metal Powder If attached to Ditto, its Defense and Sp. Defense are raised by x2
Metronome Raises power of move if used consecutively
Mind Plate Raises power of Psychic moves
Miracle Seed Any Grass-type move\'s power is increased by 10%
Muscle Band slightly raises power of Physical moves
Mystic Water Any Water-type move\'s power is increased by 10%
Nevermelt Ice Any Ice-type move\'s power is increased by 10%
Odd Incense Raises power of Psychic attacks
Pink Scarf When attached, raises Cute stat in Super Contests
Poison Barb Any Poison-type move\'s power is increased by 10%
Power Anklet Lowers Speed, increases EV for Speed
Power Band Lowers Speed, increases EV for Sp.Defense
Power Belt Lowers Speed, increases EV for Defense
Power Bracer Lowers Speed, increases EV for Attack
Power Herb Allows user to omit first turn of charge-up required moves; can only be used once
Power Lens Lowers Speed, increases EV for Sp.Attack
Power Weight Lowers Speed, increases EV for HP
Pure Incense Lowers encounter rate of wild Pokémon if equipped to first Pokémon of party
Quick Claw The Pokémon holding this may attack first
Quick Powder If attached to Ditto, its Defense and Sp. Defense are raised by x2
Razor Claw Raises chances of landing a Critical Hit
Razor Fang Raises chance of causing the foe to Flinch
Red Scarf When attached, raises Cool stat in Super Contests
Rock Incense Raises power of Rock attacks
Rose Incense Raises power of Grass attacks
scope Lens Increases chances of landing a Critical Hit
sea Incense Any Water-type move\'s power is increased by 5%, attach to female Marill and breed to get Azurill
sharp Beak Any Flying-type move\'s power is increased by 10%
shed Shell Always allows holder to switch out
shell Bell User restores 1/8th of maximum HP when damage is inflicted onto the opponent
shoal Salt When equipped, the user recovers a small amount of HP every turn.
shoal Shell Has no effect or purpose in the Sinnoh region, useful only in the Hoenn region.
silk Scarf Any Normal-type move\'s power is increased by 10%
silver Powder Any Bug-type move\'s power is increased by 10%
sky Plate Raises power of Flying moves
smoke Ball You will always run from Wild Pokémon without fail
smooth Rock Prolongs number of turns of Sandstorm
soft Sand Any Ground-type move\'s power is increased by 10%
soothe Bell Raises Happiness easier
soul Dew Raises Latios and Latias\' Sp. Attack and Sp. Defense by 50%.
spell Tag Any Ghost-type move\'s power is increased by 10%
splash Plate Raises power of Water moves
spooky Plate Raises power of Ghost moves
stick If attached to Farfetch\'d, Critical Hit ratio rises
sticky Barb When equipped, the user receives damage every turn; the opponent will receive damage every turn instead if they use a physical attack
stone Plate Raises power of Rock moves
Thick Club If attached to Cubone or Marowak, their Attack rises by x2
Toxic Orb Induces Poison status to holder
Toxic Plate Raises power of Poison moves
Twistedspoon Any Psychic-type move\'s power is increased by 10%
Wave Incense Raises power of Water attacks
White Herb Cures any status effect, can only be used once
Wide Lens slightly raises accuracy of moves
Wise Glasses slightly raises power of special moves
Yellow Scarf When attached, raises Tough stat in Super Contests
Zap Plate Raises power of Electric moves
Zoom Lens Accuracy increases if user is attacked by foe first in a turn