01/15/25, 13:39
Alakazam Moves
#064 Kadabra Pokédex Strategy Moves Database Machop #066


This Pokemon can learn: 87 moves!

Name: Power: Accuracy: Type: Target: PP: Description:
Facade 70 100% Chosen Target 20 Boosts ATTACK when burned, paralyzed, or poisoned.
Focus punch 150 100% Chosen Target 20 A powerful loyalty attack. The user flinches if hit.
Kinesis -- 80% Chosen Target 15 Distracts the foe. May lower accuracy.
Mega punch 80 85% Chosen Target 20 A strong punch thrown with incredible power.
Taunt -- 100% Chosen Target 20 Taunts the foe into only using attack moves.
Dream eater 100 100% Chosen Target 15 Takes one half the damage inflicted on a sleeping foe.
Fire punch 75 100% Chosen Target 15 A fiery punch that may burn the foe.
Ice punch 75 100% Chosen Target 15 An icy punch that may freeze the foe.
Trick -- 100% Chosen Target 10 Tricks the foe into trading held items.
Thunderpunch 75 100% Chosen Target 15 An electrified punch that may paralyze the foe.
Role play -- --% Chosen Target 10 Mimics the target and copies its special ability.
Magic coat -- --% User 15 Reflects special effects back to the attacker.
Recycle -- --% User 10 Recycles a used item for one more use.
Drain punch 75 100% Chosen Target 10 User recovers half the damage inflicted
Flash -- 100% Chosen Target 20 Looses a powerful blast of light that cuts accuracy.
Focus blast 120 70% Chosen Target 5 May lower foe's SP.DEF one stage
Energy ball 80 100% Chosen Target 10 May lower foe's SP.DEF one stage
Knock off 20 100% Chosen Target 20 Knocks down the foe's held item to prevent its use.
Giga impact 150 90% Chosen Target 5 User cannot attack next turn
Skill swap -- --% Chosen Target 10 The user swaps special abilities with the target.
Rest -- --% User 10 The user sleeps for 2 turns, restoring HP and status.
Mega kick 120 75% Chosen Target 5 An extremely powerful kick with intense force.
Snatch -- --% User 10 Steals the effects of the move the foe uses next.
Secret power 70 100% Chosen Target 20 An attack with effects that vary by location.
Headbutt 70 100% Chosen Target 15 A ramming attack that may cause flinching.
Substitute -- --% User 10 Creates a decoy using 1/4 of the user's maximum HP.
Psycho cut 70 100% Chosen Target 20 high critical hit ratio
Body slam 85 100% Chosen Target 15 A full-body slam that may cause paralysis.
Zen headbutt 80 90% Chosen Target 15 May cause foe to flinch.
Thief 40 100% Chosen Target 10 While attacking, it may steal the foe's held item.
Double-edge 120 100% Chosen Target 15 A life-risking tackle that also hurts the user.
Trick room -- --% Field 5 Slower Pok�mon attacks first in 5 turns
Nightmare -- 100% Chosen Target 15 Inflicts 1/4 damage on a sleeping foe every turn.
Snore 40 100% Chosen Target 15 A loud attack that can be used only while asleep.
Disable -- 100% Chosen Target 20 Psychically disables one of the foe's moves.
Protect -- --% User 10 Evades attack, but may fail if used in succession.
Captivate -- 100% Opponents 20 Lowers opposite gender foe's SP.ATT two stages
Grass knot ??? 100% Chosen Target 20 Power increases if foe is heavy
Charge beam 50 90% Chosen Target 10 High chance of raising user's SP.ATT one stage
Psybeam 65 100% Chosen Target 20 Fires a peculiar ray that may confuse the foe.
Signal beam 75 100% Chosen Target 15 A strange beam attack that may confuse the foe.
Hyper beam 150 90% Chosen Target 5 Powerful, but leaves the user immobile the next turn.
Counter ??? 100% Intermediate Target 20 Retaliates any physical hit with double the power.
Seismic toss ??? 100% Chosen Target 20 Inflicts damage identical to the user's level.
Endure -- --% User 10 Endures any attack for 1 turn, leaving at least 1HP.
Swagger -- 90% Chosen Target 15 Confuses the foe, but also sharply raises ATTACK.
Guard split -- --% Chosen Target 10 Averages the user's and target's Def and SpDef.
Psyshock 80 100% Chosen Target 10 Calculate's damage with the target's Def stat.
Attract -- 100% Chosen Target 15 Makes the opposite gender less likely to attack.
Sleep talk -- --% User 10 Uses an own move randomly while asleep.
Telekinesis -- --% Chosen Target 15 Makes Target easier to hit for 3 turns.
Calm mind -- --% User 20 Raises SP. ATK and SP. DEF by focusing the mind.
Return ??? 100% Chosen Target 20 An attack that increases in power with friendship.
Thunder wave -- 100% Chosen Target 20 A weak jolt of electricity that paralyzes the foe.
Frustration ??? 100% Chosen Target 20 An attack that is stronger if the TRAINER is disliked.
Safeguard -- --% Team Side 25 A mystical force prevents all status problems.
Shock wave 60 --% Chosen Target 20 A fast and unavoidable electric attack.
Dynamicpunch 100 50% Chosen Target 5 Powerful and sure to cause confusion, but inaccurate.
Toxic -- 90% Chosen Target 10 Poisons the foe with an intensifying toxin.
Confusion 50 100% Chosen Target 25 A psychic attack that may cause confusion.
Gravity -- --% Field 5 Disables moves that fly or levitate in 5 turns
Psychic 90 100% Chosen Target 10 A powerful psychic attack that may lower SP. DEF.
Miracle eye -- --% Chosen Target 40 Removes dark type's psychic immunity and resets foe's evasiveness
Encore -- 100% Chosen Target 5 Makes the foe repeat its last move over 2 to 6 turns.
Iron tail 100 75% Chosen Target 15 Attacks with a rock-hard tail. May lower DEFENSE.
Teleport -- --% User 20 A psychic move for fleeing from battle instantly.
Natural gift ??? 100% Chosen Target 15 Power and type of move depends on the held berry
Mimic -- --% Chosen Target 10 Copies a move used by the foe during one battle.
Round 60 100% Chosen Target 15 Raises Base Power the more Pokemon you have with the attack.
Double team -- --% User 15 Creates illusory copies to raise evasiveness.
Recover -- --% User 10 Recovers up to half the user's maximum HP.
Hidden power ??? 100% Chosen Target 15 The effectiveness varies with the user.
Ally switch -- --% User 15 Switch position with an Ally.
Rain dance -- --% Field 5 Boosts the power of WATER- type moves for 5 turns.
Sunny day -- --% Field 5 Boosts the power of FIRE- type moves for 5 turns.
Embargo -- 100% Chosen Target 15 Foe is unable to use held items
Fling ??? 100% Chosen Target 10 Hurls out held item, power depends on held item
Barrier -- --% User 30 Creates a barrier that sharply raises DEFENSE.
Psych up -- --% Chosen Target 10 Copies the foe's effect(s) and gives to the user.
Light screen -- --% Team Side 30 Creates a wall of light that lowers SP. ATK damage.
Reflect -- --% Team Side 20 Creates a wall of light that weakens physical attacks.
Shadow ball 80 100% Chosen Target 15 Hurls a black blob that may lower the foe's SP. DEF.
Power trick -- --% User 10 Swaps user's own ATTACK and DEFENSE
Future sight 100 100% Chosen Target 10 Heightens inner power to strike 2 turns later.
Metronome -- --% User 10 Waggles a finger to use any POKEMON move at random.
Guard swap -- --% Chosen Target 10 Swarps DEFENSE and SP.DEF with target
Torment -- 100% Chosen Target 15 Torments the foe and stops successive use of a move.







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