01/15/25, 13:52
Dewgong Moves
#086 Seel Pokédex Strategy Moves Database Grimer #088


This Pokemon can learn: 64 moves!

Name: Power: Accuracy: Type: Target: PP: Description:
Helping hand -- --% Partner 20 Boosts the power of the recipient's moves.
Endure -- --% User 10 Endures any attack for 1 turn, leaving at least 1HP.
Swagger -- 90% Chosen Target 15 Confuses the foe, but also sharply raises ATTACK.
Water sport -- --% Field 15 The user becomes soaked to raise resistance to fire.
Attract -- 100% Chosen Target 15 Makes the opposite gender less likely to attack.
Sleep talk -- --% User 10 Uses an own move randomly while asleep.
Giga impact 150 90% Chosen Target 5 User cannot attack next turn
Return ??? 100% Chosen Target 20 An attack that increases in power with friendship.
Frustration ??? 100% Chosen Target 20 An attack that is stronger if the TRAINER is disliked.
Water pulse 60 100% Chosen Target 20 Attacks with ultrasonic waves. May confuse the foe
Avalanche 60 100% Chosen Target 10 Power doubles if user receives damage first
Ice shard 40 100% Chosen Target 30 Always strikes first
Safeguard -- --% Team Side 25 A mystical force prevents all status problems.
Slam 80 75% Chosen Target 20 Slams the foe with a long tail, vine, etc.
Rest -- --% User 10 The user sleeps for 2 turns, restoring HP and status.
Secret power 70 100% Chosen Target 20 An attack with effects that vary by location.
Dive 80 100% Chosen Target 10 Dives underwater the first turn and strikes next turn.
Toxic -- 90% Chosen Target 10 Poisons the foe with an intensifying toxin.
Encore -- 100% Chosen Target 5 Makes the foe repeat its last move over 2 to 6 turns.
Round 60 100% Chosen Target 15 Raises Base Power the more Pokemon you have with the attack.
Brine 65 100% Chosen Target 10 Power doubles if foe's HP is less than half
Echoed voice 40 100% Chosen Target 15 Deals more damage if used every turn.
Natural gift ??? 100% Chosen Target 15 Power and type of move depends on the held berry
Headbutt 70 100% Chosen Target 15 A ramming attack that may cause flinching.
Substitute -- --% User 10 Creates a decoy using 1/4 of the user's maximum HP.
Iron tail 100 75% Chosen Target 15 Attacks with a rock-hard tail. May lower DEFENSE.
Horn drill ??? 30% Chosen Target 5 A one-hit KO attack that uses a horn like a drill.
Thief 40 100% Chosen Target 10 While attacking, it may steal the foe's held item.
Body slam 85 100% Chosen Target 15 A full-body slam that may cause paralysis.
Mimic -- --% Chosen Target 10 Copies a move used by the foe during one battle.
Hidden power ??? 100% Chosen Target 15 The effectiveness varies with the user.
Take down 90 85% Chosen Target 20 A reckless charge attack that also hurts the user.
Double team -- --% User 15 Creates illusory copies to raise evasiveness.
Double-edge 120 100% Chosen Target 15 A life-risking tackle that also hurts the user.
Fling ??? 100% Chosen Target 10 Hurls out held item, power depends on held item
Rain dance -- --% Field 5 Boosts the power of WATER- type moves for 5 turns.
Snore 40 100% Chosen Target 15 A loud attack that can be used only while asleep.
Captivate -- 100% Opponents 20 Lowers opposite gender foe's SP.ATT two stages
Growl -- 100% Opponents 40 Growls cutely to reduce the foe's ATTACK.
Protect -- --% User 10 Evades attack, but may fail if used in succession.
Whirlpool 35 85% Chosen Target 15 Traps and hurts the foe in a whirlpool for 2 to 5 turns.
Disable -- 100% Chosen Target 20 Psychically disables one of the foe's moves.
Aqua jet 40 100% Chosen Target 20 Always strikes first
Fake out 40 100% Chosen Target 10 A 1st-turn, 1st-strike move that causes flinching.
Stockpile -- --% User 20 Charges up power for up to 3 turns.
Spit up ??? 100% Chosen Target 10 Releases stockpiled power (the more the better).
Frost breath 40 90% Chosen Target 10 Critical Hit (100%)
Lick 20 100% Chosen Target 30 Licks with a long tongue to injure. May also paralyze.
Swallow -- --% User 10 Absorbs stockpiled power and restores HP.
Signal beam 75 100% Chosen Target 15 A strange beam attack that may confuse the foe.
Surf 95 100% All but yourself 15 Creates a huge wave, then crashes it down on the foe.
Aqua ring -- --% User 20 Restores HP every turn
Hail -- --% Field 10 Summons a hailstorm that strikes every turn.
Ice beam 95 100% Chosen Target 10 Blasts the foe with an icy beam that may freeze it.
Blizzard 120 70% Opponents 5 Hits the foe with an icy storm that may freeze it.
Waterfall 80 100% Chosen Target 15 Charges the foe with speed to climb waterfalls.
Sheer cold ??? 30% Chosen Target 5 A chilling attack that causes fainting if it hits.
Perish song -- --% All Pokemon 5 Any POKEMON hearing this song faints in 3 turns.
Facade 70 100% Chosen Target 20 Boosts ATTACK when burned, paralyzed, or poisoned.
Icy wind 55 95% Opponents 15 A chilling attack that lowers the foe's SPEED.
Aurora beam 65 100% Chosen Target 20 Fires a rainbow-colored beam that may lower ATTACK.
Hyper beam 150 90% Chosen Target 5 Powerful, but leaves the user immobile the next turn.
Icicle spear 25 100% Chosen Target 30 Attacks the foe by firing 2 to 5 icicles in a row.
Aqua tail 90 90% Chosen Target 10 No Added Effect







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