01/15/25, 13:42
Elgyem Moves
#604 | Eelektross | Pokédex Strategy Moves Database | Beheeyem | #606 |
This Pokemon can learn: 57 moves!
Name: | Power: | Accuracy: | Type: | Target: | PP: | Description: |
---|---|---|---|---|---|---|
Guard split | -- | --% | Chosen Target | 10 | Averages the user's and target's Def and SpDef. | |
Power split | -- | --% | Chosen Target | 10 | Averages the user's and target's Atk and SpAtk. | |
Wonder room | -- | --% | Field | 10 | All Def and SpD swapped for 5 turns. | |
Dream eater | 100 | 100% | Chosen Target | 15 | Takes one half the damage inflicted on a sleeping foe. | |
Psyshock | 80 | 100% | Chosen Target | 10 | Calculate's damage with the target's Def stat. | |
Swagger | -- | 90% | Chosen Target | 15 | Confuses the foe, but also sharply raises ATTACK. | |
Telekinesis | -- | --% | Chosen Target | 15 | Makes Target easier to hit for 3 turns. | |
Energy ball | 80 | 100% | Chosen Target | 10 | May lower foe's SP.DEF one stage | |
Calm mind | -- | --% | User | 20 | Raises SP. ATK and SP. DEF by focusing the mind. | |
Attract | -- | 100% | Chosen Target | 15 | Makes the opposite gender less likely to attack. | |
Flash | -- | 100% | Chosen Target | 20 | Looses a powerful blast of light that cuts accuracy. | |
Return | ??? | 100% | Chosen Target | 20 | An attack that increases in power with friendship. | |
Nasty plot | -- | --% | User | 20 | Raises SP.ATT two stages | |
Synchronoise | 70 | 100% | All but yourself | 15 | Deals more damage if Target is the same type as User. | |
Frustration | ??? | 100% | Chosen Target | 20 | An attack that is stronger if the TRAINER is disliked. | |
Skill swap | -- | --% | Chosen Target | 10 | The user swaps special abilities with the target. | |
Thunderbolt | 95 | 100% | Chosen Target | 15 | A strong electrical attack that may paralyze the foe. | |
Safeguard | -- | --% | Team Side | 25 | A mystical force prevents all status problems. | |
Imprison | -- | --% | User | 10 | Prevents foes from using moves known by the user. | |
Thunder wave | -- | 100% | Chosen Target | 20 | A weak jolt of electricity that paralyzes the foe. | |
Rest | -- | --% | User | 10 | The user sleeps for 2 turns, restoring HP and status. | |
Miracle eye | -- | --% | Chosen Target | 40 | Removes dark type's psychic immunity and resets foe's evasiveness | |
Rock slide | 75 | 90% | Opponents | 10 | Large boulders are hurled. May cause flinching. | |
Simple beam | -- | 100% | Chosen Target | 15 | Makes the target's Ability become Simple. | |
Toxic | -- | 90% | Chosen Target | 10 | Poisons the foe with an intensifying toxin. | |
Zen headbutt | 80 | 90% | Chosen Target | 15 | May cause foe to flinch. | |
Confusion | 50 | 100% | Chosen Target | 25 | A psychic attack that may cause confusion. | |
Round | 60 | 100% | Chosen Target | 15 | Raises Base Power the more Pokemon you have with the attack. | |
Psychic | 90 | 100% | Chosen Target | 10 | A powerful psychic attack that may lower SP. DEF. | |
Echoed voice | 40 | 100% | Chosen Target | 15 | Deals more damage if used every turn. | |
Headbutt | 70 | 100% | Chosen Target | 15 | A ramming attack that may cause flinching. | |
Substitute | -- | --% | User | 10 | Creates a decoy using 1/4 of the user's maximum HP. | |
Trick room | -- | --% | Field | 5 | Slower Pok�mon attacks first in 5 turns | |
Ally switch | -- | --% | User | 15 | Switch position with an Ally. | |
Teleport | -- | --% | User | 20 | A psychic move for fleeing from battle instantly. | |
Thief | 40 | 100% | Chosen Target | 10 | While attacking, it may steal the foe's held item. | |
Hidden power | ??? | 100% | Chosen Target | 15 | The effectiveness varies with the user. | |
Double team | -- | --% | User | 15 | Creates illusory copies to raise evasiveness. | |
Embargo | -- | 100% | Chosen Target | 15 | Foe is unable to use held items | |
Recover | -- | --% | User | 10 | Recovers up to half the user's maximum HP. | |
Rain dance | -- | --% | Field | 5 | Boosts the power of WATER- type moves for 5 turns. | |
Heal block | -- | 100% | Opponents | 15 | Foe is unable to restore HP in 5 turns | |
Astonish | 30 | 100% | Chosen Target | 15 | An attack that may shock the foe into flinching. | |
Psych up | -- | --% | Chosen Target | 10 | Copies the foe's effect(s) and gives to the user. | |
Growl | -- | 100% | Opponents | 40 | Growls cutely to reduce the foe's ATTACK. | |
Barrier | -- | --% | User | 30 | Creates a barrier that sharply raises DEFENSE. | |
Light screen | -- | --% | Team Side | 30 | Creates a wall of light that lowers SP. ATK damage. | |
Shadow ball | 80 | 100% | Chosen Target | 15 | Hurls a black blob that may lower the foe's SP. DEF. | |
Reflect | -- | --% | Team Side | 20 | Creates a wall of light that weakens physical attacks. | |
Protect | -- | --% | User | 10 | Evades attack, but may fail if used in succession. | |
Charge beam | 50 | 90% | Chosen Target | 10 | High chance of raising user's SP.ATT one stage | |
Rock tomb | 50 | 80% | Chosen Target | 10 | Stops the foe from moving with rocks and cuts SPEED. | |
Power swap | -- | --% | Chosen Target | 10 | Swaps ATTACK and SP.ATT with target | |
Disable | -- | 100% | Chosen Target | 20 | Psychically disables one of the foe's moves. | |
Guard swap | -- | --% | Chosen Target | 10 | Swarps DEFENSE and SP.DEF with target | |
Psybeam | 65 | 100% | Chosen Target | 20 | Fires a peculiar ray that may confuse the foe. | |
Facade | 70 | 100% | Chosen Target | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
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