01/15/25, 13:42
Elgyem Moves
#604 Eelektross Pokédex Strategy Moves Database Beheeyem #606


This Pokemon can learn: 57 moves!

Name: Power: Accuracy: Type: Target: PP: Description:
Guard split -- --% Chosen Target 10 Averages the user's and target's Def and SpDef.
Power split -- --% Chosen Target 10 Averages the user's and target's Atk and SpAtk.
Wonder room -- --% Field 10 All Def and SpD swapped for 5 turns.
Dream eater 100 100% Chosen Target 15 Takes one half the damage inflicted on a sleeping foe.
Psyshock 80 100% Chosen Target 10 Calculate's damage with the target's Def stat.
Swagger -- 90% Chosen Target 15 Confuses the foe, but also sharply raises ATTACK.
Telekinesis -- --% Chosen Target 15 Makes Target easier to hit for 3 turns.
Energy ball 80 100% Chosen Target 10 May lower foe's SP.DEF one stage
Calm mind -- --% User 20 Raises SP. ATK and SP. DEF by focusing the mind.
Attract -- 100% Chosen Target 15 Makes the opposite gender less likely to attack.
Flash -- 100% Chosen Target 20 Looses a powerful blast of light that cuts accuracy.
Return ??? 100% Chosen Target 20 An attack that increases in power with friendship.
Nasty plot -- --% User 20 Raises SP.ATT two stages
Synchronoise 70 100% All but yourself 15 Deals more damage if Target is the same type as User.
Frustration ??? 100% Chosen Target 20 An attack that is stronger if the TRAINER is disliked.
Skill swap -- --% Chosen Target 10 The user swaps special abilities with the target.
Thunderbolt 95 100% Chosen Target 15 A strong electrical attack that may paralyze the foe.
Safeguard -- --% Team Side 25 A mystical force prevents all status problems.
Imprison -- --% User 10 Prevents foes from using moves known by the user.
Thunder wave -- 100% Chosen Target 20 A weak jolt of electricity that paralyzes the foe.
Rest -- --% User 10 The user sleeps for 2 turns, restoring HP and status.
Miracle eye -- --% Chosen Target 40 Removes dark type's psychic immunity and resets foe's evasiveness
Rock slide 75 90% Opponents 10 Large boulders are hurled. May cause flinching.
Simple beam -- 100% Chosen Target 15 Makes the target's Ability become Simple.
Toxic -- 90% Chosen Target 10 Poisons the foe with an intensifying toxin.
Zen headbutt 80 90% Chosen Target 15 May cause foe to flinch.
Confusion 50 100% Chosen Target 25 A psychic attack that may cause confusion.
Round 60 100% Chosen Target 15 Raises Base Power the more Pokemon you have with the attack.
Psychic 90 100% Chosen Target 10 A powerful psychic attack that may lower SP. DEF.
Echoed voice 40 100% Chosen Target 15 Deals more damage if used every turn.
Headbutt 70 100% Chosen Target 15 A ramming attack that may cause flinching.
Substitute -- --% User 10 Creates a decoy using 1/4 of the user's maximum HP.
Trick room -- --% Field 5 Slower Pok�mon attacks first in 5 turns
Ally switch -- --% User 15 Switch position with an Ally.
Teleport -- --% User 20 A psychic move for fleeing from battle instantly.
Thief 40 100% Chosen Target 10 While attacking, it may steal the foe's held item.
Hidden power ??? 100% Chosen Target 15 The effectiveness varies with the user.
Double team -- --% User 15 Creates illusory copies to raise evasiveness.
Embargo -- 100% Chosen Target 15 Foe is unable to use held items
Recover -- --% User 10 Recovers up to half the user's maximum HP.
Rain dance -- --% Field 5 Boosts the power of WATER- type moves for 5 turns.
Heal block -- 100% Opponents 15 Foe is unable to restore HP in 5 turns
Astonish 30 100% Chosen Target 15 An attack that may shock the foe into flinching.
Psych up -- --% Chosen Target 10 Copies the foe's effect(s) and gives to the user.
Growl -- 100% Opponents 40 Growls cutely to reduce the foe's ATTACK.
Barrier -- --% User 30 Creates a barrier that sharply raises DEFENSE.
Light screen -- --% Team Side 30 Creates a wall of light that lowers SP. ATK damage.
Shadow ball 80 100% Chosen Target 15 Hurls a black blob that may lower the foe's SP. DEF.
Reflect -- --% Team Side 20 Creates a wall of light that weakens physical attacks.
Protect -- --% User 10 Evades attack, but may fail if used in succession.
Charge beam 50 90% Chosen Target 10 High chance of raising user's SP.ATT one stage
Rock tomb 50 80% Chosen Target 10 Stops the foe from moving with rocks and cuts SPEED.
Power swap -- --% Chosen Target 10 Swaps ATTACK and SP.ATT with target
Disable -- 100% Chosen Target 20 Psychically disables one of the foe's moves.
Guard swap -- --% Chosen Target 10 Swarps DEFENSE and SP.DEF with target
Psybeam 65 100% Chosen Target 20 Fires a peculiar ray that may confuse the foe.
Facade 70 100% Chosen Target 20 Boosts ATTACK when burned, paralyzed, or poisoned.







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