01/15/25, 12:09
Gothitelle Moves
#575 Gothorita Pokédex Strategy Moves Database Solosis #577


This Pokemon can learn: 60 moves!

Name: Power: Accuracy: Type: Target: PP: Description:
Taunt -- 100% Chosen Target 20 Taunts the foe into only using attack moves.
Pound 40 100% Chosen Target 35 Pounds the foe with forelegs or tail.
Doubleslap 15 85% Chosen Target 10 Repeatedly slaps the foe 2 to 5 times.
Charm -- 100% Chosen Target 20 Charms the foe and sharply reduces its ATTACK.
Dream eater 100 100% Chosen Target 15 Takes one half the damage inflicted on a sleeping foe.
Psyshock 80 100% Chosen Target 10 Calculate's damage with the target's Def stat.
Swagger -- 90% Chosen Target 15 Confuses the foe, but also sharply raises ATTACK.
Telekinesis -- --% Chosen Target 15 Makes Target easier to hit for 3 turns.
Magic room -- --% Field 10 Negates all held items for 5 turns.
Energy ball 80 100% Chosen Target 10 May lower foe's SP.DEF one stage
Mean look -- --% Chosen Target 5 Fixes the foe with a mean look that prevents escape.
Calm mind -- --% User 20 Raises SP. ATK and SP. DEF by focusing the mind.
Brick break 75 100% Chosen Target 15 Destroys barriers such as REFLECT and causes damage.
Attract -- 100% Chosen Target 15 Makes the opposite gender less likely to attack.
Flash -- 100% Chosen Target 20 Looses a powerful blast of light that cuts accuracy.
Giga impact 150 90% Chosen Target 5 User cannot attack next turn
Return ??? 100% Chosen Target 20 An attack that increases in power with friendship.
Frustration ??? 100% Chosen Target 20 An attack that is stronger if the TRAINER is disliked.
Thunderbolt 95 100% Chosen Target 15 A strong electrical attack that may paralyze the foe.
Safeguard -- --% Team Side 25 A mystical force prevents all status problems.
Thunder wave -- 100% Chosen Target 20 A weak jolt of electricity that paralyzes the foe.
Low sweep 60 100% Chosen Target 20 Decreases opponent's Speed by 1 stage.
Rest -- --% User 10 The user sleeps for 2 turns, restoring HP and status.
Miracle eye -- --% Chosen Target 40 Removes dark type's psychic immunity and resets foe's evasiveness
Rock slide 75 90% Opponents 10 Large boulders are hurled. May cause flinching.
Toxic -- 90% Chosen Target 10 Poisons the foe with an intensifying toxin.
Confusion 50 100% Chosen Target 25 A psychic attack that may cause confusion.
Psychic 90 100% Chosen Target 10 A powerful psychic attack that may lower SP. DEF.
Round 60 100% Chosen Target 15 Raises Base Power the more Pokemon you have with the attack.
Substitute -- --% User 10 Creates a decoy using 1/4 of the user's maximum HP.
Trick room -- --% Field 5 Slower Pok�mon attacks first in 5 turns
Thief 40 100% Chosen Target 10 While attacking, it may steal the foe's held item.
Payback 50 100% Chosen Target 10 Power doubles if user receives damage first
Hidden power ??? 100% Chosen Target 15 The effectiveness varies with the user.
Double team -- --% User 15 Creates illusory copies to raise evasiveness.
Embargo -- 100% Chosen Target 15 Foe is unable to use held items
Fling ??? 100% Chosen Target 10 Hurls out held item, power depends on held item
Rain dance -- --% Field 5 Boosts the power of WATER- type moves for 5 turns.
Heal block -- 100% Opponents 15 Foe is unable to restore HP in 5 turns
Mirror coat ??? 100% Intermediate Target 20 Counters the foe's special attack at double the power.
Psych up -- --% Chosen Target 10 Copies the foe's effect(s) and gives to the user.
Captivate -- 100% Opponents 20 Lowers opposite gender foe's SP.ATT two stages
Grass knot ??? 100% Chosen Target 20 Power increases if foe is heavy
Fake tears -- 100% Chosen Target 20 Feigns crying to sharply lower the foe's SP. DEF.
Light screen -- --% Team Side 30 Creates a wall of light that lowers SP. ATK damage.
Shadow ball 80 100% Chosen Target 15 Hurls a black blob that may lower the foe's SP. DEF.
Future sight 100 100% Chosen Target 10 Heightens inner power to strike 2 turns later.
Reflect -- --% Team Side 20 Creates a wall of light that weakens physical attacks.
Protect -- --% User 10 Evades attack, but may fail if used in succession.
Rock tomb 50 80% Chosen Target 10 Stops the foe from moving with rocks and cuts SPEED.
Charge beam 50 90% Chosen Target 10 High chance of raising user's SP.ATT one stage
Faint attack 60 --% Chosen Target 20 Draws the foe close, then strikes without fail.
Uproar 90 100% Random Target 10 Causes an uproar for 2 to 5 turns and prevents sleep.
Tickle -- 100% Chosen Target 20 Makes the foe laugh to lower ATTACK and DEFENSE.
Torment -- 100% Chosen Target 15 Torments the foe and stops successive use of a move.
Flatter -- 100% Chosen Target 15 Confuses the foe, but raises its SP. ATK.
Psybeam 65 100% Chosen Target 20 Fires a peculiar ray that may confuse the foe.
Facade 70 100% Chosen Target 20 Boosts ATTACK when burned, paralyzed, or poisoned.
Hyper beam 150 90% Chosen Target 5 Powerful, but leaves the user immobile the next turn.
Dark pulse 80 100% Chosen Target 15 May cause foe to flinch







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